# OpenGL filtering type: 1 - blurry, 0 - sharp
-glFilterType = 0
+glFilterType = 1
# Display options: 1 - fullscreen, 0 - windowed
# If DSP enabled, set whether or not to use the pipelined core: 1 - use, 0 - don't use
-usePipelinedDSP = 1
+usePipelinedDSP = 0
# Joystick options: 1 - use joystick, 0 - don't use