void VideoDone(void);
//void RenderBackbuffer(void);
void RenderScreenBuffer(void);
+void FlipMainScreen(void);
//void ResizeScreen(uint32 width, uint32 height);
//uint32 GetSDLScreenPitch(void);
//void ToggleFullscreen(void);
//extern uint32 scrBuffer[VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT];
extern uint32 * scrBuffer;
+extern uint32 * mainScrBuffer;
extern SDL_Surface * surface;
+extern SDL_Surface * mainSurface;
#endif // __VIDEO_H__