]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/tom.cpp
Changes to accomodate new rendering subsystem
[virtualjaguar] / src / tom.cpp
index a8e482d6c6f1718ffa00a8a0bc2ebd1effd178f3..53b9fe8542531387ca528dc1721295d7cfde1b14 100644 (file)
@@ -1,7 +1,7 @@
 //
 // TOM Processing
 //
-// by cal2
+// Originally by David Raingeard (cal2)
 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
 // Cleanups and endian wrongness amelioration by James L. Hammons
 // Note: Endian wrongness probably stems from the MAME origins of this emu and
 #include "objectp.h"
 #include "cry2rgb.h"
 #include "settings.h"
+#include "clock.h"
+
+#define NEW_TIMER_SYSTEM
 
 // TOM registers (offset from $F00000)
 
 #define HP                     0x2E            // Values range from 1 - 1024 (value written + 1)
 #define HBB                    0x30
 #define HBE                    0x32
-#define HDB1           0x38
+#define HDB1           0x38            // Horizontal display begin 1
 #define HDB2           0x3A
 #define HDE                    0x3C
 #define VP                     0x3E            // Value ranges from 1 - 2048 (value written + 1)
 //NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!!
 
 // Arbitrary video cutoff values (i.e., first/last visible spots on a TV, in HC ticks)
-/*#define LEFT_VISIBLE_HC              208
-#define RIGHT_VISIBLE_HC       1528//*/
-#define LEFT_VISIBLE_HC                208
-#define RIGHT_VISIBLE_HC       1488
+/*#define LEFT_VISIBLE_HC                      208
+#define RIGHT_VISIBLE_HC               1528//*/
+#define LEFT_VISIBLE_HC                        208
+#define RIGHT_VISIBLE_HC               1488
 //#define TOP_VISIBLE_VC               25
-//#define BOTTOM_VISIBLE_VC    503
-#define TOP_VISIBLE_VC         31
-#define BOTTOM_VISIBLE_VC      511
+//#define BOTTOM_VISIBLE_VC            503
+#define TOP_VISIBLE_VC                 31
+#define BOTTOM_VISIBLE_VC              511
+
+//Are these PAL horizontals correct?
+//They seem to be for the most part, but there are some games that seem to be
+//shifted over to the right from this "window".
+#define LEFT_VISIBLE_HC_PAL            208
+#define RIGHT_VISIBLE_HC_PAL   1488
+#define TOP_VISIBLE_VC_PAL             67
+#define BOTTOM_VISIBLE_VC_PAL  579
 
 //This can be defined in the makefile as well...
 //(It's easier to do it here, though...)
 //#define TOM_DEBUG
 
-extern uint32 jaguar_mainRom_crc32;
 extern uint8 objectp_running;
 
 static uint8 * tom_ram_8;
-uint32 tom_width, tom_height, tom_real_internal_width;
+uint32 tom_width, tom_height;
 static uint32 tom_timer_prescaler;
 static uint32 tom_timer_divider;
 static int32 tom_timer_counter;
@@ -309,30 +319,31 @@ static int32 tom_timer_counter;
 //uint32 hblankWidthInPixels = 0;
 uint16 tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending,
        tom_gpu_int_pending, tom_video_int_pending;
-uint16 * tom_cry_rgb_mix_lut;
-int16 * TOMBackbuffer;
+//uint16 * tom_cry_rgb_mix_lut;
+//int16 * TOMBackbuffer;
+uint32 * TOMBackbuffer;
 
 static char * videoMode_to_str[8] =
        { "16 BPP CRY", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB",
          "Mixed mode", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB" };
 
-typedef void (render_xxx_scanline_fn)(int16 *);
+typedef void (render_xxx_scanline_fn)(uint32 *);
 
 // Private function prototypes
 
-void tom_render_16bpp_cry_scanline(int16 * backbuffer);
-void tom_render_24bpp_scanline(int16 * backbuffer);
-void tom_render_16bpp_direct_scanline(int16 * backbuffer);
-void tom_render_16bpp_rgb_scanline(int16 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer);
+void tom_render_16bpp_cry_scanline(uint32 * backbuffer);
+void tom_render_24bpp_scanline(uint32 * backbuffer);
+void tom_render_16bpp_direct_scanline(uint32 * backbuffer);
+void tom_render_16bpp_rgb_scanline(uint32 * backbuffer);
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer);
 
