+ Session properties control aspects of the workflow or
+ configuration that pertain to the current session only; these settings are
+ initially set from the template used to create the session. They can be found
+ in Session > Properties, and are stored in the
+ session file.
+
+ Timecode frames-per-second: defines how many frames of
+ timecode are in one second. This can differ from the actual frame rate
+ depending on the standard used.
+
+
+ Pull-up / pull-down: sets the speed correction to match one
+ actual second, e.g. a 4.1667 pull-up matches a 24fps cinema movie to a
+ 25 fps PAL TV broadcast format.
+
+
+
+
+ Ext Timecode Offsets
+
+
+ Slave Timecode offset: when an external timecode source is used,
+ adds or substracts the specified offset to the received timecode (MTC or LTC).
+
+
+ Timecode Generator offset: adds the specified offset to
+ the timecode generated by Ardour (so far only LTC) before sending it to
+ the external synchronized system.
+
+
+
+
+ JACK Transport/Time Settings
+
+
+ Ardour is JACK Time Master (provides Bar|Beat|Tick and other information
+ to JACK) Aside from synchronizing any JACK slave, Ardour can also
+ provide musical time information (Bar/Beat/Tick) for the current absolute
+ position for all the JACK-aware clients (N.B. the first jack client that
+ asks for this wins).
+
+
+
+
+
+
Sync
+
+
+
+ A/V Synchronization
+
+
+ Use Video File's FPS Instead of Timecode Value for Timeline and Video
+ Monitor when checked, uses the timecode FPS value of the standard
+ used by the video file instead of forcing the FPS set in the
+ Timecode tab.
+
+
+ Apply Pull-Up/Down to Video Timeline and Video Monitor (Unless using
+ JACK-sync) allows to apply the pull-up/down as set in the
+ Timecode tab to the video
+ timeline as displayed in the editor and to the Video Monitor, resulting
+ in a shorter/longer video in the editor and a speed-up/down in the Video
+ Monitor.
+
+
+
+
+
+
Fades
+
+
+
+ Audio Fades
+
+
+ Destructive crossfade length: sets the duration of the crossfade
+ Ardour automatically creates when an operation on a region is destructive,
+ such as when recording in a track in tape mode.
+ This does not change the length of the crossfade Ardour automatically creates
+ at regions boundaries on non-destructive operations (recording, slicing etc...)
+ which is set to 1 ms.
+
+
+ Declick when transport starts and stops creates an artificial
+ fade in/out when starting or stopping playback, to avoid the 'click' sound
+ resulting in starting it at a non zero value.
+
+
+ Declick when monitor state changes also creates an artificial
+ fade in/out to avoid clicks when a parameter in the monitor changes.
+
+
+ Region fades active when checked, Ardour applies the region
+ crossfades to each
+ region's start and end. When unchecked, no fades are applied, and clicks
+ may be heard at regions boundaries.
+
+
+ Region fades visible when checked, the region fades are visible
+ in the the Editor. Unchecking may increase readability for sessions made
+ of a lot of tiny regions.
+
+
+
+
+
+
Media
+
+
+ Change how sound is stored on disk. These options do not change how sound is handled
+ internally.
+
+
+
+
+ Audio File Format
+
+
+ Sample format: defaults to 32-bit floating point, the same as
+ the internal representation. 24 and 16-bit integer representation are
+ also available, for more lightweight sessions at the cost of a reduced
+ audio definition.
+
+
+ File type: defines what format is used to store the audio
+ files. The default is WAVE, and can be changed to Broadcast Wave to
+ store metadata and timecodes, CAF to overcome WAVE's limitation to 4Gb in size, RF64
+ to add more channels, etc. The chosen format is usually very
+ workflow-specific.
+
+
+
+
+
+
Locations
+
+
+ These options add file locations that will be searched to find the audio and
+ midi files used by the session. This is useful when the files have been
+ imported into the session but not copied into the session.
