X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=INSTALL;h=022a1f0fdaec034c39ab99269411ecfefc4b31bf;hb=322117192376770ec14130bd8f9d404ba9cb7040;hp=e241f3f7f895d13f3636cf04c877750ea05c3e0c;hpb=96f7121f5499861e69cf042e408a3db133a5b1d0;p=virtualjaguar diff --git a/INSTALL b/INSTALL index e241f3f..022a1f0 100644 --- a/INSTALL +++ b/INSTALL @@ -1,7 +1,10 @@ -Virtual Jaguar v1.0.6 GCC/SDL release INSTALL --------------------------------------------- +Virtual Jaguar v1.0.7 GCC/SDL release INSTALL +--------------------------------------------- + REQUIREMENTS: +------------- To compile Virtual Jaguar you need to check if you have the minimum requirements for compiling the sources: @@ -11,35 +14,31 @@ requirements for compiling the sources: - ZLIB v1.1.4 - OpenGL libraries - supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw); other OSs may - work to but you may need to change some items in the Makefile(s). + work to but you may need to change some items in the Makefile and compile + script. -Optionally you need a Atari Jaguar (CD) boot ROM which is available on the -Internet. We can't include the boot ROM since it's still copyrighted. +Optionally you need a Atari Jaguar boot ROM (and/or CD boot ROM) which is +available on the Internet. We can't include the boot ROM since it's still +copyrighted. -Also, I would recommend that you have at least 20MB of free space. The .o's -can be quite big and the binary is likely to be about a 1.5MB in size (with -UPX or strip this could downsize to about 800K). COMPILING: +---------- -If you sure you have the minimum software requirements, you can safely -compile Virtual Jaguar v1.0.6 GCC/SDL release by doing the following: - -1) Compile: - - make -f Makefile.win32 (for WIN32 systems with mingw) - make -f Makefile.unix (for UN*X systems with gcc) +If you sure you have the minimum software requirements, you can safely compile +Virtual Jaguar by issuing the following command in the directory where you +decompressed the source: -2) Optionally you can manually strip vj[.exe] to downsize the binary. +./compile -If you have upx in your path somewhere, you can uncomment the line in the -makefile that executes upx so that you'll end up with a somewhat smaller -binary. +Optionally you can manually strip vj[.exe] to downsize the binary. If you have +upx in your path somewhere, you can uncomment the line in the makefile that +executes upx so that you'll end up with a somewhat smaller binary. -That's it! You're done! You can now start the emulator with ./vj. -See the output for more details or consult the docs/README for more info. +That's it! You're done! You can now start the emulator with ./vj. See the +output for more details or consult the README file for more info. -For even more info, go to http://sdlemu.ngemu.com or send use an e-mail to -the following e-mail address: sdlemu AT ngemu DOT com. +For even more info, go to http://sdlemu.ngemu.com or send use an e-mail to the +following e-mail address: sdlemu AT ngemu DOT com. SDLEMU