// Draw the snapper first, because we want to be able to see the preview on
// top of this...
- if (snapper.Visible())
- snapper.Draw(this, painter);
+// if (snapper.Visible())
+// snapper.Draw(this, painter);
+ // Actually, this code can go into drawIt() instead of here...
+ if (snapperVisible)
+ DrawSnapper(painter);
if (preview.Visible())
preview.Draw(this, painter);