X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=include%2Fimport-dialog.html;h=3c0b7bdb26b2fc4f29e82b7c515d2faec4195ab7;hb=a26b49e5c69ac38d5465c62623994e8a81f1b6b3;hp=8f13801fabc93223142985cf55ca4b6eb967cb13;hpb=232842fa083cb3dc8b3a99a3ef70fe1a754a91f2;p=ardour-manual diff --git a/include/import-dialog.html b/include/import-dialog.html index 8f13801..3c0b7bd 100644 --- a/include/import-dialog.html +++ b/include/import-dialog.html @@ -1,5 +1,10 @@ - +
Many sessions will require the use of existing material, @@ -10,8 +15,10 @@
Importing audio and MIDI data into the session is done with the - Add Existing Media dialog, accessed by the - Session > Import menu. + Add Existing Media dialog, accessed either by the + Session > Import menu or, if any tracks have + already been added, by right-clicking on the canvas of the Editor + window and choosing Insert Existing Media.
- Auditionning MIDI files requires a MIDI instrument to be chosen in the + Auditioning MIDI files requires a MIDI instrument to be chosen in the Instrument dropdown list.
@@ -63,7 +70,7 @@The Insert at option chooses where in time the file will be imported, amongst:
- +- Finally, and most importantly, the the files can be linked or copied to the session + There are three MIDI-specific options as well. First off, you can set a track + naming scheme: +
+by track number | will automatically assign every track a name that consists of the imported file name and a track number |
---|---|
by track name | will |
by instrument name | will |
+
+ You can also optionally import a tempo map from a MIDI file. + The Use MIDI Tempo Map (if defined) option appears + when a MIDI file is selected in the file selection dialog. +
+
+ The last MIDI-specific option is Import MIDI Markers + (if any). If those are present in a MIDI file, they will be rendered + right above MIDI clips on the canvas. Editing the MIDI markers is currently + unavailable. +
+ + ++ Finally, and most importantly, the files can be linked or copied to the session with the Copy files to session checkbox. Please read Copying versus Linking for details.
+ ++ Ardour can import sounds from the public library at FreeSound.org. + This feature requires an account with the online service. +
+ ++ Sound clips on FreeSound.org typically have metadata in form of tags + that give a general idea what sound is recorded in a clip. Ardour will + use that metadata to find sound clips that match your request. +
+ + + ++ There are two more options for the search: +
+ ++ Ardour will list all sounds clips that match your request right in the + window. If there are a lot of option, click the + More button to load the next page with results. +
+ ++ When you click on any sound clip in the list for the first time, + a FreeSound.org login page will open in your preferred web browser. +
+ + + + ++ You will then be asked to grant access to Ardour. +
+ + + + ++ Once you do that, FreeSound.org will generate authorization code that you need to select and copy to the clipboard. +
+ + + + ++ Finally, insert the code into the entry box here and click OK. +
+ + + + ++ After that, Ardour will be able to download clips for preview in a folder + for temporary files that you can select in the + Preferences dialog on the + General page. +
+ ++ You can preview and insert clips from FreeSound.org like any other sound + files. +
+ ++ Please note that authorization code only works as long as Ardour is running. + The next time you start Ardour, you will need to authorize it again. This is + implementation specifics of FreeSound.org. +