]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/tom.cpp
Fix for bad branch handling in OP.
[virtualjaguar] / src / tom.cpp
index 69e02a8310bcc92604872c4b4112b23215dc3b97..6ce648be972e13f082f359397daa087763f76e32 100644 (file)
@@ -3,17 +3,18 @@
 //
 // Originally by David Raingeard (cal2)
 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups and endian wrongness amelioration by James L. Hammons
+// Cleanups and endian wrongness amelioration by James Hammons
 // (C) 2010 Underground Software
 //
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
 // ---  ----------  -------------------------------------------------------------
 // JLH  01/16/2010  Created this log ;-)
+// JLH  01/20/2011  Change rendering to RGBA, removed unnecessary code
 //
 // Note: Endian wrongness probably stems from the MAME origins of this emu and
-//       the braindead way in which MAME handles memory. :-)
+//       the braindead way in which MAME used to handle memory. :-}
 //
 // Note: TOM has only a 16K memory space
 //
 #include "gpu.h"
 #include "jaguar.h"
 #include "log.h"
-#include "m68k.h"
+#include "m68000/m68kinterface.h"
 //#include "memory.h"
-#include "objectp.h"
+#include "op.h"
 #include "settings.h"
-#include "video.h"
 
 #define NEW_TIMER_SYSTEM
 
 #define MEMCON2                0x02
 #define HC                     0x04
 #define VC                     0x06
+#define OLP                    0x20            // Object list pointer
+#define OBF                    0x26            // Object processor flag
 #define VMODE          0x28
 #define   MODE         0x0006          // Line buffer to video generator mode
 #define   BGEN         0x0080          // Background enable (CRY & RGB16 only)
 #define BORD1          0x2A            // Border green/red values (8 BPP)
 #define BORD2          0x2C            // Border blue value (8 BPP)
 #define HP                     0x2E            // Values range from 1 - 1024 (value written + 1)
-#define HBB                    0x30
+#define HBB                    0x30            // Horizontal blank begin
 #define HBE                    0x32
+#define HS                     0x34            // Horizontal sync
+#define HVS                    0x36            // Horizontal vertical sync
 #define HDB1           0x38            // Horizontal display begin 1
 #define HDB2           0x3A
 #define HDE                    0x3C
 #define VP                     0x3E            // Value ranges from 1 - 2048 (value written + 1)
-#define VBB                    0x40
+#define VBB                    0x40            // Vertical blank begin
 #define VBE                    0x42
-#define VS                     0x44
-#define VDB                    0x46
+#define VS                     0x44            // Vertical sync
+#define VDB                    0x46            // Vertical display begin
 #define VDE                    0x48
-#define VI                     0x4E
-#define BG                     0x58
+#define VEB                    0x4A            // Vertical equalization begin
+#define VEE                    0x4C            // Vertical equalization end
+#define VI                     0x4E            // Vertical interrupt
+#define PIT0           0x50
+#define PIT1           0x52
+#define HEQ                    0x54            // Horizontal equalization end
+#define BG                     0x58            // Background color
 #define INT1           0xE0
+#define INT2           0xE2
 
-//NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!!
+//NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!! [DONE]
 
 // Arbitrary video cutoff values (i.e., first/last visible spots on a TV, in HC ticks)
+// Also note that VC is in *half* lines, i.e. divide by 2 to get the scanline
 /*#define LEFT_VISIBLE_HC                      208
 #define RIGHT_VISIBLE_HC               1528//*/
-#define LEFT_VISIBLE_HC                        208
-#define RIGHT_VISIBLE_HC               1488
+// These were right for Rayman, but that one is offset on a real TV too.
+//#define LEFT_VISIBLE_HC                      208
+//#define RIGHT_VISIBLE_HC             1488
+// This is more like a real TV display...
+//#define LEFT_VISIBLE_HC                      (208 - 32)
+//#define RIGHT_VISIBLE_HC             (1488 - 32)
+// Split the difference? (Seems to be OK for the most part...)
+
+// (-10 +10)*4 is for opening up the display by 16 pixels (may go to 20). Need to change VIRTUAL_SCREEN_WIDTH to match this as well (went from 320 to 340; this is 4 HCs per one of those pixels).
+//NB: Went back to 330. May shrink more. :-)
+//#define LEFT_VISIBLE_HC                      (208 - 16 - (8 * 4))
+//#define LEFT_VISIBLE_HC                      (208 - 16 - (3 * 4))
+#define LEFT_VISIBLE_HC                        (208 - 16 - (1 * 4))
+//#define RIGHT_VISIBLE_HC             (1488 - 16 + (10 * 4))
+#define RIGHT_VISIBLE_HC               (LEFT_VISIBLE_HC + (VIRTUAL_SCREEN_WIDTH * 4))
 //#define TOP_VISIBLE_VC               25
 //#define BOTTOM_VISIBLE_VC            503
 #define TOP_VISIBLE_VC                 31
 //Are these PAL horizontals correct?
 //They seem to be for the most part, but there are some games that seem to be
 //shifted over to the right from this "window".
-#define LEFT_VISIBLE_HC_PAL            208
-#define RIGHT_VISIBLE_HC_PAL   1488
+//#define LEFT_VISIBLE_HC_PAL          (208 - 16 - (4 * 4))
+//#define LEFT_VISIBLE_HC_PAL          (208 - 16 - (-1 * 4))
+#define LEFT_VISIBLE_HC_PAL            (208 - 16 - (-3 * 4))
+//#define RIGHT_VISIBLE_HC_PAL (1488 - 16 + (10 * 4))
+#define RIGHT_VISIBLE_HC_PAL   (LEFT_VISIBLE_HC_PAL + (VIRTUAL_SCREEN_WIDTH * 4))
 #define TOP_VISIBLE_VC_PAL             67
 #define BOTTOM_VISIBLE_VC_PAL  579
 
 //(It's easier to do it here, though...)
 //#define TOM_DEBUG
 
-uint8 tomRam8[0x4000];
-uint32 tomWidth, tomHeight;
-uint32 tomTimerPrescaler;
-uint32 tomTimerDivider;
-int32 tomTimerCounter;
-//uint32 tom_scanline;
-//uint32 hblankWidthInPixels = 0;
-uint16 tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending,
+uint8_t tomRam8[0x4000];
+uint32_t tomWidth, tomHeight;
+uint32_t tomTimerPrescaler;
+uint32_t tomTimerDivider;
+int32_t tomTimerCounter;
+uint16_t tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending,
        tom_gpu_int_pending, tom_video_int_pending;
-//uint16 * tom_cry_rgb_mix_lut;
-//int16 * TOMBackbuffer;
-uint32 * TOMBackbuffer;
+
+// These are set by the "user" of the Jaguar core lib, since these are
+// OS/system dependent.
+uint32_t * screenBuffer;
+uint32_t screenPitch;
 
 static const char * videoMode_to_str[8] =
        { "16 BPP CRY", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB",
          "Mixed mode", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB" };
 
-typedef void (render_xxx_scanline_fn)(uint32 *);
+typedef void (render_xxx_scanline_fn)(uint32_t *);
 
 // Private function prototypes
 
-void tom_render_16bpp_cry_scanline(uint32 * backbuffer);
-void tom_render_24bpp_scanline(uint32 * backbuffer);
-void tom_render_16bpp_direct_scanline(uint32 * backbuffer);
-void tom_render_16bpp_rgb_scanline(uint32 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer);
-
-void tom_render_16bpp_cry_stretch_scanline(uint32 * backbuffer);
-void tom_render_24bpp_stretch_scanline(uint32 * backbuffer);
-void tom_render_16bpp_direct_stretch_scanline(uint32 * backbuffer);
-void tom_render_16bpp_rgb_stretch_scanline(uint32 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 * backbuffer);
+void tom_render_16bpp_cry_scanline(uint32_t * backbuffer);
+void tom_render_24bpp_scanline(uint32_t * backbuffer);
+void tom_render_16bpp_direct_scanline(uint32_t * backbuffer);
+void tom_render_16bpp_rgb_scanline(uint32_t * backbuffer);
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32_t * backbuffer);
 
-render_xxx_scanline_fn * scanline_render_normal[] =
+//render_xxx_scanline_fn * scanline_render_normal[] =
+render_xxx_scanline_fn * scanline_render[] =
 {
        tom_render_16bpp_cry_scanline,
        tom_render_24bpp_scanline,
@@ -368,21 +390,6 @@ render_xxx_scanline_fn * scanline_render_normal[] =
        tom_render_16bpp_rgb_scanline
 };
 
