X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F15_editing-and-arranging%2F04_snap-to-the-grid.html;h=dce5695d8c6f6ab9ad178297441c4e071aa5b518;hb=81ae1e6c25e10ee06e86d9c01d305a07b4c4e8cb;hp=3ae4db46d4693c8eb797f42d7e6eb720a14a092e;hpb=065739758b5251bda54ff487f84954d6a530c063;p=ardour-manual diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html index 3ae4db4..dce5695 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -11,30 +11,58 @@ menu_title: Snap to Grid various objects to snap to this grid, and how you want the snapping to behave. You can modify the grid units to fit your needs.
+There are two ways to think about aligning material to a grid. + The first and most obvious one is where an object\'s position is clamped + to grid lines. In Ardour, this is called absolute snap + and is commonly used when working with sampled material where audio + begins exactly at the beginning of a file, note or region. + The second, relative snap, is used when an object's position + relative to the grid is important. In music, this allows you to + move objects around without changing the "feel" (or timing) of a performance. + Relative snap is the default method of snapping in Ardour. + While dragging objects you may switch from relative to absolute snap by + pressing the absolute snap modifier key(s). + You may also disable snap entirely by using the snap modifier. + The absolute snap and snap modifiers (along with other modifier keys) may be set in + Edit > Preferences > User Interaction + For common use patterns, it is recommended that you assign a unique key for + one snap modifier and two keys for the other in such a way that they share an otherwise unused key. + For example, you may choose the snap modifier to be the key and the + absolute snap modifier to be the and keys. +
.Ardour supports three different types of snapping to the grid:
+Using the above types, Ardour supports three different modes of snapping to the grid:
- By default, a region's beginning will snap to points along the timeline, + By default, a region's beginning will be used as the reference for both types of snapping, but you can change this behaviour by setting a sync point in the region. Select the region(s) and press V. This will set the sync point to your edit point.
@@ -46,7 +74,7 @@ menu_title: Snap to Grid