X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F17_mixing%2F02_panning%2F03_vbap_panner.html;h=f37754ea2d3211d56a9741d7a7c178440ff30ef5;hb=1321d4a5f39bf9163b6776dddc24d8ce151fd4d3;hp=2909560271d446e2c597678338887d0b4e7a3443;hpb=638dfc73e6b26f12f2b98477e4e32bfd7c53bf84;p=ardour-manual diff --git a/_manual/17_mixing/02_panning/03_vbap_panner.html b/_manual/17_mixing/02_panning/03_vbap_panner.html index 2909560..f37754e 100644 --- a/_manual/17_mixing/02_panning/03_vbap_panner.html +++ b/_manual/17_mixing/02_panning/03_vbap_panner.html @@ -3,3 +3,92 @@ layout: default title: VBAP Panner --- +
+ VBAP is short for Vector-base Amplitude Panning, + a versatile and + straightforward method to pan a source around on an arbitrary number + of speakers on a horizontal polygon or a 3D surface, even if the speaker + layout is highly irregular. +
+ ++ VBAP was developed by Ville Pulkki at Aalto University, Helsinki, in 2001. + It works by distributing the signal to the speakers nearest to the desired + direction with appropriate weightings, aiming to create a maximally sharp + phantom source by using as few speakers as possible: +
+
+ Thus, if you move the panner onto a speaker, you can be sure that only
+ this speaker will get any signal. This is handy when you need precise
+ 1:1 routing.
+ The drawback of VBAP is that a moving source will constantly change its
+ apparent sharpness, as it transitions between the three states mentioned
+ above.
+
+ A horizontal VBAP panner has one parameter, the azimuth + angle. A 3D panner offers an additional elevation + angle control. +
++ Each VBAP panner is specific to its speaker layout + — the panner has + to "know" about the precise location of all the speakers. A complete VBAP + implementation must therefore include the possibility to define this + layout. +
++ Ardour currently uses a simplified approach: if a track or bus has more + than two output channels (which implies stereo), it assumes that you + have N speakers distributed in a regular N-gon. That means that for + irregular layouts such as 5.1 or 7.1, the direction you dial in will + differ a bit from the actual auditory result, but you can still achieve + any desired spatialisation. +
++ For tracks with 10 outputs, Ardour will currently assume a 3-dimensional + speaker layout corresponding to Auro-3D 10.1, which is a horizontal 5.1 + system, four elevated speakers above L, R, Ls, and Rs, and an additional + "voice-of-god" speaker at the zenith. +
+ ++ For tracks and busses with more than one input, Ardour will (for now) assume that + you wish to distribute the inputs symmetrically along the latitude around + the panner direction. The width parameter controls the opening angle of + the distribution sector. +
+ + + +