-void tom_render_16bpp_cry_stretch_scanline(int16 * backbuffer);
-void tom_render_24bpp_stretch_scanline(int16 * backbuffer);
-void tom_render_16bpp_direct_stretch_scanline(int16 * backbuffer);
-void tom_render_16bpp_rgb_stretch_scanline(int16 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(int16 * backbuffer);
+void tom_render_16bpp_cry_stretch_scanline(uint32 * backbuffer);
+void tom_render_24bpp_stretch_scanline(uint32 * backbuffer);
+void tom_render_16bpp_direct_stretch_scanline(uint32 * backbuffer);
+void tom_render_16bpp_rgb_stretch_scanline(uint32 * backbuffer);
+void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 * backbuffer);
 
-render_xxx_scanline_fn * scanline_render_normal[]=
+render_xxx_scanline_fn * scanline_render_normal[] =
 {
        tom_render_16bpp_cry_scanline,
        tom_render_24bpp_scanline,
@@ -344,7 +355,7 @@ render_xxx_scanline_fn * scanline_render_normal[]=
        tom_render_16bpp_rgb_scanline
 };
 
-render_xxx_scanline_fn * scanline_render_stretch[]=
+render_xxx_scanline_fn * scanline_render_stretch[] =
 {
        tom_render_16bpp_cry_stretch_scanline,
        tom_render_24bpp_stretch_scanline,
@@ -359,6 +370,81 @@ render_xxx_scanline_fn * scanline_render_stretch[]=
 render_xxx_scanline_fn * scanline_render[8];
 
 
+// Screen info for various games [PAL]...
+/*
+BIOS
+TOM: Horizontal Period written by M68K: 850 (+1*2 = 1702)
+TOM: Horizontal Blank Begin written by M68K: 1711
+TOM: Horizontal Blank End written by M68K: 158
+TOM: Horizontal Display End written by M68K: 1696
+TOM: Horizontal Display Begin 1 written by M68K: 166
+TOM: Vertical Period written by M68K: 623 (non-interlaced)
+TOM: Vertical Blank End written by M68K: 34
+TOM: Vertical Display Begin written by M68K: 46
+TOM: Vertical Display End written by M68K: 526
+TOM: Vertical Blank Begin written by M68K: 600
+TOM: Vertical Sync written by M68K: 618
+TOM: Horizontal Display End written by M68K: 1665
+TOM: Horizontal Display Begin 1 written by M68K: 203
+TOM: Vertical Display Begin written by M68K: 38
+TOM: Vertical Display End written by M68K: 518
+TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 151)
+TOM: Horizontal Display End written by M68K: 1713
+TOM: Horizontal Display Begin 1 written by M68K: 157
+TOM: Vertical Display Begin written by M68K: 35
+TOM: Vertical Display End written by M68K: 2047
+Horizontal range: 157 - 1713 (width: 1557 / 4 = 389.25, / 5 = 315.4)
+
+Asteroid
+TOM: Horizontal Period written by M68K: 845 (+1*2 = 1692)
+TOM: Horizontal Blank Begin written by M68K: 1700
+TOM: Horizontal Blank End written by M68K: 122
+TOM: Horizontal Display End written by M68K: 1600
+TOM: Horizontal Display Begin 1 written by M68K: 268
+TOM: Vertical Period written by M68K: 523 (non-interlaced)
+TOM: Vertical Blank End written by M68K: 40
+TOM: Vertical Display Begin written by M68K: 44
+TOM: Vertical Display End written by M68K: 492
+TOM: Vertical Blank Begin written by M68K: 532
+TOM: Vertical Sync written by M68K: 513
+TOM: Video Mode written by M68K: 04C7. PWIDTH = 3, MODE = 16 BPP RGB, flags: BGEN (VC = 461)
+
+Rayman
+TOM: Horizontal Display End written by M68K: 1713
+TOM: Horizontal Display Begin 1 written by M68K: 157
+TOM: Vertical Display Begin written by M68K: 35
+TOM: Vertical Display End written by M68K: 2047
+TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 89)
+TOM: Horizontal Display Begin 1 written by M68K: 208
+TOM: Horizontal Display End written by M68K: 1662
+TOM: Vertical Display Begin written by M68K: 100
+TOM: Vertical Display End written by M68K: 2047
+TOM: Video Mode written by M68K: 07C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN VARMOD (VC = 205)
+Horizontal range: 208 - 1662 (width: 1455 / 4 = 363.5)
+
+Alien vs Predator
+TOM: Vertical Display Begin written by M68K: 96
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 378)
+TOM: Vertical Display Begin written by M68K: 44
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 559)
+TOM: Vertical Display Begin written by M68K: 84
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+TOM: Vertical Display Begin written by M68K: 44
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+Horizontal range: 239 - 1692 (width: 1454 / 4 = 363.5)
+
+*/
+
 // Screen info for various games [NTSC]...
 /*
 Doom
@@ -454,31 +540,36 @@ Trevor McFur
 Vertical resolution: 238 lines
 */
 
