#ifndef __VIDEO_H__
#define __VIDEO_H__
+#include <SDL2/SDL.h>
#include <stdint.h> // For uint32_t
+// These are double the normal width because we use sub-pixel rendering.
//#define VIRTUAL_SCREEN_WIDTH 280
#define VIRTUAL_SCREEN_WIDTH 560
//#define VIRTUAL_SCREEN_HEIGHT 192
// Exported crap
+extern SDL_Renderer * sdlRenderer;
extern uint32_t scrBuffer[];
extern uint32_t mainScrBuffer[];