X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F19_synchronization%2F01_on-clock-and-time.html;h=e0bf469912f6d7c6d8441660d3066f0dc0d9c50c;hb=7a02ccdce1f9599b9ea5b1a08f53f913474eec25;hp=cf484addf9b859e4103d73516d09586032b4a160;hpb=e7b78767392c9f7d705799ff94724dd6d2a21a71;p=ardour-manual diff --git a/_manual/19_synchronization/01_on-clock-and-time.html b/_manual/19_synchronization/01_on-clock-and-time.html index cf484ad..e0bf469 100644 --- a/_manual/19_synchronization/01_on-clock-and-time.html +++ b/_manual/19_synchronization/01_on-clock-and-time.html @@ -3,8 +3,6 @@ layout: default title: On Clock and Time --- -

On Clock and Time

-

Synchronisation in multimedia involves two concepts which are often confused: clock (or speed) and time (location in time).

@@ -33,7 +31,7 @@ The concept of clock and timecode is reflected in JACK and Ardour:

JACK provides clock-synchronization and is not concerned with time-code (this is not entirely true, more on jack-transport later). Within software, jackd provides sample-accurate synchronization between all JACK applications. -On the harware side JACK uses the clock of the audio-interface. Synchronization of multiple interfaces requires hardware support to sync the clocks. +On the hardware side JACK uses the clock of the audio-interface. Synchronization of multiple interfaces requires hardware support to sync the clocks. If two interfaces run at different clocks the only way to align the signals is via re-sampling (SRC - Sample Rate Conversion) - which decreases fidelity.