X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=src%2Fvector.h;h=4504fe4572a8f088407029c0f36342d8d0ae350e;hb=7fde5a077bc9bbce28662fa2e5aa5043f3b4747f;hp=6f6fa06f1b7cda0fcb67ef2a6b5e2cfd03718e82;hpb=c84263bb8b0d16e4c6da49aa0b7d0bc904ae02b1;p=ttedit diff --git a/src/vector.h b/src/vector.h index 6f6fa06..4504fe4 100755 --- a/src/vector.h +++ b/src/vector.h @@ -1,3 +1,5 @@ +#if 0 + // // VECTOR.H - vector class definition // @@ -29,7 +31,72 @@ struct vector void operator+=(const vector &v); void operator-=(const vector &v); vector operator*(const double &d); // Scale vector by amount - void zero(const double epsilon); + void zero(const double epsilon = 1.0e-6); +}; + +#endif // __VECTOR_H__ + +#else + +// +// vector.h (Last modified: 6/28/2001) +// +// Various structures used for 3 dimensional imaging +// +// by James L. Hammons +// (C) 2001 Underground Software +// + +#ifndef __VECTOR_H__ +#define __VECTOR_H__ + +// What we'll do here is create the vector type and use typedef to alias Point to it. Yeah, that's it. + +class Vector +{ + public: +// Vector(double xx = 0, double yy = 0, double zz = 0); + Vector(double x1 = 0, double y1 = 0, double z1 = 0, double x2 = 0, double y2 = 0, double z2 = 0); + Vector(Vector head, Vector tail); // Create vector from two points + Vector operator=(Vector const v); + Vector operator+(Vector const v); + Vector operator-(Vector const v); + Vector operator-(void); // Unary negation + Vector operator*(double const v); // Vector times constant (double) + Vector operator*(float const v); // Vector times constant (float) + Vector operator/(double const v); // Vector divided by constant (double) + Vector operator/(float const v); // Vector divided by constant (float) + Vector operator*(Vector const v); // Vector product + double Dot(Vector const v); // Dot product + + Vector& operator*=(double const v); // Vector times constant self-assignment + Vector& operator/=(double const v); // Vector divided by constant self-assignment + Vector& operator+=(Vector const v); // Vector plus Vector self-assignment + Vector& operator+=(double const v); // Vector plus constant self-assignment + Vector& operator-=(Vector const v); // Vector minus Vector self-assignment + Vector& operator-=(double const v); // Vector minus constant self-assignment + + bool operator==(Vector const v); // Check for equality + bool operator!=(Vector const v); // Check for inequality + + Vector Unit(void); + double Magnitude(void); + double Angle(void); // Angle of this vector WRT positive X-axis + double Angle(Vector v); // Angle between these two vectors + bool isZero(double epsilon = 1e-6); + + // Class methods + + static double Dot(Vector v1, Vector v2); + static double Magnitude(Vector v1, Vector v2); + + public: + double x, y, z; }; +typedef Vector Point; + #endif // __VECTOR_H__ + +#endif +