//
// Originally by David Raingeard (cal2)
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups and endian wrongness amelioration by James L. Hammons
+// Cleanups and endian wrongness amelioration by James Hammons
+// (C) 2010 Underground Software
+//
+// JLH = James Hammons <jlhamm@acm.org>
+//
+// Who When What
+// --- ---------- -------------------------------------------------------------
+// JLH 01/16/2010 Created this log ;-)
+// JLH 01/20/2011 Change rendering to RGBA, removed unnecessary code
+//
// Note: Endian wrongness probably stems from the MAME origins of this emu and
-// the braindead way in which MAME handles memory. :-)
+// the braindead way in which MAME used to handle memory. :-}
//
// Note: TOM has only a 16K memory space
//
#include "gpu.h"
#include "jaguar.h"
#include "log.h"
-#include "m68k.h"
-#include "objectp.h"
+#include "m68000/m68kinterface.h"
+//#include "memory.h"
+#include "op.h"
#include "settings.h"
-#include "video.h"
#define NEW_TIMER_SYSTEM
#define MEMCON2 0x02
#define HC 0x04
#define VC 0x06
+#define OLP 0x20 // Object list pointer
+#define OBF 0x26 // Object processor flag
#define VMODE 0x28
#define MODE 0x0006 // Line buffer to video generator mode
#define BGEN 0x0080 // Background enable (CRY & RGB16 only)
#define BORD1 0x2A // Border green/red values (8 BPP)
#define BORD2 0x2C // Border blue value (8 BPP)
#define HP 0x2E // Values range from 1 - 1024 (value written + 1)
-#define HBB 0x30
+#define HBB 0x30 // Horizontal blank begin
#define HBE 0x32
+#define HS 0x34 // Horizontal sync
+#define HVS 0x36 // Horizontal vertical sync
#define HDB1 0x38 // Horizontal display begin 1
#define HDB2 0x3A
#define HDE 0x3C
#define VP 0x3E // Value ranges from 1 - 2048 (value written + 1)
-#define VBB 0x40
+#define VBB 0x40 // Vertical blank begin
#define VBE 0x42
-#define VS 0x44
-#define VDB 0x46
+#define VS 0x44 // Vertical sync
+#define VDB 0x46 // Vertical display begin
#define VDE 0x48
-#define VI 0x4E
-#define BG 0x58
+#define VEB 0x4A // Vertical equalization begin
+#define VEE 0x4C // Vertical equalization end
+#define VI 0x4E // Vertical interrupt
+#define PIT0 0x50
+#define PIT1 0x52
+#define HEQ 0x54 // Horizontal equalization end
+#define BG 0x58 // Background color
#define INT1 0xE0
-//NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!!
+//NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!! [DONE]
// Arbitrary video cutoff values (i.e., first/last visible spots on a TV, in HC ticks)
+// Also note that VC is in *half* lines, i.e. divide by 2 to get the scanline
/*#define LEFT_VISIBLE_HC 208
#define RIGHT_VISIBLE_HC 1528//*/
-#define LEFT_VISIBLE_HC 208
-#define RIGHT_VISIBLE_HC 1488
+// These were right for Rayman, but that one is offset on a real TV too.
+//#define LEFT_VISIBLE_HC 208
+//#define RIGHT_VISIBLE_HC 1488
+// This is more like a real TV display...
+//#define LEFT_VISIBLE_HC (208 - 32)
+//#define RIGHT_VISIBLE_HC (1488 - 32)
+// Split the difference? (Seems to be OK for the most part...)
+
+// (-10 +10)*4 is for opening up the display by 16 pixels (may go to 20). Need to change VIRTUAL_SCREEN_WIDTH to match this as well (went from 320 to 340; this is 4 HCs per one of those pixels).
+//NB: Went back to 330. May shrink more. :-)
+//#define LEFT_VISIBLE_HC (208 - 16 - (8 * 4))
+//#define LEFT_VISIBLE_HC (208 - 16 - (3 * 4))
+#define LEFT_VISIBLE_HC (208 - 16 - (1 * 4))
+//#define RIGHT_VISIBLE_HC (1488 - 16 + (10 * 4))
+#define RIGHT_VISIBLE_HC (LEFT_VISIBLE_HC + (VIRTUAL_SCREEN_WIDTH * 4))
//#define TOP_VISIBLE_VC 25
//#define BOTTOM_VISIBLE_VC 503
#define TOP_VISIBLE_VC 31
//Are these PAL horizontals correct?
//They seem to be for the most part, but there are some games that seem to be
//shifted over to the right from this "window".
-#define LEFT_VISIBLE_HC_PAL 208
-#define RIGHT_VISIBLE_HC_PAL 1488
+//#define LEFT_VISIBLE_HC_PAL (208 - 16 - (4 * 4))
+//#define LEFT_VISIBLE_HC_PAL (208 - 16 - (-1 * 4))
+#define LEFT_VISIBLE_HC_PAL (208 - 16 - (-3 * 4))
+//#define RIGHT_VISIBLE_HC_PAL (1488 - 16 + (10 * 4))
+#define RIGHT_VISIBLE_HC_PAL (LEFT_VISIBLE_HC_PAL + (VIRTUAL_SCREEN_WIDTH * 4))
#define TOP_VISIBLE_VC_PAL 67
#define BOTTOM_VISIBLE_VC_PAL 579
//(It's easier to do it here, though...)
//#define TOM_DEBUG
-uint8 tomRam8[0x4000];
-uint32 tomWidth, tomHeight;
-uint32 tomTimerPrescaler;
-uint32 tomTimerDivider;
-int32 tomTimerCounter;
-//uint32 tom_scanline;
-//uint32 hblankWidthInPixels = 0;
-uint16 tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending,
+uint8_t tomRam8[0x4000];
+uint32_t tomWidth, tomHeight;
+uint32_t tomTimerPrescaler;
+uint32_t tomTimerDivider;
+int32_t tomTimerCounter;
+uint16_t tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending,
tom_gpu_int_pending, tom_video_int_pending;
-//uint16 * tom_cry_rgb_mix_lut;
-//int16 * TOMBackbuffer;
-uint32 * TOMBackbuffer;
+
+// These are set by the "user" of the Jaguar core lib, since these are
+// OS/system dependent.
