X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=src%2Fvector.h;h=5ef0a9242b75188812cff6aee7fa8091990023e3;hb=6114b754fcd6e7d83c71dc2fa0ef2ec185387e12;hp=bbc3aa7df88077682ddea1e82022a1dd0aeea738;hpb=7f3a6b11585376eecd80979ec3da2346c5314d88;p=architektonas diff --git a/src/vector.h b/src/vector.h index bbc3aa7..5ef0a92 100644 --- a/src/vector.h +++ b/src/vector.h @@ -4,7 +4,7 @@ // Various structures used for 3 dimensional imaging // // by James Hammons -// (C) 2001, 2014 Underground Software +// (C) 2001, 2018 Underground Software // #ifndef __VECTOR_H__ @@ -13,6 +13,9 @@ // What we'll do here is create the vector type and use typedef to alias Point // to it. Yeah, that's it. +class Vector; +typedef Vector Point; + class Vector { public: @@ -22,20 +25,20 @@ class Vector Vector operator=(Vector const v); Vector operator+(Vector const v); Vector operator-(Vector const v); - Vector operator-(void); // Unary negation - Vector operator*(double const v); // Vector times constant (double) - Vector operator*(float const v); // Vector times constant (float) - Vector operator/(double const v); // Vector divided by constant (double) - Vector operator/(float const v); // Vector divided by constant (float) - Vector operator*(Vector const v); // Vector product - double Dot(Vector const v); // Dot product - - Vector& operator*=(double const v); // Vector times constant self-assignment - Vector& operator/=(double const v); // Vector divided by constant self-assignment - Vector& operator+=(Vector const v); // Vector plus Vector self-assignment - Vector& operator+=(double const v); // Vector plus constant self-assignment - Vector& operator-=(Vector const v); // Vector minus Vector self-assignment - Vector& operator-=(double const v); // Vector minus constant self-assignment + Vector operator-(void); // Unary negation + Vector operator*(double const v); // Vector times constant (double) + Vector operator*(float const v); // Vector times constant (float) + Vector operator/(double const v); // Vector divided by constant (double) + Vector operator/(float const v); // Vector divided by constant (float) + Vector operator*(Vector const v); // Vector product + double Dot(Vector const v); // Dot product + + Vector& operator*=(double const v); // Vector times constant self-assignment + Vector& operator/=(double const v); // Vector divided by constant self-assignment + Vector& operator+=(Vector const v); // Vector plus Vector self-assignment + Vector& operator+=(double const v); // Vector plus constant self-assignment + Vector& operator-=(Vector const v); // Vector minus Vector self-assignment + Vector& operator-=(double const v); // Vector minus constant self-assignment bool operator==(Vector const v); // Check for equality bool operator!=(Vector const v); // Check for inequality @@ -49,13 +52,13 @@ class Vector static double Dot(Vector v1, Vector v2); static double Magnitude(Vector v1, Vector v2); + static double Angle(Point p1, Point p2); static double Parameter(Vector v1, Vector v2, Vector p); static Vector Normal(Vector v1, Vector v2); + static double AngleBetween(Vector a, Vector b); public: double x, y, z; }; -typedef Vector Point; - #endif // __VECTOR_H__