//
// VIDEO.H: Header file
//
-
#ifndef __VIDEO_H__
#define __VIDEO_H__
-#include <SDL.h>
+#include <SDL2/SDL.h>
#include <stdint.h> // For uint32_t
#define VIRTUAL_SCREEN_WIDTH 288
extern SDL_Renderer * sdlRenderer;
extern uint32_t scrBuffer[];
-//SDL_Surface * screen;
-
-//extern uint32_t mainScrBuffer[];
#endif // __VIDEO_H__
-