+uint32_t * screenBuffer;
+uint32_t screenPitch;
static const char * videoMode_to_str[8] =
{ "16 BPP CRY", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB",
"Mixed mode", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB" };
-typedef void (render_xxx_scanline_fn)(uint32 *);
+typedef void (render_xxx_scanline_fn)(uint32_t *);
// Private function prototypes
-void tom_render_16bpp_cry_scanline(uint32 * backbuffer);
-void tom_render_24bpp_scanline(uint32 * backbuffer);
-void tom_render_16bpp_direct_scanline(uint32 * backbuffer);
-void tom_render_16bpp_rgb_scanline(uint32 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer);
+void tom_render_16bpp_cry_scanline(uint32_t * backbuffer);
+void tom_render_24bpp_scanline(uint32_t * backbuffer);
+void tom_render_16bpp_direct_scanline(uint32_t * backbuffer);
+void tom_render_16bpp_rgb_scanline(uint32_t * backbuffer);
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32_t * backbuffer);
-void tom_render_16bpp_cry_stretch_scanline(uint32 * backbuffer);
-void tom_render_24bpp_stretch_scanline(uint32 * backbuffer);
-void tom_render_16bpp_direct_stretch_scanline(uint32 * backbuffer);
-void tom_render_16bpp_rgb_stretch_scanline(uint32 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 * backbuffer);
-
-render_xxx_scanline_fn * scanline_render_normal[] =
+//render_xxx_scanline_fn * scanline_render_normal[] =
+render_xxx_scanline_fn * scanline_render[] =
{
tom_render_16bpp_cry_scanline,
tom_render_24bpp_scanline,
tom_render_16bpp_rgb_scanline
};
-render_xxx_scanline_fn * scanline_render_stretch[] =
-{
- tom_render_16bpp_cry_stretch_scanline,
- tom_render_24bpp_stretch_scanline,
- tom_render_16bpp_direct_stretch_scanline,
- tom_render_16bpp_rgb_stretch_scanline,
- tom_render_16bpp_cry_rgb_mix_stretch_scanline,
- tom_render_24bpp_stretch_scanline,
- tom_render_16bpp_direct_stretch_scanline,
- tom_render_16bpp_rgb_stretch_scanline,
-};
-
-render_xxx_scanline_fn * scanline_render[8];
-
-
// Screen info for various games [PAL]...
/*
BIOS
Vertical resolution: 238 lines
*/
-uint32 RGB16ToRGB32[0x10000];
-uint32 CRY16ToRGB32[0x10000];
-uint32 MIX16ToRGB32[0x10000];
+uint32_t RGB16ToRGB32[0x10000];
+uint32_t CRY16ToRGB32[0x10000];
+uint32_t MIX16ToRGB32[0x10000];
+
+#warning "This is not endian-safe. !!! FIX !!!"
void TOMFillLookupTables(void)
{
- for(uint32 i=0; i<0x10000; i++)
- RGB16ToRGB32[i] = 0xFF000000
- | ((i & 0xF100) >> 8) | ((i & 0xE000) >> 13)
- | ((i & 0x07C0) << 13) | ((i & 0x0700) << 8)
- | ((i & 0x003F) << 10) | ((i & 0x0030) << 4);
-
-
- for(uint32 i=0; i<0x10000; i++)
+ // NOTE: Jaguar 16-bit (non-CRY) color is RBG 556 like so:
+ // RRRR RBBB BBGG GGGG
+ for(uint32_t i=0; i<0x10000; i++)
+//hm. RGB16ToRGB32[i] = 0xFF000000
+// | ((i & 0xF100) >> 8) | ((i & 0xE000) >> 13)
+// | ((i & 0x07C0) << 13) | ((i & 0x0700) << 8)
+// | ((i & 0x003F) << 10) | ((i & 0x0030) << 4);
+ RGB16ToRGB32[i] = 0x000000FF
+ | ((i & 0xF100) << 16) // Red
+ | ((i & 0x003F) << 18) // Green
+ | ((i & 0x07C0) << 5); // Blue
+
+ for(uint32_t i=0; i<0x10000; i++)
{
- uint32 chrm = (i & 0xF000) >> 12,
- chrl = (i & 0x0F00) >> 8,
- y = (i & 0x00FF);
+ uint32_t cyan = (i & 0xF000) >> 12,
+ red = (i & 0x0F00) >> 8,
+ intensity = (i & 0x00FF);
- uint32 r = (((uint32)redcv[chrm][chrl]) * y) >> 8,
- g = (((uint32)greencv[chrm][chrl]) * y) >> 8,
- b = (((uint32)bluecv[chrm][chrl]) * y) >> 8;
+ uint32_t r = (((uint32_t)redcv[cyan][red]) * intensity) >> 8,
+ g = (((uint32_t)greencv[cyan][red]) * intensity) >> 8,
+ b = (((uint32_t)bluecv[cyan][red]) * intensity) >> 8;
- CRY16ToRGB32[i] = 0xFF000000 | (b << 16) | (g << 8) | r;
- MIX16ToRGB32[i] = CRY16ToRGB32[i];
+//hm. CRY16ToRGB32[i] = 0xFF000000 | (b << 16) | (g << 8) | r;
+ CRY16ToRGB32[i] = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+ MIX16ToRGB32[i] = (i & 0x01 ? RGB16ToRGB32[i] : CRY16ToRGB32[i]);
}
-
- for(uint32 i=0; i<0x10000; i++)
- if (i & 0x01)
- MIX16ToRGB32[i] = RGB16ToRGB32[i];
}
+
void TOMSetPendingJERRYInt(void)
{
tom_jerry_int_pending = 1;
}
+
void TOMSetPendingTimerInt(void)
{
tom_timer_int_pending = 1;
}
+
void TOMSetPendingObjectInt(void)
{
tom_object_int_pending = 1;
}
+
void TOMSetPendingGPUInt(void)
{
tom_gpu_int_pending = 1;
}
+
void TOMSetPendingVideoInt(void)
{
tom_video_int_pending = 1;
}
-uint8 * TOMGetRamPointer(void)
+
+uint8_t * TOMGetRamPointer(void)
{
return tomRam8;
}
-uint8 TOMGetVideoMode(void)
+
+uint8_t TOMGetVideoMode(void)
{
- uint16 vmode = GET16(tomRam8, VMODE);
+ uint16_t vmode = GET16(tomRam8, VMODE);
return ((vmode & VARMOD) >> 6) | ((vmode & MODE) >> 1);
}
+
//Used in only one place (and for debug purposes): OBJECTP.CPP
-uint16 TOMGetVDB(void)
+#warning "Used in only one place (and for debug purposes): OBJECTP.CPP !!! FIX !!!"
+uint16_t TOMGetVDB(void)
{
-// This in NOT VDB!!!
-// return GET16(tomRam8, VBE);
return GET16(tomRam8, VDB);
}
+
+#define LEFT_BG_FIX
//
// 16 BPP CRY/RGB mixed mode rendering
//
-void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer)
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32_t * backbuffer)
{
//CHANGED TO 32BPP RENDERING
- uint16 width = tomWidth;
- uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+ uint16_t width = tomWidth;
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
//New stuff--restrict our drawing...
- uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
// Get start position in HC ticks
- int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);
+ int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);
+ // Convert to pixels
startPos /= pwidth;
+
if (startPos < 0)
+ // This is x2 because current_line_buffer is uint8_t & we're in a 16bpp mode
current_line_buffer += 2 * -startPos;
else
//This case doesn't properly handle the "start on the right side of virtual screen" case
//Dunno why--looks Ok...
-//What *is* for sure wrong is that it doesn't copy the linebuffer's BG pixels...