-render_xxx_scanline_fn * scanline_render_stretch[] =
-{
-       tom_render_16bpp_cry_stretch_scanline,
-       tom_render_24bpp_stretch_scanline,
-       tom_render_16bpp_direct_stretch_scanline,
-       tom_render_16bpp_rgb_stretch_scanline,
-       tom_render_16bpp_cry_rgb_mix_stretch_scanline,
-       tom_render_24bpp_stretch_scanline,
-       tom_render_16bpp_direct_stretch_scanline,
-       tom_render_16bpp_rgb_stretch_scanline,
-};
-
-render_xxx_scanline_fn * scanline_render[8];
-
-
 // Screen info for various games [PAL]...
 /*
 BIOS
@@ -553,415 +560,442 @@ Trevor McFur
 Vertical resolution: 238 lines
 */
 
-uint32 RGB16ToRGB32[0x10000];
-uint32 CRY16ToRGB32[0x10000];
-uint32 MIX16ToRGB32[0x10000];
+uint32_t RGB16ToRGB32[0x10000];
+uint32_t CRY16ToRGB32[0x10000];
+uint32_t MIX16ToRGB32[0x10000];
+
 
 #warning "This is not endian-safe. !!! FIX !!!"
 void TOMFillLookupTables(void)
 {
        // NOTE: Jaguar 16-bit (non-CRY) color is RBG 556 like so:
        //       RRRR RBBB BBGG GGGG
-       for(uint32 i=0; i<0x10000; i++)
+       for(uint32_t i=0; i<0x10000; i++)
 //hm.          RGB16ToRGB32[i] = 0xFF000000
 //                     | ((i & 0xF100) >> 8)  | ((i & 0xE000) >> 13)
 //                     | ((i & 0x07C0) << 13) | ((i & 0x0700) << 8)
 //                     | ((i & 0x003F) << 10) | ((i & 0x0030) << 4);
                RGB16ToRGB32[i] = 0x000000FF
-                       | ((i & 0xF100) << 16)                                  // Red
+//                     | ((i & 0xF100) << 16)                                  // Red
+                       | ((i & 0xF800) << 16)                                  // Red
                        | ((i & 0x003F) << 18)                                  // Green
                        | ((i & 0x07C0) << 5);                                  // Blue
-/*
-It does this:
-0000 0000 0000 0000 RRRR RBBB BBGG GGGG -> AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR
-                    5432 1543 2154 3210              5432 1543 5432 1054 5432 1543
-*/
 
-       for(uint32 i=0; i<0x10000; i++)
+       for(uint32_t i=0; i<0x10000; i++)
        {
-               uint32 cyan = (i & 0xF000) >> 12,
+               uint32_t cyan = (i & 0xF000) >> 12,
                        red = (i & 0x0F00) >> 8,
                        intensity = (i & 0x00FF);
 
-               uint32 r = (((uint32)redcv[cyan][red]) * intensity) >> 8,
-                       g = (((uint32)greencv[cyan][red]) * intensity) >> 8,
-                       b = (((uint32)bluecv[cyan][red]) * intensity) >> 8;
+               uint32_t r = (((uint32_t)redcv[cyan][red]) * intensity) >> 8,
+                       g = (((uint32_t)greencv[cyan][red]) * intensity) >> 8,
+                       b = (((uint32_t)bluecv[cyan][red]) * intensity) >> 8;
 
 //hm.          CRY16ToRGB32[i] = 0xFF000000 | (b << 16) | (g << 8) | r;
                CRY16ToRGB32[i] = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
                MIX16ToRGB32[i] = (i & 0x01 ? RGB16ToRGB32[i] : CRY16ToRGB32[i]);
        }
-
-//     for(uint32 i=0; i<0x10000; i++)
-//             if (i & 0x01)
-//                     MIX16ToRGB32[i] = RGB16ToRGB32[i];
 }
 
+
 void TOMSetPendingJERRYInt(void)
 {
        tom_jerry_int_pending = 1;
 }
 
+
 void TOMSetPendingTimerInt(void)
 {
        tom_timer_int_pending = 1;
 }
 
+
 void TOMSetPendingObjectInt(void)
 {
        tom_object_int_pending = 1;
 }
 
+
 void TOMSetPendingGPUInt(void)
 {
        tom_gpu_int_pending = 1;
 }
 
+
 void TOMSetPendingVideoInt(void)
 {
        tom_video_int_pending = 1;
 }
 
-uint8 * TOMGetRamPointer(void)
+
+uint8_t * TOMGetRamPointer(void)
 {
        return tomRam8;
 }
 
-uint8 TOMGetVideoMode(void)
+
+uint8_t TOMGetVideoMode(void)
 {
-       uint16 vmode = GET16(tomRam8, VMODE);
+       uint16_t vmode = GET16(tomRam8, VMODE);
        return ((vmode & VARMOD) >> 6) | ((vmode & MODE) >> 1);
 }
 
+
 //Used in only one place (and for debug purposes): OBJECTP.CPP
 #warning "Used in only one place (and for debug purposes): OBJECTP.CPP !!! FIX !!!"
-uint16 TOMGetVDB(void)
+uint16_t TOMGetVDB(void)
 {
        return GET16(tomRam8, VDB);
 }
 
+
+#define LEFT_BG_FIX
 //
 // 16 BPP CRY/RGB mixed mode rendering
 //
-void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer)
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32_t * backbuffer)
 {
 //CHANGED TO 32BPP RENDERING
-       uint16 width = tomWidth;
-       uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+       uint16_t width = tomWidth;
+       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
 
        //New stuff--restrict our drawing...
-       uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+       uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
        // Get start position in HC ticks
-       int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);
+       int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);
+       // Convert to pixels
        startPos /= pwidth;
+
        if (startPos < 0)
+               // This is x2 because current_line_buffer is uint8_t & we're in a 16bpp mode
                current_line_buffer += 2 * -startPos;
        else
 //This case doesn't properly handle the "start on the right side of virtual screen" case
 //Dunno why--looks Ok...
-//What *is* for sure wrong is that it doesn't copy the linebuffer's BG pixels...
+//What *is* for sure wrong is that it doesn't copy the linebuffer's BG pixels... [FIXED NOW]
 //This should likely be 4 instead of 2 (?--not sure)
+// Actually, there should be NO multiplier, as startPos is expressed in PIXELS
+// and so is the backbuffer.
+#ifdef LEFT_BG_FIX
+       {
+               uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+               uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+
+               for(int16_t i=0; i<startPos; i++)
+                       *backbuffer++ = pixel;
+
+               width -= startPos;
+       }
+#else
                backbuffer += 2 * startPos, width -= startPos;
+#endif
 
        while (width)
        {
-               uint16 color = (*current_line_buffer++) << 8;
+               uint16_t color = (*current_line_buffer++) << 8;
                color |= *current_line_buffer++;
                *backbuffer++ = MIX16ToRGB32[color];
                width--;
        }
 }
 
+
 //
 // 16 BPP CRY mode rendering
 //
-void tom_render_16bpp_cry_scanline(uint32 * backbuffer)
+void tom_render_16bpp_cry_scanline(uint32_t * backbuffer)
 {
 //CHANGED TO 32BPP RENDERING
-       uint16 width = tomWidth;
-       uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+       uint16_t width = tomWidth;
+       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
 
        //New stuff--restrict our drawing...
-       uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+       uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);// Get start position in HC ticks
+       int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);// Get start position in HC ticks
        startPos /= pwidth;
        if (startPos < 0)
                current_line_buffer += 2 * -startPos;
        else
+#ifdef LEFT_BG_FIX
+       {
+               uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+               uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+
+               for(int16_t i=0; i<startPos; i++)
+                       *backbuffer++ = pixel;
+
+               width -= startPos;
+       }
+#else
 //This should likely be 4 instead of 2 (?--not sure)
                backbuffer += 2 * startPos, width -= startPos;
+#endif
 
        while (width)
        {
-               uint16 color = (*current_line_buffer++) << 8;
+               uint16_t color = (*current_line_buffer++) << 8;
                color |= *current_line_buffer++;
                *backbuffer++ = CRY16ToRGB32[color];
                width--;
        }
 }
 
