-//\r
-// VIDEO.H: Header file\r
-//\r
-\r
-#ifndef __VIDEO_H__\r
-#define __VIDEO_H__\r
-\r
-#include <SDL.h> // For SDL_Surface\r
-#include "types.h" // For uint32\r
-\r
-//#define VIRTUAL_SCREEN_WIDTH 280\r
-#define VIRTUAL_SCREEN_WIDTH 560\r
-//#define VIRTUAL_SCREEN_HEIGHT 192\r
-#define VIRTUAL_SCREEN_HEIGHT 384\r
-\r
-bool InitVideo(void);\r
-void VideoDone(void);\r
-//void RenderBackbuffer(void);\r
-void RenderScreenBuffer(void);\r
-//void ResizeScreen(uint32 width, uint32 height);\r
-//uint32 GetSDLScreenPitch(void);\r
-//void ToggleFullscreen(void);\r
-\r
-// Exported crap\r
-\r
-//extern uint32 scrBuffer[VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT];\r
-extern uint32 * scrBuffer;\r
-extern SDL_Surface * surface;\r
-\r
-#endif // __VIDEO_H__\r
+//
+// VIDEO.H: Header file
+//
+
+#ifndef __VIDEO_H__
+#define __VIDEO_H__
+
+#include <SDL.h> // For SDL_Surface
+#include "types.h" // For uint32
+
+//#define VIRTUAL_SCREEN_WIDTH 280
+#define VIRTUAL_SCREEN_WIDTH 560
+//#define VIRTUAL_SCREEN_HEIGHT 192
+#define VIRTUAL_SCREEN_HEIGHT 384
+
+bool InitVideo(void);
+void VideoDone(void);
+//void RenderBackbuffer(void);
+void RenderScreenBuffer(void);
+//void ResizeScreen(uint32 width, uint32 height);
+//uint32 GetSDLScreenPitch(void);
+//void ToggleFullscreen(void);
+
+// Exported crap
+
+//extern uint32 scrBuffer[VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT];
+extern uint32 * scrBuffer;
+extern SDL_Surface * surface;
+
+#endif // __VIDEO_H__