//
// Thunder: A Rolling Thunder Emulator w/6809 debugger
//
-// by James L. Hammons
-// (c) 2004, 2009 Underground Software
+// by James Hammons
+// (C) 2004, 2014 Underground Software
//
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
-// --- ---------- ------------------------------------------------------------
+// --- ---------- -----------------------------------------------------------
// JLH 07/23/2009 Added changelog ;-)
+// JLH 08/12/2009 Stabilized emulation so that it works
//
-#define THUNDER_VERSION "0.9.9"
+#define THUNDER_VERSION "1.0.0"
#include <iostream>
#include <iomanip>
#include <new>
#include <stdio.h>
#include <stdlib.h>
+#include <stdint.h>
//#include <conio.h> // For getch()
#include <curses.h> // For getch()
#include <time.h>
-#include "SDL.h" // Get yer SDL out...!
-#include "types.h"
+#include "SDL.h" // Get yer SDL out...!
#include "v6809.h"
#include "screen.h"
#include "gui.h"
#include "log.h"
-using namespace std; // Yes!
+using namespace std; // Yes!
+
-#if 0
-#define ROM1 "RT3-1B.ROM"
-#define ROM2 "RT3-2B.ROM"
-#define ROM3 "RT3-3.ROM"
-#define ROM4 "RT3-4.ROM"
-#define ROM5 "RT1-5.ROM"
-#define ROM6 "RT1-6.ROM"
-#define ROM7 "RT1-7.ROM"
-#define ROM8 "RT1-8.ROM"
-#define ROM9 "RT1-9.ROM"
-#define ROM10 "RT1-10.ROM"
-#define ROM11 "RT1-11.ROM"
-#define ROM12 "RT1-12.ROM"
-#define ROM13 "RT1-13.ROM"
-#define ROM14 "RT1-14.ROM"
-#define ROM15 "RT1-15.ROM"
-#define ROM16 "RT1-16.ROM"
-#define ROM17 "RT1-17.ROM"
-#define ROM18 "RT1-18.ROM"
-#define ROM19 "RT3-19.ROM"
-#define ROM20 "RT3-20.ROM"
-#define ROM21 "RT1-21.ROM"
-#define ROM22 "RT2-22.ROM"
-#define PROM1 "RT1-1.BIN"
-#define PROM2 "RT1-2.BIN"
-#define PROM3 "RT1-3.BIN"
-#define PROM4 "RT1-4.BIN"
-#define PROM5 "RT1-5.BIN"
-#else
#define ROM1 "rt3-1b.9c"
#define ROM2 "rt3-2b.12c"
#define ROM3 "rt3-3.12d"
#define PROM4 "mb7138h.6v"
#define PROM5 "mb7112e.6u"
#define MCUROM "rt1-mcu.bin"
-#endif
+
// Global defines
SDL_Surface * screen;
-uint8 * gram, * grom; // Allocate RAM & ROM pointers
-uint8 gram1[0x10000], gram2[0x10000], grom1[0x10000], grom2[0x10000]; // Actual memory
-uint8 grom3[0x8000], grom4[0x8000], data_rom[0x40000], spr_rom[0x80000], voice_rom[0x20000];
-uint8 chr_rom[0x60000]; // Character ROM pointer
+uint8_t * gram, * grom; // Allocate RAM & ROM pointers
+uint8_t gram1[0x10000], gram2[0x10000], grom1[0x10000], grom2[0x10000]; // Actual memory
+uint8_t grom3[0x8000], grom4[0x8000], data_rom[0x40000], spr_rom[0x80000], voice_rom[0x20000];
+uint8_t chr_rom[0x60000]; // Character ROM pointer
V6809REGS cpu1, cpu2;
-bool trace1 = false; // ditto...
-bool looking_at_rom = true; // true = R1, false = R2
-uint32 banksw1, banksw2; // Bank switch addresses
-uint16 game_over_switch; // Game over delay
-uint16 dpc; // Debug pc reg...
-bool show_scr = true; // Whether or not to show background
-bool enable_cpu = true; // Whether or not to enable CPUs
-bool irqGoA = true; // IRQ switch for CPU #1
-bool irqGoB = true; // IRQ switch for CPU #2
-
-uint16 refresh_ = 0; // Crappy global screen stuff...
+bool trace1 = false; // ditto...
+bool looking_at_rom = true; // true = R1, false = R2
+uint32_t banksw1, banksw2; // Bank switch addresses
+uint16_t game_over_switch; // Game over delay
+uint16_t dpc; // Debug pc reg...
+bool show_scr = true; // Whether or not to show background
+bool enable_cpu = true; // Whether or not to enable CPUs
+bool irqGoA = true; // IRQ switch for CPU #1
+bool irqGoB = true; // IRQ switch for CPU #2
+
+uint16_t refresh_ = 0; // Crappy global screen stuff...
bool refresh2 = true;
-uint32 psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-uint8 * psg_adrs[16];
-uint32 voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+uint32_t psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+uint8_t * psg_adrs[16];
+uint32_t voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-uint8 * voc_adrs[32];
-uint32 fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-uint8 * fm_adrs[14];
+uint8_t * voc_adrs[32];
+uint32_t fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+uint8_t * fm_adrs[14];
-fstream tr; // Tracelog hook
-uint16 pcx; // Where we at?
+fstream tr; // Tracelog hook
+uint16_t pcx; // Where we at?
-static uint8 * keys; // SDL raw keyboard matrix
+static uint8_t * keys; // SDL raw keyboard matrix
static char op_mat1[256] = {
1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1,
"A", "B", "CC", "DP", "??", "??", "??", "??" },
iregs[4][2] = {"X", "Y", "U", "S" };
+
//
// Read a byte from memory (without touching PC. Not a Fetch!)
//
-uint8 RdMem(uint16 addr)
+uint8_t RdMem(uint16_t addr)
{
- uint8 b;
+ uint8_t b;
+
+ // $4000-4300 is RAM shared with the microcontroller...
if (addr < 0x8000)
{
return b;
}
+
//
// Write a byte to memory
//
-void WrMem(uint16 addr, uint8 b)
+void WrMem(uint16_t addr, uint8_t b)
{
+ extern bool disasm;
extern bool charbase; // Needed for screen. Extern it in it??
- //extern uint16 sr, ur, xr, yr; // Needed for tracelog
- //extern uint16 pcr;
+ //extern uint16_t sr, ur, xr, yr; // Needed for tracelog
+ //extern uint16_t pcr;
/* if ((addr>0x40FF) && (addr<0x4390))
{
tr << hex << addr << ":" << (int)b;
//for(int i=0; i<32; i++)
//{
// if (gram1[0x4400+i]<0x10) tr << "0";
- // tr << hex << (uint16)gram1[0x4400+i] << " ";
+ // tr << hex << (uint16_t)gram1[0x4400+i] << " ";
//}
tr << endl;
}//*/
+#if 0
+ if (addr == 0x4182)
+ {
+ WriteLog("\nWriteMem: CPU #1 writing $%02X to $4182!\n\n", b);
+ }
+#endif
if (addr == 0x6000)
SpawnSound(GAMESOUND, gram1[0x6200], 0); // Do voice chan 1
if (addr == 0x6400)
SpawnSound(GAMESOUND, gram1[0x6600], 1); // Do voice chan 2
if (addr == 0x6800)
- banksw1 = (uint32)b << 13; // Set char data bankswitch base address
+ banksw1 = (uint32_t)b << 13; // Set char data bankswitch base address
if (addr > 0x4284 && addr < 0x42A5 && b)
SpawnSound(PSGSOUND, addr - 0x4285); // Do PSG sound on chans 2, 3
if (addr == 0x4380)
BlitChar(screen, chr_rom, gram1);
refresh_ = (refresh2 ? 1 : 0); // 60/30 Hz...
}
-// irqGoA = true; // Will this work??? no...
- cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;//wil wok???
+
+ // IRQ Ack (may also be frame go...
+ ClearLineOfCurrentV6809(V6809_ASSERT_LINE_IRQ);
+#if 1
+ if (disasm)
+ WriteLog("WriteMem: CPU #1 Acknowledging IRQ...\n", b);
+#endif
}
}
+
//
// Read a byte from memory (without touching PC. Not a Fetch!) (2nd processor)
//
-uint8 RdMemB(uint16 addr)
+uint8_t RdMemB(uint16_t addr)
{
-// extern uint16 cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Needed for tracelog
- uint8 b;
+// extern uint16_t cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Needed for tracelog
+ uint8_t b;
if (addr < 0x8000)
{
return b;
}
+
//
// Write a byte to memory (2nd processor)
//
-void WrMemB(uint16 addr, uint8 b)
+void WrMemB(uint16_t addr, uint8_t b)
{
+ extern bool disasm;
extern bool charbase;
- //extern uint16 sr, ur, xr, yr; // Needed for tracelog
- //extern uint16 pcr;
+ //extern uint16_t sr, ur, xr, yr; // Needed for tracelog
+ //extern uint16_t pcr;
/* if ((addr>0x00FF) && (addr<0x0390))
{
tr << hex << addr << ":" << (int)b;
//for(int i=0; i<32; i++)
//{
// if (gram1[0x4400+i]<0x10) tr << "0";
- // tr << hex << (uint16)gram1[0x4400+i] << " ";
+ // tr << hex << (uint16_t)gram1[0x4400+i] << " ";
//}
tr << endl;
}//*/
+#if 0
+ if (addr == 0x0182)
+ {
+ WriteLog("\nWriteMem: CPU #2 writing $%02X to $0182 ($4182)!\n\n", b);
+ }
+#endif
- if (addr == 0x8800)
-// irqGoB = true; // Will it work??? no...
- cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;//wil wok???
if (addr == 0x6000)
SpawnSound(GAMESOUND, gram1[0x6200], 0); // Do voice chan 1
if (addr == 0x6400)
if (addr > 0x0284 && addr < 0x02A5 && b)
SpawnSound(PSGSOUND, addr - 0x0285); // Do PSG sound on chans 2, 3
if (addr == 0xD803)
- banksw2 = (uint32)(b & 0x03) << 13; // Set sprite data bank switch
+ banksw2 = (uint32_t)(b & 0x03) << 13; // Set sprite data bank switch
if (addr == 0x0380)
{
SpawnSound(FMSOUND, b); // Do FM sound on chan 4
if (addr > 0x5FFF)
gram1[addr] = b;
}
+ if (addr == 0x8800)
+ {
+ // IRQ Ack (may also be frame go...)
+ ClearLineOfCurrentV6809(V6809_ASSERT_LINE_IRQ);
+#if 1
+ if (disasm)
+ WriteLog("WriteMem: CPU #2 Acknowledging IRQ...\n", b);
+#endif
+ }
}
+
//
// Display bytes in mem in hex
//
-void DisplayBytes(uint16 src, unsigned long dst)
+void DisplayBytes(uint16_t src, unsigned long dst)
{
- uint8 cnt;
- unsigned long i;
+ uint8_t cnt = 0;
+ WriteLog("%04X: ", src);
- WriteLog("%04X: ", src);
- cnt = 0; // Init counter...
- if (src > dst) dst += 0x10000; // That should fix the FFFF bug...
- for(i=src; i<dst; i++)
- {
- WriteLog("%02X ", (uint8)(looking_at_rom ? RdMem(i) : RdMemB(i)));
- cnt++; // Bump counter...
- }
- for(i=cnt; i<5; i++) // Pad the leftover spaces...
- {
- WriteLog(" ");
- }
+ if (src > dst)
+ dst += 0x10000; // That should fix the FFFF bug...
+
+ for(unsigned long i=src; i<dst; i++)
+ {
+ WriteLog("%02X ", (uint8_t)(looking_at_rom ? RdMem(i) : RdMemB(i)));
+ cnt++;
+ }
+
+ // Pad the leftover spaces...
+ for(unsigned long i=cnt; i<5; i++)
+ WriteLog(" ");
}
+
// temp crap...
-uint8 Fetch(void) { return RdMem(dpc); }
-uint16 FetchW(void) { return (uint16)((RdMem(dpc) << 8) | RdMem(dpc+1)); }
-uint8 FetchB(void) { return RdMemB(dpc); }
-uint16 FetchWB(void) { return (uint16)((RdMemB(dpc) << 8) | RdMemB(dpc+1)); }
+uint8_t Fetch(void) { return RdMem(dpc); }
+uint16_t FetchW(void) { return (uint16_t)((RdMem(dpc) << 8) | RdMem(dpc+1)); }
+uint8_t FetchB(void) { return RdMemB(dpc); }
+uint16_t FetchWB(void) { return (uint16_t)((RdMemB(dpc) << 8) | RdMemB(dpc+1)); }
+
//
// Decode a 6809 instruction at 'addr'
//
void Decode_6809()
{
- uint8 (* DFetch)(); // Decode Fetch() pointer...
- uint16 (* DFetchW)(); // Decode FetchW() pointer...
- DFetch = (looking_at_rom ? Fetch : FetchB);
- DFetchW = (looking_at_rom ? FetchW : FetchWB);
-
-/* extern*/ uint16 pcr, pcrB; // Pull in 'pcr' from '6809.cpp'
- uint16 pc_save = pcr, pcB_save = pcrB;
- pcr = dpc; pcrB = dpc;
- uint8 opcode = DFetch(); // Get the opcode ('fetch' cycle)
- uint8 opcode2, operand;
- uint16 loperand;
- uint8 admode = op_mat1[opcode]; // addressing mode
- char outbuf[80], mnem[6], tmp[30];
-
- strcpy(mnem, mnemonics[opcode]); // Copy page 1 opcode
- if (opcode == 0x10) // Extended opcode?
- {
- opcode2 = DFetch(); // Then get next byte
- admode = op_mat2[opcode2]; // And use it as index into 'op_mat2'
- strcpy(mnem, mnemonics2[opcode2]); // Overwrite mnemonic
- }
- if (opcode == 0x11) // Same as above...
- {
- opcode2 = DFetch();
- admode = op_mat3[opcode2];
- strcpy(mnem, mnemonics3[opcode2]); // Overwrite mnemonic
- }
- switch(admode) // Decode it...
- {
- case 0: // Illegal
- { sprintf(outbuf, "???"); break; }
- case 1: // Zero page
- { operand = DFetch(); // Get ZP address
- sprintf(outbuf, "%s $%02X", mnem, operand);
- break; }
- case 2: // Absolute
- { loperand = DFetchW(); // Get ABS address
- sprintf(outbuf, "%s $%04X", mnem, loperand);
- break; }
- case 3: // Relative
- { operand = DFetch(); // Get offset
- uint16 tmpc = (looking_at_rom ? pcr : pcrB);
- sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16)(int8)operand);
- break; }
- case 4: // Long Relative
- { loperand = DFetchW(); // Get long offset
- uint16 tmpc = (looking_at_rom ? pcr : pcrB);
- sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16)loperand);
- break; }
- case 5: // Inherent
- { sprintf(outbuf, "%s ", mnem);
- break; }
- case 6: // Txfr/exchg/push/pull
- { operand = DFetch(); // Get txfr/exg/push/pull byte
- if ((opcode == 0x1E) || (opcode == 0x1F)) // Is it TXF/EXG?
- {
- sprintf(tmp, "%s,%s", tregs[operand>>4], tregs[operand&0x0F]);
- }
- else
- {
- tmp[0] = 0;
- if (operand&0x01) strcat(tmp, "CC ");
- if (operand&0x02) strcat(tmp, "A ");
- if (operand&0x04) strcat(tmp, "B ");
- if (operand&0x08) strcat(tmp, "DP ");
- if (operand&0x10) strcat(tmp, "X ");
- if (operand&0x20) strcat(tmp, "Y ");
- if (operand&0x40) (((opcode==0x34)||(opcode==0x35))
- ? strcat(tmp, "U ") : strcat(tmp, "S "));
- if (operand&0x80) strcat(tmp, "PC");
- }
- sprintf(outbuf, "%s %s", mnem, tmp);
- break; }
- case 7: // Indexed (the tough one!)
- { operand = DFetch(); // Get IDX byte
- uint8 reg = ((operand & 0x60) >> 5), idxind = ((operand & 0x10) >> 4),
- lo_nyb = (operand & 0x0F), boff;
- uint16 woff;
-
- strcpy(tmp, "??");
- if (!(operand & 0x80)) // Hi bit set? Then decode 4 bit offset
- {
- sprintf(tmp, "(%d),%s", (idxind ? -(16-lo_nyb) : lo_nyb),
- iregs[reg]);
- }
- else // Add the ($nnnn,R) code dude...
