]> Shamusworld >> Repos - stargem2/blobdiff - stargem2.cfg
Finally fixed problems with demo mode.
[stargem2] / stargem2.cfg
old mode 100755 (executable)
new mode 100644 (file)
index 2362adc..c67a25b
@@ -2,23 +2,13 @@
 # StarGem2 configuration file
 #
 
-# Apple ROM paths
+# SG ROM paths
 
 BIOSROM = ./ROMs
-#diskROM = ./ROMs/disk.rom
-#ROMs = ./ROMs
 
-# Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
+# Auto state loading/saving upon starting/quitting (1 - use, 0 - don't use)
 
 autoSaveState = 1
-#This is the default--we don't advertise it just yet... ;-)
-#autoStateFilename = ./apple2auto.state
-
-# TEMPORARY disk image load paths
-
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-
-useOpenGL = 1
 
 # OpenGL filtering type: 1 - blurry, 0 - sharp
 
@@ -28,72 +18,33 @@ glFilterType = 0
 
 fullscreen = 0
 
-# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
-
-#renderType = 0
-
-# NTSC/PAL options: 1 - NTSC, 0 - PAL
-
-hardwareTypeNTSC = 1
-
-# Framskip options: 0 - no skip, 1-N - draw every Nth frame
-# Note: Skipping frames may cause strange visual side effects--don't bother
-#       reporting these unless they occur with a frameskip value of 0!
-
-frameSkip = 0
-
 # Joystick options: 1 - use joystick, 0 - don't use
 
 useJoystick = 0
 
-# Joyport option: If joystick is enabled above, set the port (0 - 3) here 
+# Joyport option: If joystick is enabled above, set the port (0 - 3) here
 
 joyport = 0
 
-# Jaguar joypad key assignments
+# Stargate key assignments
 # Note: It would be nicer to be able to have a single left side to store all this in...
 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
 
-p1k_up = 273           # SDLK_UP
-p1k_down = 274         # SDLK_DOWN
-p1k_left = 276         # SDLK_LEFT
-p1k_right = 275                # SDLK_RIGHT
-p1k_c = 122                    # SDLK_z
-p1k_b = 120                    # SDLK_x
-p1k_a = 99                     # SDLK_c
-p1k_option = 39                # SDLK_QUOTE
-p1k_pause = 13         # SDLK_RETURN
-p1k_0 = 256                    # SDLK_KP0
-p1k_1 = 257                    # SDLK_KP1
-p1k_2 = 258                    # SDLK_KP2
-p1k_3 = 259                    # SDLK_KP3
-p1k_4 = 260                    # SDLK_KP4
-p1k_5 = 261                    # SDLK_KP5
-p1k_6 = 262                    # SDLK_KP6
-p1k_7 = 263                    # SDLK_KP7
-p1k_8 = 264                    # SDLK_KP8
-p1k_9 = 265                    # SDLK_KP9
-p1k_pound = 267                # SDLK_KP_DIVIDE
-p1k_star = 268         # SDLK_KP_MULTIPLY
+#k_fire = 273                          # SDLK_UP
+#k_thrust = 274                                # SDLK_DOWN
+#k_smartbomb = 276                     # SDLK_LEFT
+#k_hyperspace = 275                    # SDLK_RIGHT
+#k_reverse = 122                               # SDLK_z
+#k_up = 120                                    # SDLK_x
+#k_down = 99                                   # SDLK_c
+#k_inviso = 39                         # SDLK_QUOTE
+#k_1p_start = 13                               # SDLK_RETURN
+#k_2p_start = 256                      # SDLK_KP0
+#k_left_coin = 257                     # SDLK_KP1
+#k_center_coin = 259                   # SDLK_KP3
+#k_right_coin = 258                    # SDLK_KP2
+#k_auto_up = 260                               # SDLK_KP4
+#k_advance = 261                               # SDLK_KP5
+#k_high_score_reset = 262      # SDLK_KP6
+#k_slam_switch = 263                   # SDLK_KP7
 
-p2k_up = 273           # SDLK_UP
-p2k_down = 274         # SDLK_DOWN
-p2k_left = 276         # SDLK_LEFT
-p2k_right = 275                # SDLK_RIGHT
-p2k_c = 122                    # SDLK_z
-p2k_b = 120                    # SDLK_x
-p2k_a = 99                     # SDLK_c
-p2k_option = 39                # SDLK_QUOTE
-p2k_pause = 13         # SDLK_RETURN
-p2k_0 = 256                    # SDLK_KP0
-p2k_1 = 257                    # SDLK_KP1
-p2k_2 = 258                    # SDLK_KP2
-p2k_3 = 259                    # SDLK_KP3
-p2k_4 = 260                    # SDLK_KP4
-p2k_5 = 261                    # SDLK_KP5
-p2k_6 = 262                    # SDLK_KP6
-p2k_7 = 263                    # SDLK_KP7
-p2k_8 = 264                    # SDLK_KP8
-p2k_9 = 265                    # SDLK_KP9
-p2k_pound = 267                # SDLK_KP_DIVIDE
-p2k_star = 268         # SDLK_KP_MULTIPLY