X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=INSTALL;h=022a1f0fdaec034c39ab99269411ecfefc4b31bf;hb=45fbae01c2b6cbadbb914a4e74c6aa6821ddae67;hp=ab1456b8dff11f654ee4b064bcfb244e461ae14d;hpb=cd61d997688c71e8eeecf39e4ce9d77a08872d7b;p=virtualjaguar diff --git a/INSTALL b/INSTALL index ab1456b..022a1f0 100644 --- a/INSTALL +++ b/INSTALL @@ -1,43 +1,44 @@ -Virtual Jaguar v1.0.5 GCC/SDL release INSTALL --------------------------------------------- +Virtual Jaguar v1.0.7 GCC/SDL release INSTALL +--------------------------------------------- + REQUIREMENTS: +------------- To compile Virtual Jaguar you need to check if you have the minimum requirements for compiling the sources: -- GCC v2.95 of v3.x; +- GCC v2.95 or v3.x; - SDL v1.2.5 or higher; - ZLIB v1.1.4 -- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw); other OS' may - work to but you may need to change some items in the Makefile(s). +- OpenGL libraries +- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw); other OSs may + work to but you may need to change some items in the Makefile and compile + script. -Optionally you need a Atari Jaguar (CD) boot ROM which is available on the -Internet. We can't include the boot ROM since it's still copyrighted. +Optionally you need a Atari Jaguar boot ROM (and/or CD boot ROM) which is +available on the Internet. We can't include the boot ROM since it's still +copyrighted. -Also, I would recommend that you have at least 20MB of free space. The .o's -can be quite big and the binary is likely to be about a 1.5MB in size (with -UPX or strip this could downsize to about 800K). COMPILING: +---------- -If you sure you have the minimum software requirements, you can safely -compile Virtual Jaguar v1.0.4 GCC/SDL release by doing the following: - -1) Compile: - - make -f Makefile.win32 (for WIN32 systems with mingw) - make -f Makefile.unix (for UN*X systems with gcc) +If you sure you have the minimum software requirements, you can safely compile +Virtual Jaguar by issuing the following command in the directory where you +decompressed the source: -2) Optionally you can manually strip vj[.exe] to downsize the binary. +./compile -If you don't have upx in your path somewhere, you can ignore the error -message that make throws at you about not being able to find upx. +Optionally you can manually strip vj[.exe] to downsize the binary. If you have +upx in your path somewhere, you can uncomment the line in the makefile that +executes upx so that you'll end up with a somewhat smaller binary. -That's it! You're done! You can now start the emulator with ./vj. -See the output for more details or consult the docs/README for more info. +That's it! You're done! You can now start the emulator with ./vj. See the +output for more details or consult the README file for more info. -For more info, go to http://sdlemu.ngemu.com or send use an e-mail to the +For even more info, go to http://sdlemu.ngemu.com or send use an e-mail to the following e-mail address: sdlemu AT ngemu DOT com. SDLEMU