- {
- if (idxind)
- {
- switch(lo_nyb)
- {
- case 1: sprintf(tmp, "(,%s++)", iregs[reg]); break;
- case 3: sprintf(tmp, "(,--%s)", iregs[reg]); break;
- case 4: sprintf(tmp, "(,%s)", iregs[reg]); break;
- case 5: sprintf(tmp, "(B,%s)", iregs[reg]); break;
- case 6: sprintf(tmp, "(A,%s)", iregs[reg]); break;
- case 8:
- { boff = DFetch(); sprintf(tmp, "($%02X,%s)", boff,
- iregs[reg]); break; }
- case 9:
- { woff = DFetchW(); sprintf(tmp, "($%04X,%s)", woff,
- iregs[reg]); break; }
- case 11: sprintf(tmp, "(D,%s)", iregs[reg]); break;
- case 12:
- { boff = DFetch(); sprintf(tmp, "($%02X,PC)", boff); break; }
- case 13:
- { woff = DFetchW(); sprintf(tmp, "($%04X,PC)", woff); break; }
- case 15:
- { woff = DFetchW(); sprintf(tmp, "[$%04X]", woff); break; }
- default: strcpy(tmp, "??");
- }
- }
- else
- {
- switch(lo_nyb)
- {
- case 0: sprintf(tmp, ",%s+", iregs[reg]); break;
- case 1: sprintf(tmp, ",%s++", iregs[reg]); break;
- case 2: sprintf(tmp, ",-%s", iregs[reg]); break;
- case 3: sprintf(tmp, ",--%s", iregs[reg]); break;
- case 4: sprintf(tmp, ",%s", iregs[reg]); break;
- case 5: sprintf(tmp, "(B),%s", iregs[reg]); break;
- case 6: sprintf(tmp, "(A),%s", iregs[reg]); break;
- case 8:
- { boff = DFetch(); sprintf(tmp, "($%02X),%s", boff,
- iregs[reg]); break; }
- case 9:
- { woff = DFetchW(); sprintf(tmp, "($%04X),%s", woff,
- iregs[reg]); break; }
- case 11: sprintf(tmp, "(D),%s", iregs[reg]); break;
- case 12:
- { boff = DFetch(); sprintf(tmp, "($%02X),PC", boff); break; }
- case 13:
- { woff = DFetchW(); sprintf(tmp, "($%04X),PC", woff); break; }
- default: strcpy(tmp, "??");
- }
- }
- }
- sprintf(outbuf, "%s %s", mnem, tmp);
- break; }
- case 8: // Immediate
- { operand = DFetch(); // Get IMM byte
- sprintf(outbuf, "%s #$%02X", mnem, operand);
- break; }
- case 9: // Long Immediate
- { loperand = DFetchW(); // Get IMM word
- sprintf(outbuf, "%s #$%04X", mnem, loperand);
- break; }
- }
- DisplayBytes(dpc, (looking_at_rom ? pcr : pcrB)); // Show bytes
- WriteLog(outbuf); WriteLog("\n"); // display opcode & addressing, etc
- dpc = (looking_at_rom ? pcr : pcrB); // Advance debug PC
- pcr = pc_save; pcrB = pcB_save; // Restore PCs
+ uint8_t (* DFetch)(); // Decode Fetch() pointer...
+ uint16_t (* DFetchW)(); // Decode FetchW() pointer...
+ DFetch = (looking_at_rom ? Fetch : FetchB);
+ DFetchW = (looking_at_rom ? FetchW : FetchWB);
+
+ /* extern*/ uint16_t pcr, pcrB; // Pull in 'pcr' from '6809.cpp'
+ uint16_t pc_save = pcr, pcB_save = pcrB;
+ pcr = dpc; pcrB = dpc;
+ uint8_t opcode = DFetch(); // Get the opcode ('fetch' cycle)
+ uint8_t opcode2, operand;
+ uint16_t loperand;
+ uint8_t admode = op_mat1[opcode]; // addressing mode
+ char outbuf[80], mnem[6], tmp[30];
+
+ strcpy(mnem, mnemonics[opcode]); // Copy page 1 opcode
+
+ if (opcode == 0x10) // Extended opcode?
+ {
+ opcode2 = DFetch(); // Then get next byte
+ admode = op_mat2[opcode2]; // And use it as index into 'op_mat2'
+ strcpy(mnem, mnemonics2[opcode2]); // Overwrite mnemonic
+ }
+
+ if (opcode == 0x11) // Same as above...
+ {
+ opcode2 = DFetch();
+ admode = op_mat3[opcode2];
+ strcpy(mnem, mnemonics3[opcode2]); // Overwrite mnemonic
+ }
+
+ // Decode it...
+ switch (admode)
+ {
+ case 0: // Illegal
+ sprintf(outbuf, "???");
+ break;
+ case 1: // Zero page
+ operand = DFetch(); // Get ZP address
+ sprintf(outbuf, "%s $%02X", mnem, operand);
+ break;
+ case 2: // Absolute
+ loperand = DFetchW(); // Get ABS address
+ sprintf(outbuf, "%s $%04X", mnem, loperand);
+ break;
+ case 3: // Relative
+ {
+ operand = DFetch(); // Get offset
+ uint16_t tmpc = (looking_at_rom ? pcr : pcrB);
+ sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16_t)(int8_t)operand);
+ break;
+ }
+ case 4: // Long Relative
+ {
+ loperand = DFetchW(); // Get long offset
+ uint16_t tmpc = (looking_at_rom ? pcr : pcrB);
+ sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16_t)loperand);
+ break;
+ }
+ case 5: // Inherent
+ sprintf(outbuf, "%s ", mnem);
+ break;
+ case 6: // Txfr/exchg/push/pull
+ {
+ operand = DFetch(); // Get txfr/exg/push/pull byte
+
+ if ((opcode == 0x1E) || (opcode == 0x1F)) // Is it TXF/EXG?
+ {
+ sprintf(tmp, "%s,%s", tregs[operand>>4], tregs[operand&0x0F]);
+ }
+ else
+ {
+ tmp[0] = 0;
+ if (operand&0x01) strcat(tmp, "CC ");
+ if (operand&0x02) strcat(tmp, "A ");
+ if (operand&0x04) strcat(tmp, "B ");
+ if (operand&0x08) strcat(tmp, "DP ");
+ if (operand&0x10) strcat(tmp, "X ");
+ if (operand&0x20) strcat(tmp, "Y ");
+ if (operand&0x40) (((opcode==0x34)||(opcode==0x35))
+ ? strcat(tmp, "U ") : strcat(tmp, "S "));
+ if (operand&0x80) strcat(tmp, "PC");
+ }
+ sprintf(outbuf, "%s %s", mnem, tmp);
+ break;
+ }
+ case 7: // Indexed (the tough one!)
+ {
+ operand = DFetch(); // Get IDX byte
+ uint8_t reg = ((operand & 0x60) >> 5), idxind = ((operand & 0x10) >> 4),
+ lo_nyb = (operand & 0x0F), boff;
+ uint16_t woff;
+
+ strcpy(tmp, "??");
+
+ if (!(operand & 0x80)) // Hi bit set? Then decode 4 bit offset
+ {
+ sprintf(tmp, "(%d),%s", (idxind ? -(16-lo_nyb) : lo_nyb),
+ iregs[reg]);
+ }
+ else // Add the ($nnnn,R) code dude...
+ {
+ if (idxind)
+ {
+ switch (lo_nyb)
+ {
+ case 1: sprintf(tmp, "(,%s++)", iregs[reg]); break;
+ case 3: sprintf(tmp, "(,--%s)", iregs[reg]); break;
+ case 4: sprintf(tmp, "(,%s)", iregs[reg]); break;
+ case 5: sprintf(tmp, "(B,%s)", iregs[reg]); break;
+ case 6: sprintf(tmp, "(A,%s)", iregs[reg]); break;
+ case 8:
+ { boff = DFetch(); sprintf(tmp, "($%02X,%s)", boff,
+ iregs[reg]); break; }
+ case 9:
+ { woff = DFetchW(); sprintf(tmp, "($%04X,%s)", woff,
+ iregs[reg]); break; }
+ case 11: sprintf(tmp, "(D,%s)", iregs[reg]); break;
+ case 12:
+ { boff = DFetch(); sprintf(tmp, "($%02X,PC)", boff); break; }
+ case 13:
+ { woff = DFetchW(); sprintf(tmp, "($%04X,PC)", woff); break; }
+ case 15:
+ { woff = DFetchW(); sprintf(tmp, "[$%04X]", woff); break; }
+ default: strcpy(tmp, "??");
+ }
+ }
+ else
+ {
+ switch (lo_nyb)
+ {
+ case 0: sprintf(tmp, ",%s+", iregs[reg]); break;
+ case 1: sprintf(tmp, ",%s++", iregs[reg]); break;
+ case 2: sprintf(tmp, ",-%s", iregs[reg]); break;
+ case 3: sprintf(tmp, ",--%s", iregs[reg]); break;
+ case 4: sprintf(tmp, ",%s", iregs[reg]); break;
+ case 5: sprintf(tmp, "(B),%s", iregs[reg]); break;
+ case 6: sprintf(tmp, "(A),%s", iregs[reg]); break;
+ case 8:
+ { boff = DFetch(); sprintf(tmp, "($%02X),%s", boff,
+ iregs[reg]); break; }
+ case 9:
+ { woff = DFetchW(); sprintf(tmp, "($%04X),%s", woff,
+ iregs[reg]); break; }
+ case 11: sprintf(tmp, "(D),%s", iregs[reg]); break;
+ case 12:
+ { boff = DFetch(); sprintf(tmp, "($%02X),PC", boff); break; }
+ case 13:
+ { woff = DFetchW(); sprintf(tmp, "($%04X),PC", woff); break; }
+ default: strcpy(tmp, "??");
+ }
+ }
+ }
+
+ sprintf(outbuf, "%s %s", mnem, tmp);
+ break;
+ }
+ case 8: // Immediate
+ operand = DFetch(); // Get IMM byte
+ sprintf(outbuf, "%s #$%02X", mnem, operand);
+ break;
+ case 9: // Long Immediate
+ loperand = DFetchW(); // Get IMM word
+ sprintf(outbuf, "%s #$%04X", mnem, loperand);
+ break;
+ }
+
+ DisplayBytes(dpc, (looking_at_rom ? pcr : pcrB)); // Show bytes
+ WriteLog(outbuf);
+ WriteLog("\n"); // display opcode & addressing, etc
+ dpc = (looking_at_rom ? pcr : pcrB); // Advance debug PC
+ pcr = pc_save;
+ pcrB = pcB_save; // Restore PCs
}
+
//
// Convert hex to dec
//
-uint16 htod(char *str)
+uint16_t htod(char * str)
{
- uint16 value = 0;
- int len = strlen(str);
+ uint16_t value = 0;
+ int len = strlen(str);
- for(int i=0; i<len; i++)
- {
- if (str[i]>='0' && str[i]<='9')
- {
- value = (value<<4) | (unsigned)(str[i]-'0');
- }
- if (str[i]>='a' && str[i]<='f')
- {
- value = (value<<4) | (unsigned)(str[i]-'a')+10;
- }
- if (str[i]>='A' && str[i]<='F')
- {
- value = (value<<4) | (unsigned)(str[i]-'A')+10;
- }
- }
- return(value);
+ for(int i=0; i<len; i++)
+ {
+ if (str[i] >= '0' && str[i] <= '9')
+ {
+ value = (value << 4) | (unsigned)(str[i] - '0');
+ }
+ else if (str[i] >= 'a' && str[i] <= 'f')
+ {
+ value = (value << 4) | (unsigned)((str[i] - 'a') + 10);
+ }
+ else if (str[i] >= 'A' && str[i] <= 'F')
+ {
+ value = (value << 4) | (unsigned)((str[i] - 'A') + 10);
+ }
+ }
+
+ return value;
}
+
//
// Load 32K file into ROM image space
//
-bool Load32KImg(char * filename, uint16 address)
+bool Load32KImg(char * filename, uint16_t address)
{
- ifstream ff;
- char ch;
+ ifstream ff;
+ char ch;
- ff.open(filename, ios::binary | ios::in); // Open 'da file...