+
+
+
+
+ File Locations
+
+
+ Search for audio files in: allows to add a location to look
+ for audio files. Adding a location is done by navigating to the
+ directory where the files are stored, selecting it and clicking Open. The directory will show up in the dialog. The
+ Remove button next to the added directory can
+ be used to remove it from the search path. Multiple paths can be added
+ this way.
+
+
+ Search for MIDI files in: is exactly the same, but for MIDI files.
+
+
+
+
+
+
Filenames
+
+
+ This tab is used to change how Ardour names recorded regions.
+
+
+
+
+ File Naming
+
+
+ Prefix Track number when checked, a unique number will
+ appear on each track in the Editor window and will prefix the region
+ name. If the track number is 2 and the region would have
+ been named Gtr-1.1, with track number prefix turned on the
+ region will be named 2_Gtr-1.1 instead. See Region Naming.
+
+
+ Prefix Take Name when enabled, the first time a track is
+ recorded it will have the specified take name. When recording is
+ stopped, any trailing number on the end of the take name will be
+ incremented by 1. If the specified track name doesn't have a number on
+ the end, the number 1 will be suffixed.
+
+
+ Take name specifies what name is prefixed if Prefix Take Name is checked.
+
+
+
+
+
+
+
Monitoring
+
+
+ Provides options affecting monitoring.
+
+
+
+
+ Monitoring
+
+
+ Track Input Monitoring automatically follows transport state
+ ("auto-input") affects how input monitoring is handling. See Monitor Setup in Ardour
+
+
+ Use monitor section in this session when enabled, displays
+ an extra section in the Mixer window that is modelled on the similarly
+ named section on large analog consoles. More information can be found
+ on the Monitor Section page.
+
+
+
+
+
+
+
Meterbridge
+
+
+ This tab changes what controls are displayed in the Meterbridge that is
+ available in the Window > Meterbridge menu.
+
+
+
+
+ Route Display
+
+
+ Show Midi Tracks displays/hides MIDI tracks (even when no
+ synth, hence no audio output exists)
+
+ Include Master Bus displays/hides the Master Bus
+
+
+
+
+ Button Area
+
+
+ Rec-enable Button displays/hides the record arm button (for audio
+ and MIDI tracks only)
+
+
+ Mute Button displays/hides the mute button (for all
+ tracks/busses types)
+
+
+ Solo Button same for solo
+
+
+ Monitor Buttons displays/hides the two (input and playback)monitoring buttons, selecting what is played at
+ record and playback time.
+
+
+
+
+ Name Labels
+
+
+ Track Name adds the tracks' names bellow the buttons.
+
+
+
+
+
+
Misc
+
+
+ This tab has several things that don't fit on the other tabs.
+
+
+
+
+ MIDI Options
+
+
+ MIDI region copies are independent if selected, when a MIDI
+ region is copied or duplicated, the new region is not linked to the
+ region it was copied from. If it is not selected, the copied regions
+ are linked and any editing done on one of the linked regions changes
+ all of the linked regions.
+
+
+ Policy for handling overlapping notes on the same MIDI channel:
+ Selects how Ardour reacts to possibly conflicting MIDI notes:
+
+
never allow them
+
don't do anything in particular
+
replace any overlapped existing notes
+
shorten the overlapped existing note
+
shorten the overlapping new note
+
replace both overlapping notes with a single note
+
+
+
+
+
+ Glue to Bars and Beats
+
+
+ Glue new markers to bars and beats if checked, a newly
+ created marker will always be placed at the nearest musical time
+ instead of right where the mouse pointer is.
+
+
+ Glue new regions to bars and beats same as above, for regions.
+
+
+
+
+ Metronome
+
+
+ Always count-in when recording when checked, waits for two
+ bars before the actual recording begins. The Metronome will tick (even if
+ disabled) during the count-in. Same as recording with Transport > Record w/Count-In.
+
+
+
+
+ Defaults
+
+
+ Use these settings as defaults clicking this buttons makes all
+ the present Session Properties default, by recording them in the
+ default session template.
+