]> Shamusworld >> Repos - thunder/blobdiff - src/thunder.cpp
Code cleanup/removal of cruft.
[thunder] / src / thunder.cpp
index 09cc40f147fc6d3446369075fa5e7c58356fa512..ace26f29716faf7b51b9f8a977d4b8abf637e077 100644 (file)
@@ -1,5 +1,5 @@
 //
-// Thunder: A Rolling Thunder Emulator w/6809 debugger
+// Thunder: A Rolling Thunder Emulator
 //
 // by James Hammons
 // (C) 2004, 2014 Underground Software
@@ -16,6 +16,7 @@
 
 #define THUNDER_VERSION                "1.1.0"
 
+#include <SDL2/SDL.h>
 #include <iostream>
 #include <iomanip>
 #include <fstream>
 #include <stdio.h>
 #include <stdlib.h>
 #include <stdint.h>
-//#include <curses.h>                  // For getch()
 #include <time.h>
-#include <SDL2/SDL.h>
-#include "v6809.h"
-#include "screen.h"
 #include "gui.h"
 #include "log.h"
+#include "psg.h"
+#include "screen.h"
+#include "sound.h"
+#include "v63701.h"
+#include "v6809.h"
 #include "video.h"
+#include "ym2151.h"
+
 
 using namespace std;
 
@@ -70,12 +74,15 @@ using namespace std;
 
 SDL_Surface * screen;
 
-uint8_t * gram, * grom;                                // Allocate RAM & ROM pointers
-uint8_t gram1[0x10000], gram2[0x10000], grom1[0x10000], grom2[0x10000];        // Actual memory
-uint8_t grom3[0x8000], grom4[0x8000], data_rom[0x40000], spr_rom[0x80000], voice_rom[0x20000];
-uint8_t chr_rom[0x60000];                      // Character ROM pointer
+uint8_t * gram, * grom;                        // Allocate RAM & ROM pointers
+// Actual memory
+uint8_t gram1[0x10000], gram2[0x10000], grom1[0x10000], grom2[0x10000];
+uint8_t grom3[0x8000], data_rom[0x40000], spr_rom[0x80000], voice_rom[0x20000];
+uint8_t chr_rom[0x60000];              // Character ROM pointer
+uint8_t mcuMem[0x10000];               // 64K for MCU
 
-V6809REGS cpu1, cpu2;
+V6809REGS cpu1, cpu2;                  // CPU execution contexts
+V63701REGS mcu;
 
 bool trace1 = false;                   // ditto...
 bool looking_at_rom = true;            // true = R1, false = R2
@@ -92,169 +99,238 @@ bool refresh2 = true;
 
 uint32_t psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
 uint8_t * psg_adrs[16];
-uint32_t voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-                       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-uint8_t * voc_adrs[32];
-uint32_t fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-uint8_t * fm_adrs[14];
+
+Byte input1, input2, input3, input4, input5;
 
 fstream tr;                                                    // Tracelog hook
 uint16_t pcx;                                          // Where we at?
 
+// Function prototypes
+uint8_t MCUReadMemory(uint16_t address);
+void MCUWriteMemory(uint16_t address, uint8_t data);
+
 
 //
-// Read a byte from memory (without touching PC. Not a Fetch!)
+// Read a byte from memory
 //
 uint8_t RdMem(uint16_t addr)
 {
        uint8_t b;
 
-       // $4000-4300 is RAM shared with the microcontroller...
-
        if (addr < 0x8000)
        {
-               if (addr > 0x5FFF)
-                       b = data_rom[banksw1 + (addr - 0x6000)];        // Get char data
+               // Memory shared with MCU (CPU #1 only! CPU #2 does not)
+               if ((addr >= 0x4000) && (addr <= 0x43FF))
+                       return mcuMem[addr - 0x3000];
+//             if ((addr >= 0x4000) && (addr <= 0x41FF))
+//                     return MCUReadMemory(addr - 0x3000);
+//             if ((addr >= 0x4200) && (addr <= 0x43FF))
+//                     return mcuMem[addr - 0x3000];
+
+               if (addr >= 0x6000)
+                       return data_rom[banksw1 + (addr - 0x6000)];     // Get char data
                else
-                       b = gram1[addr];
+                       return gram1[addr];
        }
-       else
-               b = grom1[addr];
 