+
 //
 // 24 BPP mode rendering
 //
-void tom_render_24bpp_scanline(uint32 * backbuffer)
+void tom_render_24bpp_scanline(uint32_t * backbuffer)
 {
 //CHANGED TO 32BPP RENDERING
-       uint16 width = tomWidth;
-       uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+       uint16_t width = tomWidth;
+       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
 
        //New stuff--restrict our drawing...
-       uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+       uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
+       int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);       // Get start position in HC ticks
        startPos /= pwidth;
        if (startPos < 0)
                current_line_buffer += 4 * -startPos;
        else
+#ifdef LEFT_BG_FIX
+       {
+               uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+               uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+
+               for(int16_t i=0; i<startPos; i++)
+                       *backbuffer++ = pixel;
+
+               width -= startPos;
+       }
+#else
 //This should likely be 4 instead of 2 (?--not sure)
                backbuffer += 2 * startPos, width -= startPos;
+#endif
 
        while (width)
        {
-               uint32 g = *current_line_buffer++;
-               uint32 r = *current_line_buffer++;
+               uint32_t g = *current_line_buffer++;
+               uint32_t r = *current_line_buffer++;
                current_line_buffer++;
-               uint32 b = *current_line_buffer++;
+               uint32_t b = *current_line_buffer++;
 //hm.          *backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
-               *backbuffer++ = 0x000000FF | (r << 24) | (g << 16) | (r << 8);
+               *backbuffer++ = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
                width--;
        }
 }
 
+
 //Seems to me that this is NOT a valid mode--the JTRM seems to imply that you would need
 //extra hardware outside of the Jaguar console to support this!
 //
 // 16 BPP direct mode rendering
 //
-void tom_render_16bpp_direct_scanline(uint32 * backbuffer)
+void tom_render_16bpp_direct_scanline(uint32_t * backbuffer)
 {
-       uint16 width = tomWidth;
-       uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+       uint16_t width = tomWidth;
+       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
 
        while (width)
        {
-               uint16 color = (*current_line_buffer++) << 8;
+               uint16_t color = (*current_line_buffer++) << 8;
                color |= *current_line_buffer++;
                *backbuffer++ = color >> 1;
                width--;
        }
 }
 
+
 //
 // 16 BPP RGB mode rendering
 //
-void tom_render_16bpp_rgb_scanline(uint32 * backbuffer)
+void tom_render_16bpp_rgb_scanline(uint32_t * backbuffer)
 {
 //CHANGED TO 32BPP RENDERING
        // 16 BPP RGB: 0-5 green, 6-10 blue, 11-15 red
 
-       uint16 width = tomWidth;
-       uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+       uint16_t width = tomWidth;
+       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
 
        //New stuff--restrict our drawing...
-       uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+       uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
+       int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);       // Get start position in HC ticks
        startPos /= pwidth;
 
        if (startPos < 0)
                current_line_buffer += 2 * -startPos;
        else
-//This should likely be 4 instead of 2 (?--not sure)
-               backbuffer += 2 * startPos, width -= startPos;
-
-       while (width)
+#ifdef LEFT_BG_FIX
        {
-               uint32 color = (*current_line_buffer++) << 8;
-               color |= *current_line_buffer++;
-               *backbuffer++ = RGB16ToRGB32[color];
-               width--;
-       }
-}
+               uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+               uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
 
-/////////////////////////////////////////////////////////////////////
-// This stuff may just go away by itself, especially if we do some //
-// good old OpenGL goodness...                                     //
-/////////////////////////////////////////////////////////////////////
-
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 *backbuffer)
-{
-       uint16 width=tomWidth;
-       uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
+               for(int16_t i=0; i<startPos; i++)
+                       *backbuffer++ = pixel;
 
-       while (width)
-       {
-               uint16 color = *current_line_buffer++;
-               color <<= 8;
-               color |= *current_line_buffer++;
-               *backbuffer++ = MIX16ToRGB32[color];
-               current_line_buffer += 2;
-               width--;
-       }
-}
-
-void tom_render_16bpp_cry_stretch_scanline(uint32 *backbuffer)
-{
-       uint32 chrm, chrl, y;
-
-       uint16 width=tomWidth;
-       uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
-
-       while (width)
-       {
-               uint16 color;
-               color=*current_line_buffer++;
-               color<<=8;
-               color|=*current_line_buffer++;
-
-               chrm = (color & 0xF000) >> 12;
-               chrl = (color & 0x0F00) >> 8;
-               y    = (color & 0x00FF);
-
-               uint16 red   =  ((((uint32)redcv[chrm][chrl])*y)>>11);
-               uint16 green =  ((((uint32)greencv[chrm][chrl])*y)>>11);
-               uint16 blue  =  ((((uint32)bluecv[chrm][chrl])*y)>>11);
-
-               uint16 color2;
-               color2=*current_line_buffer++;
-               color2<<=8;
-               color2|=*current_line_buffer++;
-
-               chrm = (color2 & 0xF000) >> 12;
-               chrl = (color2 & 0x0F00) >> 8;
-               y    = (color2 & 0x00FF);
-
-               uint16 red2   = ((((uint32)redcv[chrm][chrl])*y)>>11);
-               uint16 green2 = ((((uint32)greencv[chrm][chrl])*y)>>11);
-               uint16 blue2  = ((((uint32)bluecv[chrm][chrl])*y)>>11);
-
-               red=(red+red2)>>1;
-               green=(green+green2)>>1;
-               blue=(blue+blue2)>>1;
-
-               *backbuffer++=(red<<10)|(green<<5)|blue;
-               width--;
+               width -= startPos;
        }
-}
-
-void tom_render_24bpp_stretch_scanline(uint32 *backbuffer)
-{
-       uint16 width=tomWidth;
-       uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
-
-       while (width)
-       {
-               uint16 green=*current_line_buffer++;
-               uint16 red=*current_line_buffer++;
-               /*uint16 nc=*/current_line_buffer++;
-               uint16 blue=*current_line_buffer++;
-               red>>=3;
-               green>>=3;
-               blue>>=3;
-               *backbuffer++=(red<<10)|(green<<5)|blue;
-               current_line_buffer+=4;
-               width--;
-       }
-}
-
-void tom_render_16bpp_direct_stretch_scanline(uint32 *backbuffer)
-{
-       uint16 width=tomWidth;
-       uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
-
-       while (width)
-       {
-               uint16 color=*current_line_buffer++;
-               color<<=8;
-               color|=*current_line_buffer++;
-               color>>=1;
-               *backbuffer++=color;
-               current_line_buffer+=2;
-               width--;
-       }
-}
-
-void tom_render_16bpp_rgb_stretch_scanline(uint32 *backbuffer)
-{
-       uint16 width=tomWidth;
-       uint8 *current_line_buffer=(uint8*)&tomRam8[0x1800];
+#else
+//This should likely be 4 instead of 2 (?--not sure)
+               backbuffer += 2 * startPos, width -= startPos;
+#endif
 
        while (width)
        {
-               uint16 color1=*current_line_buffer++;
-               color1<<=8;
-               color1|=*current_line_buffer++;
-               color1>>=1;
-               uint16 color2=*current_line_buffer++;
-               color2<<=8;
-               color2|=*current_line_buffer++;
-               color2>>=1;
-               uint16 red=(((color1&0x7c00)>>10)+((color2&0x7c00)>>10))>>1;
-               uint16 green=(((color1&0x00003e0)>>5)+((color2&0x00003e0)>>5))>>1;
-               uint16 blue=(((color1&0x0000001f))+((color2&0x0000001f)))>>1;
-
-               color1=(red<<10)|(blue<<5)|green;
-               *backbuffer++=color1;
+               uint32_t color = (*current_line_buffer++) << 8;
+               color |= *current_line_buffer++;
+               *backbuffer++ = RGB16ToRGB32[color];
                width--;
        }
 }
 
-void TOMResetBackbuffer(uint32 * backbuffer)
-{
-       TOMBackbuffer = backbuffer;
-}
 
 //
 // Process a single scanline
+// (this is bad terminology; each tick of the VC is actually a half-line)
 //
-uint32 tomDeviceWidth;//kludge
-void TOMExecScanline(uint16 scanline, bool render)
+void TOMExecHalfline(uint16_t halfline, bool render)
 {
+#warning "!!! Need to handle multiple fields properly !!!"
+       // We ignore the problem for now
+       halfline &= 0x7FF;
+
        bool inActiveDisplayArea = true;
 