+uint32 RGB16ToRGB32[0x10000];
+uint32 CRY16ToRGB32[0x10000];
+uint32 MIX16ToRGB32[0x10000];
 
-void tom_calc_cry_rgb_mix_lut(void)
+void TOMFillLookupTables(void)
 {
-       for (uint32 i=0; i<0x10000; i++)
-       {
-               uint16 color = i;
+       for(uint32 i=0; i<0x10000; i++)
+               RGB16ToRGB32[i] = 0xFF000000
+                       | ((i & 0xF100) >> 8)  | ((i & 0xE000) >> 13)
+                       | ((i & 0x07C0) << 13) | ((i & 0x0700) << 8)
+                       | ((i & 0x003F) << 10) | ((i & 0x0030) << 4);
 
-               if (color & 0x01)
-               {
-                       color >>= 1;
-                       color = (color & 0x007C00) | ((color & 0x00003E0) >> 5) | ((color & 0x0000001F) << 5);
-               }
-               else
-               {
-                       uint32 chrm = (color & 0xF000) >> 12,
-                               chrl = (color & 0x0F00) >> 8,
-                               y = color & 0x00FF;
-                       uint16 red = (((uint32)redcv[chrm][chrl]) * y) >> 11,
-                               green = (((uint32)greencv[chrm][chrl]) * y) >> 11,
-                               blue = (((uint32)bluecv[chrm][chrl]) * y) >> 11;
-                       color = (red << 10) | (green << 5) | blue;
-               }
 
-               tom_cry_rgb_mix_lut[i] = color;
+       for(uint32 i=0; i<0x10000; i++)
+       {
+               uint32 chrm = (i & 0xF000) >> 12,
+                       chrl = (i & 0x0F00) >> 8,
+                       y = (i & 0x00FF);
+                               
+               uint32 r = (((uint32)redcv[chrm][chrl]) * y) >> 8,
+                       g = (((uint32)greencv[chrm][chrl]) * y) >> 8,
+                       b = (((uint32)bluecv[chrm][chrl]) * y) >> 8;
+               
+               CRY16ToRGB32[i] = 0xFF000000 | (b << 16) | (g << 8) | r;
+               MIX16ToRGB32[i] = CRY16ToRGB32[i];
        }
+
+       for(uint32 i=0; i<0x10000; i++)
+               if (i & 0x01)
+                       MIX16ToRGB32[i] = RGB16ToRGB32[i];
 }
 
 void tom_set_pending_jerry_int(void)
@@ -528,26 +619,32 @@ uint16 tom_get_vdb(void)
 //
 // 16 BPP CRY/RGB mixed mode rendering
 //
-void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer)
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer)
 {
+//CHANGED TO 32BPP RENDERING
        uint16 width = tom_width;
        uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
        
        //New stuff--restrict our drawing...
        uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC;      // Get start position in HC ticks
+       // Get start position in HC ticks
+       int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);
        startPos /= pwidth;
        if (startPos < 0)
                current_line_buffer += 2 * -startPos;
        else
+//This case doesn't properly handle the "start on the right side of virtual screen" case
+//Dunno why--looks Ok...
+//What *is* for sure wrong is that it doesn't copy the linebuffer's BG pixels...
+//This should likely be 4 instead of 2 (?--not sure)
                backbuffer += 2 * startPos, width -= startPos;
 
        while (width)
        {
                uint16 color = (*current_line_buffer++) << 8;
                color |= *current_line_buffer++;
-               *backbuffer++ = tom_cry_rgb_mix_lut[color];
+               *backbuffer++ = MIX16ToRGB32[color];
                width--;
        }
 }
@@ -555,35 +652,28 @@ void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer)
 //
 // 16 BPP CRY mode rendering
 //
-void tom_render_16bpp_cry_scanline(int16 * backbuffer)
+void tom_render_16bpp_cry_scanline(uint32 * backbuffer)
 {
+//CHANGED TO 32BPP RENDERING
        uint16 width = tom_width;
        uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
 
