X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F05_ardours-interface%2F03_transport-bar-and-times%2F02_times.html;fp=_manual%2F04_ardours-interface%2F05_using-ardour-clock-displays.html;h=42d7e23f6c98c356938dca3e87aad4f6a958b8f2;hb=7a9da70647ce4d4c48e042f93e05b89dd983399e;hp=1db4dc3d627ec1f763d8cef0ef40d014bf5f0cde;hpb=3dbd215ac7077c3afdabd2b10a0f985161fdca8f;p=ardour-manual diff --git a/_manual/04_ardours-interface/05_using-ardour-clock-displays.html b/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html similarity index 87% rename from _manual/04_ardours-interface/05_using-ardour-clock-displays.html rename to _manual/05_ardours-interface/03_transport-bar-and-times/02_times.html index 1db4dc3..42d7e23 100644 --- a/_manual/04_ardours-interface/05_using-ardour-clock-displays.html +++ b/_manual/05_ardours-interface/03_transport-bar-and-times/02_times.html @@ -1,199 +1,406 @@ --- -layout: default -title: Using Ardour Clock Displays ---- - +title: Times +--- + + +

+ Clocks in Ardour are used to display time values precisely. + In many cases, they are also one way to edit (change) time values, and in a few - cases, the only way. All clocks share the same basic appearance and functionality, + + cases, the only way. All clocks share the same basic appearance and functionality, + which is described below, but a few clocks serve particularly important roles. +

+ +

Transport Clocks

+ + +

+ In the transport bar of the editor window there are two clocks (unless you + are on a very small screen), that display the current position of the playhead + and additional information related to transport control and the timeline. These + are called the transport clocks; the left one is the primary - transport clock and the right one is the secondary transport clock. + + transport clock and the right one is the secondary transport clock. + They look like this: +

-An image of the transport clocks in Ardour 3 + + + +An image of the transport clocks in Ardour 3 + + +

+ Editing the time in the transport clocks will reposition the playhead in the same + way that various other editing operations will. +

+ +

The Big Clock

+

+ To show the current playhead position in a big, resizable window, activate - Window > Big Clock. The big clock is very useful + + Window > Big Clock. The big clock is very useful + when you need to work away from the screen but still want to see the playhead + position clearly (such as when working with a remote control device across + a room). The big clock will change its visual appearance to indicate when active + recording is taking place. Below on the left is a screenshot showing a fairly + large big clock window filling a good part of the display, and on the right, + the same clock during active recording. +

+ an image of the big clock filling a screen an image of the big clock while recording + +

The Special Role of the Secondary Transport Clock

+

+ On a few occasions Ardour needs to display time values to the user, but there + is no obvious way to specify what units to use. The most common case is the big - cursor that appears when dragging regions. For this and other similar cases, + + cursor that appears when dragging regions. For this and other similar cases, + Ardour will display time using the same units as the secondary clock. +

+

Why are there two transport clocks?

+

+ Having two transport clocks lets you see the playhead position in two different + time units without having to change any settings. For example, you can see the + playhead position in both timecode units and BBT time. +

+ +

Selection and Punch Clocks

+

+ The transport bar also contains a set of 5 clocks that show the current + selection range and punch ranges. Clicking on the punch + range clocks will locate to either the beginning or end of the punch range. + Similarly, clicking on the range clocks will locate to either the beginning - or end of the current selection. In this screen shot there is no current + + or end of the current selection. In this screen shot there is no current + selection range, so the selection clocks show an "off" state. +

+ + An image of the the selection and punch clocks in Ardour 3 + +

Clock Modes

+

+ Every clock in Ardour has four different, selectable clock - modes. Each mode displays time using different units. - You can change the clock mode by Right-clicking + + modes. Each mode displays time using different units. + + You can change the clock mode by Right-clicking + on the clock and selecting the desired mode from the menu. Some clocks are + entirely independent of any other clock's mode; others are linked so that + changing one changes all clocks in that group. The different modes are: +

+
+
Timecode
+
Time is shown as SMPTE timecode in Hours:Minutes:Seconds:Frames, - measured from the timecode zero point on the timeline (which may not + + Engineers">SMPTE timecode in Hours:Minutes:Seconds:Frames, + + measured from the timecode zero point on the timeline (which may not + correspond to the session start and/or absolute zero on the timeline, - depending on configurable timecode offsets). + + depending on configurable timecode offsets). + The frames value is dictated by either the session FPS setting, or, if slaved to an external timecode master, - the master's setting. In the transport clocks, the FPS value is shown below + + Second">FPS setting, or, if slaved to an external timecode master, + + the master's setting. In the transport clocks, the FPS value is shown below + the time display, along with an indication of the current timecode source + (INT means that Ardour is its own timecode source).
+
BBT
+
Time is shown as Bars:Beats:Ticks, indicating musical time measured + from the start of the session. The transport clocks show the current tempo + in bpm and meter below the time + display.
+
Minutes:Seconds
+
Time is shown as Hours:Minutes:Seconds.Milliseconds, measured from the - absolute start of the timeline (ignoring the session start and any timecode + + absolute start of the timeline (ignoring the session start and any timecode + offsets).
+
Samples
-
Time is shown as a sample count from the absolute start of the timeline + +
Time is shown as a sample count from the absolute start of the timeline + (ignoring the session start and any timecode offsets). The number of + samples per second is given by the current sample rate, and in the transport - clocks, this rate is shown below the time display along with any + + clocks, this rate is shown below the time display along with any + pullup/pulldown adjustment.
+
+ +

