X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=INSTALL;h=d61565e6b382db8093013fb0aad8ea0a2b67aa7a;hb=287f2fa2ff95d828e400294f10ca215314960e72;hp=28cd958dee591f9980afd304dc3986d893891f0b;hpb=0031c06df2f7f099ca5ecf1632f46b92f6b0dd79;p=virtualjaguar diff --git a/INSTALL b/INSTALL index 28cd958..d61565e 100644 --- a/INSTALL +++ b/INSTALL @@ -1,45 +1,42 @@ -Virtual Jaguar v1.0.3 GCC/SDL release INSTALL +--------------------------------------------- +Virtual Jaguar v1.0.7 GCC/SDL release INSTALL --------------------------------------------- -- Requirements : +REQUIREMENTS: To compile Virtual Jaguar you need to check if you have the minimum -requirements for compiling the sources : +requirements for compiling the sources: -- GCC v2.95 of v3.x; +- GCC v2.95 or v3.x; - SDL v1.2.5 or higher; -- nasm v0.98.x or higher; -- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw); - other OS' may work to but you may need to change some items - in the Makefile(s). - -Optionally you need a Atari Jaguar (CD) boot ROM which is available -on the Internet. We can't include the boot ROM since it's still -copyrighted. +- ZLIB v1.1.4 +- OpenGL libraries +- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw); other OSs may + work to but you may need to change some items in the Makefile(s). -Also, I would recommend that you have at least 20MB of free space. -The .o's can be quite big and the binary is likely to be about a -1.5MB in size (with UPX or strip this could downsize to about 800K). +Optionally you need a Atari Jaguar (CD) boot ROM which is available on the +Internet. We can't include the boot ROM since it's still copyrighted. -- Compiling : +COMPILING: -If you sure you have the minimum software requirements, you can safely -compile Virtual Jaguar v1.0.0 GCC/SDL release by doing the following : +If you sure you have the minimum software requirements, you can safely compile +Virtual Jaguar by doing the following: 1) Compile: make -f Makefile.win32 (for WIN32 systems with mingw) make -f Makefile.unix (for UN*X systems with gcc) -2) Optionally you can manually strip jag_em[.exe] to downsize the binary. +2) Optionally you can manually strip vj[.exe] to downsize the binary. -If you don't have upx in your path somewhere, you can ignore the error -message that make throws at you about not being able to find upx. +If you have upx in your path somewhere, you can uncomment the line in the +makefile that executes upx so that you'll end up with a somewhat smaller +binary. -That's it! You're done! You can now start the emulator with ./jag_em[.exe]. -See the output for more details or consult the docs/README for more info. +That's it! You're done! You can now start the emulator with ./vj. See the +output for more details or consult the README file for more info. -For more info, go to http://sdlemu.ngemu.com or send use an e-mail to the -following e-mail address : sdlemu AT ngemu DOT com. +For even more info, go to http://sdlemu.ngemu.com or send use an e-mail to the +following e-mail address: sdlemu AT ngemu DOT com. SDLEMU