X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F04_ardours-interface%2F05_using-ardour-clock-displays.html;fp=_manual%2F04_ardours-interface%2F05_using-ardour-clock-displays.html;h=0000000000000000000000000000000000000000;hb=8e3b4c710683de8f44cc46d5f00d9e19c0855527;hp=b2a69fce6423bfb2751a93b51d80e709cf02ffa4;hpb=33c301104caebd44a7aa6fd09d563fc8f622764d;p=ardour-manual-diverged diff --git a/_manual/04_ardours-interface/05_using-ardour-clock-displays.html b/_manual/04_ardours-interface/05_using-ardour-clock-displays.html deleted file mode 100644 index b2a69fc..0000000 --- a/_manual/04_ardours-interface/05_using-ardour-clock-displays.html +++ /dev/null @@ -1,199 +0,0 @@ ---- -layout: default -title: Using Ardour Clock Displays ---- - -

- Clocks in Ardour are used to display time values precisely. - In many cases, they are also one way to edit (change) time values, and in a few - cases, the only way. All clocks share the same basic appearance and functionality, - which is described below, but a few clocks serve particularly important roles. -

- -

Transport Clocks

-

- In the transport bar of the editor window there are two clocks (unless you - are on a very small screen), that display the current position of the playhead - and additional information related to transport control and the timeline. These - are called the transport clocks; the left one is the primary - transport clock and the right one is the secondary transport clock. - They look like this: -

-An image of the transport clocks in Ardour 3 -

- Editing the time in the transport clocks will reposition the playhead in the same - way that various other editing operations will. -

- -

The Big Clock

-

- To show the current playhead position in a big, resizable window, activate - Window > Big Clock. The big clock is very useful - when you need to work away from the screen but still want to see the playhead - position clearly (such as when working with a remote control device across - a room). The big clock will change its visual appearance to indicate when active - recording is taking place. Below on the left is a screenshot showing a fairly - large big clock window filling a good part of the display, and on the right, - the same clock during active recording. -

-an image of the big clock filling a screen an image of the big clock while recording - -

The Special Role of the Secondary Transport Clock

-

- On a few occasions Ardour needs to display time values to the user, but there - is no obvious way to specify what units to use. The most common case is the big - cursor that appears when dragging regions. For this and other similar cases, - Ardour will display time using the same units as the secondary clock. -

-

Why are there two transport clocks?

-

- Having two transport clocks lets you see the playhead position in two different - time units without having to change any settings. For example, you can see the - playhead position in both timecode units and BBT time. -

- -

Selection and Punch Clocks

-

- The transport bar also contains a set of 5 clocks that show the current - selection range and punch ranges. Clicking on the punch - range clocks will locate to either the beginning or end of the punch range. - Similarly, clicking on the range clocks will locate to either the beginning - or end of the current selection. In this screen shot there is no current - selection range, so the selection clocks show an "off" state. -

- -An image of the the selection and punch clocks in Ardour 3 - -

Clock Modes

-

- Every clock in Ardour has four different, selectable clock - modes. Each mode displays time using different units. - You can change the clock mode by Right-clicking - on the clock and selecting the desired mode from the menu. Some clocks are - entirely independent of any other clock's mode; others are linked so that - changing one changes all clocks in that group. The different modes are: -

-
-
Timecode
-
Time is shown as SMPTE timecode in Hours:Minutes:Seconds:Frames, - measured from the timecode zero point on the timeline (which may not - correspond to the session start and/or absolute zero on the timeline, - depending on configurable timecode offsets). - The frames value is dictated by either the session FPS setting, or, if slaved to an external timecode master, - the master's setting. In the transport clocks, the FPS value is shown below - the time display, along with an indication of the current timecode source - (INT means that Ardour is its own timecode source).
-
BBT
-
Time is shown as Bars:Beats:Ticks, indicating musical time measured - from the start of the session. The transport clocks show the current tempo - in bpm and meter below the time - display.
-
Minutes:Seconds
-
Time is shown as Hours:Minutes:Seconds.Milliseconds, measured from the - absolute start of the timeline (ignoring the session start and any timecode - offsets).
-
Samples
-
Time is shown as a sample count from the absolute start of the timeline - (ignoring the session start and any timecode offsets). The number of - samples per second is given by the current sample rate, and in the transport - clocks, this rate is shown below the time display along with any - pullup/pulldown adjustment.
-
- -