 //Interlacing is still not handled correctly here... !!! FIX !!!
-       if (scanline & 0x01)                                                    // Execute OP only on even lines (non-interlaced only!)
+       if (halfline & 0x01)                                                    // Execute OP only on even halflines (non-interlaced only!)
                return;
 
-       if (scanline >= (uint16)GET16(tomRam8, VDB) && scanline < (uint16)GET16(tomRam8, VDE))
+//Hm, it seems that the OP needs to execute from zero, so let's try it:
+// And it works! But need to do some optimizations in the OP to keep it from attempting
+// to do a scanline render in the non-display area... [DONE]
+//this seems to cause a regression in certain games, like rayman
+//which means I have to dig thru the asic nets to see what's wrong...
+/*
+No, the OP doesn't start until VDB, that much is certain. The thing is, VDB is the
+HALF line that the OP starts on--which means that it needs to start at VDB / 2!!!
+
+Hrm, doesn't seem to be enough, though it should be... still sticks for 20 frames.
+
+
+What triggers this is writing $FFFF to VDE. This causes the OP start signal in VID to 
+latch on, which in effect sets VDB to zero. So that much is correct. But the thing with
+Rayman is that it shouldn't cause the graphical glitches seen there, so still have to
+investigate what's going on there. By all rights, it shouldn't glitch because:
+
+00006C00: 0000000D 82008F73 (BRANCH) YPOS=494, CC=">", link=$00006C10
+00006C08: 000003FF 00008173 (BRANCH) YPOS=46, CC=">", link=$001FF800
+00006C10: 00000000 0000000C (STOP)
+001FF800: 12FC2BFF 02380000 (BITMAP)
+          00008004 8180CFF1
+
+Even if the OP is running all the time, the link should tell it to stop at the right
+place (which it seems to do). But we still get glitchy screen.
+
+Seems the glitchy screen went away... Maybe the GPU alignment fixes fixed it???
+Just need to add the proper checking here then.
+
+Some numbers, courtesy of the Jaguar BIOS:
+// NTSC:
+VP, 523                        // Vertical Period (1-based; in this case VP = 524)
+VBE, 24                        // Vertical Blank End
+VDB, 38                        // Vertical Display Begin
+VDE, 518               // Vertical Display End
+VBB, 500               // Vertical Blank Begin
+VS, 517                        // Vertical Sync
+
+// PAL Jaguar
+VP, 623                        // Vertical Period (1-based; in this case VP = 624)
+VBE, 34                        // Vertical Blank End
+VDB, 38                        // Vertical Display Begin
+VDE, 518               // Vertical Display End
+VBB, 600               // Vertical Blank Begin
+VS, 618                        // Vertical Sync
+
+Numbers for KM, NTSC:
+KM: (Note that with VDE <= 507, the OP starts at VDB as expected)
+TOM: Vertical Display Begin written by M68K: 41
+TOM: Vertical Display End written by M68K: 2047
+TOM: Vertical Interrupt written by M68K: 491
+*/
+#if 1
+       // Initial values that "well behaved" programs use
+       uint16_t startingHalfline = GET16(tomRam8, VDB);
+       uint16_t endingHalfline = GET16(tomRam8, VDE);
+
+       // Simulate the OP start bug here!
+       // Really, this value is somewhere around 507 for an NTSC Jaguar. But this
+       // should work in a majority of cases, at least until we can figure it out properly.
+       if (endingHalfline > GET16(tomRam8, VP))
+               startingHalfline = 0;
+
+       if (halfline >= startingHalfline && halfline < endingHalfline)
+//     if (halfline >= 0 && halfline < (uint16_t)GET16(tomRam8, VDE))
+// 16 isn't enough, and neither is 32 for raptgun. 32 fucks up Rayman
+//     if (halfline >= ((uint16_t)GET16(tomRam8, VDB) / 2) && halfline < ((uint16_t)GET16(tomRam8, VDE) / 2))
+//     if (halfline >= ((uint16_t)GET16(tomRam8, VDB) - 16) && halfline < (uint16_t)GET16(tomRam8, VDE))
+//     if (halfline >= 20 && halfline < (uint16_t)GET16(tomRam8, VDE))
+//     if (halfline >= (uint16_t)GET16(tomRam8, VDB) && halfline < (uint16_t)GET16(tomRam8, VDE))
        {
                if (render)
                {
-                       uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
-                       uint8 bgHI = tomRam8[BG], bgLO = tomRam8[BG + 1];
+                       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
+                       uint8_t bgHI = tomRam8[BG], bgLO = tomRam8[BG + 1];
 
                        // Clear line buffer with BG
                        if (GET16(tomRam8, VMODE) & BGEN) // && (CRY or RGB16)...
-                               for(uint32 i=0; i<720; i++)
+                               for(uint32_t i=0; i<720; i++)
                                        *current_line_buffer++ = bgHI, *current_line_buffer++ = bgLO;
 
-                       OPProcessList(scanline, render);
+                       OPProcessList(halfline, render);
                }
        }
        else
                inActiveDisplayArea = false;
+#else
+       inActiveDisplayArea =
+               (halfline >= (uint16_t)GET16(tomRam8, VDB) && halfline < (uint16_t)GET16(tomRam8, VDE)
+                       ? true : false);
 
-       // Try to take PAL into account...
+       if (halfline < (uint16_t)GET16(tomRam8, VDE))
+       {
+               if (render)//With JaguarExecuteNew() this is always true...
+               {
+                       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
+                       uint8_t bgHI = tomRam8[BG], bgLO = tomRam8[BG + 1];
 
-       uint16 topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
+                       // Clear line buffer with BG
+                       if (GET16(tomRam8, VMODE) & BGEN) // && (CRY or RGB16)...
+                               for(uint32_t i=0; i<720; i++)
+                                       *current_line_buffer++ = bgHI, *current_line_buffer++ = bgLO;
+
+//                     OPProcessList(halfline, render);
+//This seems to take care of it...
+                       OPProcessList(halfline, inActiveDisplayArea);
+               }
+       }
+#endif
+
+       // Try to take PAL into account... [We do now!]
+
+       uint16_t topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
                bottomVisible = (vjs.hardwareTypeNTSC ? BOTTOM_VISIBLE_VC : BOTTOM_VISIBLE_VC_PAL);
+       uint32_t * TOMCurrentLine = &(screenBuffer[((halfline - topVisible) / 2) * screenPitch]);
 
        // Here's our virtualized scanline code...
 
-       if (scanline >= topVisible && scanline < bottomVisible)
+       if (halfline >= topVisible && halfline < bottomVisible)
        {
                if (inActiveDisplayArea)
                {
 //NOTE: The following doesn't put BORDER color on the sides... !!! FIX !!!
 #warning "The following doesn't put BORDER color on the sides... !!! FIX !!!"
                        if (vjs.renderType == RT_NORMAL)
-                               scanline_render[TOMGetVideoMode()](TOMBackbuffer);
+//                             scanline_render[TOMGetVideoMode()](TOMBackbuffer);
+                               scanline_render[TOMGetVideoMode()](TOMCurrentLine);
                        else//TV type render
                        {
 /*
@@ -977,8 +1011,8 @@ void TOMExecScanline(uint16 scanline, bool render)
 #define   MODE         0x0006          // Line buffer to video generator mode
 #define   VARMOD       0x0100          // Mixed CRY/RGB16 mode (only works in MODE 0!)
 */
-                               uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
-                               uint8 mode = ((GET16(tomRam8, VMODE) & MODE) >> 1);
+                               uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+                               uint8_t mode = ((GET16(tomRam8, VMODE) & MODE) >> 1);
                                bool varmod = GET16(tomRam8, VMODE) & VARMOD;
 //The video texture line buffer ranges from 0 to 1279, with its left edge starting at
 //LEFT_VISIBLE_HC. So, we need to start writing into the backbuffer at HDB1, using pwidth
@@ -991,16 +1025,16 @@ void TOMExecScanline(uint16 scanline, bool render)
 //
 // 24 BPP mode rendering
 //
-void tom_render_24bpp_scanline(uint32 * backbuffer)
+void tom_render_24bpp_scanline(uint32_t * backbuffer)
 {
 //CHANGED TO 32BPP RENDERING
-       uint16 width = tomWidth;
-       uint8 * current_line_buffer = (uint8 *)&tomRam8[0x1800];
+       uint16_t width = tomWidth;
+       uint8_t * current_line_buffer = (uint8_t *)&tomRam8[0x1800];
 
