X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=src%2Fgui%2Fmainwin.cpp;h=c700976d798c4ff8498286dc7f3df52d5b75b24c;hb=f24ae2128609d5ab8c9a57dfd9dbb46afb7302a9;hp=c0f215ee865dde2e77a85284c233851ccace9b73;hpb=481bb094f715443e52695fc46307785e61556c0d;p=virtualjaguar diff --git a/src/gui/mainwin.cpp b/src/gui/mainwin.cpp index c0f215e..c700976 100644 --- a/src/gui/mainwin.cpp +++ b/src/gui/mainwin.cpp @@ -25,27 +25,30 @@ #include "mainwin.h" -//#include -//#include +#include "SDL.h" #include "glwidget.h" #include "about.h" #include "settings.h" #include "filepicker.h" +#include "configdialog.h" +#include "generaltab.h" +#include "version.h" #include "jaguar.h" -#include "video.h" #include "tom.h" #include "log.h" #include "file.h" +#include "joystick.h" + +#ifdef __GCCWIN32__ +// Apparently on win32, usleep() is not pulled in by the usual suspects. +#include +#endif // Uncomment this to use built-in BIOS/CD-ROM BIOS // You'll need a copy of jagboot.h & jagcd.h for this to work...! //#define USE_BUILT_IN_BIOS -// Uncomment this for an official Virtual Jaguar release -//#define VJ_RELEASE_VERSION "2.0.0" -#warning !!! FIX !!! Figure out how to use this in GUI.CPP as well! - #ifdef USE_BUILT_IN_BIOS #include "jagboot.h" #include "jagcd.h" @@ -69,18 +72,17 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit videoWidget = new GLWidget(this); setCentralWidget(videoWidget); setWindowIcon(QIcon(":/res/vj-icon.png")); - setWindowTitle("Virtual Jaguar v2.0.0"); +// setWindowTitle("Virtual Jaguar v2.0.0"); + setWindowTitle("Virtual Jaguar " VJ_RELEASE_VERSION ); - ReadSettings(); - setUnifiedTitleAndToolBarOnMac(true); - -#warning "!!! Save/Restore window location for FilePickerWindow !!!" aboutWin = new AboutWindow(this); filePickWin = new FilePickerWindow(this); videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); + setUnifiedTitleAndToolBarOnMac(true); + // Create actions quitAppAct = new QAction(tr("E&xit"), this); @@ -99,6 +101,7 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit pauseAct->setStatusTip(tr("Toggles the running state")); pauseAct->setCheckable(true); pauseAct->setDisabled(true); + pauseAct->setShortcut(QKeySequence(tr("Esc"))); connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState())); zoomActs = new QActionGroup(this); @@ -120,12 +123,12 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit tvTypeActs = new QActionGroup(this); - ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs); + ntscAct = new QAction(QIcon(":/res/ntsc.png"), tr("NTSC"), tvTypeActs); ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode")); ntscAct->setCheckable(true); connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC())); - palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs); + palAct = new QAction(QIcon(":/res/pal.png"), tr("PAL"), tvTypeActs); palAct->setStatusTip(tr("Sets Jaguar to PAL mode")); palAct->setCheckable(true); connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL())); @@ -135,15 +138,20 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit blurAct->setCheckable(true); connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur())); - aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this); + aboutAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&About..."), this); aboutAct->setStatusTip(tr("Blatant self-promotion")); connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin())); -#warning "!!! Set up a decent keyboard shortcut for Insert Cartridge !!!" filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this); filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar")); + filePickAct->setShortcut(QKeySequence(tr("Ctrl+i"))); connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart())); + configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this); + configAct->setStatusTip(tr("Configure options for Virtual Jaguar")); + configAct->setShortcut(QKeySequence(tr("Ctrl+c"))); + connect(configAct, SIGNAL(triggered()), this, SLOT(Configure())); + // Misc. connections... connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString))); @@ -153,6 +161,7 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit fileMenu->addAction(filePickAct); fileMenu->addAction(powerAct); fileMenu->addAction(pauseAct); + fileMenu->addAction(configAct); fileMenu->addAction(quitAppAct); helpMenu = menuBar()->addMenu(tr("&Help")); @@ -175,6 +184,8 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit // Create status bar statusBar()->showMessage(tr("Ready")); + ReadSettings(); + // Set toolbar buttons/menus based on settings read in (sync the UI)... blurAct->setChecked(vjs.glFilter); x1Act->setChecked(zoomLevel == 1); @@ -192,16 +203,8 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit connect(timer, SIGNAL(timeout()), this, SLOT(Timer())); timer->start(20); - // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or - // the key handling is improved in Qt... - // Wait a minute... it seems they already are... So why no keyboard love? - -#ifdef VJ_RELEASE_VERSION WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__); -#else - WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__); -#endif - WriteLog("Initializing jaguar subsystem...\n"); + WriteLog("VJ: Initializing jaguar subsystem...\n"); JaguarInit(); // Get the BIOS ROM @@ -213,32 +216,16 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit #else // What would be nice here would be a way to check if the BIOS was loaded so that we // could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!] -WriteLog("About to attempt to load BIOSes...\n"); -#if 1 + WriteLog("VJ: About to attempt to load BIOSes...