X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F15_editing-and-arranging%2F04_snap-to-the-grid.html;fp=_manual%2F15_editing-and-arranging%2F04_snapping-to-the-grid.html;h=fe269033a7678d957af82dce460ec76e33e30bd1;hb=85e48bfa703786066ab5b0fbff8fa4a98da036e7;hp=4f346c31e177f7a45109dd2240621d036b87107a;hpb=b4313eecf0a51d256574978156782df9453ec71e;p=ardour-manual-diverged diff --git a/_manual/15_editing-and-arranging/04_snapping-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html similarity index 64% rename from _manual/15_editing-and-arranging/04_snapping-to-the-grid.html rename to _manual/15_editing-and-arranging/04_snap-to-the-grid.html index 4f346c3..fe26903 100644 --- a/_manual/15_editing-and-arranging/04_snapping-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -1,16 +1,28 @@ --- layout: default -title: Snapping To The Grid +title: Snap to the Grid ---
Ardour's editor utilizes a grid to assist in the placement of regions on the timeline, or with editing functions that need to happen on a specific time. With these buttons you can choose if you want the cursor and various objects to snap to this grid, and how you want the snapping to act. You can also modify what units the grid measures as well to fit your needs.
-With grid mode set to "No Grid", all kind of objects can be moved freely along the timeline. "Grid" will restrict the positions to certain grid units (i.e. beats), "Magnetic" will snap to grid units, but it is still possible to move objects to other places.
+ +Ardour supports three different types of snapping to the grid:
+By default a region's beginning will snap to points along the timeline, but you can change this behaviour by setting a sync point in the region. Select the region(s) and press v . This will set the sync point to your edit point.
-By default a region's beginning will snap to points along the timeline, but you can change this behaviour by setting a sync point in the region. Select the region(s) and press v
. This will set the sync point to your edit point.
The selector next to the grid mode selector defines the size of the grid elements. The most useful settings are "Bars" and "Beats", but you can set your grid to several different units:
To use Region starts/ends/syncs/bounds as snap choices, you must have either (a) NO tracks selected, which means that Ardour will snap to regions on any track, or (b) several tracks selected, and Ardour will only snap to regions on those selected tracks. If you are moving items on a track, and only the current track is selected, then you will only be able to snap to other regions on the same track. This means that enabling Edit > Preferences > Editor > Link Selections of Regions and Tracks
will make the "Region" grid units unusable. Avoid the use of this option if you are going to use any of the Region grid units.
Ardour supports three different types of snapping to the grid:
-Â
- +To use Region starts/ends/syncs/bounds as snap choices, you must have either +
Edit > Preferences > Editor > Link Selections of Regions and Tracks
will make the "Region" grid units unusable. Avoid the use of this option if you are going to use any of the Region grid units.