        //New stuff--restrict our drawing...
-       uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+       uint8_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
+       int16_t startPos = GET16(tomRam8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);       // Get start position in HC ticks
        startPos /= pwidth;
        if (startPos < 0)
                current_line_buffer += 4 * -startPos;
@@ -1010,10 +1044,10 @@ void tom_render_24bpp_scanline(uint32 * backbuffer)
 
        while (width)
        {
-               uint32 g = *current_line_buffer++;
-               uint32 r = *current_line_buffer++;
+               uint32_t g = *current_line_buffer++;
+               uint32_t r = *current_line_buffer++;
                current_line_buffer++;
-               uint32 b = *current_line_buffer++;
+               uint32_t b = *current_line_buffer++;
                *backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
                width--;
        }
@@ -1025,36 +1059,33 @@ void tom_render_24bpp_scanline(uint32 * backbuffer)
                else
                {
                        // If outside of VDB & VDE, then display the border color
-                       uint32 * currentLineBuffer = TOMBackbuffer;
-                       uint8 g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
-//Hm.                  uint32 pixel = 0xFF000000 | (b << 16) | (g << 8) | r;
-                       uint32 pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
+                       uint32_t * currentLineBuffer = TOMCurrentLine;
+                       uint8_t g = tomRam8[BORD1], r = tomRam8[BORD1 + 1], b = tomRam8[BORD2 + 1];
+//Hm.                  uint32_t pixel = 0xFF000000 | (b << 16) | (g << 8) | r;
+                       uint32_t pixel = 0x000000FF | (r << 24) | (g << 16) | (b << 8);
 
-                       for(uint32 i=0; i<tomWidth; i++)
+                       for(uint32_t i=0; i<tomWidth; i++)
                                *currentLineBuffer++ = pixel;
                }
-
-#warning "!!! Need to move this to an interface file !!! FIX !!!"
-//             TOMBackbuffer += GetSDLScreenWidthInPixels();
-               TOMBackbuffer += tomDeviceWidth;
        }
 }
 
+
 //
 // TOM initialization
 //
 void TOMInit(void)
 {
+       TOMFillLookupTables();
        OPInit();
        BlitterInit();
        TOMReset();
-       // Setup the non-stretchy scanline rendering...
-       memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
-       TOMFillLookupTables();
 }
 
+
 void TOMDone(void)
 {
+       TOMDumpIORegistersToLog();
        OPDone();
        BlitterDone();
        WriteLog("TOM: Resolution %i x %i %s\n", TOMGetVideoModeWidth(), TOMGetVideoModeHeight(),
@@ -1062,23 +1093,15 @@ void TOMDone(void)
 //     WriteLog("\ntom: object processor:\n");
 //     WriteLog("tom: pointer to object list: 0x%.8x\n",op_get_list_pointer());
 //     WriteLog("tom: INT1=0x%.2x%.2x\n",TOMReadByte(0xf000e0),TOMReadByte(0xf000e1));
-//     gpu_done();
-//     dsp_done();
-//     memory_free(tomRam8);
-//     memory_free(tom_cry_rgb_mix_lut);
 }
 
-/*uint32 tom_getHBlankWidthInPixels(void)
-{
-       return hblankWidthInPixels;
-}*/
 
-uint32 TOMGetVideoModeWidth(void)
+uint32_t TOMGetVideoModeWidth(void)
 {
        //These widths are pretty bogus. Should use HDB1/2 & HDE/HBB & PWIDTH to calc the width...
-//     uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 166 };
+//     uint32_t width[8] = { 1330, 665, 443, 332, 266, 222, 190, 166 };
 //Temporary, for testing Doom...
-//     uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 332 };
+//     uint32_t width[8] = { 1330, 665, 443, 332, 266, 222, 190, 332 };
 
        // Note that the following PWIDTH values have the following pixel aspect ratios:
        // PWIDTH = 1 -> 0.25:1 (1:4) pixels (X:Y ratio)
@@ -1099,7 +1122,7 @@ uint32 TOMGetVideoModeWidth(void)
 //     return width[(GET16(tomRam8, VMODE) & PWIDTH) >> 9];
 
        // Now, we just calculate it...
-/*     uint16 hdb1 = GET16(tomRam8, HDB1), hde = GET16(tomRam8, HDE),
+/*     uint16_t hdb1 = GET16(tomRam8, HDB1), hde = GET16(tomRam8, HDE),
                hbb = GET16(tomRam8, HBB), pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
 //     return ((hbb < hde ? hbb : hde) - hdb1) / pwidth;
 //Temporary, for testing Doom...
@@ -1107,7 +1130,7 @@ uint32 TOMGetVideoModeWidth(void)
 
        // To make it easier to make a quasi-fixed display size, we restrict the viewing
        // area to an arbitrary range of the Horizontal Count.
-       uint16 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+       uint16_t pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
        return (vjs.hardwareTypeNTSC ? RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC : RIGHT_VISIBLE_HC_PAL - LEFT_VISIBLE_HC_PAL) / pwidth;
 //Temporary, for testing Doom...
 //     return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 8 ? 4 : pwidth);
@@ -1131,20 +1154,21 @@ uint32 TOMGetVideoModeWidth(void)
 // That's basically what we're doing now...!
 }
 
+
 // *** SPECULATION ***
 // It might work better to virtualize the height settings, i.e., set the vertical
 // height at 240 lines and clip using the VDB and VDE/VP registers...
 // Same with the width... [Width is pretty much virtualized now.]
 
 // Now that that the width is virtualized, let's virtualize the height. :-)
-uint32 TOMGetVideoModeHeight(void)
+uint32_t TOMGetVideoModeHeight(void)
 {
-//     uint16 vmode = GET16(tomRam8, VMODE);
-//     uint16 vbe = GET16(tomRam8, VBE);
-//     uint16 vbb = GET16(tomRam8, VBB);
-//     uint16 vdb = GET16(tomRam8, VDB);
-//     uint16 vde = GET16(tomRam8, VDE);
-//     uint16 vp = GET16(tomRam8, VP);
+//     uint16_t vmode = GET16(tomRam8, VMODE);
+//     uint16_t vbe = GET16(tomRam8, VBE);
+//     uint16_t vbb = GET16(tomRam8, VBB);
+//     uint16_t vdb = GET16(tomRam8, VDB);
+//     uint16_t vde = GET16(tomRam8, VDE);
+//     uint16_t vp = GET16(tomRam8, VP);
 
 /*     if (vde == 0xFFFF)
                vde = vbb;//*/
@@ -1166,10 +1190,55 @@ uint32 TOMGetVideoModeHeight(void)
        return (vjs.hardwareTypeNTSC ? 240 : 256);
 }
 