        //New stuff--restrict our drawing...
        uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC;      // Get start position in HC ticks
+       int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);// Get start position in HC ticks
        startPos /= pwidth;
        if (startPos < 0)
                current_line_buffer += 2 * -startPos;
        else
+//This should likely be 4 instead of 2 (?--not sure)
                backbuffer += 2 * startPos, width -= startPos;
 
        while (width)
        {
                uint16 color = (*current_line_buffer++) << 8;
                color |= *current_line_buffer++;
-               
-               uint32 chrm = (color & 0xF000) >> 12,
-                       chrl = (color & 0x0F00) >> 8,
-                       y = (color & 0x00FF);
-                               
-               uint16 red   = (((uint32)redcv[chrm][chrl]) * y) >> 11,
-                       green = (((uint32)greencv[chrm][chrl]) * y) >> 11,
-                       blue  = (((uint32)bluecv[chrm][chrl]) * y) >> 11;
-               
-               *backbuffer++ = (red << 10) | (green << 5) | blue;
+               *backbuffer++ = CRY16ToRGB32[color];
                width--;
        }
 }
@@ -591,30 +681,30 @@ void tom_render_16bpp_cry_scanline(int16 * backbuffer)
 //
 // 24 BPP mode rendering
 //
-void tom_render_24bpp_scanline(int16 * backbuffer)
+void tom_render_24bpp_scanline(uint32 * backbuffer)
 {
+//CHANGED TO 32BPP RENDERING
        uint16 width = tom_width;
        uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
        
        //New stuff--restrict our drawing...
        uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC;      // Get start position in HC ticks
+       int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);       // Get start position in HC ticks
        startPos /= pwidth;
        if (startPos < 0)
                current_line_buffer += 4 * -startPos;
        else
+//This should likely be 4 instead of 2 (?--not sure)
                backbuffer += 2 * startPos, width -= startPos;
 
        while (width)
        {
-               // This is NOT a good 8 -> 5 bit RGB conversion! (It saturates values below 8
-               // to zero and throws away almost *half* the color resolution!)
-               uint16 green = (*current_line_buffer++) >> 3;
-               uint16 red = (*current_line_buffer++) >> 3;
+               uint32 g = *current_line_buffer++;
+               uint32 r = *current_line_buffer++;
                current_line_buffer++;
-               uint16 blue = (*current_line_buffer++) >> 3;
-               *backbuffer++ = (red << 10) | (green << 5) | blue;
+               uint32 b = *current_line_buffer++;
+               *backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
                width--;
        }
 }
@@ -624,7 +714,7 @@ void tom_render_24bpp_scanline(int16 * backbuffer)
 //
 // 16 BPP direct mode rendering
 //
-void tom_render_16bpp_direct_scanline(int16 * backbuffer)
+void tom_render_16bpp_direct_scanline(uint32 * backbuffer)
 {
        uint16 width = tom_width;
        uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
@@ -641,52 +731,57 @@ void tom_render_16bpp_direct_scanline(int16 * backbuffer)
 //
 // 16 BPP RGB mode rendering
 //
-void tom_render_16bpp_rgb_scanline(int16 * backbuffer)
+void tom_render_16bpp_rgb_scanline(uint32 * backbuffer)
 {
+//CHANGED TO 32BPP RENDERING
+       // 16 BPP RGB: 0-5 green, 6-10 blue, 11-15 red
+
        uint16 width = tom_width;
        uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
        
        //New stuff--restrict our drawing...
        uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
        //NOTE: May have to check HDB2 as well!
-       int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC;      // Get start position in HC ticks
+       int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);       // Get start position in HC ticks
        startPos /= pwidth;
+
        if (startPos < 0)
                current_line_buffer += 2 * -startPos;
        else
+//This should likely be 4 instead of 2 (?--not sure)
                backbuffer += 2 * startPos, width -= startPos;
 
        while (width)
        {
-               uint16 color = (*current_line_buffer++) << 8;
-               color = (color | *current_line_buffer++) >> 1;
-               color = (color&0x7C00) | ((color&0x03E0) >> 5) | ((color&0x001F) << 5);
-               *backbuffer++ = color;
+               uint32 color = (*current_line_buffer++) << 8;
+               color |= *current_line_buffer++;
+               *backbuffer++ = RGB16ToRGB32[color];
                width--;
        }
 }
 
