]> Shamusworld >> Repos - apple2/blobdiff - src/video.h
Docs were missing GPLv3. Thanks to schampailler for the heads up. :-)
[apple2] / src / video.h
old mode 100755 (executable)
new mode 100644 (file)
index 63716d4..daa1423
@@ -1,30 +1,38 @@
 //
-// VIDEO.H: Header file
+// Apple 2/host video support
 //
 
 #ifndef __VIDEO_H__
 #define __VIDEO_H__
 
-#include <SDL.h>                                                       // For SDL_Surface
-#include "types.h"                                                     // For uint32
+#include <SDL2/SDL.h>
 
-//#define VIRTUAL_SCREEN_WIDTH         280
-#define VIRTUAL_SCREEN_WIDTH           560
-//#define VIRTUAL_SCREEN_HEIGHT                192
-#define VIRTUAL_SCREEN_HEIGHT          384
+// These are double the normal width because we use sub-pixel rendering.
+#define VIRTUAL_SCREEN_WIDTH   (280 * 2)
+#define VIRTUAL_SCREEN_HEIGHT  (192 * 2)
 
+// Exported functions
+
+void TogglePalette(void);
+void CycleScreenTypes(void);
+void SpawnMessage(const char * text, ...);
 bool InitVideo(void);
 void VideoDone(void);
-//void RenderBackbuffer(void);
-void RenderScreenBuffer(void);
-//void ResizeScreen(uint32 width, uint32 height);
-//uint32 GetSDLScreenPitch(void);
-//void ToggleFullscreen(void);
+void RenderAppleScreen(SDL_Renderer *);
+void ToggleFullScreen(void);
+void ToggleTickDisplay(void);
 
-// Exported crap
+// Exported variables
 
-//extern uint32 scrBuffer[VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT];
-extern uint32 * scrBuffer;
-extern SDL_Surface * surface;
+extern bool flash;
+extern bool textMode;
+extern bool mixedMode;
+extern bool displayPage2;
+extern bool hiRes;
+extern bool alternateCharset;
+extern bool col80Mode;
+extern SDL_Renderer * sdlRenderer;
+extern SDL_Window * sdlWindow;
 
 #endif // __VIDEO_H__
+