Special Modes for the Transport Clocks

-

- In addition to the time-unit modes mentioned above, each of the two transport - clocks (if you work on a small screen, you may only have one) can be - independently set to display Delta to Edit Point in whatever time - units its current mode indicates. This setting means that the clock shows the - distance between the playhead and the current edit point, and it may show a - positive or negative value depending on the temporal order of these two points. - The clocks will use a different color when in this mode to avoid confusion. -

-

- To switch either (or both!) of the transport clocks into this mode, use - Edit > Preferences > Transport and select - the relevant checkboxes. -

-

- Note that when in Delta to Edit Point mode, the transport clocks - cannot be edited. -

- -

Changing clock values with the keyboard

-

- New values for the clock can be typed in after clicking on the relevant clock. - Clicking on the clock will show a thin vertical cursor bar just to the right - of the next character to be overwritten. Enter time in the same order as the - current clock mode — if the clock is in Timecode mode, you need to enter - hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you - would type 1 2 1 5 2 0 1 5. Each number you type will - appear in a different color, from right to left, overwriting the existing value. - Mid-edit, after typing 3 2 2 2 the clock might look like this: -

-An image of a clock being edited in Ardour 3 -

- To finish the edit, press or Tab. To exit an - edit without changing the clock press ESC. If you mis-type an entry - so that the new value would be illegal (for example, resulting in more than 30 - frames when Timecode is set to 30 frames per second), the clock will reset at - the end of the edit, and move the cursor back to the start so that you can - start over. -

- -

Avoiding the mouse entirely

-

- There is a shortcut available for those who wish to be able to edit the transport - clocks entirely without the mouse. It can be found in - Window > Key Bindings > Transport > Focus On - Clock. If bound to a key (÷ on the numerical - keypad is the - default), then pressing that key is equivalent to clicking on the primary (left) - transport clock, and editing can begin immediately. -

- -

Entering Partial Times

-

- One detail of the editing design that is not immediately obvious is that it is - possible to enter part of a full time value. Suppose that the clock is in BBT - mode, displaying 024|03|0029, and you want to alter the value to - the first beat of the current bar. Click on the clock and type - 0 1 0 0 0 0. Similarly, if it is in Minutes:Seconds - mode, displaying 02:03:04.456, and you want to get to exactly 2 - hours, click on the clock and type 0 0 0 0 0 0 0 to - reset the minutes, seconds and milliseconds fields. -

- -

Entering Delta Times

-

- You can also type values into the clock that are intended as a relative change, - rather than a new absolute value. Simply end the edit by pressing - + or - (the ones on any keypad will also work). The plus - key will add the entered value to the current value of the clock, minus will - subtract it. For example, if the clock is in Samples mode and displays - 2917839, you move it back 2000 samples by typing - 2 0 0 0 and -, rather than ending with - Enter or Tab.

- -

Changing clock values with the mouse

- -

Using a scroll wheel

-

- Position the mouse pointer over the clock, and move the scroll wheel. Moving - the scroll wheel up () increases the value - shown on the clock, moving it down () - decreases it. The step size is equal to the unit of the field - you are hovering over (seconds, hours, etc.). -

- -

Dragging the mouse

-

- Position the mouse pointer over the clock, press the left mouse button and drag. - Dragging upwards increases the value shown on the clock, dragging downwards - decreases it, again with a step size equal to the unit of the field you - began the drag on. -

-