+
 //
 // TOM reset code
 // Now PAL friendly!
 //
+/*
+The values in TOMReset come from the Jaguar BIOS.
+These values are from BJL:
+
+NSTC:
+CLK2    181
+HP              844
+HBB             1713
+HBE             125
+HS              1741
+HVS             651
+HEQ             784
+HDE             1696
+HDB1    166
+HDB2    166
+VP              523
+VEE             6
+VBE             24
+VDB             46
+VDE             496
+VBB             500
+VEB             511
+VS              517
+
+PAL:
+CLK2    226
+HP              850
+HBB             1711
+HBE             158
+HS              1749
+HVS             601
+HEQ             787
+HDE             1696
+HDB1    166
+HDB2    166
+VP              625
+VEE             6
+VBE             34
+VDB             46
+VDE             429
+VBB             600
+VEB             613
+VS              618
+*/
 void TOMReset(void)
 {
        OPReset();
@@ -1179,35 +1248,36 @@ void TOMReset(void)
        if (vjs.hardwareTypeNTSC)
        {
                SET16(tomRam8, MEMCON1, 0x1861);
+//             SET16(tomRam8, MEMCON1, 0x1865);//Bunch of BS
                SET16(tomRam8, MEMCON2, 0x35CC);
-               SET16(tomRam8, HP, 844);                                // Horizontal Period (1-based; HP=845)
+               SET16(tomRam8, HP, 844);                        // Horizontal Period (1-based; HP=845)
                SET16(tomRam8, HBB, 1713);                      // Horizontal Blank Begin
-               SET16(tomRam8, HBE, 125);                               // Horizontal Blank End
+               SET16(tomRam8, HBE, 125);                       // Horizontal Blank End
                SET16(tomRam8, HDE, 1665);                      // Horizontal Display End
                SET16(tomRam8, HDB1, 203);                      // Horizontal Display Begin 1
-               SET16(tomRam8, VP, 523);                                // Vertical Period (1-based; in this case VP = 524)
-               SET16(tomRam8, VBE, 24);                                // Vertical Blank End
-               SET16(tomRam8, VDB, 38);                                // Vertical Display Begin
-               SET16(tomRam8, VDE, 518);                               // Vertical Display End
-               SET16(tomRam8, VBB, 500);                               // Vertical Blank Begin
-               SET16(tomRam8, VS, 517);                                // Vertical Sync
+               SET16(tomRam8, VP, 523);                        // Vertical Period (1-based; in this case VP = 524)
+               SET16(tomRam8, VBE, 24);                        // Vertical Blank End
+               SET16(tomRam8, VDB, 38);                        // Vertical Display Begin
+               SET16(tomRam8, VDE, 518);                       // Vertical Display End
+               SET16(tomRam8, VBB, 500);                       // Vertical Blank Begin
+               SET16(tomRam8, VS, 517);                        // Vertical Sync
                SET16(tomRam8, VMODE, 0x06C1);
        }
        else    // PAL Jaguar
        {
                SET16(tomRam8, MEMCON1, 0x1861);
                SET16(tomRam8, MEMCON2, 0x35CC);
-               SET16(tomRam8, HP, 850);                                // Horizontal Period
+               SET16(tomRam8, HP, 850);                        // Horizontal Period
                SET16(tomRam8, HBB, 1711);                      // Horizontal Blank Begin
-               SET16(tomRam8, HBE, 158);                               // Horizontal Blank End
+               SET16(tomRam8, HBE, 158);                       // Horizontal Blank End
                SET16(tomRam8, HDE, 1665);                      // Horizontal Display End
                SET16(tomRam8, HDB1, 203);                      // Horizontal Display Begin 1
-               SET16(tomRam8, VP, 623);                                // Vertical Period (1-based; in this case VP = 624)
-               SET16(tomRam8, VBE, 34);                                // Vertical Blank End
-               SET16(tomRam8, VDB, 38);                                // Vertical Display Begin
-               SET16(tomRam8, VDE, 518);                               // Vertical Display End
-               SET16(tomRam8, VBB, 600);                               // Vertical Blank Begin
-               SET16(tomRam8, VS, 618);                                // Vertical Sync
+               SET16(tomRam8, VP, 623);                        // Vertical Period (1-based; in this case VP = 624)
+               SET16(tomRam8, VBE, 34);                        // Vertical Blank End
+               SET16(tomRam8, VDB, 38);                        // Vertical Display Begin
+               SET16(tomRam8, VDE, 518);                       // Vertical Display End
+               SET16(tomRam8, VBB, 600);                       // Vertical Blank Begin
+               SET16(tomRam8, VS, 618);                        // Vertical Sync
                SET16(tomRam8, VMODE, 0x06C1);
        }
 
@@ -1223,13 +1293,57 @@ void TOMReset(void)
        tomTimerPrescaler = 0;                                  // TOM PIT is disabled
        tomTimerDivider = 0;
        tomTimerCounter = 0;
-       memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
 }
 
+
+//
+// Dump all TOM register values to the log
+//
+void TOMDumpIORegistersToLog(void)
+{
+       WriteLog("\n\n---------------------------------------------------------------------\n");
+       WriteLog("TOM I/O Registers\n");
+       WriteLog("---------------------------------------------------------------------\n");
+       WriteLog("F000%02X (MEMCON1): $%04X\n", MEMCON1, GET16(tomRam8, MEMCON1));
+       WriteLog("F000%02X (MEMCON2): $%04X\n", MEMCON2, GET16(tomRam8, MEMCON2));
+       WriteLog("F000%02X      (HC): $%04X\n", HC,      GET16(tomRam8, HC));
+       WriteLog("F000%02X      (VC): $%04X\n", VC,      GET16(tomRam8, VC));
+       WriteLog("F000%02X     (OLP): $%08X\n", OLP,     GET32(tomRam8, OLP));
+       WriteLog("F000%02X     (OBF): $%04X\n", OBF,     GET16(tomRam8, OBF));
+       WriteLog("F000%02X   (VMODE): $%04X\n", VMODE,   GET16(tomRam8, VMODE));
+       WriteLog("F000%02X   (BORD1): $%04X\n", BORD1,   GET16(tomRam8, BORD1));
+       WriteLog("F000%02X   (BORD2): $%04X\n", BORD2,   GET16(tomRam8, BORD2));
+       WriteLog("F000%02X      (HP): $%04X\n", HP,      GET16(tomRam8, HP));
+       WriteLog("F000%02X     (HBB): $%04X\n", HBB,     GET16(tomRam8, HBB));
+       WriteLog("F000%02X     (HBE): $%04X\n", HBE,     GET16(tomRam8, HBE));
+       WriteLog("F000%02X      (HS): $%04X\n", HS,      GET16(tomRam8, HS));
+       WriteLog("F000%02X     (HVS): $%04X\n", HVS,     GET16(tomRam8, HVS));
+       WriteLog("F000%02X    (HDB1): $%04X\n", HDB1,    GET16(tomRam8, HDB1));
+       WriteLog("F000%02X    (HDB2): $%04X\n", HDB2,    GET16(tomRam8, HDB2));
+       WriteLog("F000%02X     (HDE): $%04X\n", HDE,     GET16(tomRam8, HDE));
+       WriteLog("F000%02X      (VP): $%04X\n", VP,      GET16(tomRam8, VP));
+       WriteLog("F000%02X     (VBB): $%04X\n", VBB,     GET16(tomRam8, VBB));
+       WriteLog("F000%02X     (VBE): $%04X\n", VBE,     GET16(tomRam8, VBE));
+       WriteLog("F000%02X      (VS): $%04X\n", VS,      GET16(tomRam8, VS));
+       WriteLog("F000%02X     (VDB): $%04X\n", VDB,     GET16(tomRam8, VDB));
+       WriteLog("F000%02X     (VDE): $%04X\n", VDE,     GET16(tomRam8, VDE));
+       WriteLog("F000%02X     (VEB): $%04X\n", VEB,     GET16(tomRam8, VEB));
+       WriteLog("F000%02X     (VEE): $%04X\n", VEE,     GET16(tomRam8, VEE));
+       WriteLog("F000%02X      (VI): $%04X\n", VI,      GET16(tomRam8, VI));
+       WriteLog("F000%02X    (PIT0): $%04X\n", PIT0,    GET16(tomRam8, PIT0));
+       WriteLog("F000%02X    (PIT1): $%04X\n", PIT1,    GET16(tomRam8, PIT1));
+       WriteLog("F000%02X     (HEQ): $%04X\n", HEQ,     GET16(tomRam8, HEQ));
+       WriteLog("F000%02X      (BG): $%04X\n", BG,      GET16(tomRam8, BG));
+       WriteLog("F000%02X    (INT1): $%04X\n", INT1,    GET16(tomRam8, INT1));
+       WriteLog("F000%02X    (INT2): $%04X\n", INT2,    GET16(tomRam8, INT2));
+       WriteLog("---------------------------------------------------------------------\n\n\n");
+}
+
+
 //
 // TOM byte access (read)
 //
-uint8 TOMReadByte(uint32 offset, uint32 who/*=UNKNOWN*/)
+uint8_t TOMReadByte(uint32_t offset, uint32_t who/*=UNKNOWN*/)
 {
 //???Is this needed???
 // It seems so. Perhaps it's the +$8000 offset being written to (32-bit interface)?
@@ -1238,7 +1352,7 @@ uint8 TOMReadByte(uint32 offset, uint32 who/*=UNKNOWN*/)
 //     offset &= 0xFF3FFF;
 
 #ifdef TOM_DEBUG
-       WriteLog("TOM: Reading byte at %06X\n", offset);
+       WriteLog("TOM: Reading byte at %06X for %s\n", offset, whoName[who]);
 #endif
 
        if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
@@ -1261,22 +1375,24 @@ uint8 TOMReadByte(uint32 offset, uint32 who/*=UNKNOWN*/)
        return tomRam8[offset & 0x3FFF];
 }
 