+//What *is* for sure wrong is that it doesn't copy the linebuffer's BG pixels... [FIXED NOW]
//This should likely be 4 instead of 2 (?--not sure)
+// Actually, there should be NO multiplier, as startPos is expressed in PIXELS
+// and so is the backbuffer.
+#ifdef LEFT_BG_FIX
+ {
+ uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+ uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+
+ for(int16_t i=0; i<startPos; i++)
+ *backbuffer++ = pixel;
+
+ width -= startPos;
+ }
+#else
backbuffer += 2 * startPos, width -= startPos;
+#endif
while (width)
{
- uint16 color = (*current_line_buffer++) << 8;
+ uint16_t color = (*current_line_buffer++) << 8;
color |= *current_line_buffer++;
*backbuffer++ = MIX16ToRGB32[color];
width--;
}
}
+
//
// 16 BPP CRY mode rendering
//
-void tom_render_16bpp_cry_scanline(uint32 * backbuffer)
+void tom_render_16bpp_cry_scanline(uint32_t * backbuffer)
{
//CHANGED TO 32BPP RENDERING
- uint16 width = tomWidth;
- uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+ uint16_t width = tomWidth;
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
//New stuff--restrict our drawing...
- uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);// Get start position in HC ticks
+ int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);// Get start position in HC ticks
startPos /= pwidth;
if (startPos < 0)
current_line_buffer += 2 * -startPos;
else
+#ifdef LEFT_BG_FIX
+ {
+ uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+ uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+
+ for(int16_t i=0; i<startPos; i++)
+ *backbuffer++ = pixel;
+
+ width -= startPos;
+ }
+#else
//This should likely be 4 instead of 2 (?--not sure)
backbuffer += 2 * startPos, width -= startPos;
+#endif
while (width)
{
- uint16 color = (*current_line_buffer++) << 8;
+ uint16_t color = (*current_line_buffer++) << 8;
color |= *current_line_buffer++;
*backbuffer++ = CRY16ToRGB32[color];
width--;
}
}
+
//
// 24 BPP mode rendering
//
-void tom_render_24bpp_scanline(uint32 * backbuffer)
+void tom_render_24bpp_scanline(uint32_t * backbuffer)
{
//CHANGED TO 32BPP RENDERING
- uint16 width = tomWidth;
- uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+ uint16_t width = tomWidth;
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
//New stuff--restrict our drawing...
- uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
+ int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
startPos /= pwidth;
if (startPos < 0)
current_line_buffer += 4 * -startPos;
else
+#ifdef LEFT_BG_FIX
+ {
+ uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+ uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+
+ for(int16_t i=0; i<startPos; i++)
+ *backbuffer++ = pixel;
+
+ width -= startPos;
+ }
+#else
//This should likely be 4 instead of 2 (?--not sure)
backbuffer += 2 * startPos, width -= startPos;
+#endif
while (width)
{
- uint32 g = *current_line_buffer++;
- uint32 r = *current_line_buffer++;
+ uint32_t g = *current_line_buffer++;
+ uint32_t r = *current_line_buffer++;
current_line_buffer++;
- uint32 b = *current_line_buffer++;
- *backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
+ uint32_t b = *current_line_buffer++;
+//hm. *backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
+ *backbuffer++ = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
width--;
}
}
+
//Seems to me that this is NOT a valid mode--the JTRM seems to imply that you would need
//extra hardware outside of the Jaguar console to support this!
//
// 16 BPP direct mode rendering
//
-void tom_render_16bpp_direct_scanline(uint32 * backbuffer)
+void tom_render_16bpp_direct_scanline(uint32_t * backbuffer)
{
- uint16 width = tomWidth;
- uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+ uint16_t width = tomWidth;
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
while (width)
{
- uint16 color = (*current_line_buffer++) << 8;
+ uint16_t color = (*current_line_buffer++) << 8;
color |= *current_line_buffer++;
*backbuffer++ = color >> 1;
width--;
}
}
+
//
// 16 BPP RGB mode rendering
//
-void tom_render_16bpp_rgb_scanline(uint32 * backbuffer)
+void tom_render_16bpp_rgb_scanline(uint32_t * backbuffer)
{
//CHANGED TO 32BPP RENDERING
// 16 BPP RGB: 0-5 green, 6-10 blue, 11-15 red
- uint16 width = tomWidth;
- uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+ uint16_t width = tomWidth;
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
//New stuff--restrict our drawing...
- uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
+ int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
startPos /= pwidth;
if (startPos < 0)
current_line_buffer += 2 * -startPos;
else
-//This should likely be 4 instead of 2 (?--not sure)
- backbuffer += 2 * startPos, width -= startPos;
-
- while (width)
- {
- uint32 color = (*current_line_buffer++) << 8;
- color |= *current_line_buffer++;
- *backbuffer++ = RGB16ToRGB32[color];
- width--;
- }
-}
-
-/////////////////////////////////////////////////////////////////////
-// This stuff may just go away by itself, especially if we do some //
-// good old OpenGL goodness... //
-/////////////////////////////////////////////////////////////////////
-
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 *backbuffer)
-{
- uint16 width=tomWidth;
- uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
-
- while (width)
- {
- uint16 color = *current_line_buffer++;
- color <<= 8;
- color |= *current_line_buffer++;
- *backbuffer++ = MIX16ToRGB32[color];
- current_line_buffer += 2;
- width--;
- }
-}
-
-void tom_render_16bpp_cry_stretch_scanline(uint32 *backbuffer)
-{
- uint32 chrm, chrl, y;
-
- uint16 width=tomWidth;
- uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
-
- while (width)
+#ifdef LEFT_BG_FIX
{
- uint16 color;
- color=*current_line_buffer++;
- color<<=8;
- color|=*current_line_buffer++;
+ uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+ uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
- chrm = (color & 0xF000) >> 12;
- chrl = (color & 0x0F00) >> 8;
- y = (color & 0x00FF);
+ for(int16_t i=0; i<startPos; i++)
+ *backbuffer++ = pixel;
- uint16 red = ((((uint32)redcv[chrm][chrl])*y)>>11);
- uint16 green = ((((uint32)greencv[chrm][chrl])*y)>>11);
- uint16 blue = ((((uint32)bluecv[chrm][chrl])*y)>>11);
-
- uint16 color2;
- color2=*current_line_buffer++;
- color2<<=8;
- color2|=*current_line_buffer++;
-
- chrm = (color2 & 0xF000) >> 12;
