#
# See the README and GPLv3 files for licensing and warranty information
#
-# NOTE: Musashi is built and linked in as a library, so there should be no more
+# NOTE: M68000 core is built and linked in as a library, so there should be no more
# problems with using the qmake build system as-is. :-)
# Other than on the Mac, where it stupidly defaults to making XCode binaries. >:-(
# Well, we fixed it in the Makefile, by doing platfrom detection there. :-/
CONFIG += qt warn_on release
# debug
RESOURCES += virtualjaguar.qrc
-#LIBS += -Lobj -ljaguarcore -lz -lmusashi
LIBS += -Lobj -ljaguarcore -lz -lm68k
QT += opengl
-#CROSS = i686-pc-mingw32-
# We stuff all the intermediate crap into obj/ so it won't confuse us mere mortals ;-)
OBJECTS_DIR = obj
# C/C++ flags...
# NOTE: May have to put -Wall back in, but only on non-release cycles. It can
# cause problems if you're not careful. (Can do this via command line in qmake)
-QMAKE_CFLAGS += `$(CROSS)sdl-config --cflags` -O2 -ffast-math -fomit-frame-pointer
-QMAKE_CXXFLAGS += `$(CROSS)sdl-config --cflags` -O2 -ffast-math -fomit-frame-pointer
+QMAKE_CFLAGS += `$(CROSS)sdl-config --cflags`
+QMAKE_CXXFLAGS += `$(CROSS)sdl-config --cflags`
# Need to add libcdio stuffola (checking/including)...