]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/vj.cpp
Changes for the upcoming 1.0.5 release
[virtualjaguar] / src / vj.cpp
index 376c3e2a1e73aa4ba66585d36579b8474ba46501..58589ac1dc7c4b131a42292a96638c6a196d292e 100644 (file)
 
 #include <time.h>
 #include <SDL.h>
-//#include "SDLptc.h"                  // Ick! Aargh! Bleah!
 #include "jaguar.h"
 #include "crc32.h"
 #include "unzip.h"
+#include "gui.h"
 
 // Uncomment this for speed control
 //#define SPEED_CONTROL
@@ -49,14 +49,12 @@ SDL_Surface * surface, * mainSurface;
 SDL_Joystick * joystick;
 Uint32 mainSurfaceFlags = SDL_SWSURFACE;
 
-//Console console;
-//Surface * surface;
-//Format format(16, 0x007C00, 0x00003E0, 0x0000001F);
 bool finished = false;
 bool fullscreen = false;
 bool hardwareTypeNTSC = true;                  // Set to false for PAL
 
 bool useJoystick = false;
+bool showGUI = false;
 
 
 // Added/changed by SDLEMU http://sdlemu.ngemu.com
@@ -65,12 +63,8 @@ uint32 totalFrames;//so we can grab this from elsewhere...
 int main(int argc, char * argv[])
 {
        uint32 startTime;//, totalFrames;//, endTime;//, w, h;
-//     int32 * vs;
        uint32 nNormalLast = 0;
        int32 nNormalFrac = 0; 
-//     int32 i = 0;
-//unused       int32 nTime = 0;
-//unused       int32 nCount = 0;
     int32 nFrameskip = 0;                                                              // Default: Show every frame
     int32 nFrame = 0;                                                                  // No. of Frame
     int32 nJoyport = 0;                                                                        // Joystick port
@@ -81,8 +75,6 @@ int main(int argc, char * argv[])
        printf("Portions massaged by James L. Hammons (WIN32)\n");
        printf("Contact: http://sdlemu.ngemu.com/ | sdlemu@ngemu.com\n");
 
-//    console.option("windowed output");
-
        // BIOS is now ON by default--use the -nobios switch to turn it off!
        jaguar_use_bios = true;
        bool haveCart = false;                                                                  // Assume there is no cartridge...!
@@ -96,10 +88,7 @@ int main(int argc, char * argv[])
                        haveCart = true;                                                                // It looks like we have a cartridge!
 
                if (!strcmp(argv[i], "-fullscreen")) 
-//             {
                        fullscreen = true;
-//                     console.option("fullscreen output");
-//             }
 
 //We *don't* need this option!
 /*             if (!strcmp(argv[i], "-window")) 
@@ -107,7 +96,6 @@ int main(int argc, char * argv[])
                        fullscreen = false;*/
 
                if (!strcmp(argv[i], "-joystick")) 
-//                     console.option("joystick enabled");
                        useJoystick = true;
 
                if (!strcmp(argv[i], "-joyport"))
@@ -184,12 +172,12 @@ int main(int argc, char * argv[])
                exit(1);
        }
 
-       // Let's get proper info about the platform we're running on.
+       // Let's get proper info about the platform we're running on...
        const SDL_VideoInfo * info = SDL_GetVideoInfo();
 
        if (!info)
        {
-               WriteLog("VJ: SDL is unable to get the video query: %s\n", SDL_GetError());
+               WriteLog("VJ: SDL is unable to get the video info: %s\n", SDL_GetError());
                exit(1);
        }
 
@@ -203,7 +191,7 @@ int main(int argc, char * argv[])
                mainSurfaceFlags |= SDL_FULLSCREEN;
 
        // Note: mainSurface is *never* used again!
-       //Not true--had to look at what's what here...
+       //Not true--had to look at what's what here... It's the primary surface...
        mainSurface = SDL_SetVideoMode(tom_getVideoModeWidth(), tom_getVideoModeHeight(), 16, mainSurfaceFlags);
 
        if (mainSurface == NULL)
@@ -215,43 +203,35 @@ int main(int argc, char * argv[])
        SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
 
