//
// Virtual Jaguar Emulator
//
-// Original codebase by Cal2
+// Original codebase by David Raingeard (Cal2)
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
// Cleanups/fixes/enhancements by James L. Hammons and Adam Green
//
-#ifdef __GCCUNIX__
-#include <unistd.h>
-#endif
-
-//#include <dirent.h> // POSIX, but should compile with linux & mingw...
-#include <time.h>
#include <SDL.h>
+#include <time.h>
+#include "file.h"
+//#include "gui.h"
#include "jaguar.h"
-//#include "crc32.h"
-//#include "zlib.h"
-//#include "unzip.h"
-#include "video.h"
-#include "gui.h"
+#include "log.h"
+#include "memory.h"
#include "sdlemu_opengl.h"
#include "settings.h" // Pull in "vjs" struct
+#include "video.h"
-// Uncomment this for speed control (?)
-//#define SPEED_CONTROL
-
-// Private function prototypes
-
-//uint32 JaguarLoadROM(uint8 *, char *);
-//void JaguarLoadCart(uint8 *, char *);
-//int gzfilelength(gzFile gd);
-
-// External variables
-
-extern uint8 * jaguar_mainRam;
-extern uint8 * jaguar_bootRom;
-extern uint8 * jaguar_mainRom;
+// Uncomment this to use built-in BIOS/CD-ROM BIOS
+// You'll need a copy of jagboot.h & jagcd.h for this to work...!
+//#define USE_BUILT_IN_BIOS
-// Various paths
+// Uncomment this for an official Virtual Jaguar release
+//#define VJ_RELEASE_VERSION "1.1.0"
+#warning !!! FIX !!! Figure out how to use this in GUI.CPP as well!
-//static char * jaguar_bootRom_path = "./bios/jagboot.rom";
-//static char *jaguar_bootRom_path="c:/jaguarEmu/newload.img";
-//static char *jaguar_bootRom_path="./bios/JagOS.bin";
-//char * jaguar_eeproms_path = "./eeproms/";
-//char jaguar_boot_dir[MAX_PATH];
+#ifdef USE_BUILT_IN_BIOS
+#include "jagboot.h"
+#include "jagcd.h"
+#endif
-//These should go into video.cpp...
-//And they will!
-//SDL_Surface * surface, * mainSurface;
-//int16 * backbuffer = NULL;
-//SDL_Joystick * joystick;
-//Uint32 mainSurfaceFlags = SDL_SWSURFACE;
-bool finished = false;
-bool showGUI = false;
-bool showMessage = false;
-uint32 showMessageTimeout;
-char messageBuffer[200];
+// Private function prototypes
//
// The main emulator loop (what else?)
//
//Maybe we should move the video stuff to TOM? Makes more sense to put it there...
//Actually, it would probably be better served in VIDEO.CPP... !!! FIX !!! [DONE]
-uint32 totalFrames;//temp, so we can grab this from elsewhere...
-int main(int argc, char * argv[])
+//uint32 totalFrames;//temp, so we can grab this from elsewhere...
+int main_old(int argc, char * argv[])
{
- uint32 startTime;//, totalFrames;//, endTime;//, w, h;
- uint32 nNormalLast = 0;
- int32 nNormalFrac = 0;
- int32 nFrameskip = 0; // Default: Show every frame
- int32 nFrame = 0; // No. of Frame
-
- printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator v1.0.7\n");
- printf("Based upon Virtual Jaguar core v1.0.0 by Cal2 of Potato emulation.\n");
+//NOTE: This isn't actually used anywhere... !!! FIX !!!
+ int32 nFrameskip = 0; // Default: Show every frame
+
+#ifdef VJ_RELEASE_VERSION
+ printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator v%s\n", VJ_RELEASE_VERSION);
+#else
+ printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator SVN %s\n", __DATE__);
+#endif
+ printf("Based upon Virtual Jaguar core v1.0.0 by David Raingeard.\n");
printf("Written by Niels Wagenaar (Linux/WIN32), Carwin Jones (BeOS),\n");
printf("James L. Hammons (WIN32) and Adam Green (MacOS)\n");
printf("Contact: http://sdlemu.ngemu.com/ | sdlemu@ngemu.com\n");
bool haveCart = false; // Assume there is no cartridge...!
- log_init("vj.log");
+ LogInit("vj.log");
LoadVJSettings(); // Get config file settings...
// Check the switches... ;-)
if (argv[i][0] != '-')
haveCart = true; // It looks like we have a cartridge!
- if (!strcmp(argv[i], "-joystick"))
+ if (!strcmp(argv[i], "-joystick"))
vjs.useJoystick = true;
if (!strcmp(argv[i], "-joyport"))
nFrameskip = atoi(argv[++i]) + 1;
if (nFrameskip > 10)
nFrameskip = 10;
-#ifdef SPEED_CONTROL
- nFrameskip = 0;
-#endif
}
if (!strcmp(argv[i], "-bios"))
if (!strcmp(argv[i], "-nogl"))
vjs.useOpenGL = false;
- if (!strcmp(argv[i], "-fullscreen"))
+ if (!strcmp(argv[i], "-fullscreen"))
vjs.fullscreen = true;
- if (!strcmp(argv[i], "-window"))
+ if (!strcmp(argv[i], "-window"))
vjs.fullscreen = false;
if (!strcmp(argv[i], "-pal"))
if (!strcmp(argv[i], "-ntsc"))
vjs.hardwareTypeNTSC = true;
- if (!strcmp(argv[i], "-help") || !strcmp(argv[i], "-?"))