-// This stuff may just go away by itself, especially if we do some
-// good old OpenGL goodness...
+/////////////////////////////////////////////////////////////////////
+// This stuff may just go away by itself, especially if we do some //
+// good old OpenGL goodness...                                     //
+/////////////////////////////////////////////////////////////////////
 
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 *backbuffer)
 {
        uint16 width=tom_width;
        uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
        
        while (width)
        {
-               uint16 color;
-               color=*current_line_buffer++;
-               color<<=8;
-               color|=*current_line_buffer++;
-               *backbuffer++=tom_cry_rgb_mix_lut[color];
-               current_line_buffer+=2;
+               uint16 color = *current_line_buffer++;
+               color <<= 8;
+               color |= *current_line_buffer++;
+               *backbuffer++ = MIX16ToRGB32[color];
+               current_line_buffer += 2;
                width--;
        }
 }
 
-void tom_render_16bpp_cry_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_cry_stretch_scanline(uint32 *backbuffer)
 {
        uint32 chrm, chrl, y;
 
@@ -730,7 +825,7 @@ void tom_render_16bpp_cry_stretch_scanline(int16 *backbuffer)
        }
 }
 
-void tom_render_24bpp_stretch_scanline(int16 *backbuffer)
+void tom_render_24bpp_stretch_scanline(uint32 *backbuffer)
 {
        uint16 width=tom_width;
        uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
@@ -750,7 +845,7 @@ void tom_render_24bpp_stretch_scanline(int16 *backbuffer)
        }
 }
 
-void tom_render_16bpp_direct_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_direct_stretch_scanline(uint32 *backbuffer)
 {
        uint16 width=tom_width;
        uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
@@ -767,7 +862,7 @@ void tom_render_16bpp_direct_stretch_scanline(int16 *backbuffer)
        }
 }
 
-void tom_render_16bpp_rgb_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_rgb_stretch_scanline(uint32 *backbuffer)
 {
        uint16 width=tom_width;
        uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
@@ -792,7 +887,7 @@ void tom_render_16bpp_rgb_stretch_scanline(int16 *backbuffer)
        }
 }
 
-void TOMResetBackbuffer(int16 * backbuffer)
+void TOMResetBackbuffer(uint32 * backbuffer)
 {
        TOMBackbuffer = backbuffer;
 }
@@ -826,23 +921,63 @@ void TOMExecScanline(uint16 scanline, bool render)
        else
                inActiveDisplayArea = false;
 
+       // Try to take PAL into account...
+
+       uint16 topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
+               bottomVisible = (vjs.hardwareTypeNTSC ? BOTTOM_VISIBLE_VC : BOTTOM_VISIBLE_VC_PAL);
+
        // Here's our virtualized scanline code...
-       if (scanline >= TOP_VISIBLE_VC && scanline < BOTTOM_VISIBLE_VC)
+
+       if (scanline >= topVisible && scanline < bottomVisible)
        {
                if (inActiveDisplayArea)
-                       scanline_render[tom_getVideoMode()](TOMBackbuffer);
+               {
+//NOTE: The following doesn't put BORDER color on the sides... !!! FIX !!!
+                       if (vjs.renderType == RT_NORMAL)
+                               scanline_render[tom_getVideoMode()](TOMBackbuffer);
+                       else//TV type render
+                       {
+/*
+       tom_render_16bpp_cry_scanline,
+       tom_render_24bpp_scanline,
+       tom_render_16bpp_direct_scanline,
+       tom_render_16bpp_rgb_scanline,
+       tom_render_16bpp_cry_rgb_mix_scanline,
+       tom_render_24bpp_scanline,
+       tom_render_16bpp_direct_scanline,
+       tom_render_16bpp_rgb_scanline
+#define VMODE          0x28
+#define   MODE         0x0006          // Line buffer to video generator mode
+#define   VARMOD       0x0100          // Mixed CRY/RGB16 mode (only works in MODE 0!)
+*/
+                               uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
+                               uint8 mode = ((GET16(tom_ram_8, VMODE) & MODE) >> 1);
+                               bool varmod = GET16(tom_ram_8, VMODE) & VARMOD;
+//The video texture line buffer ranges from 0 to 1279, with its left edge starting at LEFT_VISIBLE_HC.
+//So, we need to start writing into the backbuffer at HDB1, using pwidth as our scaling factor. The
+//way it generates its image on a real TV!
+
+//So, for example, if HDB1 is less than LEFT_VISIBLE_HC, then we have to figure out where in the VTLB
+//that we start writing pixels from the Jaguar line buffer (VTLB start=0, JLB=something).
+
+                       }
+               }
                else
                {
                        // If outside of VDB & VDE, then display the border color
-                       int16 * currentLineBuffer = TOMBackbuffer;
+/*                     int16 * currentLineBuffer = TOMBackbuffer;
+                       uint8 g = tom_ram_8[BORD1], r = tom_ram_8[BORD1 + 1], b = tom_ram_8[BORD2 + 1];
+                       uint16 pixel = ((r & 0xF8) << 7) | ((g & 0xF8) << 2) | (b >> 3);//*/
+                       uint32 * currentLineBuffer = TOMBackbuffer;
                        uint8 g = tom_ram_8[BORD1], r = tom_ram_8[BORD1 + 1], b = tom_ram_8[BORD2 + 1];
-                       uint16 pixel = ((r & 0xF8) << 7) | ((g & 0xF8) << 2) | (b >> 3);
+                       uint32 pixel = 0xFF000000 | (b << 16) | (g << 8) | r;
 