-       return b;
+       return grom1[addr];
 }
 
 
 //
 // Write a byte to memory
 //
-void WrMem(uint16_t addr, uint8_t b)
+void WrMem(uint16_t address, uint8_t data)
 {
        extern bool disasm;
        extern bool charbase;   // Needed for screen. Extern it in it??
 #if 0
-       if (addr == 0x4182)
+       if (address == 0x4182)
        {
                WriteLog("\nWriteMem: CPU #1 writing $%02X to $4182!\n\n", b);
        }
 #endif
 #if 0
-if (((addr >= 0x4180) && (addr <= 0x4191)) || (addr == 0x4380))
-       printf("WriteMem: CPU #1 writing $%02X to $%04X...\n", b, addr);
+if (((address >= 0x4180) && (address <= 0x4191)) || (address == 0x4380))
+       printf("WriteMem: CPU #1 writing $%02X to $%04X...\n", b, address);
 #endif
 
-       if (addr == 0x6000)
-               SpawnSound(GAMESOUND, gram1[0x6200], 0);                // Do voice chan 1
-       if (addr == 0x6400)
-               SpawnSound(GAMESOUND, gram1[0x6600], 1);                // Do voice chan 2
-       if (addr == 0x6800)
-               banksw1 = (uint32_t)b << 13;                                            // Set char data bankswitch base address
-       if (addr > 0x4284 && addr < 0x42A5 && b)
-               SpawnSound(PSGSOUND, addr - 0x4285);                    // Do PSG sound on chans 2, 3
-       if (addr == 0x4380)
-       {
-               SpawnSound(FMSOUND, b);                                                 // Do FM sound on channel 4
-               if (b == 12)
-                       game_over_switch = 240;                                         // Set game over delay...
-       }
-       if (addr < 0x423D || addr > 0x425C)                                     // Protect writes to DSWs
-               gram1[addr] = b;
-       if (addr == 0x8800)
-               charbase = false;                                                               // Char banksw1
-       if (addr == 0x8C00)
-               charbase = true;                                                                // Char banksw2
-       if (addr == 0x8400)                                                                     // Frame go strobe? VBlank acknowledge?
+       if (address == 0x6000)
+{
+//printf("Spawning VOICE channel #1: $6000=$%02X, $6200=$%02X\n", b, gram1[0x6200]);
+               SpawnSound(GAMESOUND, gram1[0x6200], 0);        // Do voice chan 1
+}
+       if (address == 0x6400)
+{
+//printf("Spawning VOICE channel #2: $6400=$%02X, $6600=$%02X\n", b, gram1[0x6600]);
+               SpawnSound(GAMESOUND, gram1[0x6600], 1);        // Do voice chan 2
+}
+       if (address == 0x6800)
+               banksw1 = (uint32_t)data << 13;                         // Set char data bankswitch base address
+       if (address > 0x4284 && address < 0x42A5 && data)
+               SpawnSound(PSGSOUND, address - 0x4285);         // Do PSG sound on chans 2, 3
+
+//if ((address >= 0x4284) && (address < 0x42A5))
+//{
+//     printf("WrMem: Wrote $%02X to PSG address $%04X...\n", data, address);
+//}
+       // Memory shared with MCU (CPU #1 only! CPU #2 does not)
+       if ((address >= 0x4000) && (address <= 0x43FF))
+               mcuMem[address - 0x3000] = data;
+//     if ((address >= 0x4000) && (address <= 0x41FF))
+//             MCUWriteMemory(address - 0x3000, data);
+//     if ((address >= 0x4200) && (address <= 0x43FF))
+//             mcuMem[address - 0x3000] = data;
+       else
+               gram1[address] = data;
+
+       if (address == 0x8800)
+               charbase = false;                                                       // Char banksw1
+       if (address == 0x8C00)
+               charbase = true;                                                        // Char banksw2
+       if (address == 0x8400)                                                          // Frame go strobe? VBlank acknowledge?
        {
-               if (refresh_++ == 1)                                                            // 30 Hz...
-               {
-                       BlitChar(screen, chr_rom, gram1);
-                       refresh_ = (refresh2 ? 1 : 0);                          // 60/30 Hz...
-               }
+               BlitChar(screen, chr_rom, gram1);
 