        // Create the primary SDL display (16 BPP, 5/5/5 RGB format)
-//     surface = new Surface(tom_getVideoModeWidth(), tom_getVideoModeHeight(), format);
-//Format format(16, 0x007C00, 0x00003E0, 0x0000001F);
        surface = SDL_CreateRGBSurface(SDL_SWSURFACE, tom_getVideoModeWidth(),
                tom_getVideoModeHeight(), 16, 0x7C00, 0x03E0, 0x001F, 0);
+
        if (surface == NULL)
        {
-               WriteLog("VJ: Could not create primary SDL surface: %s", SDL_GetError());
+               WriteLog("VJ: Could not create primary SDL surface: %s\n", SDL_GetError());
                exit(1);
        }
 
        // Initialize Joystick support under SDL
-//     if (console.JoyEnabled() == 1)
        if (useJoystick)
        {
                if (SDL_NumJoysticks() <= 0)
                {
-//             console.option("joystick disabled");
                        useJoystick = false;
-                       printf("No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
+                       printf("VJ: No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
                }
                else
                {
-//                     if ((console.joystick = SDL_JoystickOpen(nJoyport)) == 0)
                        if ((joystick = SDL_JoystickOpen(nJoyport)) == 0)
                        {
-//                             console.option("joystick disabled");
                                useJoystick = false;
-                               printf("Unable to open a Joystick on port: %d\n", (int)nJoyport);
+                               printf("VJ: Unable to open a Joystick on port: %d\n", (int)nJoyport);
                        }
                        else
-                               printf("Using: %s\n", SDL_JoystickName(nJoyport));
+                               printf("VJ: Using: %s\n", SDL_JoystickName(nJoyport));
                }
        }
 
-       // Open the display and start emulating some 3l337 Atari Jaguar games :P
-//     console.open("Virtual Jaguar", tom_getVideoModeWidth(), tom_getVideoModeHeight(), format);
-
        totalFrames = 0;
        startTime = clock();
        nNormalLast = 0;                                                                        // Last value of timeGetTime()
@@ -286,34 +266,36 @@ int main(int argc, char * argv[])
                                jaguar_exec(backbuffer, false);
 #endif
             // Setting up new backbuffer with new pixels and data
-//                     jaguar_exec(backbuffer, true);
                        JaguarExecute(backbuffer, true);
                        totalFrames++;
 
+                       // GUI stuff here...
+                       if (showGUI)
+                       {
+                               extern uint32 gpu_pc;
+                               extern uint32 dsp_pc;
+                               DrawText(backbuffer, 8, 0, "Friendly GUI brought to you by JLH ;-)");
+                               DrawText(backbuffer, 8, 8, "GPU PC: %08X", gpu_pc);
+                               DrawText(backbuffer, 8, 16, "DSP PC: %08X", dsp_pc);
+                       }
+
                        // Simple frameskip
                        if (nFrame == nFrameskip)
                        {
-//                             int32 * vs = (int32 *)surface->lock();
                                if (SDL_MUSTLOCK(surface))
                                        while (SDL_LockSurface(surface) < 0)
                                                SDL_Delay(10);
-//                             uint8 * vs = (Uint8 *)surface->pixels;
-//                             memcpy(vs, backbuffer, tom_width * tom_height * 2);
+
                                memcpy(surface->pixels, backbuffer, tom_width * tom_height * 2);
-//                             surface->unlock();
+
                                if (SDL_MUSTLOCK(surface))
                                        SDL_UnlockSurface(surface);
-//                             surface->copy(console);
+
                                SDL_Rect srcrect, dstrect;
                                srcrect.x = srcrect.y = 0, srcrect.w = surface->w, srcrect.h = surface->h;
                                dstrect.x = dstrect.y = 0, dstrect.w = surface->w, dstrect.h = surface->h;
-//                             SDL_LowerBlit(surface, &srcrect, dst.surface, &dstrect);
                                SDL_BlitSurface(surface, &srcrect, mainSurface, &dstrect);
-//                             dst.updates[dst.nupdates++] = dstrect;
-//                             console.update();
                            SDL_Flip(mainSurface);      
-//                             nupdates = 0;
-
                                nFrame = 0;
                        }
                        else
@@ -328,13 +310,13 @@ int main(int argc, char * argv[])
 
        int elapsedTime = clock() - startTime;
        int fps = (1000 * totalFrames) / elapsedTime;
-       fprintf(log_get(), "Statistics: %i FPS\n", fps);
+       fprintf(log_get(), "VJ: Ran at an average of %i FPS.\n", fps);
 
        jaguar_done();
        version_done();
        memory_done();
        log_done();     
-//     console.close();                                                                        // Close SDL items as last!
+
        SDL_JoystickClose(joystick);
        SDL_FreeSurface(surface);
        SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);