                        for(uint32 i=0; i<tom_width; i++)
                                *currentLineBuffer++ = pixel;
                }
 
-               TOMBackbuffer += GetSDLScreenPitch() / 2;       // Returns bytes, but we need words
+//             TOMBackbuffer += GetSDLScreenPitch() / 2;       // Returns bytes, but we need words
+               TOMBackbuffer += GetSDLScreenWidthInPixels();
        }
 }
 
@@ -851,7 +986,7 @@ void TOMExecScanline(uint16 scanline, bool render)
 //
 void tom_init(void)
 {
-       memory_malloc_secure((void **)&tom_cry_rgb_mix_lut, 2 * 0x10000, "CRY/RGB mixed mode LUT");
+//     memory_malloc_secure((void **)&tom_cry_rgb_mix_lut, 2 * 0x10000, "CRY/RGB mixed mode LUT");
 
        op_init();
        blitter_init();
@@ -860,7 +995,8 @@ void tom_init(void)
        tom_reset();
        // Setup the non-stretchy scanline rendering...
        memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
-       tom_calc_cry_rgb_mix_lut();
+//     tom_calc_cry_rgb_mix_lut();
+       TOMFillLookupTables();
 }
 
 void tom_done(void)
@@ -876,7 +1012,7 @@ void tom_done(void)
 //     gpu_done();
 //     dsp_done();
        memory_free(tom_ram_8);
-       memory_free(tom_cry_rgb_mix_lut);
+//     memory_free(tom_cry_rgb_mix_lut);
 }
 
 /*uint32 tom_getHBlankWidthInPixels(void)
@@ -919,7 +1055,7 @@ uint32 tom_getVideoModeWidth(void)
        // To make it easier to make a quasi-fixed display size, we restrict the viewing
        // area to an arbitrary range of the Horizontal Count.
        uint16 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
-       return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / pwidth;
+       return (vjs.hardwareTypeNTSC ? RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC : RIGHT_VISIBLE_HC_PAL - LEFT_VISIBLE_HC_PAL) / pwidth;
 //Temporary, for testing Doom...
 //     return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 8 ? 4 : pwidth);
 ////   return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 4 ? 8 : pwidth);
@@ -985,46 +1121,44 @@ void tom_reset(void)
 {
        op_reset();
        blitter_reset();
-//This should be done by JERRY!                pcm_reset();
-
        memset(tom_ram_8, 0x00, 0x4000);
 