- if (ff)
- {
- for(long i=0; i<32768; i++) // Read it in...
- {
- ff.get(ch);
- grom[address+i] = ch;
- }
- ff.close(); // Close 'da file...
- }
- return(ff);
+ ff.open(filename, ios::binary | ios::in); // Open 'da file...
+
+ if (ff)
+ {
+ for(long i=0; i<32768; i++) // Read it in...
+ {
+ ff.get(ch);
+ grom[address+i] = ch;
+ }
+
+ ff.close(); // Close 'da file...
+ }
+
+ return ff;
}
+
//
// Generic Load file into image space
// (No error checking performed! Responsibility of caller!)
//
-bool LoadImg(const char * filename, uint8 * mem, uint32 address, uint32 length)
+bool LoadImg(const char * filename, uint8_t * mem, uint32_t address, uint32_t length)
{
- ifstream ff;
- char path[80];
- char ch;
+ ifstream ff;
+ char path[80];
+ char ch;
- strcpy(path, "./ROMs/");
- strcat(path, filename);
+ strcpy(path, "./ROMs/");
+ strcat(path, filename);
// ff.open(filename, ios::binary | ios::in); // Open 'da file...
- ff.open(path, ios::binary | ios::in); // Open 'da file...
- if (ff)
- {
- for(uint32 i=0; i<length; i++) // Read it in...
- {
- ff.get(ch);
- mem[address+i] = ch;
- }
- ff.close(); // Close 'da file...
- }
- return(ff);
+ ff.open(path, ios::binary | ios::in); // Open 'da file...
+
+ if (ff)
+ {
+ for(uint32_t i=0; i<length; i++) // Read it in...
+ {
+ ff.get(ch);
+ mem[address+i] = ch;
+ }
+
+ ff.close(); // Close 'da file...
+ }
+
+ return ff;
}
+
//
// Read color PROMs
//
bool ReadColorPROMs(void)
{
- fstream ff1, ff2;
-// uint8 ch;
- char ch;
- extern uint8 palette[768]; // Screen physical palette
- extern uint8 ccolor[256][8]; // Character color PROM values
- extern uint8 scolor[128][16]; // Sprite color PROM values
-
- ff1.open("./ROMs/"PROM3, ios::binary|ios::in);
- if (ff1)
- {
- for(int i=0; i<256; i++) // Load char pallete with PROM values
- {
- for(int j=0; j<8; j++)
- {
- ff1.get(ch);
- ccolor[i][j] = (uint8)ch;
- }
- }
- ff1.close();
- }
- ff1.open("./ROMs/"PROM4, ios::binary|ios::in);
- if (ff1)
- {
- for(int i=0; i<128; i++) // Load sprite pallete with PROM values
- {
- for(int j=0; j<16; j++)
- {
- ff1.get(ch);
- scolor[i][j] = (uint8)ch;
- }
- }
- ff1.close();
- }
-
- ff1.open("./ROMs/"PROM1, ios::binary|ios::in);
- ff2.open("./ROMs/"PROM2, ios::binary|ios::in);
- if (ff1) // If open was successful...
- {
- for(int i=0; i<768; i+=3)
- {
- ff1.get(ch);
- palette[i] = (uint8)(ch&0x0F);
- palette[i+1] = (uint8)(ch>>4);
- ff2.get(ch);
- palette[i+2] = (uint8)ch;
- }
-
- // Do palette stretching here... I.e. add 0 to hinyb 0, 1 to hinyb 1, etc.
-
- for(int i=0; i<768; i++)
- palette[i] = ((palette[i]<<4)&0xF0) | (palette[i]&0x0F);
-
- ff1.close();
- ff2.close();
- }
- return ff1;
+ fstream ff1, ff2;
+ // uint8_t ch;
+ char ch;
+ extern uint8_t palette[768]; // Screen physical palette
+ extern uint8_t ccolor[256][8]; // Character color PROM values
+ extern uint8_t scolor[128][16]; // Sprite color PROM values
+
+ ff1.open("./ROMs/"PROM3, ios::binary|ios::in);
+
+ if (ff1)
+ {
+ for(int i=0; i<256; i++) // Load char pallete with PROM values
+ {
+ for(int j=0; j<8; j++)
+ {
+ ff1.get(ch);
+ ccolor[i][j] = (uint8_t)ch;
+ }
+ }
+
+ ff1.close();
+ }
+
+ ff1.open("./ROMs/"PROM4, ios::binary|ios::in);
+
+ if (ff1)
+ {
+ for(int i=0; i<128; i++) // Load sprite pallete with PROM values
+ {
+ for(int j=0; j<16; j++)
+ {
+ ff1.get(ch);
+ scolor[i][j] = (uint8_t)ch;
+ }
+ }
+
+ ff1.close();
+ }
+
+ ff1.open("./ROMs/"PROM1, ios::binary|ios::in);
+ ff2.open("./ROMs/"PROM2, ios::binary|ios::in);
+
+ if (ff1) // If open was successful...
+ {
+ for(int i=0; i<768; i+=3)
+ {
+ ff1.get(ch);
+ palette[i] = (uint8_t)(ch&0x0F);
+ palette[i+1] = (uint8_t)(ch>>4);
+ ff2.get(ch);
+ palette[i+2] = (uint8_t)ch;
+ }
+
+ // Do palette stretching here... I.e. add 0 to hinyb 0, 1 to hinyb 1, etc.
+
+ for(int i=0; i<768; i++)
+ palette[i] = ((palette[i]<<4)&0xF0) | (palette[i]&0x0F);
+
+ ff1.close();
+ ff2.close();
+ }
+
+ return ff1;
}
+
//
// Unpack font data
//
bool UnpackFonts(void)
{
-// uint8 b1, b2, b3;
- char b1, b2, b3;
- fstream f1, f2;
- //0x4000 $800 chars
- f1.open("./ROMs/"ROM7, ios::binary | ios::in);
- f2.open("./ROMs/"ROM8, ios::binary | ios::in);
- if ((!f1) || (!f2)) return false; // Return if not found...
- for(long i=0; i<0x40000; i+=64)
- {
- for(int j=0; j<64; j+=8)
- {
- f1.get(b1); f1.get(b2); f2.get(b3);
- b3 ^= 0xFF; // Invert top data...
- chr_rom[i+j] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
- chr_rom[i+j+1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
- chr_rom[i+j+2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
- chr_rom[i+j+3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
- chr_rom[i+j+4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
- chr_rom[i+j+5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
- chr_rom[i+j+6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
- chr_rom[i+j+7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
- }
- }
- f1.close();
- f2.close();
-
- f1.open("./ROMs/"ROM5, ios::binary | ios::in);
- f2.open("./ROMs/"ROM6, ios::binary | ios::in);
- for(long i=0x40000; i<0x60000; i+=64)
- {
- for(int j=0; j<64; j+=8)
- {
- f1.get(b1); f1.get(b2); f2.get(b3);
- b3 ^= 0xFF; // Invert top data
- chr_rom[i+j] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
- chr_rom[i+j+1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
- chr_rom[i+j+2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
- chr_rom[i+j+3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
- chr_rom[i+j+4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
- chr_rom[i+j+5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
- chr_rom[i+j+6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
- chr_rom[i+j+7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
- }
- }
- f1.close();
- f2.close();
- return true; // Made it!
+// uint8_t b1, b2, b3;
+ char b1, b2, b3;
+ fstream f1, f2;
+ //0x4000 $800 chars
+ f1.open("./ROMs/"ROM7, ios::binary | ios::in);
+ f2.open("./ROMs/"ROM8, ios::binary | ios::in);
+
+ if ((!f1) || (!f2))
+ return false; // Return if not found...