\n"); //This is short-circuiting the file finding thread... ??? WHY ??? +//Not anymore. Was related to a QImage object creation/corruption bug elsewhere. BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false); -#else - BIOSLoaded = false; -#endif WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not ")); CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false); WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not ")); #endif - SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... - -//Let's try this... -// JaguarLoadFile("./software/Rayman (World).j64"); -// JaguarLoadFile("./software/I-War (World).j64"); -// JaguarLoadFile("./software/Alien vs Predator (World).j64"); -//no JaguarLoadFile("./software/battlesphere.bin"); -// JaguarLoadFile("./software/Battle Sphere Gold (World).j64"); -// JaguarLoadFile("./software/Rayman (USA, Europe).zip"); -//This is crappy!!! !!! FIX !!! -//Is this even needed any more? Hmm. Maybe. Dunno. -//Seems like it is... But then again, maybe not. Have to test it to see. -//WriteLog("GUI: Resetting Jaguar...\n"); -// JaguarReset(); + filePickWin->ScanSoftwareFolder(allowUnknownSoftware); } void MainWin::closeEvent(QCloseEvent * event) @@ -247,10 +234,78 @@ void MainWin::closeEvent(QCloseEvent * event) event->accept(); // ignore() if can't close for some reason } +void MainWin::keyPressEvent(QKeyEvent * e) +{ + HandleKeys(e, true); +} + +void MainWin::keyReleaseEvent(QKeyEvent * e) +{ + HandleKeys(e, false); +} + +void MainWin::HandleKeys(QKeyEvent * e, bool state) +{ + // We kill bad key combos here, before they can get to the emulator... + // This also kills the illegal instruction problem that cropped up in Rayman! + // May want to do this by killing the old one instead of ignoring the new one... + // Seems to work better that way... +#if 0 + if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) + || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) + || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D]) + || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])) + return; +#else + if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) + joypad_0_buttons[BUTTON_R] = 0; + if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) + joypad_0_buttons[BUTTON_L] = 0; + if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D]) + joypad_0_buttons[BUTTON_D] = 0; + if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]) + joypad_0_buttons[BUTTON_U] = 0; +#endif + + // No bad combos exist, let's stuff the emulator key buffers...! + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + { + if (e->key() == vjs.p1KeyBindings[i]) + joypad_0_buttons[i] = (uint8)state; + } +} + void MainWin::Open(void) { } +void MainWin::Configure(void) +{ + // Call the configuration dialog and update settings + ConfigDialog dlg(this); + //ick. + dlg.generalTab->useUnknownSoftware->setChecked(allowUnknownSoftware); + + if (dlg.exec() == false) + return; + + QString before = vjs.ROMPath; + dlg.UpdateVJSettings(); + QString after = vjs.ROMPath; + + bool allowOld = allowUnknownSoftware; + //ick. + allowUnknownSoftware = dlg.generalTab->useUnknownSoftware->isChecked(); + + // We rescan the "software" folder if the user either changed the path or + // checked/unchecked the "Allow unknown files" option in the config dialog. + if ((before != after) || (allowOld != allowUnknownSoftware)) + filePickWin->ScanSoftwareFolder(allowUnknownSoftware); + + // Just in case we crash before a clean exit... + WriteSettings(); +} + // // Here's the main emulator loop // @@ -407,7 +462,10 @@ void MainWin::TogglePowerState(void) else { showUntunedTankCircuit = (cartridgeLoaded ? false : true); + pauseAct->setChecked(false); pauseAct->setDisabled(!cartridgeLoaded); + +//(Err, what's so crappy about this? It seems to do what it's supposed to...) //This is crappy!!! !!! FIX !!! //Is this even needed any more? Hmm. Maybe. Dunno. //Seems like it is... But then again, maybe not. Have to test it to see. @@ -495,25 +553,17 @@ void MainWin::InsertCart(void) void MainWin::LoadSoftware(QString file) { running = false; // Prevent bad things(TM) from happening... - SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... + SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false); -#if 0 - showUntunedTankCircuit = !cartridgeLoaded; -//This is crappy!!! !!! FIX !!! -//Is this even needed any more? Hmm. Maybe. Dunno. -//Seems like it is... But then again, maybe not. Have to test it to see. - WriteLog("GUI: Resetting Jaguar...\n"); - JaguarReset(); - running = true; -#else powerAct->setDisabled(false); powerAct->setChecked(true); powerButtonOn = false; TogglePowerState(); -#endif - QString newTitle = QString("Virtual Jaguar 2.0.0 - Now playing: %1") +// QString newTitle = QString("Virtual Jaguar v2.0.0 - Now playing: %1") + QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION + " - Now playing: %1") .arg(filePickWin->GetSelectedPrettyName()); setWindowTitle(newTitle); } @@ -538,8 +588,11 @@ void MainWin::ReadSettings(void) QSize size = settings.value("size", QSize(400, 400)).toSize(); resize(size); move(pos); + pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint(); + filePickWin->move(pos); zoomLevel = settings.value("zoom", 1).toInt(); + allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool(); vjs.useJoystick = settings.value("useJoystick", false).toBool(); vjs.joyport = settings.value("joyport", 0).toInt(); @@ -561,6 +614,51 @@ WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath); WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath); WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath); WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath); + + // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, * + vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt(); + vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt(); + vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt(); + vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt(); + vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt(); + vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt(); + vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt(); + vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt(); + vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt(); + vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt(); + vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt(); + vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt(); + vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt(); + vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt(); + vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt(); + vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt(); + vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt(); + vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt(); + vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt(); + vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt(); + vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt(); + + vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt(); + vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt(); + vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt(); + vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt(); + vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt(); + vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt(); + vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt(); + vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt(); + vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt(); + vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt(); + vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt(); + vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt(); + vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt(); + vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt(); + vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt(); + vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt(); + vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt(); + vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt(); + vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt(); + vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt(); + vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt(); } void MainWin::WriteSettings(void) @@ -568,8 +666,10 @@ void MainWin::WriteSettings(void) QSettings settings("Underground Software", "Virtual Jaguar"); settings.setValue("pos", pos()); settings.setValue("size", size()); + settings.setValue("cartLoadPos", filePickWin->pos()); settings.setValue("zoom", zoomLevel); + settings.setValue("showUnknownSoftware", allowUnknownSoftware); settings.setValue("useJoystick", vjs.useJoystick); settings.setValue("joyport", vjs.joyport); @@ -586,6 +686,50 @@ void MainWin::WriteSettings(void) settings.setValue("CDBootROM", vjs.CDBootPath); settings.setValue("EEPROMs", vjs.EEPROMPath); settings.setValue("ROMs", vjs.ROMPath); + + settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]); + settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]); + settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]); + settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]); + settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]); + settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]); + settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]); + settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]); + settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]); + settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]); + settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]); + settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]); + settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]); + settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]); + settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]); + settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]); + settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]); + settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]); + settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]); + settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]); + settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]); + + settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]); + settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]); + settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]); + settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]); + settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]); + settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]); + settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]); + settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]); + settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]); + settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]); + settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]); + settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]); + settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]); + settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]); + settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]); + settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]); + settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]); + settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]); + settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]); + settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]); + settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]); } // Here's how Byuu does it...