Special Modes for the Transport Clocks

+

- In addition to the time-unit modes mentioned above, each of the two transport + + In addition to the time-unit modes mentioned above, each of the two transport + clocks (if you work on a small screen, you may only have one) can be - independently set to display Delta to Edit Point in whatever time + + independently set to display Delta to Edit Point in whatever time + units its current mode indicates. This setting means that the clock shows the - distance between the playhead and the current edit point, and it may show a - positive or negative value depending on the temporal order of these two points. + + distance between the playhead and the current edit point, and it may show a + + positive or negative value depending on the temporal order of these two points. + The clocks will use a different color when in this mode to avoid confusion. +

+

- To switch either (or both!) of the transport clocks into this mode, use + + To switch either (or both!) of the transport clocks into this mode, use + Edit > Preferences > Transport and select + the relevant checkboxes. +

+

- Note that when in Delta to Edit Point mode, the transport clocks + + Note that when in Delta to Edit Point mode, the transport clocks + cannot be edited. +

+ +

Changing clock values with the keyboard

+

- New values for the clock can be typed in after clicking on the relevant clock. - Clicking on the clock will show a thin vertical cursor bar just to the right - of the next character to be overwritten. Enter time in the same order as the - current clock mode — if the clock is in Timecode mode, you need to enter - hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you - would type 1 2 1 5 2 0 1 5. Each number you type will - appear in a different color, from right to left, overwriting the existing value. + + New values for the clock can be typed in after clicking on the relevant clock. + + Clicking on the clock will show a thin vertical cursor bar just to the right + + of the next character to be overwritten. Enter time in the same order as the + + current clock mode—if the clock is in Timecode mode, you need to enter + + hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you + + would type 1 2 1 5 2 0 1 5. Each number you type will + + appear in a different color, from right to left, overwriting the existing value. + Mid-edit, after typing 3 2 2 2 the clock might look like this: +

+ An image of a clock being edited in Ardour 3 +

+ To finish the edit, press or Tab. To exit an - edit without changing the clock press ESC. If you mis-type an entry - so that the new value would be illegal (for example, resulting in more than 30 - frames when Timecode is set to 30 frames per second), the clock will reset at + + edit without changing the clock press ESC. If you mis-type an entry + + so that the new value would be illegal (for example, resulting in more than 30 + + frames when Timecode is set to 30 frames per second), the clock will reset at + the end of the edit, and move the cursor back to the start so that you can + start over. +

+ +

Avoiding the mouse entirely

+

- There is a shortcut available for those who wish to be able to edit the transport - clocks entirely without the mouse. It can be found in + + There is a shortcut available for those who wish to be able to edit the transport + + clocks entirely without the mouse. It can be found in + Window > Key Bindings > Transport > Focus On + Clock. If bound to a key (÷ on the numerical - keypad is the - default), then pressing that key is equivalent to clicking on the primary (left) + + keypad is the + + default), then pressing that key is equivalent to clicking on the primary (left) + transport clock, and editing can begin immediately. +

+ +

Entering Partial Times

+

- One detail of the editing design that is not immediately obvious is that it is + + One detail of the editing design that is not immediately obvious is that it is + possible to enter part of a full time value. Suppose that the clock is in BBT - mode, displaying 024|03|0029, and you want to alter the value to - the first beat of the current bar. Click on the clock and type - 0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds - mode, displaying 02:03:04.456, and you want to get to exactly 2 - hours, click on the clock and type 0 0 0 0 0 0 0 to + + mode, displaying 024|03|0029, and you want to alter the value to + + the first beat of the current bar. Click on the clock and type + + 0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds + + mode, displaying 02:03:04.456, and you want to get to exactly 2 + + hours, click on the clock and type 0 0 0 0 0 0 0 to + reset the minutes, seconds and milliseconds fields. +

+ +

Entering Delta Times

+

- You can also type values into the clock that are intended as a relative change, - rather than a new absolute value. Simply end the edit by pressing + + You can also type values into the clock that are intended as a relative change, + + rather than a new absolute value. Simply end the edit by pressing + + or - (the ones on any keypad will also work). The plus - key will add the entered value to the current value of the clock, minus will - subtract it. For example, if the clock is in Samples mode and displays - 2917839, you move it back 2000 samples by typing + + key will add the entered value to the current value of the clock, minus will + + subtract it. For example, if the clock is in Samples mode and displays + + 2917839, you move it back 2000 samples by typing + 2 0 0 0 and -, rather than ending with + Enter or Tab.

- + + +

Changing clock values with the mouse

+ +

Using a scroll wheel

+ + +

+ Position the mouse pointer over the clock, and move the scroll wheel. Moving - the scroll wheel up () increases the value + + the scroll wheel up () increases the value + shown on the clock, moving it down () + decreases it. The step size is equal to the unit of the field + you are hovering over (seconds, hours, etc.). +

+ +

Dragging the mouse

+ + +

- Position the mouse pointer over the clock, press the left mouse button and drag. + + Position the mouse pointer over the clock, press the left mouse button and drag. + Dragging upwards increases the value shown on the clock, dragging downwards + decreases it, again with a step size equal to the unit of the field you + began the drag on. +

- + + + + +