+
+ for(long i=0; i<0x40000; i+=64)
+ {
+ for(int j=0; j<64; j+=8)
+ {
+ f1.get(b1); f1.get(b2); f2.get(b3);
+ b3 ^= 0xFF; // Invert top data...
+ chr_rom[i+j] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
+ chr_rom[i+j+1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
+ chr_rom[i+j+2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
+ chr_rom[i+j+3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
+ chr_rom[i+j+4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
+ chr_rom[i+j+5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
+ chr_rom[i+j+6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
+ chr_rom[i+j+7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
+ }
+ }
+
+ f1.close();
+ f2.close();
+
+ f1.open("./ROMs/"ROM5, ios::binary | ios::in);
+ f2.open("./ROMs/"ROM6, ios::binary | ios::in);
+
+ for(long i=0x40000; i<0x60000; i+=64)
+ {
+ for(int j=0; j<64; j+=8)
+ {
+ f1.get(b1); f1.get(b2); f2.get(b3);
+ b3 ^= 0xFF; // Invert top data
+ chr_rom[i+j] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
+ chr_rom[i+j+1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
+ chr_rom[i+j+2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
+ chr_rom[i+j+3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
+ chr_rom[i+j+4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
+ chr_rom[i+j+5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
+ chr_rom[i+j+6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
+ chr_rom[i+j+7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
+ }
+ }
+
+ f1.close();
+ f2.close();
+
+ return true; // Made it!
}
+
//
// Get length of sample from WAV format
//
-uint32 GetWAVLength(fstream &file)
+uint32_t GetWAVLength(fstream & file)
{
char ch;
- uint32 len;
+ uint32_t len;
file.ignore(16); // Skip header BS
for(int i=0; i<2; i++)
{
- file.get(ch); len = (int)(uint8)ch;
- file.get(ch); len |= (int)(uint8)ch << 8;
- file.get(ch); len |= (int)(uint8)ch << 16;
- file.get(ch); len |= (int)(uint8)ch << 24;
+ file.get(ch); len = (int)(uint8_t)ch;
+ file.get(ch); len |= (int)(uint8_t)ch << 8;
+ file.get(ch); len |= (int)(uint8_t)ch << 16;
+ file.get(ch); len |= (int)(uint8_t)ch << 24;
file.ignore(len + 4); // Skip intermediate data
}
- file.get(ch); len = (int)(uint8)ch; // & finally get length of data
- file.get(ch); len |= (int)(uint8)ch << 8;
- file.get(ch); len |= (int)(uint8)ch << 16;
- file.get(ch); len |= (int)(uint8)ch << 24;
+ file.get(ch); len = (int)(uint8_t)ch; // & finally get length of data
+ file.get(ch); len |= (int)(uint8_t)ch << 8;
+ file.get(ch); len |= (int)(uint8_t)ch << 16;
+ file.get(ch); len |= (int)(uint8_t)ch << 24;
return len;
}
+
//
// Load PSG samples from disk
//
{
char file[40];
char ch;
- uint32 len;
+ uint32_t len;
for(int i=0; i<16; i++)
{
if (fp)
{
len = GetWAVLength(fp); // Get WAV data length...
-
- psg_adrs[i] = new uint8[len]; // Attempt to allocate space...
+ psg_adrs[i] = new uint8_t[len]; // Attempt to allocate space...
if (psg_adrs[i] != NULL)
{
}
psg_lens[i] = len;
- cout << "Found sample file: " << file << " [Length: " << dec << len << "]" << endl;
+// cout << "Found sample file: " << file << "\t[Length: " << dec << len << "]" << endl;
+ printf("Found sample file: %s\t[Length: %u]\n", file, len);
}
fp.close();
}
}
+
//
// Load FM samples from disk
//
{
char file[200];
char ch;
- uint32 len;
+ uint32_t len;
for(int i=0; i<14; i++)
{
if (fp)
{
len = GetWAVLength(fp); // Get WAV length...
-
- fm_adrs[i] = new uint8[len]; // Attempt to allocate space...
+ fm_adrs[i] = new uint8_t[len]; // Attempt to allocate space...
if (fm_adrs[i] != NULL)
{
}
fm_lens[i] = len;
- cout << "Found sample file: " << file << " [Length: " << dec << len
- << "]" << endl;
+// cout << "Found sample file: " << file << " [Length: " << dec << len << "]" << endl;
+ printf("Found sample file: %s\t[Length: %u]\n", file, len);
}
fp.close();
}
}
+
//
// Main loop
//
{
InitLog("thunder.log");
+extern bool disasm; // From 'V6809.CPP'
extern bool charbase; // From 'SCREEN.CPP'
charbase = false;
- char lbuff[80];
- fstream ff; // Declare fstream without file hooks...
- bool brk = false, brk2 = false; // Breakpoint set flag
- uint16 brkpnt, brkpnt2; // Where the breakpoint is...
- bool running; // CPU running state flag...
- bool self_test = false; // Self-test switch
- bool scr_type = false; // false=chars, true=pixels
- uint16 debounce = 0; // Key de-bounce counter
- uint16 fire_debounce = 0; // Fire button debounce counter
+ char lbuff[80];
+ fstream ff; // Declare fstream without file hooks...
+ bool brk = false, brk2 = false; // Breakpoint set flag
+ uint16_t brkpnt, brkpnt2; // Where the breakpoint is...
+ bool running; // CPU running state flag...
+ bool self_test = false; // Self-test switch
+ bool scr_type = false; // false=chars, true=pixels
+ uint16_t debounce = 0; // Key de-bounce counter
+ uint16_t fire_debounce = 0; // Fire button debounce counter
// bool refresh2 = true; // Default to 60 Hz...
- uint8 x; // General placeholder...
- bool active = true; // Program running flag
+ uint8_t x; // General placeholder...
+ bool active = true; // Program running flag
- SDL_Event event; // SDL "event"
- extern uint8 palette[768]; // Screen physical palette
- uint32 ticks, oldTicks;
+ SDL_Event event; // SDL "event"
+ extern uint8_t palette[768]; // Screen physical palette
+ uint32_t ticks, oldTicks;
cout << endl << "THUNDER v"THUNDER_VERSION" ";
cout << "by James Hammons" << endl;
- cout << "Serial #20090723 / Prerelease" << endl;
- cout << "(C) 2003, 2009 Underground Software" << endl << endl;
+ cout << "Serial #20149404 / Prerelease" << endl;
+ cout << "© 2003, 2014 Underground Software" << endl << endl;
cout << "This emulator is free software. If you paid for it you were RIPPED OFF"
<< endl << endl;
keys = SDL_GetKeyState(NULL); // Get the SDL keyboard matrix
-#if 0
- cout << "Allocating memory..." << endl;
-//Does this anyway... set_new_handler(0); // Make 'new' return NULL on failure...
