X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F15_editing-and-arranging%2F04_snap-to-the-grid.html;h=716177688c8e4aeac4fb9ed4106594f97826a0f4;hb=33c301104caebd44a7aa6fd09d563fc8f622764d;hp=846a4a201fcde2a1f0f4522647954576d329bbeb;hpb=2781be76838eb059d23935d47f2b0f418a65dd35;p=ardour-manual-diverged diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html index 846a4a2..7161776 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -4,6 +4,8 @@ title: Snap to the Grid menu_title: Snap to Grid --- +
Get rid of all the <br>s, they look like shit
+Ardour's editor utilizes a grid to assist in the placement of regions on the timeline, or with editing functions that need to happen @@ -11,6 +13,7 @@ menu_title: Snap to Grid various objects to snap to this grid, and how you want the snapping to behave. You can modify the grid units to fit your needs.
+There are two ways to think about aligning material to a grid. The first and most obvious one is where an object\'s position is clamped @@ -37,7 +40,10 @@ menu_title: Snap to Grid
.Using the above modifications, Ardour supports three different modes of snapping to the grid:
++ Using the above modifications, Ardour supports three different modes of snapping to the grid: +
+If you are moving items on a track, and only the current track is selected, then you will only be able to snap to other regions on the same track. @@ -120,3 +128,4 @@ either Tracks will make the "Region" grid unit unusable. Avoid the use of this option if you are going to use any of the Region grid units.
+