// And it works! But need to do some optimizations in the OP to keep it from attempting
// to do a scanline render in the non-display area... [DONE]
//this seems to cause a regression in certain games, like rayman
+//which means I have to dig thru the asic nets to see what's wrong...
#if 1
if (scanline >= (uint16)GET16(tomRam8, VDB) && scanline < (uint16)GET16(tomRam8, VDE))
{