- chrl = (color2 & 0x0F00) >> 8;
- y = (color2 & 0x00FF);
-
- uint16 red2 = ((((uint32)redcv[chrm][chrl])*y)>>11);
- uint16 green2 = ((((uint32)greencv[chrm][chrl])*y)>>11);
- uint16 blue2 = ((((uint32)bluecv[chrm][chrl])*y)>>11);
-
- red=(red+red2)>>1;
- green=(green+green2)>>1;
- blue=(blue+blue2)>>1;
-
- *backbuffer++=(red<<10)|(green<<5)|blue;
- width--;
- }
-}
-
-void tom_render_24bpp_stretch_scanline(uint32 *backbuffer)
-{
- uint16 width=tomWidth;
- uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
-
- while (width)
- {
- uint16 green=*current_line_buffer++;
- uint16 red=*current_line_buffer++;
- /*uint16 nc=*/current_line_buffer++;
- uint16 blue=*current_line_buffer++;
- red>>=3;
- green>>=3;
- blue>>=3;
- *backbuffer++=(red<<10)|(green<<5)|blue;
- current_line_buffer+=4;
- width--;
- }
-}
-
-void tom_render_16bpp_direct_stretch_scanline(uint32 *backbuffer)
-{
- uint16 width=tomWidth;
- uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
-
- while (width)
- {
- uint16 color=*current_line_buffer++;
- color<<=8;
- color|=*current_line_buffer++;
- color>>=1;
- *backbuffer++=color;
- current_line_buffer+=2;
- width--;
+ width -= startPos;
}
-}
-
-void tom_render_16bpp_rgb_stretch_scanline(uint32 *backbuffer)
-{
- uint16 width=tomWidth;
- uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
+#else
+//This should likely be 4 instead of 2 (?--not sure)
+ backbuffer += 2 * startPos, width -= startPos;
+#endif
while (width)
{
- uint16 color1=*current_line_buffer++;
- color1<<=8;
- color1|=*current_line_buffer++;
- color1>>=1;
- uint16 color2=*current_line_buffer++;
- color2<<=8;
- color2|=*current_line_buffer++;
- color2>>=1;
- uint16 red=(((color1&0x7c00)>>10)+((color2&0x7c00)>>10))>>1;
- uint16 green=(((color1&0x00003e0)>>5)+((color2&0x00003e0)>>5))>>1;
- uint16 blue=(((color1&0x0000001f))+((color2&0x0000001f)))>>1;
-
- color1=(red<<10)|(blue<<5)|green;
- *backbuffer++=color1;
+ uint32_t color = (*current_line_buffer++) << 8;
+ color |= *current_line_buffer++;
+ *backbuffer++ = RGB16ToRGB32[color];
width--;
}
}
-void TOMResetBackbuffer(uint32 * backbuffer)
-{
- TOMBackbuffer = backbuffer;
-}
//
// Process a single scanline
+// (this is bad terminology; each tick of the VC is actually a half-line)
//
-void TOMExecScanline(uint16 scanline, bool render)
+void TOMExecHalfline(uint16_t halfline, bool render)
{
+#warning "!!! Need to handle multiple fields properly !!!"
+ // We ignore the problem for now
+ halfline &= 0x7FF;
+
bool inActiveDisplayArea = true;
//Interlacing is still not handled correctly here... !!! FIX !!!
- if (scanline & 0x01) // Execute OP only on even lines (non-interlaced only!)
+ if (halfline & 0x01) // Execute OP only on even halflines (non-interlaced only!)
return;
- if (scanline >= (uint16)GET16(tomRam8, VDB) && scanline < (uint16)GET16(tomRam8, VDE))
+//Hm, it seems that the OP needs to execute from zero, so let's try it:
+// And it works! But need to do some optimizations in the OP to keep it from attempting
+// to do a scanline render in the non-display area... [DONE]
+//this seems to cause a regression in certain games, like rayman
+//which means I have to dig thru the asic nets to see what's wrong...
+/*
+No, the OP doesn't start until VDB, that much is certain. The thing is, VDB is the
+HALF line that the OP starts on--which means that it needs to start at VDB / 2!!!
+
+Hrm, doesn't seem to be enough, though it should be... still sticks for 20 frames.
+
+
+What triggers this is writing $FFFF to VDE. This causes the OP start signal in VID to
+latch on, which in effect sets VDB to zero. So that much is correct. But the thing with
+Rayman is that it shouldn't cause the graphical glitches seen there, so still have to
+investigate what's going on there. By all rights, it shouldn't glitch because:
+
+00006C00: 0000000D 82008F73 (BRANCH) YPOS=494, CC=">", link=$00006C10
+00006C08: 000003FF 00008173 (BRANCH) YPOS=46, CC=">", link=$001FF800
+00006C10: 00000000 0000000C (STOP)
+001FF800: 12FC2BFF 02380000 (BITMAP)
+ 00008004 8180CFF1
+
+Even if the OP is running all the time, the link should tell it to stop at the right
+place (which it seems to do). But we still get glitchy screen.
+
+Seems the glitchy screen went away... Maybe the GPU alignment fixes fixed it???
+Just need to add the proper checking here then.
+
+Some numbers, courtesy of the Jaguar BIOS:
+// NTSC:
+VP, 523 // Vertical Period (1-based; in this case VP = 524)
+VBE, 24 // Vertical Blank End
+VDB, 38 // Vertical Display Begin
+VDE, 518 // Vertical Display End
+VBB, 500 // Vertical Blank Begin
+VS, 517 // Vertical Sync
+
+// PAL Jaguar
+VP, 623 // Vertical Period (1-based; in this case VP = 624)
+VBE, 34 // Vertical Blank End
+VDB, 38 // Vertical Display Begin
+VDE, 518 // Vertical Display End
+VBB, 600 // Vertical Blank Begin
+VS, 618 // Vertical Sync
+
+Numbers for KM, NTSC:
+KM: (Note that with VDE <= 507, the OP starts at VDB as expected)
+TOM: Vertical Display Begin written by M68K: 41
+TOM: Vertical Display End written by M68K: 2047
+TOM: Vertical Interrupt written by M68K: 491
+*/
+#if 1
+ // Initial values that "well behaved" programs use
+ uint16_t startingHalfline = GET16(tomRam8, VDB);
+ uint16_t endingHalfline = GET16(tomRam8, VDE);
+
+ // Simulate the OP start bug here!
+ // Really, this value is somewhere around 507 for an NTSC Jaguar. But this
+ // should work in a majority of cases, at least until we can figure it out properly.
+ if (endingHalfline > GET16(tomRam8, VP))
+ startingHalfline = 0;
+
+ if (halfline >= startingHalfline && halfline < endingHalfline)
+// if (halfline >= 0 && halfline < (uint16_t)GET16(tomRam8, VDE))
+// 16 isn't enough, and neither is 32 for raptgun. 32 fucks up Rayman
+// if (halfline >= ((uint16_t)GET16(tomRam8, VDB) / 2) && halfline < ((uint16_t)GET16(tomRam8, VDE) / 2))
+// if (halfline >= ((uint16_t)GET16(tomRam8, VDB) - 16) && halfline < (uint16_t)GET16(tomRam8, VDE))
+// if (halfline >= 20 && halfline < (uint16_t)GET16(tomRam8, VDE))
+// if (halfline >= (uint16_t)GET16(tomRam8, VDB) && halfline < (uint16_t)GET16(tomRam8, VDE))
{
if (render)
{
- uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
- uint8 bgHI = tomRam8[BG], bgLO = tomRam8[BG + 1];
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
+ uint8_t bgHI = tomRam8[BG], bgLO = tomRam8[BG + 1];
// Clear line buffer with BG
if (GET16(tomRam8, VMODE) & BGEN) // && (CRY or RGB16)...
