#include <time.h>
#include <SDL.h>
-//#include "SDLptc.h" // Ick! Aargh! Bleah!
#include "jaguar.h"
#include "crc32.h"
#include "unzip.h"
+#include "gui.h"
// Uncomment this for speed control
//#define SPEED_CONTROL
SDL_Joystick * joystick;
Uint32 mainSurfaceFlags = SDL_SWSURFACE;
-//Console console;
-//Surface * surface;
-//Format format(16, 0x007C00, 0x00003E0, 0x0000001F);
bool finished = false;
bool fullscreen = false;
bool hardwareTypeNTSC = true; // Set to false for PAL
bool useJoystick = false;
+bool showGUI = false;
// Added/changed by SDLEMU http://sdlemu.ngemu.com
int main(int argc, char * argv[])
{
uint32 startTime;//, totalFrames;//, endTime;//, w, h;
-// int32 * vs;
uint32 nNormalLast = 0;
int32 nNormalFrac = 0;
-// int32 i = 0;
-//unused int32 nTime = 0;
-//unused int32 nCount = 0;
int32 nFrameskip = 0; // Default: Show every frame
int32 nFrame = 0; // No. of Frame
int32 nJoyport = 0; // Joystick port
printf("Portions massaged by James L. Hammons (WIN32)\n");
printf("Contact: http://sdlemu.ngemu.com/ | sdlemu@ngemu.com\n");
-// console.option("windowed output");
-
// BIOS is now ON by default--use the -nobios switch to turn it off!
jaguar_use_bios = true;
bool haveCart = false; // Assume there is no cartridge...!
haveCart = true; // It looks like we have a cartridge!
if (!strcmp(argv[i], "-fullscreen"))
-// {
fullscreen = true;
-// console.option("fullscreen output");
-// }
//We *don't* need this option!
/* if (!strcmp(argv[i], "-window"))
fullscreen = false;*/
if (!strcmp(argv[i], "-joystick"))
-// console.option("joystick enabled");
useJoystick = true;
if (!strcmp(argv[i], "-joyport"))
exit(1);
}
- // Let's get proper info about the platform we're running on.
+ // Let's get proper info about the platform we're running on...
const SDL_VideoInfo * info = SDL_GetVideoInfo();
if (!info)
{
- WriteLog("VJ: SDL is unable to get the video query: %s\n", SDL_GetError());
+ WriteLog("VJ: SDL is unable to get the video info: %s\n", SDL_GetError());
exit(1);
}
mainSurfaceFlags |= SDL_FULLSCREEN;
// Note: mainSurface is *never* used again!
- //Not true--had to look at what's what here...
+ //Not true--had to look at what's what here... It's the primary surface...
mainSurface = SDL_SetVideoMode(tom_getVideoModeWidth(), tom_getVideoModeHeight(), 16, mainSurfaceFlags);
if (mainSurface == NULL)
SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
// Create the primary SDL display (16 BPP, 5/5/5 RGB format)
-// surface = new Surface(tom_getVideoModeWidth(), tom_getVideoModeHeight(), format);
-//Format format(16, 0x007C00, 0x00003E0, 0x0000001F);
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, tom_getVideoModeWidth(),
tom_getVideoModeHeight(), 16, 0x7C00, 0x03E0, 0x001F, 0);
+
if (surface == NULL)
{
- WriteLog("VJ: Could not create primary SDL surface: %s", SDL_GetError());
+ WriteLog("VJ: Could not create primary SDL surface: %s\n", SDL_GetError());
exit(1);
}
// Initialize Joystick support under SDL
-// if (console.JoyEnabled() == 1)
if (useJoystick)
{
if (SDL_NumJoysticks() <= 0)
{
-// console.option("joystick disabled");
useJoystick = false;
- printf("No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
+ printf("VJ: No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
}
else
{
-// if ((console.joystick = SDL_JoystickOpen(nJoyport)) == 0)
if ((joystick = SDL_JoystickOpen(nJoyport)) == 0)
{
-// console.option("joystick disabled");
useJoystick = false;
- printf("Unable to open a Joystick on port: %d\n", (int)nJoyport);
+ printf("VJ: Unable to open a Joystick on port: %d\n", (int)nJoyport);
}
else
- printf("Using: %s\n", SDL_JoystickName(nJoyport));
+ printf("VJ: Using: %s\n", SDL_JoystickName(nJoyport));
}
}
- // Open the display and start emulating some 3l337 Atari Jaguar games :P
-// console.open("Virtual Jaguar", tom_getVideoModeWidth(), tom_getVideoModeHeight(), format);
-
totalFrames = 0;
startTime = clock();
nNormalLast = 0; // Last value of timeGetTime()
jaguar_exec(backbuffer, false);
#endif
// Setting up new backbuffer with new pixels and data
-// jaguar_exec(backbuffer, true);
JaguarExecute(backbuffer, true);
totalFrames++;
+ // GUI stuff here...
+ if (showGUI)
+ {
+ extern uint32 gpu_pc;
+ extern uint32 dsp_pc;
+ DrawText(backbuffer, 8, 0, "Friendly GUI brought to you by JLH ;-)");
+ DrawText(backbuffer, 8, 8, "GPU PC: %08X", gpu_pc);
+ DrawText(backbuffer, 8, 16, "DSP PC: %08X", dsp_pc);
+ }
+
// Simple frameskip
if (nFrame == nFrameskip)
{
-// int32 * vs = (int32 *)surface->lock();
if (SDL_MUSTLOCK(surface))
while (SDL_LockSurface(surface) < 0)
SDL_Delay(10);
-// uint8 * vs = (Uint8 *)surface->pixels;
-// memcpy(vs, backbuffer, tom_width * tom_height * 2);
+
memcpy(surface->pixels, backbuffer, tom_width * tom_height * 2);
-// surface->unlock();
+
if (SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
-// surface->copy(console);
+
SDL_Rect srcrect, dstrect;
srcrect.x = srcrect.y = 0, srcrect.w = surface->w, srcrect.h = surface->h;
dstrect.x = dstrect.y = 0, dstrect.w = surface->w, dstrect.h = surface->h;
-// SDL_LowerBlit(surface, &srcrect, dst.surface, &dstrect);
SDL_BlitSurface(surface, &srcrect, mainSurface, &dstrect);
-// dst.updates[dst.nupdates++] = dstrect;
-// console.update();
SDL_Flip(mainSurface);
-// nupdates = 0;
-
nFrame = 0;
}
else
int elapsedTime = clock() - startTime;
int fps = (1000 * totalFrames) / elapsedTime;
- fprintf(log_get(), "Statistics: %i FPS\n", fps);
+ fprintf(log_get(), "VJ: Ran at an average of %i FPS.\n", fps);
jaguar_done();
version_done();
memory_done();
log_done();
-// console.close(); // Close SDL items as last!
+
SDL_JoystickClose(joystick);
SDL_FreeSurface(surface);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);