- gram1 = new uint8[0x10000];
- if (gram1 == NULL) { cout << "Could not allocate RAM space #1!" << endl
- << "Aborting!" << endl; return -1; }
- grom1 = new uint8[0x10000];
- if (grom1 == NULL) { cout << "Could not allocate ROM space #1!" << endl
- << "Aborting!" << endl; return -1; }
- gram2 = new uint8[0x10000];
- if (gram2 == NULL) { cout << "Could not allocate RAM space #2!" << endl
- << "Aborting!" << endl; return -1; }
- grom2 = new uint8[0x10000];
- if (grom2 == NULL) { cout << "Could not allocate ROM space #2!" << endl
- << "Aborting!" << endl; return -1; }
- chr_rom = new uint8[0x60000];
- if (chr_rom == NULL) { cout << "Could not allocate character RAM!" << endl
- << "Aborting!" << endl; return -1; }
- grom3 = new uint8[0x8000];
- if (grom3 == NULL) { cout << "Could not allocate ROM space #4!" << endl
- << "Aborting!" << endl; return -1; }
- grom4 = new uint8[0x8000];
- if (grom4 == NULL) { cout << "Could not allocate ROM space #5!" << endl
- << "Aborting!" << endl; return -1; }
- data_rom = new uint8[0x40000];
- if (data_rom == NULL) { cout << "Could not allocate ROM level data!" << endl
- << "Aborting!" << endl; return -1; }
- spr_rom = new uint8[0x80000];
- if (spr_rom == NULL) { cout << "Could not allocate ROM sprite data!" << endl
- << "Aborting!" << endl; return -1; }
- voice_rom = new uint8[0x20000];
- if (voice_rom == NULL) { cout << "Could not allocate ROM voice data!" << endl
- << "Aborting!" << endl; return -1; }
-#endif
+ gram = gram1; grom = grom1; // Needed only for debugger
- gram = gram1; grom = grom1; // Needed only for debugger
+ for(long i=0; i<0x10000; i++)
+ {
+ gram[i] = 0; grom[i] = 0; // Zero out memory
+ gram2[i] = 0; grom2[i] = 0;
+ }
- for(long i=0; i<0x10000; i++)
- {
- gram[i] = 0; grom[i] = 0; // Zero out memory
- gram2[i] = 0; grom2[i] = 0;
- }
- game_over_switch = 0; // Init game over delay
+ game_over_switch = 0; // Init game over delay
// cpu1.a = 0; cpu1.b = 0; cpu1.cc = 0; cpu1.dp = 0; cpu1.x = 0; cpu1.y = 0; cpu1.s = 0; ur = 0; cpu1.pc = 0;
- cout << "Loading ROMs..." << endl;
+ cout << "Loading ROMs..." << endl;
// LoadCMOS(); // Load CMOS at $CC00-$CFFF
- if (!ReadColorPROMs()) // Load virtual PROMs
- { cout << "Could not open PROM files!" << endl; return -1; }
+ if (!ReadColorPROMs()) // Load virtual PROMs
+ { cout << "Could not open PROM files!" << endl; return -1; }
- if (!LoadImg(ROM1, grom1, 0x8000, 0x8000)) // Load $8000-$FFFF 1st ROM
- { cout << "Could not open file '" << ROM1 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM1, grom1, 0x8000, 0x8000)) // Load $8000-$FFFF 1st ROM
+ { cout << "Could not open file '" << ROM1 << "'!" << endl; return -1; }
- if (!LoadImg(ROM2, grom2, 0x8000, 0x8000)) // Load $8000-$FFFF 2nd ROM
- { cout << "Could not open file '" << ROM2 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM2, grom2, 0x8000, 0x8000)) // Load $8000-$FFFF 2nd ROM
+ { cout << "Could not open file '" << ROM2 << "'!" << endl; return -1; }
- if (!LoadImg(ROM3, grom3, 0, 0x8000)) // Load 3rd ROM into its own space
- { cout << "Could not open file '" << ROM3 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM3, grom3, 0, 0x8000)) // Load 3rd ROM into its own space
+ { cout << "Could not open file '" << ROM3 << "'!" << endl; return -1; }
- if (!LoadImg(ROM4, grom4, 0, 0x8000)) // Load 4rd ROM into its own space
- { cout << "Could not open file '" << ROM4 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM4, grom4, 0, 0x8000)) // Load 4rd ROM into its own space
+ { cout << "Could not open file '" << ROM4 << "'!" << endl; return -1; }
- if (!LoadImg(ROM17, data_rom, 0, 0x10000)) // Load 17th ROM
- { cout << "Could not open file '" << ROM17 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM17, data_rom, 0, 0x10000)) // Load 17th ROM
+ { cout << "Could not open file '" << ROM17 << "'!" << endl; return -1; }
- if (!LoadImg(ROM18, data_rom, 0x10000, 0x10000)) // Load 18th ROM
- { cout << "Could not open file '" << ROM18 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM18, data_rom, 0x10000, 0x10000)) // Load 18th ROM
+ { cout << "Could not open file '" << ROM18 << "'!" << endl; return -1; }
- if (!LoadImg(ROM19, data_rom, 0x20000, 0x10000)) // Load 19th ROM
- { cout << "Could not open file '" << ROM19 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM19, data_rom, 0x20000, 0x10000)) // Load 19th ROM
+ { cout << "Could not open file '" << ROM19 << "'!" << endl; return -1; }
- if (!LoadImg(ROM20, data_rom, 0x30000, 0x10000)) // Load 20th ROM
- { cout << "Could not open file '" << ROM20 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM20, data_rom, 0x30000, 0x10000)) // Load 20th ROM
+ { cout << "Could not open file '" << ROM20 << "'!" << endl; return -1; }
- if (!LoadImg(ROM9, spr_rom, 0, 0x10000)) // Load 9th ROM
- { cout << "Could not open file '" << ROM9 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM9, spr_rom, 0, 0x10000)) // Load 9th ROM
+ { cout << "Could not open file '" << ROM9 << "'!" << endl; return -1; }
- if (!LoadImg(ROM10, spr_rom, 0x10000, 0x10000)) // Load 10th ROM
- { cout << "Could not open file '" << ROM10 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM10, spr_rom, 0x10000, 0x10000)) // Load 10th ROM
+ { cout << "Could not open file '" << ROM10 << "'!" << endl; return -1; }
- if (!LoadImg(ROM11, spr_rom, 0x20000, 0x10000)) // Load 11th ROM
- { cout << "Could not open file '" << ROM11 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM11, spr_rom, 0x20000, 0x10000)) // Load 11th ROM
+ { cout << "Could not open file '" << ROM11 << "'!" << endl; return -1; }
- if (!LoadImg(ROM12, spr_rom, 0x30000, 0x10000)) // Load 12th ROM
- { cout << "Could not open file '" << ROM12 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM12, spr_rom, 0x30000, 0x10000)) // Load 12th ROM
+ { cout << "Could not open file '" << ROM12 << "'!" << endl; return -1; }
- if (!LoadImg(ROM13, spr_rom, 0x40000, 0x10000)) // Load 13th ROM
- { cout << "Could not open file '" << ROM13 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM13, spr_rom, 0x40000, 0x10000)) // Load 13th ROM
+ { cout << "Could not open file '" << ROM13 << "'!" << endl; return -1; }
- if (!LoadImg(ROM14, spr_rom, 0x50000, 0x10000)) // Load 14th ROM
- { cout << "Could not open file '" << ROM14 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM14, spr_rom, 0x50000, 0x10000)) // Load 14th ROM
+ { cout << "Could not open file '" << ROM14 << "'!" << endl; return -1; }
- if (!LoadImg(ROM15, spr_rom, 0x60000, 0x10000)) // Load 15th ROM
- { cout << "Could not open file '" << ROM15 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM15, spr_rom, 0x60000, 0x10000)) // Load 15th ROM
+ { cout << "Could not open file '" << ROM15 << "'!" << endl; return -1; }
- if (!LoadImg(ROM16, spr_rom, 0x70000, 0x10000)) // Load 16th ROM
- { cout << "Could not open file '" << ROM16 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM16, spr_rom, 0x70000, 0x10000)) // Load 16th ROM
+ { cout << "Could not open file '" << ROM16 << "'!" << endl; return -1; }
- if (!LoadImg(ROM21, voice_rom, 0, 0x10000)) // Load 21st ROM
- { cout << "Could not open file '" << ROM21 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM21, voice_rom, 0, 0x10000)) // Load 21st ROM
+ { cout << "Could not open file '" << ROM21 << "'!" << endl; return -1; }
- if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000)) // Load 22nd ROM
- { cout << "Could not open file '" << ROM22 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000)) // Load 22nd ROM
+ { cout << "Could not open file '" << ROM22 << "'!" << endl; return -1; }
- if (!UnpackFonts()) // Load 5, 6, 7, 8th ROMs
- {
- cout << "Could not open font files!" << endl;
- return -1;
- }
+ if (!UnpackFonts()) // Load 5, 6, 7, 8th ROMs
+ {
+ cout << "Could not open font files!" << endl;
+ return -1;
+ }
// Load samples if they're there...
LoadPSGs();
LoadFMs();
// Quick 'n' Dirty voice dump (sound 0x0E)
-/* uint32 adc = (voice_rom[26]<<8) | voice_rom[27];
+/* uint32_t adc = (voice_rom[26]<<8) | voice_rom[27];
bool doneWitIt = false;
int crh = 0;
while (!doneWitIt)
dpc = htod(lbuff);
}
printf("%04X: ", dpc);
- uint16 pc_save = cpu1.pc, pcB_save = cpu2.pc;
+ uint16_t pc_save = cpu1.pc, pcB_save = cpu2.pc;
cpu1.pc = dpc; cpu2.pc = dpc;
for(int i=0; i<16; i++)
printf("%02X ", (looking_at_rom ? Fetch() : FetchB()));
cpu1.pc = dpc; cpu2.pc = dpc;
for(int i=0; i<16; i++)
{
- uint8 a = (looking_at_rom ? Fetch() : FetchB());
+ uint8_t a = (looking_at_rom ? Fetch() : FetchB());
if (a<10) cout << (char)(a+48);
if ((a>9) && (a<37)) cout << (char)(a+55);
if (a>36) cout << ".";
dpc = htod(lbuff);
}
printf("%04X: ", dpc);
- for(int i=0; i<16; i++) printf("%02X ", (uint8)gram[dpc++]);
+ for(int i=0; i<16; i++) printf("%02X ", (uint8_t)gram[dpc++]);
cout << endl;
}
else if (lbuff[0] == 'l')
else if ((lbuff[0] == 'r') || (lbuff[0] == 'c')) // Run/continue...
{
WriteLog("Executing 'run' command...\n");
- uint32 my_clock = 0;
+ uint32_t my_clock = 0;
running = true; // Set running status...
trace1 = false;
SetRefreshRate(refresh2); // Tell GUI our refresh rate
- //for(uint16 i=0; i<0x8000; i++) gram2[i] = grom3[i]; //Temp
+ //for(uint16_t i=0; i<0x8000; i++) gram2[i] = grom3[i]; //Temp
if (lbuff[0] == 'r') // If run, then reset CPUs
{
WriteLog("Executing secondary 'run' command...\n");
+#if 1
+ // This is data that is supposed to come from the MCU... So that's why it hangs
gram1[0x4182] = 0xA6; // Temp kludge
gram1[0x4184] = 0xA6;
gram1[0x4183] = 0x00; // More of the same
gram1[0x4185] = 0x00;
+#endif
banksw1 = 0; // Will this work?
banksw2 = 0;
// iclock = 0; // Reset instr clock #1...