- for(uint32 i=0; i<720; i++)
+ for(uint32_t i=0; i<720; i++)
*current_line_buffer++ = bgHI, *current_line_buffer++ = bgLO;
- OPProcessList(scanline, render);
+ OPProcessList(halfline, render);
}
}
else
inActiveDisplayArea = false;
+#else
+ inActiveDisplayArea =
+ (halfline >= (uint16_t)GET16(tomRam8, VDB) && halfline < (uint16_t)GET16(tomRam8, VDE)
+ ? true : false);
+
+ if (halfline < (uint16_t)GET16(tomRam8, VDE))
+ {
+ if (render)//With JaguarExecuteNew() this is always true...
+ {
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
+ uint8_t bgHI = tomRam8[BG], bgLO = tomRam8[BG + 1];
+
+ // Clear line buffer with BG
+ if (GET16(tomRam8, VMODE) & BGEN) // && (CRY or RGB16)...
+ for(uint32_t i=0; i<720; i++)
+ *current_line_buffer++ = bgHI, *current_line_buffer++ = bgLO;
- // Try to take PAL into account...
+// OPProcessList(halfline, render);
+//This seems to take care of it...
+ OPProcessList(halfline, inActiveDisplayArea);
+ }
+ }
+#endif
- uint16 topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
+ // Try to take PAL into account... [We do now!]
+
+ uint16_t topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
bottomVisible = (vjs.hardwareTypeNTSC ? BOTTOM_VISIBLE_VC : BOTTOM_VISIBLE_VC_PAL);
+ uint32_t * TOMCurrentLine = &(screenBuffer[((halfline - topVisible) / 2) * screenPitch]);
// Here's our virtualized scanline code...
- if (scanline >= topVisible && scanline < bottomVisible)
+ if (halfline >= topVisible && halfline < bottomVisible)
{
if (inActiveDisplayArea)
{
//NOTE: The following doesn't put BORDER color on the sides... !!! FIX !!!
#warning "The following doesn't put BORDER color on the sides... !!! FIX !!!"
if (vjs.renderType == RT_NORMAL)
- scanline_render[TOMGetVideoMode()](TOMBackbuffer);
+// scanline_render[TOMGetVideoMode()](TOMBackbuffer);
+ scanline_render[TOMGetVideoMode()](TOMCurrentLine);
else//TV type render
{
/*
#define MODE 0x0006 // Line buffer to video generator mode
#define VARMOD 0x0100 // Mixed CRY/RGB16 mode (only works in MODE 0!)
*/
- uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
- uint8 mode = ((GET16(tomRam8, VMODE) & MODE) >> 1);
+ uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8_t mode = ((GET16(tomRam8, VMODE) & MODE) >> 1);
bool varmod = GET16(tomRam8, VMODE) & VARMOD;
//The video texture line buffer ranges from 0 to 1279, with its left edge starting at
//LEFT_VISIBLE_HC. So, we need to start writing into the backbuffer at HDB1, using pwidth
//
// 24 BPP mode rendering
//
-void tom_render_24bpp_scanline(uint32 * backbuffer)
+void tom_render_24bpp_scanline(uint32_t * backbuffer)
{
//CHANGED TO 32BPP RENDERING
- uint16 width = tomWidth;
- uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+ uint16_t width = tomWidth;
+ uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
//New stuff--restrict our drawing...
- uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
+ int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
startPos /= pwidth;
if (startPos < 0)
current_line_buffer += 4 * -startPos;
while (width)
{
- uint32 g = *current_line_buffer++;
- uint32 r = *current_line_buffer++;
+ uint32_t g = *current_line_buffer++;
+ uint32_t r = *current_line_buffer++;
current_line_buffer++;
- uint32 b = *current_line_buffer++;
+ uint32_t b = *current_line_buffer++;
*backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
width--;
}
else
{
// If outside of VDB & VDE, then display the border color
- uint32 * currentLineBuffer = TOMBackbuffer;
- uint8 g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
- uint32 pixel = 0xFF000000 | (b << 16) | (g << 8) | r;
+ uint32_t * currentLineBuffer = TOMCurrentLine;
+ uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+//Hm. uint32_t pixel = 0xFF000000 | (b << 16) | (g << 8) | r;
+ uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
- for(uint32 i=0; i<tomWidth; i++)
+ for(uint32_t i=0; i<tomWidth; i++)
*currentLineBuffer++ = pixel;
}
-
- TOMBackbuffer += GetSDLScreenWidthInPixels();
}
}
+
//
// TOM initialization
//
void TOMInit(void)
{
+ TOMFillLookupTables();
OPInit();
BlitterInit();
TOMReset();
- // Setup the non-stretchy scanline rendering...
- memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
- TOMFillLookupTables();
}
+
void TOMDone(void)
{
OPDone();
// memory_free(tom_cry_rgb_mix_lut);
}
-/*uint32 tom_getHBlankWidthInPixels(void)
-{
- return hblankWidthInPixels;
-}*/
-uint32 TOMGetVideoModeWidth(void)
+uint32_t TOMGetVideoModeWidth(void)
{
//These widths are pretty bogus. Should use HDB1/2 & HDE/HBB & PWIDTH to calc the width...
-// uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 166 };
+// uint32_t width[8] = { 1330, 665, 443, 332, 266, 222, 190, 166 };
//Temporary, for testing Doom...
-// uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 332 };
+// uint32_t width[8] = { 1330, 665, 443, 332, 266, 222, 190, 332 };
// Note that the following PWIDTH values have the following pixel aspect ratios:
// PWIDTH = 1 -> 0.25:1 (1:4) pixels (X:Y ratio)
// return width[(GET16(tomRam8, VMODE) & PWIDTH) >> 9];
// Now, we just calculate it...
-/* uint16 hdb1 = GET16(tomRam8, HDB1), hde = GET16(tomRam8, HDE),
+/* uint16_t hdb1 = GET16(tomRam8, HDB1), hde = GET16(tomRam8, HDE),
hbb = GET16(tomRam8, HBB), pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
// return ((hbb < hde ? hbb : hde) - hdb1) / pwidth;
//Temporary, for testing Doom...
// To make it easier to make a quasi-fixed display size, we restrict the viewing
// area to an arbitrary range of the Horizontal Count.
- uint16 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint16_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
return (vjs.hardwareTypeNTSC ? RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC : RIGHT_VISIBLE_HC_PAL - LEFT_VISIBLE_HC_PAL) / pwidth;
//Temporary, for testing Doom...
// return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 8 ? 4 : pwidth);
// That's basically what we're doing now...!
}
+
// *** SPECULATION ***
// It might work better to virtualize the height settings, i.e., set the vertical
// height at 240 lines and clip using the VDB and VDE/VP registers...
// Same with the width... [Width is pretty much virtualized now.]