+
 //
 // TOM word access (read)
 //
-uint16 TOMReadWord(uint32 offset, uint32 who/*=UNKNOWN*/)
+uint16_t TOMReadWord(uint32_t offset, uint32_t who/*=UNKNOWN*/)
 {
 //???Is this needed???
 //     offset &= 0xFF3FFF;
 #ifdef TOM_DEBUG
-       WriteLog("TOM: Reading word at %06X\n", offset);
+       WriteLog("TOM: Reading word at %06X for %s\n", offset, whoName[who]);
 #endif
 if (offset >= 0xF02000 && offset <= 0xF020FF)
-       WriteLog("TOM: Read attempted from GPU register file by %s (unimplemented)!\n", whoName[who]);
+       WriteLog("TOM: ReadWord attempted from GPU register file by %s (unimplemented)!\n", whoName[who]);
 
        if (offset == 0xF000E0)
        {
-               uint16 data = (tom_jerry_int_pending << 4) | (tom_timer_int_pending << 3)
+               // For reading, should only return the lower 5 bits...
+               uint16_t data = (tom_jerry_int_pending << 4) | (tom_timer_int_pending << 3)
                        | (tom_object_int_pending << 2) | (tom_gpu_int_pending << 1)
                        | (tom_video_int_pending << 0);
                //WriteLog("tom: interrupt status is 0x%.4x \n",data);
@@ -1317,17 +1433,37 @@ if (offset >= 0xF02000 && offset <= 0xF020FF)
        return (TOMReadByte(offset, who) << 8) | TOMReadByte(offset + 1, who);
 }
 
+
+#define TOM_STRICT_MEMORY_ACCESS
 //
 // TOM byte access (write)
 //
-void TOMWriteByte(uint32 offset, uint8 data, uint32 who/*=UNKNOWN*/)
+void TOMWriteByte(uint32_t offset, uint8_t data, uint32_t who/*=UNKNOWN*/)
 {
+       // Moved here tentatively, so we can see everything written to TOM.
+       tomRam8[offset & 0x3FFF] = data;
+
+#ifdef TOM_DEBUG
+       WriteLog("TOM: Writing byte %02X at %06X", data, offset);
+#endif
 //???Is this needed???
 // Perhaps on the writes--32-bit writes that is! And masked with FF7FFF...
+#ifndef TOM_STRICT_MEMORY_ACCESS
        offset &= 0xFF3FFF;
-
+#else
+       // "Fast" (32-bit only) write access to the GPU
+//     if ((offset >= 0xF0A100) && (offset <= 0xF0BFFF))
+       if ((offset >= 0xF08000) && (offset <= 0xF0BFFF))
+               offset &= 0xFF7FFF;
+#endif
 #ifdef TOM_DEBUG
-       WriteLog("TOM: Writing byte %02X at %06X\n", data, offset);
+       WriteLog(" -->[%06X] by %s\n", offset, whoName[who]);
+#endif
+
+#ifdef TOM_STRICT_MEMORY_ACCESS
+       // Sanity check ("Aww, there ain't no Sanity Clause...")
+       if ((offset < 0xF00000) || (offset > 0xF03FFF))
+               return;
 #endif
 
        if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
@@ -1381,26 +1517,47 @@ void TOMWriteByte(uint32 offset, uint8 data, uint32 who/*=UNKNOWN*/)
                tomRam8[offset] = data, tomRam8[offset + 0x200] = data;
        }
 
-       tomRam8[offset & 0x3FFF] = data;
+//     tomRam8[offset & 0x3FFF] = data;
 }
 
+
 //
 // TOM word access (write)
 //
-void TOMWriteWord(uint32 offset, uint16 data, uint32 who/*=UNKNOWN*/)
+void TOMWriteWord(uint32_t offset, uint16_t data, uint32_t who/*=UNKNOWN*/)
 {
-//???Is this needed???
-       offset &= 0xFF3FFF;
+       // Moved here tentatively, so we can see everything written to TOM.
+       tomRam8[(offset + 0) & 0x3FFF] = data >> 8;
+       tomRam8[(offset + 1) & 0x3FFF] = data & 0xFF;
 
 #ifdef TOM_DEBUG
-       WriteLog("TOM: Writing word %04X at %06X\n", data, offset);
+       WriteLog("TOM: Writing byte %04X at %06X", data, offset);
+#endif
+//???Is this needed??? Yes, but we need to be more vigilant than this.
+#ifndef TOM_STRICT_MEMORY_ACCESS
+       offset &= 0xFF3FFF;
+#else
+       // "Fast" (32-bit only) write access to the GPU
+//     if ((offset >= 0xF0A100) && (offset <= 0xF0BFFF))
+       if ((offset >= 0xF08000) && (offset <= 0xF0BFFF))
+               offset &= 0xFF7FFF;
 #endif
-if (offset == 0xF00000 + MEMCON1)
-       WriteLog("TOM: Memory Configuration 1 written by %s: %04X\n", whoName[who], data);
-if (offset == 0xF00000 + MEMCON2)
-       WriteLog("TOM: Memory Configuration 2 written by %s: %04X\n", whoName[who], data);
+#ifdef TOM_DEBUG
+       WriteLog(" -->[%06X] by %s\n", offset, whoName[who]);
+#endif
+
+#ifdef TOM_STRICT_MEMORY_ACCESS
+       // Sanity check
+       if ((offset < 0xF00000) || (offset > 0xF03FFF))
+               return;
+#endif
+
+//if (offset == 0xF00000 + MEMCON1)
+//     WriteLog("TOM: Memory Configuration 1 written by %s: %04X\n", whoName[who], data);
+//if (offset == 0xF00000 + MEMCON2)
+//     WriteLog("TOM: Memory Configuration 2 written by %s: %04X\n", whoName[who], data);
 if (offset >= 0xF02000 && offset <= 0xF020FF)
-       WriteLog("TOM: Write attempted to GPU register file by %s (unimplemented)!\n", whoName[who]);
+       WriteLog("TOM: WriteWord attempted to GPU register file by %s (unimplemented)!\n", whoName[who]);
 
        if ((offset >= GPU_CONTROL_RAM_BASE) && (offset < GPU_CONTROL_RAM_BASE+0x20))
        {
@@ -1448,6 +1605,8 @@ if (offset >= 0xF02000 && offset <= 0xF020FF)
                        tom_timer_int_pending = 0;
                if (data & 0x1000)
                        tom_jerry_int_pending = 0;
+
+//             return;
        }
        else if ((offset >= 0xF02200) && (offset <= 0xF0229F))
        {
@@ -1459,6 +1618,7 @@ if (offset >= 0xF02000 && offset <= 0xF020FF)
                // Writing to one CLUT writes to the other
                offset &= 0x5FF;                // Mask out $F00600 (restrict to $F00400-5FF)
 // Watch out for unaligned writes here! (Not fixed yet)
+#warning "!!! Watch out for unaligned writes here !!! FIX !!!"
                SET16(tomRam8, offset, data);
                SET16(tomRam8, offset + 0x200, data);
        }
@@ -1474,42 +1634,83 @@ if (offset >= 0xF02000 && offset <= 0xF020FF)
        if (offset == 0x2E || offset == 0x36 || offset == 0x54)
                data &= 0x03FF;                 // These are all 10-bit registers
 
