X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F12_adding-pre-existing-material.html;h=c90322e0a5c0c63c77f27a1b1c91c7e2ca32773d;hb=bdd48ae6a9b8f7c994ca8b29642c2d6a55540260;hp=56938334274c913fe379b473257e1946787f55c6;hpb=ae6efdc4a0dd1825a30a1b95b70d6a5f799713a9;p=ardour-manual-diverged diff --git a/_manual/12_adding-pre-existing-material.html b/_manual/12_adding-pre-existing-material.html index 5693833..c90322e 100644 --- a/_manual/12_adding-pre-existing-material.html +++ b/_manual/12_adding-pre-existing-material.html @@ -15,11 +15,5 @@ title: Adding Pre-existing Material

These methods are all equivalent: they open the "Add Existing Media" import dialog. Once the dialog is open, you can choose to add new audio as new tracks, as regions in the region list, or as audio in the selected track. You can change this behavior once the dialog is opened.

Finally, you can also easily import files into your project by dragging and dropping the file from some other application (e.g. your platform's file manager such as Nautilus or Finder). You can drag onto the Region List or into the desired track or into empty space in the editor track display. The file will be imported (copied) into your session, and positioned at the mouse pointer position when the drag ended.

-

This chapter covers the following:

- - - - - {% children %}