X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=_manual%2F03_setting-up-your-system%2F06_using_more_than_one_audio_device.html;h=e44b4609fdd34fe5e7c899842b072da841460541;hb=26d592b95119669e5121a4f34862ded1e9a6915e;hp=3e23252fed78f48ed27aa5942e80cdf35268288c;hpb=999d0a020e2f7f5757b659c2c22de193dbcffe5d;p=ardour-manual-diverged diff --git a/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html b/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html index 3e23252..e44b460 100644 --- a/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html +++ b/_manual/03_setting-up-your-system/06_using_more_than_one_audio_device.html @@ -4,88 +4,84 @@ title: Using More Than One Audio Device ---

- Ardour will only use a single interface. If you want to use more - than one interface you have two choices: - -

    -
  1. - If you want to use Ardour to start JACK (which handles all - audio I/O) you will need to create a "fake" audio device on your - computer the represents all the multiple devices you wish to - use. How to do this is platform dependent and described below. -
  2. -
  3. - Use a different tool to start JACK and manage all the devices. -
  4. -
+ Ardour will only ever deal with a single audio device. If you + want to use more than one, you have two choices:

- +

-Ardour is fundamentally designed to be a component in a -pro-audio/music creation environment and standard operating practice -for such setups involves using only a single digital sample "clock" -(something counting off the time between audio samples). This means -that trying to use multiple independent soundcards is problematic, -because each soundcard has its own sample clock, running independently -from the others. Over time, these different clocks drift out of sync -with each other, and cause glitches in the audio. You can't stop this -drift, although in some cases the effects may be insignificant enough -that some people might not care about them.

- + Ardour is fundamentally designed to be a component in a + pro-audio/music creation environment. Standard operating practice + for such setups involves using only a single digital sample + clock (something counting off the time between audio samples). + This means that trying to use multiple independent soundcards is + problematic, because each soundcard has its own sample clock, running + independently from the others. Over time, these different clocks + drift + out of sync with each other, which causes glitches in the audio. You + cannot stop this drift, although in some cases the effects may be + insignificant enough that some people might not care about them. +

Thus in an ideal world you should not use multiple independent soundcards but instead use a single device with a single clock and all the inputs, outputs and other features that you need.

-

- Of course, a lot of people don't live in an ideal world, and believe that software should make up for this. + Of course, a lot of people don't live in an ideal world, and believe + that software should make up for this.

-

OS X

+

OS X

-Aggregate devices provide a method to use multiple soundcards as -a single device. For example, you can "aggregate" 2 different -8-channel devices so that you can record 16 channels into Ardour. + In CoreAudio, aggregate devices provide a method to use + multiple soundcards as a single device. For example, you can + aggregate two 8-channel devices so that you can record 16 channels + into Ardour.

- +

- If you are using a single typical 3rd party + If you are using a single typical 3rd party audio interface (such as those from Apogee, RME, Presonus, and many - others), OR you are using JackPilot or a similar - application to start JACK, you do not need to worry about this. + others), or you are using JackPilot or a similar + application to start JACK, you do not need to worry about this.
+ You will need to set up an aggregate device only if either + of the following conditions are true:

- -

You will need to set up an aggregate device ONLY if either of the following conditions are true:

- - - -

In the case of your builtin audio device, you will need to create +

+
+

+ In the case of your builtin audio device, you will need to create an aggregate device that combines "Builtin Input" and "Builtin Output" into one device.

- -

The precise instructions for creating an "aggregate device" on OS X have varied from one released to another.

- +

+ The precise instructions for creating an aggregate device on OS X + have varied from one released to another. +

OS X 10.5
-
- Please read http://support.apple.com/kb/HT1215 -
+
Please read http://support.apple.com/kb/HT1215
OS X 10.6 or later
-
- Please read http://support.apple.com/kb/HT3956 -
+
Please read http://support.apple.com/kb/HT3956
-

Linux

- +

Linux

Please see the instructions at http://jackaudio.org/faq