+ if (!strcmp(argv[i], "--help") || !strcmp(argv[i], "-?"))
{
printf("Usage: \n\n");
printf("vj [romfile] [switches]\n");
- printf(" -? or -help : Display usage and switches \n");
+ printf(" -? or --help : Display usage and switches \n");
printf(" -frameskip 1-10 : Enable frameskip 1 - 10 (default: none) \n");
printf(" -joystick : Enable joystick/gamepad \n");
printf(" -joyport 0-3 : Select desired joystick port \n");
}
}
- memory_init();
- version_init();
- version_display(log_get());
- jaguar_init();
+ // Set up SDL library
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0)
+ {
+ WriteLog("VJ: Could not initialize the SDL library: %s\n", SDL_GetError());
+ return -1;
+ }
+
+ WriteLog("VJ: SDL successfully initialized.\n");
+
+// WriteLog("Initializing memory subsystem...\n");
+// MemoryInit();
+#ifdef VJ_RELEASE_VERSION
+ WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__);
+#else
+ WriteLog("Virtual Jaguar SVN %s (Last full build was on %s %s)\n", __DATE__, __DATE__, __TIME__);
+#endif
+ WriteLog("Initializing jaguar subsystem...\n");
+ JaguarInit();
// Get the BIOS ROM
-// if (vjs.useJaguarBIOS)
+#ifdef USE_BUILT_IN_BIOS
+ WriteLog("VJ: Using built in BIOS/CD BIOS...\n");
+ memcpy(jaguarBootROM, jagBootROM, 0x20000);
+ memcpy(jaguarCDBootROM, jagCDROM, 0x40000);
+ BIOSLoaded = CDBIOSLoaded = true;
+#else
// What would be nice here would be a way to check if the BIOS was loaded so that we
-// could disable the pushbutton on the Misc Options menu... !!! FIX !!!
- JaguarLoadROM(jaguar_bootRom, vjs.jagBootPath);
+// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!]
+WriteLog("About to attempt to load BIOSes...\n");
+ BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false);
+ WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not "));
+ CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false);
+ WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not "));
+#endif
- SET32(jaguar_mainRam, 0, 0x00200000); // Set top of stack...
+ SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
- InitVideo();
- InitGUI();
+WriteLog("Initializing video subsystem...\n");
+ VideoInit();
+WriteLog("Initializing GUI subsystem...\n");
+#warning "!!! FIX !!! (GUIInit())"
+// GUIInit();
- // Get the cartridge ROM (if passed in)
// Now with crunchy GUI goodness!
-// JaguarLoadCart(jaguar_mainRom, (haveCart ? argv[1] : vjs.ROMPath));
-//Need to find a better way to handle this crap...
- GUIMain();
-
-/* jaguar_reset();
-
- totalFrames = 0;
- startTime = clock();
- nNormalLast = 0; // Last value of timeGetTime()
- nNormalFrac = 0; // Extra fraction we did
- nNormalLast = SDL_GetTicks(); //timeGetTime();
-
- while (!finished)
- {
-#ifdef SPEED_CONTROL
- nTime = SDL_GetTicks() - nNormalLast; // calcule le temps écoulé depuis le dernier affichage
- // nTime est en mili-secondes.
- // détermine le nombre de trames à passer + 1
- nCount = (nTime * 600 - nNormalFrac) / 10000;
-
- // si le nombre de trames à passer + 1 est nul ou négatif,
- // ne rien faire pendant 2 ms
- if (nCount <= 0)
- {
- //Sleep(2);
- //SDL_Delay(1);
- } // No need to do anything for a bit
- else
- {
- nNormalFrac += nCount * 10000; //
- nNormalLast += nNormalFrac / 600; // add the duration of nNormalFrac frames
- nNormalFrac %= 600; //
-
- // Pas plus de 9 (10-1) trames non affichées
- if (nCount > 10)
- nCount = 10;
- for(int i=0; i<nCount-1; i++)
- jaguar_exec(backbuffer, false);
-#endif
- // Set up new backbuffer with new pixels and data
- JaguarExecute(backbuffer, true);
- totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-// doDSPDis = true;
-
- // Some QnD GUI stuff here...
- if (showGUI)
- {
- extern uint32 gpu_pc, dsp_pc;
- DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
- DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
- }
-
- // Simple frameskip
- if (nFrame == nFrameskip)
- {
- RenderBackbuffer();
- nFrame = 0;
- }
- else
- nFrame++;
-
- joystick_exec();
-
-#ifdef SPEED_CONTROL
- }
-#endif
- }*/
+WriteLog("About to start GUI...\n");
+#warning "!!! FIX !!! (GUIMain(...))"
+// GUIMain(haveCart ? argv[1] : NULL);
+
+//This is no longer accurate...!
+// int elapsedTime = clock() - startTime;
+// int fps = (1000 * totalFrames) / elapsedTime;
+// WriteLog("VJ: Ran at an average of %i FPS.\n", fps);
- int elapsedTime = clock() - startTime;
- int fps = (1000 * totalFrames) / elapsedTime;
- WriteLog("VJ: Ran at an average of %i FPS.\n", fps);
+ JaguarDone();
+ VideoDone();
+// MemoryDone();
+ LogDone();
- jaguar_done();
- version_done();
- memory_done();
- VideoDone(); // Free SDL components last...!
- log_done();
+ // Free SDL components last...!
+ SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
+ SDL_Quit();
- return 0;
+ return 0;
}