// Now that that the width is virtualized, let's virtualize the height. :-)
-uint32 TOMGetVideoModeHeight(void)
+uint32_t TOMGetVideoModeHeight(void)
{
-// uint16 vmode = GET16(tomRam8, VMODE);
-// uint16 vbe = GET16(tomRam8, VBE);
-// uint16 vbb = GET16(tomRam8, VBB);
-// uint16 vdb = GET16(tomRam8, VDB);
-// uint16 vde = GET16(tomRam8, VDE);
-// uint16 vp = GET16(tomRam8, VP);
+// uint16_t vmode = GET16(tomRam8, VMODE);
+// uint16_t vbe = GET16(tomRam8, VBE);
+// uint16_t vbb = GET16(tomRam8, VBB);
+// uint16_t vdb = GET16(tomRam8, VDB);
+// uint16_t vde = GET16(tomRam8, VDE);
+// uint16_t vp = GET16(tomRam8, VP);
/* if (vde == 0xFFFF)
vde = vbb;//*/
return (vjs.hardwareTypeNTSC ? 240 : 256);
}
+
//
// TOM reset code
// Now PAL friendly!
//
+/*
+The values in TOMReset come from the Jaguar BIOS.
+These values are from BJL:
+
+NSTC:
+CLK2 181
+HP 844
+HBB 1713
+HBE 125
+HS 1741
+HVS 651
+HEQ 784
+HDE 1696
+HDB1 166
+HDB2 166
+VP 523
+VEE 6
+VBE 24
+VDB 46
+VDE 496
+VBB 500
+VEB 511
+VS 517
+
+PAL:
+CLK2 226
+HP 850
+HBB 1711
+HBE 158
+HS 1749
+HVS 601
+HEQ 787
+HDE 1696
+HDB1 166
+HDB2 166
+VP 625
+VEE 6
+VBE 34
+VDB 46
+VDE 429
+VBB 600
+VEB 613
+VS 618
+*/
void TOMReset(void)
{
OPReset();
{
SET16(tomRam8, MEMCON1, 0x1861);
SET16(tomRam8, MEMCON2, 0x35CC);
- SET16(tomRam8, HP, 844); // Horizontal Period (1-based; HP=845)
+ SET16(tomRam8, HP, 844); // Horizontal Period (1-based; HP=845)
SET16(tomRam8, HBB, 1713); // Horizontal Blank Begin
- SET16(tomRam8, HBE, 125); // Horizontal Blank End
+ SET16(tomRam8, HBE, 125); // Horizontal Blank End
SET16(tomRam8, HDE, 1665); // Horizontal Display End
SET16(tomRam8, HDB1, 203); // Horizontal Display Begin 1
- SET16(tomRam8, VP, 523); // Vertical Period (1-based; in this case VP = 524)
- SET16(tomRam8, VBE, 24); // Vertical Blank End
- SET16(tomRam8, VDB, 38); // Vertical Display Begin
- SET16(tomRam8, VDE, 518); // Vertical Display End
- SET16(tomRam8, VBB, 500); // Vertical Blank Begin
- SET16(tomRam8, VS, 517); // Vertical Sync
+ SET16(tomRam8, VP, 523); // Vertical Period (1-based; in this case VP = 524)
+ SET16(tomRam8, VBE, 24); // Vertical Blank End
+ SET16(tomRam8, VDB, 38); // Vertical Display Begin
+ SET16(tomRam8, VDE, 518); // Vertical Display End
+ SET16(tomRam8, VBB, 500); // Vertical Blank Begin
+ SET16(tomRam8, VS, 517); // Vertical Sync
SET16(tomRam8, VMODE, 0x06C1);
}
else // PAL Jaguar
{
SET16(tomRam8, MEMCON1, 0x1861);
SET16(tomRam8, MEMCON2, 0x35CC);
- SET16(tomRam8, HP, 850); // Horizontal Period
+ SET16(tomRam8, HP, 850); // Horizontal Period
SET16(tomRam8, HBB, 1711); // Horizontal Blank Begin
- SET16(tomRam8, HBE, 158); // Horizontal Blank End
+ SET16(tomRam8, HBE, 158); // Horizontal Blank End
SET16(tomRam8, HDE, 1665); // Horizontal Display End
SET16(tomRam8, HDB1, 203); // Horizontal Display Begin 1
- SET16(tomRam8, VP, 623); // Vertical Period (1-based; in this case VP = 624)
- SET16(tomRam8, VBE, 34); // Vertical Blank End
- SET16(tomRam8, VDB, 38); // Vertical Display Begin
- SET16(tomRam8, VDE, 518); // Vertical Display End
- SET16(tomRam8, VBB, 600); // Vertical Blank Begin
- SET16(tomRam8, VS, 618); // Vertical Sync
+ SET16(tomRam8, VP, 623); // Vertical Period (1-based; in this case VP = 624)
+ SET16(tomRam8, VBE, 34); // Vertical Blank End
+ SET16(tomRam8, VDB, 38); // Vertical Display Begin
+ SET16(tomRam8, VDE, 518); // Vertical Display End
+ SET16(tomRam8, VBB, 600); // Vertical Blank Begin
+ SET16(tomRam8, VS, 618); // Vertical Sync
SET16(tomRam8, VMODE, 0x06C1);
}
tomTimerPrescaler = 0; // TOM PIT is disabled
tomTimerDivider = 0;
tomTimerCounter = 0;
- memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
}
+
//
// TOM byte access (read)
//
-uint8 TOMReadByte(uint32 offset, uint32 who/*=UNKNOWN*/)
+uint8_t TOMReadByte(uint32_t offset, uint32_t who/*=UNKNOWN*/)
{
//???Is this needed???
// It seems so. Perhaps it's the +$8000 offset being written to (32-bit interface)?
// offset &= 0xFF3FFF;
#ifdef TOM_DEBUG
- WriteLog("TOM: Reading byte at %06X\n", offset);
+ WriteLog("TOM: Reading byte at %06X for %s\n", offset, whoName[who]);
#endif
if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
return tomRam8[offset & 0x3FFF];
}
+
//
// TOM word access (read)
//
-uint16 TOMReadWord(uint32 offset, uint32 who/*=UNKNOWN*/)
+uint16_t TOMReadWord(uint32_t offset, uint32_t who/*=UNKNOWN*/)
{
//???Is this needed???
// offset &= 0xFF3FFF;
#ifdef TOM_DEBUG
- WriteLog("TOM: Reading word at %06X\n", offset);
+ WriteLog("TOM: Reading word at %06X for %s\n", offset, whoName[who]);
#endif
if (offset >= 0xF02000 && offset <= 0xF020FF)
- WriteLog("TOM: Read attempted from GPU register file by %s (unimplemented)!\n", whoName[who]);
+ WriteLog("TOM: ReadWord attempted from GPU register file by %s (unimplemented)!\n", whoName[who]);
if (offset == 0xF000E0)
{
- uint16 data = (tom_jerry_int_pending << 4) | (tom_timer_int_pending << 3)
+ // For reading, should only return the lower 5 bits...