        if (vjs.hardwareTypeNTSC)
        {
                SET16(tom_ram_8, MEMCON1, 0x1861);
                SET16(tom_ram_8, MEMCON2, 0x35CC);
-               SET16(tom_ram_8, HP, 844);                                      // Horizontal Period (1-based; HP=845)
-               SET16(tom_ram_8, HBB, 1713);                            // Horizontal Blank Begin
-               SET16(tom_ram_8, HBE, 125);                                     // Horizontal Blank End
-               SET16(tom_ram_8, HDE, 1665);                            // Horizontal Display End
-               SET16(tom_ram_8, HDB1, 203);                            // Horizontal Display Begin 1
-               SET16(tom_ram_8, VP, 523);                                      // Vertical Period (1-based; in this case VP = 524)
-               SET16(tom_ram_8, VBE, 24);                                      // Vertical Blank End
-               SET16(tom_ram_8, VDB, 38);                                      // Vertical Display Begin
-               SET16(tom_ram_8, VDE, 518);                                     // Vertical Display End
-               SET16(tom_ram_8, VBB, 500);                                     // Vertical Blank Begin
-               SET16(tom_ram_8, VS, 517);                                      // Vertical Sync
+               SET16(tom_ram_8, HP, 844);                              // Horizontal Period (1-based; HP=845)
+               SET16(tom_ram_8, HBB, 1713);                    // Horizontal Blank Begin
+               SET16(tom_ram_8, HBE, 125);                             // Horizontal Blank End
+               SET16(tom_ram_8, HDE, 1665);                    // Horizontal Display End
+               SET16(tom_ram_8, HDB1, 203);                    // Horizontal Display Begin 1
+               SET16(tom_ram_8, VP, 523);                              // Vertical Period (1-based; in this case VP = 524)
+               SET16(tom_ram_8, VBE, 24);                              // Vertical Blank End
+               SET16(tom_ram_8, VDB, 38);                              // Vertical Display Begin
+               SET16(tom_ram_8, VDE, 518);                             // Vertical Display End
+               SET16(tom_ram_8, VBB, 500);                             // Vertical Blank Begin
+               SET16(tom_ram_8, VS, 517);                              // Vertical Sync
                SET16(tom_ram_8, VMODE, 0x06C1);
        }
        else    // PAL Jaguar
        {
                SET16(tom_ram_8, MEMCON1, 0x1861);
                SET16(tom_ram_8, MEMCON2, 0x35CC);
-               SET16(tom_ram_8, HP, 850);                                      // Horizontal Period
-               SET16(tom_ram_8, HBB, 1711);                            // Horizontal Blank Begin
-               SET16(tom_ram_8, HBE, 158);                                     // Horizontal Blank End
-               SET16(tom_ram_8, HDE, 1665);                            // Horizontal Display End
-               SET16(tom_ram_8, HDB1, 203);                            // Horizontal Display Begin 1
-               SET16(tom_ram_8, VP, 623);                                      // Vertical Period (1-based; in this case VP = 624)
-               SET16(tom_ram_8, VBE, 34);                                      // Vertical Blank End
-               SET16(tom_ram_8, VDB, 38);                                      // Vertical Display Begin
-               SET16(tom_ram_8, VDE, 518);                                     // Vertical Display End
-               SET16(tom_ram_8, VBB, 600);                                     // Vertical Blank Begin
-               SET16(tom_ram_8, VS, 618);                                      // Vertical Sync
+               SET16(tom_ram_8, HP, 850);                              // Horizontal Period
+               SET16(tom_ram_8, HBB, 1711);                    // Horizontal Blank Begin
+               SET16(tom_ram_8, HBE, 158);                             // Horizontal Blank End
+               SET16(tom_ram_8, HDE, 1665);                    // Horizontal Display End
+               SET16(tom_ram_8, HDB1, 203);                    // Horizontal Display Begin 1
+               SET16(tom_ram_8, VP, 623);                              // Vertical Period (1-based; in this case VP = 624)
+               SET16(tom_ram_8, VBE, 34);                              // Vertical Blank End
+               SET16(tom_ram_8, VDB, 38);                              // Vertical Display Begin
+               SET16(tom_ram_8, VDE, 518);                             // Vertical Display End
+               SET16(tom_ram_8, VBB, 600);                             // Vertical Blank Begin
+               SET16(tom_ram_8, VS, 618);                              // Vertical Sync
                SET16(tom_ram_8, VMODE, 0x06C1);
        }
 
-       tom_width = tom_real_internal_width = 0;
+       tom_width = 0;
        tom_height = 0;
 
        tom_jerry_int_pending = 0;
@@ -1033,7 +1167,7 @@ void tom_reset(void)
        tom_gpu_int_pending = 0;
        tom_video_int_pending = 0;
 