                // IRQ Ack (may also be frame go...
                ClearLineOfCurrentV6809(V6809_ASSERT_LINE_IRQ);
 #if 1
        if (disasm)
-               WriteLog("WriteMem: CPU #1 Acknowledging IRQ...\n", b);
+               WriteLog("WriteMem: CPU #1 Acknowledging IRQ...\n", data);
 #endif
        }
 }
 
 
 //
-// Read a byte from memory (without touching PC. Not a Fetch!) (2nd processor)
+// Read a byte from memory (2nd processor)
 //
-uint8_t RdMemB(uint16_t addr)
+uint8_t RdMemB(uint16_t address)
 {
-       uint8_t b;
-
-       if (addr < 0x8000)
+       if (address < 0x8000)
        {
-               if (addr < 0x2000)
-                       b = gram1[addr + 0x4000];
-               if (addr > 0x1FFF && addr < 0x6000)
-                       b = gram1[addr - 0x2000];
-               if (addr > 0x5FFF)
-                       b = grom3[banksw2 + (addr - 0x6000)];           // Correct?
+               if (address < 0x2000)
+                       return gram1[address + 0x4000];
+               else if ((address >= 0x2000) && (address < 0x6000))
+                       return gram1[address - 0x2000];
+               else if (address >= 0x6000)
+                       return grom3[banksw2 + (address - 0x6000)];
        }
-       else
-               b = grom2[addr];
 
-       return b;
+       return grom2[address];
 }
 
 
 //
 // Write a byte to memory (2nd processor)
 //
-void WrMemB(uint16_t addr, uint8_t b)
+void WrMemB(uint16_t address, uint8_t data)
 {
        extern bool disasm;
        extern bool charbase;
 
-#if 0
-       if (addr == 0x0182)
+       // Set sprite data bank switch
+       if (address == 0xD803)
+               banksw2 = (uint32_t)(data & 0x03) << 13;
+
+       if (address < 0x2000)
+               gram1[address + 0x4000] = data;
+
+       if ((address >= 0x2000) && (address < 0x6000))
+               gram1[address - 0x2000] = data;
+
+       if (address == 0x8800)
        {
-               WriteLog("\nWriteMem: CPU #2 writing $%02X to $0182 ($4182)!\n\n", b);
-       }
-#endif
-#if 0
-if (((addr >= 0x0180) && (addr <= 0x0191)) || (addr == 0x0380))
-       printf("WriteMem: CPU #2 writing $%02X to $%04X...\n", b, addr);
+               // IRQ Ack (may also be frame go...)
+               ClearLineOfCurrentV6809(V6809_ASSERT_LINE_IRQ);
+#if 1
+       if (disasm)
+               WriteLog("WriteMem: CPU #2 Acknowledging IRQ...\n", data);
 #endif
+       }
+}
+
+
+uint8_t MCUReadMemory(uint16_t address)
+{
+       if (address < 0x20)
+               return InternalRegisterRead(address);
+       else if ((address >= 0x1000) && (address <= 0x113F))
+//     else if ((address >= 0x1000) && (address <= 0x11FF))
+               return ReadPSG(address - 0x1000);
+       else if ((address >= 0x2000) && (address <= 0x2001))
+               return YMReadReg(0);
+       // Various joystick + buttons; all are active low.
+       else if (address == 0x2020)
+               return input1.byte;
+       else if (address == 0x2021)
+               return input2.byte;
+       // This is DSW1 & 2. All switch settings are active low.
+       else if (address == 0x2030)
+               return input4.byte;
+       else if (address == 0x2031)
+               return input5.byte;
+
+       return mcuMem[address];
+}
 