+ uint16_t data = (tom_jerry_int_pending << 4) | (tom_timer_int_pending << 3)
| (tom_object_int_pending << 2) | (tom_gpu_int_pending << 1)
| (tom_video_int_pending << 0);
//WriteLog("tom: interrupt status is 0x%.4x \n",data);
return (TOMReadByte(offset, who) << 8) | TOMReadByte(offset + 1, who);
}
+
+#define TOM_STRICT_MEMORY_ACCESS
//
// TOM byte access (write)
//
-void TOMWriteByte(uint32 offset, uint8 data, uint32 who/*=UNKNOWN*/)
+void TOMWriteByte(uint32_t offset, uint8_t data, uint32_t who/*=UNKNOWN*/)
{
+#ifdef TOM_DEBUG
+ WriteLog("TOM: Writing byte %02X at %06X", data, offset);
+#endif
//???Is this needed???
// Perhaps on the writes--32-bit writes that is! And masked with FF7FFF...
+#ifndef TOM_STRICT_MEMORY_ACCESS
offset &= 0xFF3FFF;
-
+#else
+ // "Fast" (32-bit only) write access to the GPU
+// if ((offset >= 0xF0A100) && (offset <= 0xF0BFFF))
+ if ((offset >= 0xF08000) && (offset <= 0xF0BFFF))
+ offset &= 0xFF7FFF;
+#endif
#ifdef TOM_DEBUG
- WriteLog("TOM: Writing byte %02X at %06X\n", data, offset);
+ WriteLog(" -->[%06X] by %s\n", offset, whoName[who]);
+#endif
+
+#ifdef TOM_STRICT_MEMORY_ACCESS
+ // Sanity check ("Aww, there ain't no Sanity Clause...")
+ if ((offset < 0xF00000) || (offset > 0xF03FFF))
+ return;
#endif
if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
tomRam8[offset & 0x3FFF] = data;
}
+
//
// TOM word access (write)
//
-void TOMWriteWord(uint32 offset, uint16 data, uint32 who/*=UNKNOWN*/)
+void TOMWriteWord(uint32_t offset, uint16_t data, uint32_t who/*=UNKNOWN*/)
{
-//???Is this needed???
+#ifdef TOM_DEBUG
+ WriteLog("TOM: Writing byte %04X at %06X", data, offset);
+#endif
+//???Is this needed??? Yes, but we need to be more vigilant than this.
+#ifndef TOM_STRICT_MEMORY_ACCESS
offset &= 0xFF3FFF;
-
+#else
+ // "Fast" (32-bit only) write access to the GPU
+// if ((offset >= 0xF0A100) && (offset <= 0xF0BFFF))
+ if ((offset >= 0xF08000) && (offset <= 0xF0BFFF))
+ offset &= 0xFF7FFF;
+#endif
#ifdef TOM_DEBUG
- WriteLog("TOM: Writing word %04X at %06X\n", data, offset);
+ WriteLog(" -->[%06X] by %s\n", offset, whoName[who]);
+#endif
+
+#ifdef TOM_STRICT_MEMORY_ACCESS
+ // Sanity check
+ if ((offset < 0xF00000) || (offset > 0xF03FFF))
+ return;
#endif
-if (offset == 0xF00000 + MEMCON1)
- WriteLog("TOM: Memory Configuration 1 written by %s: %04X\n", whoName[who], data);
-if (offset == 0xF00000 + MEMCON2)
- WriteLog("TOM: Memory Configuration 2 written by %s: %04X\n", whoName[who], data);
+
+//if (offset == 0xF00000 + MEMCON1)
+// WriteLog("TOM: Memory Configuration 1 written by %s: %04X\n", whoName[who], data);
+//if (offset == 0xF00000 + MEMCON2)
+// WriteLog("TOM: Memory Configuration 2 written by %s: %04X\n", whoName[who], data);
if (offset >= 0xF02000 && offset <= 0xF020FF)
- WriteLog("TOM: Write attempted to GPU register file by %s (unimplemented)!\n", whoName[who]);
+ WriteLog("TOM: WriteWord attempted to GPU register file by %s (unimplemented)!\n", whoName[who]);
if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
{
tom_timer_int_pending = 0;
if (data & 0x1000)
tom_jerry_int_pending = 0;
+
+// return;
}
else if ((offset >= 0xF02200) && (offset <= 0xF0229F))
{
// Writing to one CLUT writes to the other
offset &= 0x5FF; // Mask out $F00600 (restrict to $F00400-5FF)
// Watch out for unaligned writes here! (Not fixed yet)
+#warning "!!! Watch out for unaligned writes here !!! FIX !!!"
SET16(tomRam8, offset, data);
SET16(tomRam8, offset + 0x200, data);
}
if (offset == 0x2E || offset == 0x36 || offset == 0x54)
data &= 0x03FF; // These are all 10-bit registers
- TOMWriteByte(offset, data >> 8, who);
- TOMWriteByte(offset+1, data & 0xFF, who);
-
-if (offset == VDB)
- WriteLog("TOM: Vertical Display Begin written by %s: %u\n", whoName[who], data);
-if (offset == VDE)
- WriteLog("TOM: Vertical Display End written by %s: %u\n", whoName[who], data);
-if (offset == VP)
- WriteLog("TOM: Vertical Period written by %s: %u (%sinterlaced)\n", whoName[who], data, (data & 0x01 ? "non-" : ""));
+// Fix a lockup bug... :-P
+ TOMWriteByte(0xF00000 | offset, data >> 8, who);
+ TOMWriteByte(0xF00000 | (offset+1), data & 0xFF, who);
+
+if (offset == MEMCON1)
+ WriteLog("TOM: Memory Config 1 written by %s: $%04X\n", whoName[who], data);
+if (offset == MEMCON2)
+ WriteLog("TOM: Memory Config 2 written by %s: $%04X\n", whoName[who], data);
+//if (offset == OLP)
+// WriteLog("TOM: Object List Pointer written by %s: $%04X\n", whoName[who], data);
+//if (offset == OLP + 2)
+// WriteLog("TOM: Object List Pointer +2 written by %s: $%04X\n", whoName[who], data);
+//if (offset == OBF)
+// WriteLog("TOM: Object Processor Flag written by %s: %u\n", whoName[who], data);
+if (offset == VMODE)
+ WriteLog("TOM: Video Mode written by %s: %04X. PWIDTH = %u, MODE = %s, flags:%s%s (VC = %u)\n", whoName[who], data, ((data >> 9) & 0x07) + 1, videoMode_to_str[(data & MODE) >> 1], (data & BGEN ? " BGEN" : ""), (data & VARMOD ? " VARMOD" : ""), GET16(tomRam8, VC));
+if (offset == BORD1)
+ WriteLog("TOM: Border 1 written by %s: $%04X\n", whoName[who], data);
+if (offset == BORD2)
+ WriteLog("TOM: Border 2 written by %s: $%04X\n", whoName[who], data);
+if (offset == HP)
+ WriteLog("TOM: Horizontal Period written by %s: %u (+1*2 = %u)\n", whoName[who], data, (data + 1) * 2);
+if (offset == HBB)
+ WriteLog("TOM: Horizontal Blank Begin written by %s: %u\n", whoName[who], data);
