X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F15_editing-and-arranging%2F04_snap-to-the-grid.html;h=39a51e60b504fd5cd2ab14e75e51e97a6f20e398;hb=23da3184960e778ec4449ee2bc5f790a80b500a4;hp=95d0c41677034e202d048e9db2cbfc8f31d98ced;hpb=bf44f27d29c8c79441adf66acc442eb9ccaad118;p=ardour-manual diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html index 95d0c41..39a51e6 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -23,7 +23,11 @@ menu_title: Snap to Grid Relative snap is the default method of snapping in Ardour.
While dragging objects you may switch from relative to absolute snap by pressing the absolute snap modifier key(s).
- You may also disable snap entirely by using the snap modifier (see below). + You may also disable snap entirely by using the snap modifier (see below).
+ Note that in relative snap mode the reference point is taken to be the distance + to the next grid line or (if exactly on a grid line) the one it is currently on. + Note also that when an object lies exactly on a grid line, there will be no difference + between relative and absolute snap modes.
The absolute snap and snap modifiers (along with other modifier keys) may be set in Edit > Preferences > User Interaction
For common use patterns, it is recommended that you assign a unique key for