}
WriteLog("About to set up screen...\n");
-// if (!SetVESA2()) running = false; // Set up screen
- // Set up screen (windowed)
- screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE); //video_bpp, videoflags);
+ screen = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT * 2, 8, SDL_SWSURFACE | SDL_DOUBLEBUF);
if (screen == NULL)
{
cout << "Failed to initialize screen!" << endl;
}
SDL_Color colors[256];
+
for(int i=0; i<256; i++)
{
colors[i].r = palette[i*3+0];
colors[i].g = palette[i*3+1];
colors[i].b = palette[i*3+2];
}
+
SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, colors, 0, 256);
#if 0
// This confirms that we're getting video to the screen...
SDL_LockSurface(screen);
- uint8 pixel = 0;
- uint8 * pixels = (uint8 *)(screen->pixels);
+ uint8_t pixel = 0;
+ uint8_t * pixels = (uint8_t *)(screen->pixels);
- for(uint32 y=0; y<480; y++)
- for(uint32 x=0; x<640; x++)
+ for(uint32_t y=0; y<480; y++)
+ for(uint32_t x=0; x<640; x++)
pixels[(y * 640) + x] = pixel++;
SDL_UnlockSurface(screen);
cout << "Couldn't open audio: " << SDL_GetError() << endl;
return -1;
}
+
SDL_PauseAudio(0); // Get that audio going!
WriteLog("About to enter main loop...\n");
if (game_over_switch == 0)
gram1[0x4380] = 0; // Kill music!
}
+//testing... (works)
+//gram1[0x423D] = 1;
//gram1[0x423D] = self_test; // Reset DSW1-1
gram1[0x4268] = 0; // Reset Video test
gram1[0x427A] = 0; gram1[0x427C] = 0;
}
if (keys[SDLK_RETURN]) // Return
{
- uint8 retval = UserSelectedSomething();
+ uint8_t retval = UserSelectedSomething();
if (retval == EXIT)
running = false;
if (retval == REFRESH)
cpu1.cpuFlags |= V6809_ASSERT_LINE_RESET;
cpu2.cpuFlags |= V6809_ASSERT_LINE_RESET;
}
-
-// if (enable_cpu)
- if (true)
- {
+ if (keys[SDLK_d]) // (D) start disassembly
+ disasm = true;
#if 0
-// if (irqGoA)
- cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
-
- Execute6809(&cpu1, 25000);
- cpu1.clock -= 25000; // Remove 25K ticks from clock (in case it overflowed)
+ if (keys[SDLK_k])
+ gram1[0x5606] = 0x00;
+ if (keys[SDLK_l])
+ {
+ gram1[0x5607] = 0x01; // Hangs here... (CPU #1 waiting...)
+ WriteLog("\nMAIN: Stuffed $01 in $5607!!!\n\n");
+ }
+ if (keys[SDLK_o])
+ {
+ gram1[0x5FF3] = 0x02;
+ WriteLog("\nMAIN: Stuffed $02 in $5FF3!!!\n\n");
+ }
+#endif
-// if (irqGoB)
- cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
- Execute6809(&cpu2, 25000);
- cpu2.clock -= 25000; // Remove 25K ticks from clock (in case it overflowed)//*/
-#else
+ if (enable_cpu)
+// if (true)
+ {
+ // We can do this here because we're not executing the cores yet.
cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
// while (cpu1.clock < 25000)
- for(uint32 i=0; i<250; i++)
+// 1.538 MHz = 25633.333... cycles per frame (1/60 s)
+// 25600 cycles/frame
+// Setting interleave to 25 and below causes the V6809 core to hang...
+// 32 gets to the title screen before hanging...
+// 40 works, until it doesn't... :-P
+// 640 * 40
+// 800 * 32
+// Interesting, putting IRQs at 30 Hz makes it run at the correct speed. Still hangs in the demo, though.
+ for(uint32_t i=0; i<640; i++)
+// for(uint32_t i=0; i<1280; i++)
{
// Gay, but what are ya gonna do?
// There's better ways, such as keeping track of when slave writes to master, etc...
- Execute6809(&cpu1, 100);
- Execute6809(&cpu2, 100);
+ Execute6809(&cpu1, 40);
+ Execute6809(&cpu2, 40);
}
-
-// cpu1.clock -= 25000; // Remove 25K ticks from clock (in case it overflowed)
-// cpu2.clock -= 25000; // Remove 25K ticks from clock (in case it overflowed)//*/
-#endif
} // END: enable_cpu
// if (refresh_++ == 1) // 30 Hz...
// refresh_ = (refresh2 ? 1 : 0); // 60/30 Hz...
// }
+#if 0
//temp, for testing...
BlitChar(screen, chr_rom, gram1);
-
+#endif
// Speed throttling happens here...
while (SDL_GetTicks() - oldTicks < 16) // Actually, it's 16.66... Need to account for that somehow
+// while (SDL_GetTicks() - oldTicks < 32) // Actually, it's 16.66... Need to account for that somehow
SDL_Delay(1); // Release our timeslice...
oldTicks = SDL_GetTicks();
}
else if (lbuff[0] == 'i') // Inspect registers
{
- printf("CPU1: A=%02X B=%02X CC=%02X DP=%02X X=%04X Y=%04X S=%04X U=%04X PC=%04X",
- cpu1.a, cpu1.b, cpu1.cc, cpu1.dp, cpu1.x, cpu1.y, cpu1.s, cpu1.u, cpu1.pc);
- cout << " iclk=" << dec << cpu1.clock << endl;
- printf("CPU2: A=%02X B=%02X CC=%02X DP=%02X X=%04X Y=%04X S=%04X U=%04X PC=%04X",
- cpu2.a, cpu2.b, cpu2.cc, cpu2.dp, cpu2.x, cpu2.y, cpu2.s, cpu2.u, cpu2.pc);
- cout << " iclk=" << dec << cpu2.clock << endl;
- if (brk)
- cout << "Breakpoint #1 set at " << hex << brkpnt << dec << endl;
- if (brk2)
- cout << "Breakpoint #2 set at " << hex << brkpnt2 << dec << endl;
- }
+ printf("CPU1: A=%02X B=%02X CC=%02X DP=%02X X=%04X Y=%04X S=%04X U=%04X PC=%04X",
+ cpu1.a, cpu1.b, cpu1.cc, cpu1.dp, cpu1.x, cpu1.y, cpu1.s, cpu1.u, cpu1.pc);
+ cout << " iclk=" << dec << cpu1.clock << endl;
+ printf("CPU2: A=%02X B=%02X CC=%02X DP=%02X X=%04X Y=%04X S=%04X U=%04X PC=%04X",
+ cpu2.a, cpu2.b, cpu2.cc, cpu2.dp, cpu2.x, cpu2.y, cpu2.s, cpu2.u, cpu2.pc);
+ cout << " iclk=" << dec << cpu2.clock << endl;
+
+ if (brk)
+ cout << "Breakpoint #1 set at " << hex << brkpnt << dec << endl;
+
+ if (brk2)
+ cout << "Breakpoint #2 set at " << hex << brkpnt2 << dec << endl;
+ }
else if (strncmp(lbuff, "swap", 4) == 0) // Swap ROMs
- {
- looking_at_rom = !looking_at_rom;
- cout << "Swapped: Looking at ";
- (looking_at_rom ? cout << "ROM #1" : cout << "ROM #2");
- cout << endl;
- }
+ {
+ looking_at_rom = !looking_at_rom;
+ cout << "Swapped: Looking at ";
+ (looking_at_rom ? cout << "ROM #1" : cout << "ROM #2");
+ cout << endl;
+ }
else if (strncmp(lbuff, "seek", 4) == 0) // Seek non-zero bytes in RAM
- {
- if (lbuff[4] != 0)
- {
- for(int i=0; i<4; i++)
- lbuff[i] = 32;
- dpc = htod(lbuff);
- }
- do
- {
- x = gram1[dpc++];
- }
- while ((x == 0) && (dpc != 0xFFFF)); // Keep going until something found
- dpc--;
-
- printf("%04X: ", dpc); // Show data found...
- for(int i=0; i<16; i++)
- printf("%02X ", gram1[(uint16)(dpc+i)]);
- cout << " ";
- for(int i=0; i<16; i++)
- {
- uint8 a = gram1[dpc++];
- if (a<10)
- cout << (char)(a+48);
- if ((a>9) && (a<37))
- cout << (char)(a+55);
- if (a>36)
- cout << ".";
- }
- cout << endl;
- }
+ {
+
+ if (lbuff[4] != 0)
+ {
+ for(int i=0; i<4; i++)
+ lbuff[i] = 32;
+ dpc = htod(lbuff);
+ }
+
+ do
+ {
+ x = gram1[dpc++];
+ }
+ while ((x == 0) && (dpc != 0xFFFF)); // Keep going until something found
+ dpc--;
+
+ printf("%04X: ", dpc); // Show data found...