+if (offset == HBE)
+ WriteLog("TOM: Horizontal Blank End written by %s: %u\n", whoName[who], data);
+if (offset == HS)
+ WriteLog("TOM: Horizontal Sync written by %s: %u\n", whoName[who], data);
+if (offset == HVS)
+ WriteLog("TOM: Horizontal Vertical Sync written by %s: %u\n", whoName[who], data);
if (offset == HDB1)
WriteLog("TOM: Horizontal Display Begin 1 written by %s: %u\n", whoName[who], data);
+if (offset == HDB2)
+ WriteLog("TOM: Horizontal Display Begin 2 written by %s: %u\n", whoName[who], data);
if (offset == HDE)
WriteLog("TOM: Horizontal Display End written by %s: %u\n", whoName[who], data);
-if (offset == HP)
- WriteLog("TOM: Horizontal Period written by %s: %u (+1*2 = %u)\n", whoName[who], data, (data + 1) * 2);
+if (offset == VP)
+ WriteLog("TOM: Vertical Period written by %s: %u (%sinterlaced)\n", whoName[who], data, (data & 0x01 ? "non-" : ""));
if (offset == VBB)
WriteLog("TOM: Vertical Blank Begin written by %s: %u\n", whoName[who], data);
if (offset == VBE)
WriteLog("TOM: Vertical Blank End written by %s: %u\n", whoName[who], data);
if (offset == VS)
WriteLog("TOM: Vertical Sync written by %s: %u\n", whoName[who], data);
+if (offset == VDB)
+ WriteLog("TOM: Vertical Display Begin written by %s: %u\n", whoName[who], data);
+if (offset == VDE)
+ WriteLog("TOM: Vertical Display End written by %s: %u\n", whoName[who], data);
+if (offset == VEB)
+ WriteLog("TOM: Vertical Equalization Begin written by %s: %u\n", whoName[who], data);
+if (offset == VEE)
+ WriteLog("TOM: Vertical Equalization End written by %s: %u\n", whoName[who], data);
if (offset == VI)
WriteLog("TOM: Vertical Interrupt written by %s: %u\n", whoName[who], data);
-if (offset == HBB)
- WriteLog("TOM: Horizontal Blank Begin written by %s: %u\n", whoName[who], data);
-if (offset == HBE)
- WriteLog("TOM: Horizontal Blank End written by %s: %u\n", whoName[who], data);
-if (offset == VMODE)
- WriteLog("TOM: Video Mode written by %s: %04X. PWIDTH = %u, MODE = %s, flags:%s%s (VC = %u)\n", whoName[who], data, ((data >> 9) & 0x07) + 1, videoMode_to_str[(data & MODE) >> 1], (data & BGEN ? " BGEN" : ""), (data & VARMOD ? " VARMOD" : ""), GET16(tomRam8, VC));
+if (offset == PIT0)
+ WriteLog("TOM: PIT0 written by %s: %u\n", whoName[who], data);
+if (offset == PIT1)
+ WriteLog("TOM: PIT1 written by %s: %u\n", whoName[who], data);
+if (offset == HEQ)
+ WriteLog("TOM: Horizontal Equalization End written by %s: %u\n", whoName[who], data);
+//if (offset == BG)
+// WriteLog("TOM: Background written by %s: %u\n", whoName[who], data);
+//if (offset == INT1)
+// WriteLog("TOM: CPU Interrupt Control written by %s: $%04X (%s%s%s%s%s)\n", whoName[who], data, (data & 0x01 ? "Video" : ""), (data & 0x02 ? " GPU" : ""), (data & 0x04 ? " OP" : ""), (data & 0x08 ? " TOMPIT" : ""), (data & 0x10 ? " Jerry" : ""));
// detect screen resolution changes
//This may go away in the future, if we do the virtualized screen thing...
//This may go away soon!
+// TOM Shouldn't be mucking around with this, it's up to the host system to properly
+// handle this kind of crap.
+// NOTE: This is needed somehow, need to get rid of the dependency on this crap.
+#warning "!!! Need to get rid of this dependency !!!"
+#if 1
if ((offset >= 0x28) && (offset <= 0x4F))
{
- uint32 width = TOMGetVideoModeWidth(), height = TOMGetVideoModeHeight();
+ uint32_t width = TOMGetVideoModeWidth(), height = TOMGetVideoModeHeight();
if ((width != tomWidth) || (height != tomHeight))
{
tomWidth = width, tomHeight = height;
- if (vjs.renderType == RT_NORMAL)
- ResizeScreen(tomWidth, tomHeight);
+#warning "!!! TOM: ResizeScreen commented out !!!"
+// No need to resize anything, since we're prepared for this...
+// if (vjs.renderType == RT_NORMAL)
+// ResizeScreen(tomWidth, tomHeight);
}
}
+#endif
}
+
int TOMIRQEnabled(int irq)
{
// This is the correct byte in big endian... D'oh!
return tomRam8[INT1 + 1/*0xE1*/] & (1 << irq);
}
-//unused
-/*void tom_set_irq_latch(int irq, int enabled)
-{
- tomRam8[0xE0] = (tomRam8[0xE0] & (~(1<<irq))) | (enabled ? (1<<irq) : 0);
-}*/
-
-//unused
-/*uint16 tom_irq_control_reg(void)
-{
- return (tomRam8[0xE0] << 8) | tomRam8[0xE1];
-}*/
// NEW:
// TOM Programmable Interrupt Timer handler
void TOMPITCallback(void);
+
void TOMResetPIT(void)
{
#ifndef NEW_TIMER_SYSTEM
#endif
}
+
//
// TOM Programmable Interrupt Timer handler
// NOTE: TOM's PIT is only enabled if the prescaler is != 0
//
//NOTE: This is only used by the old execution code... Safe to remove
// once the timer system is stable.
-void TOMExecPIT(uint32 cycles)
+void TOMExecPIT(uint32_t cycles)
{
if (tomTimerPrescaler)
{
GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE); // GPUSetIRQLine does the 'IRQ enabled' checking
if (TOMIRQEnabled(IRQ_TIMER))
- m68k_set_irq(7); // Cause a 68000 NMI...
+ m68k_set_irq(2); // Cause a 68000 IPL 2...
TOMResetPIT();
}
void TOMPITCallback(void)
{
-// INT1_RREG |= 0x08; // Set TOM PIT interrupt pending
+// INT1_RREG |= 0x08; // Set TOM PIT interrupt pending
TOMSetPendingTimerInt();
- GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE); // It does the 'IRQ enabled' checking
+ GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE); // It does the 'IRQ enabled' checking
// if (INT1_WREG & 0x08)
if (TOMIRQEnabled(IRQ_TIMER))
- m68k_set_irq(7); // Generate 68K NMI
+ m68k_set_irq(2); // Generate a 68K IPL 2...
TOMResetPIT();
}
+