X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=src%2Fline.cpp;h=8fc9b9c83f3e764940dc07dece9a67457f73a3cb;hb=565c33c91ea355528145ba94b31b2e44309d0834;hp=90b5dc21e96485391fcaad161d1147d54c98912c;hpb=921bf050ffe5fc81a9ab377e634180e659ee5d5d;p=architektonas diff --git a/src/line.cpp b/src/line.cpp index 90b5dc2..8fc9b9c 100644 --- a/src/line.cpp +++ b/src/line.cpp @@ -52,6 +52,16 @@ Line::~Line() // connect to this dimension object at this point, instead of just becoming // detached. #endif +//actually not true, we know the object pointer and parameter! +//actuall, the Object base class does this for us...! +#if 0 + std::vector::iterator i; + + for(i=connected.begin(); i!=connected.end(); i++) + { + (*i).object->Disconnect(this, (*i).t); + } +#endif } @@ -172,6 +182,13 @@ key to make it draw/show on the other side... TODO: Make Dimension preview with modifier keys for showing on other side */ +/* + +N.B.: This no longer works, as the DrawDimension object takes precedence over this code. + THIS DOES NOTHING ANYMORE!!! + +*/ +#if 0 // Is the dimension tool active? Let's use it: if (dimensionActive) { @@ -223,6 +240,7 @@ a dimension only) Draw() function... :-/ return true; } } +#endif if (state == OSInactive) { @@ -298,14 +316,8 @@ a dimension only) Draw() function... :-/ if (selectionInProgress) { // Check for whether or not the rect contains this line -#if 0 - if (selection.normalized().contains(Extents())) -#else -// if (selection.normalized().contains(position.x, position.y) -// && selection.normalized().contains(endpoint.x, endpoint.y)) if (selection.contains(position.x, position.y) && selection.contains(endpoint.x, endpoint.y)) -#endif state = OSSelected; else state = OSInactive; @@ -335,6 +347,20 @@ a dimension only) Draw() function... :-/ needUpdate = true; //doesn't work QMainWindow::statusBar()->setText("You are manipulating a line"); + + // Tell connected objects to move themselves... + if (draggingLine) + { + std::vector::iterator i; + + for(i=connected.begin(); i!=connected.end(); i++) + { + if ((*i).object->type == OTLine) + ((Line *)((*i).object))->MovePointAtParameter((*i).t, delta); + else if ((*i).object->type == OTDimension) + ((Dimension *)((*i).object))->MovePointAtParameter((*i).t, delta); + } + } } /* @@ -449,23 +475,13 @@ the horizontal line or vertical line that intersects from the current mouse posi /*virtual*/ bool Line::HitTest(Point point) { -// SaveHitState(); - hitPoint1 = hitPoint2 = hitLine = false; Vector lineSegment = endpoint - position; Vector v1 = point - position; Vector v2 = point - endpoint; -// double t = Vector::Parameter(position, endpoint, point); double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point); double distance; - // Geometric interpretation: - // The parameter "t" on the vector lineSegment is where the normal of - // lineSegment coincides with point. If t < 0, the normal lies beyond the - // 1st endpoint. If t > 1, then the normal lies beyond the 2nd endpoint. We - // only calculate the length of the normal between the point and the - // lineSegment when the parameter is between 0 and 1. - // Geometric interpretation of "distance = ?Det?(ls, v1) / |ls|": // If the segment endpoints are s and e, and the point is p, then the test // for the perpendicular intercepting the segment is equivalent to insisting @@ -501,7 +517,6 @@ the horizontal line or vertical line that intersects from the current mouse posi hitLine = true; return (hitPoint1 || hitPoint2 || hitLine ? true : false); -// return HitStateChanged(); } @@ -542,23 +557,29 @@ same reference number. /*virtual*/ Vector Line::GetPointAtParameter(double parameter) { +// Is there any real reason to clamp this to the endpoints? +// (hey, whaddya know? this was masking a bug!) +#if 0 if (parameter <= 0) return position; else if (parameter >= 1.0) return endpoint; +#endif - // Our parameter lies between zero and one, so calculate it! - Vector v(endpoint, position); - double length = v.Magnitude(); - // We scale the magnitude of v so that it lies between 0 and 1... - // By multiplying the parameter by the magnitude, we obtain the point we - // want. No scaling necessary as it's inherent in the approach! - double spotOnLength = length * parameter; - - // To get our point, we use the initial point of the line and add in our - // scaled point. - Vector result = position + (v * spotOnLength); - return result; + // The parameter is a percentage of the length of the vector, so all we + // have to do is scale the vector by it to find the point. + return position + (Vector(position, endpoint) * parameter); +} + + +/*virtual*/ void Line::MovePointAtParameter(double parameter, Vector v) +{ + if (parameter == 0) + position += v; + else if (parameter == 1.0) + endpoint += v; + else + {} // Not sure how to handle this case :-P } @@ -613,7 +634,7 @@ same reference number. } -void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/) +void Line::SetDimensionOnLine(Dimension * dimension/*= NULL*/) { // If they don't pass one in, create it for the caller. if (dimension == NULL) @@ -637,6 +658,9 @@ void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/) // Make sure the Dimension is connected to us... Connect(dimension, 0); Connect(dimension, 1.0); + + dimension->position = position; + dimension->endpoint = endpoint; }