-       TOMWriteByte(offset, data >> 8, who);
-       TOMWriteByte(offset+1, data & 0xFF, who);
-
-if (offset == VDB)
-       WriteLog("TOM: Vertical Display Begin written by %s: %u\n", whoName[who], data);
-if (offset == VDE)
-       WriteLog("TOM: Vertical Display End written by %s: %u\n", whoName[who], data);
-if (offset == VP)
-       WriteLog("TOM: Vertical Period written by %s: %u (%sinterlaced)\n", whoName[who], data, (data & 0x01 ? "non-" : ""));
+// Fix a lockup bug... :-P
+//     TOMWriteByte(0xF00000 | offset, data >> 8, who);
+//     TOMWriteByte(0xF00000 | (offset+1), data & 0xFF, who);
+
+if (offset == MEMCON1)
+       WriteLog("TOM: Memory Config 1 written by %s: $%04X\n", whoName[who], data);
+if (offset == MEMCON2)
+       WriteLog("TOM: Memory Config 2 written by %s: $%04X\n", whoName[who], data);
+//if (offset == OLP)
+//     WriteLog("TOM: Object List Pointer written by %s: $%04X\n", whoName[who], data);
+//if (offset == OLP + 2)
+//     WriteLog("TOM: Object List Pointer +2 written by %s: $%04X\n", whoName[who], data);
+//if (offset == OBF)
+//     WriteLog("TOM: Object Processor Flag written by %s: %u\n", whoName[who], data);
+if (offset == VMODE)
+       WriteLog("TOM: Video Mode written by %s: %04X. PWIDTH = %u, MODE = %s, flags:%s%s (VC = %u) (M68K PC = %06X)\n", whoName[who], data, ((data >> 9) & 0x07) + 1, videoMode_to_str[(data & MODE) >> 1], (data & BGEN ? " BGEN" : ""), (data & VARMOD ? " VARMOD" : ""), GET16(tomRam8, VC), m68k_get_reg(NULL, M68K_REG_PC));
+if (offset == BORD1)
+       WriteLog("TOM: Border 1 written by %s: $%04X\n", whoName[who], data);
+if (offset == BORD2)
+       WriteLog("TOM: Border 2 written by %s: $%04X\n", whoName[who], data);
+if (offset == HP)
+       WriteLog("TOM: Horizontal Period written by %s: %u (+1*2 = %u)\n", whoName[who], data, (data + 1) * 2);
+if (offset == HBB)
+       WriteLog("TOM: Horizontal Blank Begin written by %s: %u\n", whoName[who], data);
+if (offset == HBE)
+       WriteLog("TOM: Horizontal Blank End written by %s: %u\n", whoName[who], data);
+if (offset == HS)
+       WriteLog("TOM: Horizontal Sync written by %s: %u\n", whoName[who], data);
+if (offset == HVS)
+       WriteLog("TOM: Horizontal Vertical Sync written by %s: %u\n", whoName[who], data);
 if (offset == HDB1)
        WriteLog("TOM: Horizontal Display Begin 1 written by %s: %u\n", whoName[who], data);
+if (offset == HDB2)
+       WriteLog("TOM: Horizontal Display Begin 2 written by %s: %u\n", whoName[who], data);
 if (offset == HDE)
        WriteLog("TOM: Horizontal Display End written by %s: %u\n", whoName[who], data);
-if (offset == HP)
-       WriteLog("TOM: Horizontal Period written by %s: %u (+1*2 = %u)\n", whoName[who], data, (data + 1) * 2);
+if (offset == VP)
+       WriteLog("TOM: Vertical Period written by %s: %u (%sinterlaced)\n", whoName[who], data, (data & 0x01 ? "non-" : ""));
 if (offset == VBB)
        WriteLog("TOM: Vertical Blank Begin written by %s: %u\n", whoName[who], data);
 if (offset == VBE)
        WriteLog("TOM: Vertical Blank End written by %s: %u\n", whoName[who], data);
 if (offset == VS)
        WriteLog("TOM: Vertical Sync written by %s: %u\n", whoName[who], data);
+if (offset == VDB)
+       WriteLog("TOM: Vertical Display Begin written by %s: %u\n", whoName[who], data);
+if (offset == VDE)
+       WriteLog("TOM: Vertical Display End written by %s: %u\n", whoName[who], data);
+if (offset == VEB)
+       WriteLog("TOM: Vertical Equalization Begin written by %s: %u\n", whoName[who], data);
+if (offset == VEE)
+       WriteLog("TOM: Vertical Equalization End written by %s: %u\n", whoName[who], data);
 if (offset == VI)
        WriteLog("TOM: Vertical Interrupt written by %s: %u\n", whoName[who], data);
-if (offset == HBB)
-       WriteLog("TOM: Horizontal Blank Begin written by %s: %u\n", whoName[who], data);
-if (offset == HBE)
-       WriteLog("TOM: Horizontal Blank End written by %s: %u\n", whoName[who], data);
-if (offset == VMODE)
-       WriteLog("TOM: Video Mode written by %s: %04X. PWIDTH = %u, MODE = %s, flags:%s%s (VC = %u)\n", whoName[who], data, ((data >> 9) & 0x07) + 1, videoMode_to_str[(data & MODE) >> 1], (data & BGEN ? " BGEN" : ""), (data & VARMOD ? " VARMOD" : ""), GET16(tomRam8, VC));
+if (offset == PIT0)
+       WriteLog("TOM: PIT0 written by %s: %u\n", whoName[who], data);
+if (offset == PIT1)
+       WriteLog("TOM: PIT1 written by %s: %u\n", whoName[who], data);
+if (offset == HEQ)
+       WriteLog("TOM: Horizontal Equalization End written by %s: %u\n", whoName[who], data);
+//if (offset == BG)
+//     WriteLog("TOM: Background written by %s: %u\n", whoName[who], data);
+//if (offset == INT1)
+//     WriteLog("TOM: CPU Interrupt Control written by %s: $%04X (%s%s%s%s%s)\n", whoName[who], data, (data & 0x01 ? "Video" : ""), (data & 0x02 ? " GPU" : ""), (data & 0x04 ? " OP" : ""), (data & 0x08 ? " TOMPIT" : ""), (data & 0x10 ? " Jerry" : ""));
 
        // detect screen resolution changes
 //This may go away in the future, if we do the virtualized screen thing...
 //This may go away soon!
+// TOM Shouldn't be mucking around with this, it's up to the host system to properly
+// handle this kind of crap.
+// NOTE: This is needed somehow, need to get rid of the dependency on this crap.
+//       N.B.: It's used in the rendering functions... So...
+#warning "!!! Need to get rid of this dependency !!!"
+#if 1
        if ((offset >= 0x28) && (offset <= 0x4F))
        {
-               uint32 width = TOMGetVideoModeWidth(), height = TOMGetVideoModeHeight();
+               uint32_t width = TOMGetVideoModeWidth(), height = TOMGetVideoModeHeight();
 
                if ((width != tomWidth) || (height != tomHeight))
                {
@@ -1521,8 +1722,10 @@ if (offset == VMODE)
 //                             ResizeScreen(tomWidth, tomHeight);
                }
        }
+#endif
 }
 
+
 int TOMIRQEnabled(int irq)
 {
        // This is the correct byte in big endian... D'oh!
@@ -1530,17 +1733,6 @@ int TOMIRQEnabled(int irq)
        return tomRam8[INT1 + 1/*0xE1*/] & (1 << irq);
 }
 
-//unused
-/*void tom_set_irq_latch(int irq, int enabled)
-{
-       tomRam8[0xE0] = (tomRam8[0xE0] & (~(1<<irq))) | (enabled ? (1<<irq) : 0);
-}*/
-
-//unused
-/*uint16 tom_irq_control_reg(void)
-{
-       return (tomRam8[0xE0] << 8) | tomRam8[0xE1];
-}*/
 
 // NEW:
 // TOM Programmable Interrupt Timer handler
@@ -1549,6 +1741,7 @@ int TOMIRQEnabled(int irq)
 
 void TOMPITCallback(void);
 
+
 void TOMResetPIT(void)
 {
 #ifndef NEW_TIMER_SYSTEM
@@ -1571,13 +1764,14 @@ void TOMResetPIT(void)
 #endif
 }
 
+
 //
 // TOM Programmable Interrupt Timer handler
 // NOTE: TOM's PIT is only enabled if the prescaler is != 0
 //
 //NOTE: This is only used by the old execution code... Safe to remove
 //      once the timer system is stable.
-void TOMExecPIT(uint32 cycles)
+void TOMExecPIT(uint32_t cycles)
 {
        if (tomTimerPrescaler)
        {
@@ -1589,7 +1783,7 @@ void TOMExecPIT(uint32 cycles)
                        GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE);       // GPUSetIRQLine does the 'IRQ enabled' checking
 
                        if (TOMIRQEnabled(IRQ_TIMER))
-                               m68k_set_irq(7);                                // Cause a 68000 NMI...
+                               m68k_set_irq(2);                                // Cause a 68000 IPL 2...
 
                        TOMResetPIT();
                }
@@ -1599,13 +1793,14 @@ void TOMExecPIT(uint32 cycles)
 
 void TOMPITCallback(void)
 {
-//     INT1_RREG |= 0x08;                         // Set TOM PIT interrupt pending
+//     INT1_RREG |= 0x08;                                                      // Set TOM PIT interrupt pending
        TOMSetPendingTimerInt();
-    GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE);  // It does the 'IRQ enabled' checking
+    GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE);  // It does the 'IRQ enabled' checking
 
 //     if (INT1_WREG & 0x08)
        if (TOMIRQEnabled(IRQ_TIMER))
-               m68k_set_irq(7);                       // Generate 68K NMI
+               m68k_set_irq(2);                                                // Generate a 68K IPL 2...
 
        TOMResetPIT();
 }
+