X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F19_synchronization%2F01_on-clock-and-time.html;h=30861ff287d0350271331eb92a8f85a3dfcea313;hb=a3794617b398c83bb117cfb6386fc2531d0ba821;hp=a87682445b8279f09f11e091e77cb594a78ae191;hpb=27ff2f09a183a7cd1d105bdd73a91d0e29e0b766;p=ardour-manual diff --git a/_manual/19_synchronization/01_on-clock-and-time.html b/_manual/19_synchronization/01_on-clock-and-time.html index a876824..30861ff 100644 --- a/_manual/19_synchronization/01_on-clock-and-time.html +++ b/_manual/19_synchronization/01_on-clock-and-time.html @@ -4,20 +4,20 @@ title: On Clock and Time ---

-Synchronisation in multimedia involves two concepts which are often confused: clock (or speed) and time (location in time). +Synchronization in multimedia involves two concepts which are often confused: clock (or speed) and time (location in time).

A clock is the mechanism by which two systems tick simultaneously. -In the audio world this is generally referred to as Word_clock. +In the audio world this is generally referred to as Word Clock. It does not carry any absolute reference to a point in time: A clock is used to keep a systems sample rate constant, regular and accurate. -Word clock is usually at the frequency of the sample-rate - ie at 48KHz, its period is about 20μs. Word Clock is the most common 'sample rate' based clock but other clocks do exist such as Black and Burst, Tri-Level and DARS. Sample rates can also be derived from these clocks as well. +Word clock is usually at the frequency of the sample rate - ie at 48KHz, its period is about 20μs. Word Clock is the most common 'sample rate' based clock but other clocks do exist such as Black and Burst, Tri-Level and DARS. Sample rates can also be derived from these clocks as well.

-Time – or timecode – on the other hand specifies an absolute relationship or position on a timeline e.g. 01:02:03:04 (expressed as Hours:Mins:Secs:Frames). It is actual data and not a clock-signal per se. -The granularity of timecode is Video Frames and is an order of magnitude lower than, say, Word Clock which is counted in samples. A typical frame-rate is 25 fps with a period of 40ms. -In the case of 48kHz and 25fps, there are 1920 samples per video frame. +Time – or timecode – on the other hand specifies an absolute relationship or position on a timeline e.g. 01:02:03:04 (expressed as Hours:Mins:Secs:Frames). It is actual data and not a clock signal per se. +The granularity of timecode is Video Frames and is an order of magnitude lower than, say, Word Clock which is counted in samples. A typical frame rate is 25 fps with a period of 40ms. +In the case of 48KHz and 25fps, there are 1920 audio samples per video frame.

@@ -25,7 +25,7 @@ The concept of clock and timecode is reflected in JACK and Ardour:

-JACK provides clock-synchronization and is not concerned with time-code (this is not entirely true, more on jack-transport later). +JACK provides clock synchronization and is not concerned with time code (this is not entirely true, more on jack-transport later). Within software, jackd provides sample-accurate synchronization between all JACK applications. On the hardware side JACK uses the clock of the audio-interface. Synchronization of multiple interfaces requires hardware support to sync the clocks. If two interfaces run at different clocks the only way to align the signals is via re-sampling (SRC - Sample Rate Conversion) - which decreases fidelity.