]> Shamusworld >> Repos - architektonas/blobdiff - src/vector.h
Preliminary support for Polylines.
[architektonas] / src / vector.h
index 4bcb461a4a730b459d671852e2b7a633d962af1c..97985c50aeb5286f15cf80efcff444c51c3e00dc 100644 (file)
@@ -4,7 +4,7 @@
 // Various structures used for 3 dimensional imaging
 //
 // by James Hammons
-// (C) 2001, 2014 Underground Software
+// (C) 2001, 2018 Underground Software
 //
 
 #ifndef __VECTOR_H__
@@ -20,28 +20,29 @@ class Vector
 {
        public:
                Vector(double xx = 0, double yy = 0, double zz = 0);
-               Vector(Vector tail, Vector head);               // Create vector from two points
+               Vector(Vector tail, Vector head);       // Create vector from two points
+               Vector(const Vector &v);
                void SetAngleAndLength(double angle, double length);
                Vector operator=(Vector const v);
                Vector operator+(Vector const v);
                Vector operator-(Vector const v);
-               Vector operator-(void);                                 // Unary negation
-               Vector operator*(double const v);               // Vector times constant (double)
-               Vector operator*(float const v);                // Vector times constant (float)
-               Vector operator/(double const v);               // Vector divided by constant (double)
-               Vector operator/(float const v);                // Vector divided by constant (float)
-               Vector operator*(Vector const v);               // Vector product
-               double Dot(Vector const v);                             // Dot product
+               Vector operator-(void);                         // Unary negation
+               Vector operator*(double const v);       // Vector times constant (double)
+               Vector operator*(float const v);        // Vector times constant (float)
+               Vector operator/(double const v);       // Vector divided by constant (double)
+               Vector operator/(float const v);        // Vector divided by constant (float)
+               Vector operator*(Vector const v);       // Vector product
+               double Dot(Vector const v);                     // Dot product
 
-               Vector& operator*=(double const v);             // Vector times constant self-assignment
-               Vector& operator/=(double const v);             // Vector divided by constant self-assignment
-               Vector& operator+=(Vector const v);             // Vector plus Vector self-assignment
-               Vector& operator+=(double const v);             // Vector plus constant self-assignment
-               Vector& operator-=(Vector const v);             // Vector minus Vector self-assignment
-               Vector& operator-=(double const v);             // Vector minus constant self-assignment
+               Vector& operator*=(double const v);     // Vector times constant self-assignment
+               Vector& operator/=(double const v);     // Vector divided by constant self-assignment
+               Vector& operator+=(Vector const v);     // Vector plus Vector self-assignment
+               Vector& operator+=(double const v);     // Vector plus constant self-assignment
+               Vector& operator-=(Vector const v);     // Vector minus Vector self-assignment
+               Vector& operator-=(double const v);     // Vector minus constant self-assignment
 
-               bool operator==(Vector const v);                // Check for equality
-               bool operator!=(Vector const v);                // Check for inequality
+               bool operator==(Vector const v);        // Check for equality
+               bool operator!=(Vector const v);        // Check for inequality
 
                Vector Unit(void);
                double Magnitude(void);
@@ -52,10 +53,12 @@ class Vector
 
                static double Dot(Vector v1, Vector v2);
                static double Magnitude(Vector v1, Vector v2);
+               static Vector Unit(Point p1, Point p2);
                static double Angle(Point p1, Point p2);
                static double Parameter(Vector v1, Vector v2, Vector p);
                static Vector Normal(Vector v1, Vector v2);
                static double AngleBetween(Vector a, Vector b);
+               static Point Midpoint(Point p1, Point p2);
 
        public:
                double x, y, z;