-       tom_timer_prescaler = 0;
+       tom_timer_prescaler = 0;                                        // TOM PIT is disabled
        tom_timer_divider = 0;
        tom_timer_counter = 0;
        memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
@@ -1262,7 +1396,8 @@ if (offset >= 0xF02000 && offset <= 0xF020FF)
                // Writing to one CLUT writes to the other
                offset &= 0x5FF;                // Mask out $F00600 (restrict to $F00400-5FF)
 // Watch out for unaligned writes here! (Not fixed yet)
-               SET16(tom_ram_8, offset, data), SET16(tom_ram_8, offset + 0x200, data);
+               SET16(tom_ram_8, offset, data);
+               SET16(tom_ram_8, offset + 0x200, data);
        }
 
        offset &= 0x3FFF;
@@ -1310,12 +1445,13 @@ if (offset == VMODE)
        if ((offset >= 0x28) && (offset <= 0x4F))
        {
                uint32 width = tom_getVideoModeWidth(), height = tom_getVideoModeHeight();
-               tom_real_internal_width = width;
 
                if ((width != tom_width) || (height != tom_height))
                {
                        tom_width = width, tom_height = height;
-                       ResizeScreen(tom_width, tom_height);
+
+                       if (vjs.renderType == RT_NORMAL)
+                               ResizeScreen(tom_width, tom_height);
                }
        }
 }
@@ -1339,34 +1475,70 @@ int tom_irq_enabled(int irq)
        return (tom_ram_8[0xE0] << 8) | tom_ram_8[0xE1];
 }*/
 
+// NEW:
+// TOM Programmable Interrupt Timer handler
+// NOTE: TOM's PIT is only enabled if the prescaler is != 0
+//       The PIT only generates an interrupt when it counts down to zero, not when loaded!
+
+void TOMPITCallback(void);
+
 void TOMResetPIT(void)
 {
-       if (!tom_timer_prescaler || !tom_timer_divider)
-               tom_timer_counter = 0;
-       else
-//Probably should *add* this amount to the counter to retain cycle accuracy! !!! FIX !!!
-//Also, why +1???
-               tom_timer_counter = (1 + tom_timer_prescaler) * (1 + tom_timer_divider);
+#ifndef NEW_TIMER_SYSTEM
+//Probably should *add* this amount to the counter to retain cycle accuracy! !!! FIX !!! [DONE]
+//Also, why +1??? 'Cause that's what it says in the JTRM...!
+//There is a small problem with this approach: If both the prescaler and the divider are equal
+//to $FFFF then the counter won't be large enough to handle it. !!! FIX !!!
+       if (tom_timer_prescaler)
+               tom_timer_counter += (1 + tom_timer_prescaler) * (1 + tom_timer_divider);
 //     WriteLog("tom: reseting timer to 0x%.8x (%i)\n",tom_timer_counter,tom_timer_counter);
+#else
+       // Need to remove previous timer from the queue, if it exists...
+       RemoveCallback(TOMPITCallback);
+       
+       if (tom_timer_prescaler)
+       {
+               double usecs = (float)(tom_timer_prescaler + 1) * (float)(tom_timer_divider + 1) * RISC_CYCLE_IN_USEC;
+               SetCallbackTime(TOMPITCallback, usecs);
+       }
+#endif
 }
 
 //
 // TOM Programmable Interrupt Timer handler
+// NOTE: TOM's PIT is only enabled if the prescaler is != 0
 //
+//NOTE: This is only used by the old execution code... Safe to remove
+//      once the timer system is stable.
 void TOMExecPIT(uint32 cycles)
 {
-       if (tom_timer_counter > 0)
+       if (tom_timer_prescaler)
        {
                tom_timer_counter -= cycles;
 
                if (tom_timer_counter <= 0)
                {
                        tom_set_pending_timer_int();
-                       GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE);
-                       if (tom_irq_enabled(IRQ_TIMER) && jaguar_interrupt_handler_is_valid(64))
+                       GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE);       // GPUSetIRQLine does the 'IRQ enabled' checking
+
+                       if (tom_irq_enabled(IRQ_TIMER))
                                m68k_set_irq(7);                                // Cause a 68000 NMI...
 
                        TOMResetPIT();
                }
        }
 }
+
+
+void TOMPITCallback(void)
+{
+//     INT1_RREG |= 0x08;                         // Set TOM PIT interrupt pending
+       tom_set_pending_timer_int();
+    GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE);  // It does the 'IRQ enabled' checking
+
+//     if (INT1_WREG & 0x08)
+       if (tom_irq_enabled(IRQ_TIMER))
+               m68k_set_irq(7);                       // Generate 68K NMI
+
+       TOMResetPIT();
+}