+
+ for(int i=0; i<16; i++)
+ printf("%02X ", gram1[(uint16_t)(dpc+i)]);
+
+ cout << " ";
+
+ for(int i=0; i<16; i++)
+ {
+ uint8_t a = gram1[dpc++];
+
+ if (a<10)
+ cout << (char)(a+48);
+ if ((a>9) && (a<37))
+ cout << (char)(a+55);
+ if (a>36)
+ cout << ".";
+ }
+
+ cout << endl;
+ }
else if (lbuff[0] == 'v') // View screen
{
-// SetVESA2(); // Set up screen
BlitChar(screen, chr_rom, gram1);
getch();
-// RestoreOldMode();
}
if (lbuff[0] == 'q')
SDL_Quit(); // Shut down SDL
-#if 0
- delete[] gram1; // Deallocate RAM & ROM spaces
- delete[] grom1;
- delete[] gram2;
- delete[] grom2;
- delete[] chr_rom;
- delete[] grom3;
- delete[] grom4;
- delete[] data_rom;
- delete[] spr_rom;
- delete[] voice_rom;
-#endif
-
for(int i=0; i<16; i++)
if (psg_adrs[i])
delete[] psg_adrs[i]; // Deallocate if loaded
return 1;
}
+
+#if 0
+Hitachi uC runs at 6.144 MHz
+YM2151 runs at 3.579580 MHz
+
+
+Rolling Thunder Memory map
+--------------------------
+Most of the decoding is done by custom chips (CUS47 and CUS41), so the memory
+map is inferred by program behaviour. The customs also handle internally irq
+and watchdog.
+
+The main CPU memory map is the same in all games because CUS47 is used by all
+games. The sub CPU and sound CPU, on the other hand, change because CUS41 is
+replaced by other chips.
+
+All RAM is shared between main and sub CPU, except for sound RAM which is
+shared between main and sound CPU; the portion of object RAM that is overlapped
+by sound RAM is used exclusively by the sub CPU.
+
+MAIN CPU:
+
+Address Dir Data Name Description
+------------------- --- -------- --------- -----------------------
+000x xxxx xxxx xxxx R/W xxxxxxxx SCROLL0 tilemap 0/1 RAM (shared with sub CPU)
+001x xxxx xxxx xxxx R/W xxxxxxxx SCROLL1 tilemap 2/3 RAM (shared with sub CPU)
+0100 00xx xxxx xxxx R/W xxxxxxxx SOUND sound RAM (through CUS30, shared with MCU)
+0100 0000 xxxx xxxx R/W xxxxxxxx portion holding the sound wave data
+0100 0001 00xx xxxx R/W xxxxxxxx portion holding the sound registers
+010x xxxx xxxx xxxx R/W xxxxxxxx OBJECT work RAM (shared with sub CPU) [1]
+0101 1xxx xxxx xxxx R/W xxxxxxxx portion holding sprite registers
+011x xxxx xxxx xxxx R xxxxxxxx ROM 9D program ROM (banked) [2]
+1xxx xxxx xxxx xxxx R xxxxxxxx ROM 9C program ROM
+1000 00-- ---- ---- W -------- watchdog reset (RES generated by CUS47)
+1000 01-- ---- ---- W -------- main CPU irq acknowledge (IRQ generated by CUS47)
+1000 1x-- ---- ---- W -------- BANK tile gfx bank select (data is in A10) (latch in CUS47)
+1001 00-- ---- -x0x W xxxxxxxx LATCH0 tilemap 0/1 X scroll + priority
+1001 00-- ---- -x10 W xxxxxxxx LATCH0 tilemap 0/1 Y scroll
+1001 00-- ---- --11 W ------xx BAMNKM ROM 9D bank select
+1001 01-- ---- -x0x W xxxxxxxx LATCH1 tilemap 2/3 X scroll + priority
+1001 01-- ---- -x10 W xxxxxxxx LATCH1 tilemap 2/3 Y scroll
+1001 01-- ---- --11 W ------xx BAMNKS ROM 12D bank select
+1100 00-- ---- ---- W xxxxxxxx BACKCOLOR background color
+
+[1] Note that this is partially overlapped by sound RAM
+[2] In Rolling Thunder and others, replaced by the ROM/voice expansion board
+
+
+SUB CPU:
+
+Address Dir Data Name Description
+------------------- --- -------- --------- -----------------------
+000x xxxx xxxx xxxx R/W xxxxxxxx SUBOBJ work RAM (shared with main CPU)
+0001 1xxx xxxx xxxx R/W xxxxxxxx portion holding sprite registers
+001x xxxx xxxx xxxx R/W xxxxxxxx SUBSCR0 tilemap 0/1 RAM (shared with main CPU)
+010x xxxx xxxx xxxx R/W xxxxxxxx SUBSCR1 tilemap 2/3 RAM (shared with main CPU)
+011x xxxx xxxx xxxx R xxxxxxxx ROM 12D program ROM (banked) [1]
+1xxx xxxx xxxx xxxx R xxxxxxxx ROM 12C program ROM
+1000 0--- ---- ---- W -------- watchdog reset (MRESET generated by CUS41)
+1000 1--- ---- ---- W -------- main CPU irq acknowledge (generated by CUS41)
+1101 0--- ---- -x0x W xxxxxxxx LATCH0 tilemap 0/1 X scroll + priority
+1101 0--- ---- -x10 W xxxxxxxx LATCH0 tilemap 0/1 Y scroll
+1101 0--- ---- --11 W ------xx BAMNKM ROM 9D bank select
+1101 1--- ---- -x0x W xxxxxxxx LATCH1 tilemap 2/3 X scroll + priority
+1101 1--- ---- -x10 W xxxxxxxx LATCH1 tilemap 2/3 Y scroll
+1101 1--- ---- --11 W ------xx BAMNKS ROM 12D bank select
+
+[1] Only used by Rolling Thunder
+
+
+MCU:
+
+Address Dir Data Name Description
+------------------- --- -------- --------- -----------------------
+0000 0000 xxxx xxxx MCU internal registers, timers, ports and RAM
+0001 xxxx xxxx xxxx R/W xxxxxxxx RAM 3F sound RAM (through CUS30, partially shared with main CPU)
+0001 0000 xxxx xxxx R/W xxxxxxxx portion holding the sound wave data
+0001 0001 00xx xxxx R/W xxxxxxxx portion holding the sound registers
+0010 0--- --00 ---x R/W xxxxxxxx YMCS YM2151
+0010 0--- --01 ---- n.c.
+0010 0--- --10 ---- R xxxxxxxx PORTA switch inputs
+0010 0--- --11 ---- R xxxxxxxx PORTB dip switches
+01xx xxxx xxxx xxxx R xxxxxxxx ROM 6B program ROM (lower half)
+10xx xxxx xxxx xxxx R xxxxxxxx ROM 6B program ROM (upper half)
+1011 0--- ---- ---- W unknown (CUS41)
+1011 1--- ---- ---- W unknown (CUS41)
+1111 xxxx xxxx xxxx R xxxxxxxx MCU internal ROM
+
+
+Notes:
+-----
+- we are using an unusually high CPU interleave factor (800) to avoid hangs
+ in rthunder. The two 6809 in this game synchronize using a semaphore at
+ 5606/5607 (CPU1) 1606/1607 (CPU2). CPU1 clears 5606, does some quick things,
+ and then increments 5606. While it does its quick things (which require
+ about 40 clock cycles) it expects CPU2 to clear 5607.
+ Raising the interleave factor to 1000 makes wndrmomo crash during attract
+ mode. I haven't investigated on the cause.
+
+- There are two watchdogs, one per CPU (or maybe three). Handling them
+ separately is necessary to allow entering service mode without manually
+ resetting in rthunder and genpeitd: only one of the CPUs stops writing to
+ the watchdog.
+
+- The sprite hardware buffers spriteram: the program writes the sprite list to
+ offsets 4-9 of every 16-byte block, then at the end writes to offset 0x1ff2 of
+ sprite RAM to signal the chip that the list is complete. The chip will copy
+ the list from 4-9 to 10-15 and use it from there. This has not been verified
+ on the real hardware, but it is the most logical way of doing it.
+ Emulating this behaviour and not using an external buffer is important in
+ rthunder: when you insert a coin, the whole sprite RAM is cleared, but 0x1ff2
+ is not written to. If we buffered spriteram to an external buffer, this would
+ cause dangling sprites because the buffer would not be updated.
+
+- spriteram buffering fixes sprite lag, but causes a glitch in rthunder when
+ entering a door. The *closed* door is made of tiles, but the *moving* door is
+ made of sprites. Since sprites are delayed by 1 frame, when you enter a door
+ there is one frame where neither the tile-based closed door nor the
+ sprite-based moving door is shown, so it flickers. This behavior has been
+ confirmed on a real PCB.
+
+TODO:
+----
+- The two unknown writes for the MCU are probably watchdog reset and irq acknowledge,
+ but they don't seem to work as expected. During the first few frames they are
+ written out of order and hooking them up in the usual way causes the MCU to
+ stop receiving interrupts.
+
+#endif
+