]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/video.cpp
Beginnings of PAL fixesto video subsystem
[virtualjaguar] / src / video.cpp
index 601fc307c9cb6b34e9165cff708e7c68548db11c..bfc3097662c23d08709457eab0b8ba12b7b15844 100644 (file)
@@ -4,7 +4,6 @@
 // by James L. Hammons
 //
 
-#include "types.h"
 #include "tom.h"
 #include "sdlemu_opengl.h"
 #include "settings.h"
@@ -20,17 +19,10 @@ int16 * backbuffer;
 SDL_Joystick * joystick;
 
 //
-// Prime SDL and create surfaces
+// Create SDL/OpenGL surfaces
 //
 bool InitVideo(void)
 {
-       // Set up SDL library
-       if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0)
-       {
-               WriteLog("VJ: Could not initialize the SDL library: %s", SDL_GetError());
-               return false;
-       }
-
        // Get proper info about the platform we're running on...
        const SDL_VideoInfo * info = SDL_GetVideoInfo();
 
@@ -58,9 +50,15 @@ bool InitVideo(void)
                mainSurfaceFlags |= SDL_FULLSCREEN;
 
        if (!vjs.useOpenGL)
-               mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT, 16, mainSurfaceFlags);
+//             mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_NTSC, 16, mainSurfaceFlags);
+               mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH,
+                       (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL),
+                       16, mainSurfaceFlags);
        else
-               mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT * 2, 16, mainSurfaceFlags);
+//             mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT_NTSC * 2, 16, mainSurfaceFlags);
+               mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2,
+                       (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL) * 2,
+                       16, mainSurfaceFlags);
 
        if (mainSurface == NULL)
        {
@@ -71,7 +69,8 @@ bool InitVideo(void)
        SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
 
        // Create the primary SDL display (16 BPP, 5/5/5 RGB format)
-       surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT,
+       surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH,
+               (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL),
                16, 0x7C00, 0x03E0, 0x001F, 0);
 
        if (surface == NULL)
@@ -81,7 +80,9 @@ bool InitVideo(void)
        }
 
        if (vjs.useOpenGL)
-               sdlemu_init_opengl(surface, 1/*method*/, 2/*size*/, 0/*texture type (linear, nearest)*/);
+//Should make another setting here, for either linear or nearest (instead of just picking one)
+//And we have! ;-)
+               sdlemu_init_opengl(surface, 1/*method*/, 2/*size*/, vjs.glFilter/*texture type (linear, nearest)*/);
 
        // Initialize Joystick support under SDL
        if (vjs.useJoystick)
@@ -107,7 +108,10 @@ bool InitVideo(void)
 //To be safe, this should be 1280 * 625 * 2...
 //     backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16));
        backbuffer = (int16 *)malloc(1280 * 625 * sizeof(int16));
-       memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(int16));
+//     memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT_NTSC * sizeof(int16));
+       memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH *
+               (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL)
+               * sizeof(int16));
 
        return true;
 }
@@ -122,9 +126,6 @@ void VideoDone(void)
 
        SDL_JoystickClose(joystick);
        SDL_FreeSurface(surface);
-       SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
-       SDL_Quit();
-
        free(backbuffer);
 }
 
@@ -166,12 +167,20 @@ void ResizeScreen(uint32 width, uint32 height)
        if (surface == NULL)
        {
                WriteLog("Video: Could not create primary SDL surface: %s", SDL_GetError());
+//This is just crappy. We shouldn't exit this way--it leaves all kinds of memory leaks
+//as well as screwing up SDL... !!! FIX !!!
                exit(1);
        }
 
-       sprintf(window_title, "Virtual Jaguar (%i x %i)", (int)width, (int)height);
-
-       if (!vjs.useOpenGL)
+       if (vjs.useOpenGL)
+       {
+//Need to really resize the window height--no pixel height shenanigans!
+//Err, we should only do this *if* we changed from PAL to NTSC or vice versa... !!! FIX !!!
+               mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, height * 2, 16, mainSurfaceFlags);
+               // This seems to work well for resizing (i.e., changes in the pixel width)...
+               sdlemu_resize_texture(surface, mainSurface, vjs.glFilter);
+       }
+       else
        {
                mainSurface = SDL_SetVideoMode(width, height, 16, mainSurfaceFlags);
 
@@ -182,11 +191,8 @@ void ResizeScreen(uint32 width, uint32 height)
                }
        }
 
+       sprintf(window_title, "Virtual Jaguar (%i x %i)", (int)width, (int)height);
        SDL_WM_SetCaption(window_title, window_title);
-
-       // This seems to work well for resizing (i.e., changes in the pixel width)...
-       if (vjs.useOpenGL)
-               sdlemu_resize_texture(surface, mainSurface);
 }
 
 //
@@ -200,9 +206,12 @@ uint32 GetSDLScreenPitch(void)
 //
 // Fullscreen <-> window switching
 //
-//NOTE: This does *NOT* work with OpenGL rendering! !!! FIX !!!
 void ToggleFullscreen(void)
 {
+//NOTE: This does *NOT* work with OpenGL rendering! !!! FIX !!!
+       if (vjs.useOpenGL)
+               return;                                                                         // Until we can fix it...
+
        vjs.fullscreen = !vjs.fullscreen;
        mainSurfaceFlags &= ~SDL_FULLSCREEN;