-       if (addr == 0x6000)
-               SpawnSound(GAMESOUND, gram1[0x6200], 0);                // Do voice chan 1
-       if (addr == 0x6400)
-               SpawnSound(GAMESOUND, gram1[0x6600], 1);                // Do voice chan 2
-       if (addr > 0x0284 && addr < 0x02A5 && b)
-               SpawnSound(PSGSOUND, addr - 0x0285);                    // Do PSG sound on chans 2, 3
-       if (addr == 0xD803)
-               banksw2 = (uint32_t)(b & 0x03) << 13;                           // Set sprite data bank switch
-       if (addr == 0x0380)
+
+void MCUWriteMemory(uint16_t address, uint8_t data)
+{
+       static uint8_t ymRegister;
+
+       if (address < 0x20)
        {
-               SpawnSound(FMSOUND, b);                                                 // Do FM sound on chan 4
-               if (b == 12)
-                       game_over_switch = 240;                                         // Set game over delay...
+               InternalRegisterWrite(address, data);
+               return;
        }
-       if (addr < 0x023D || addr > 0x025C)                                     // Protect writes against DSWs
+       else if (((address >= 0x4000) && (address <= 0xBFFF))
+               || (address >= 0xF000))
+               return;
+       else if ((address >= 0x1000) && (address <= 0x113F))
+//     else if ((address >= 0x1000) && (address <= 0x11FF))
        {
-               if (addr < 0x2000)
-                       gram1[addr + 0x4000] = b;
-               if (addr > 0x1FFF && addr < 0x6000)
-                       gram1[addr - 0x2000] = b;
-               if (addr > 0x5FFF)
-                       gram1[addr] = b;
+               WritePSG(address - 0x1000, data);
+               return;
        }
-       if (addr == 0x8800)
+       else if (address == 0x2000)
        {
-               // IRQ Ack (may also be frame go...)
-               ClearLineOfCurrentV6809(V6809_ASSERT_LINE_IRQ);
-#if 1
-       if (disasm)
-               WriteLog("WriteMem: CPU #2 Acknowledging IRQ...\n", b);
-#endif
+               ymRegister = data;
+               return;
        }
+       else if (address == 0x2001)
+       {
+               YMWriteReg(0, ymRegister, data);
+               return;
+       }
+
+       // RAM is from $0 - $3FFF, $C000 - $EFFF
+       mcuMem[address] = data;
+}
+
+
+uint8_t V63701ReadPort1(void)
+{
+//     printf("V63701ReadPort1: Read $%02X...\n", input3.byte);
+       return input3.byte;
+}
+
+
+uint8_t V63701ReadPort2(void)
+{
+       return 0xFF;
+}
+
+
+void V63701WritePort1(uint8_t data)
+{
+//     printf("V63701WritePort1: Wrote $%02X...\n", data);
+}
+
+
+void V63701WritePort2(uint8_t data)
+{
+//     printf("V63701WritePort2: Wrote $%02X...\n", data);
 }
 
 
@@ -271,7 +347,10 @@ bool LoadImg(const char * filename, uint8_t * mem, uint32_t address, uint32_t le
        FILE * file = fopen(path, "rb");
 
        if (!file)
+       {
+               printf("Could not open file \"%s\"!\n", filename);
                return false;
+       }
 
        fread(&mem[address], 1, length, file);
        fclose(file);
@@ -334,12 +413,11 @@ bool ReadColorPROMs(void)
                for(int i=0; i<256; i++)
                {
                        char c1, c2;
-                       uint8_t r, g, b;
                        ff1.get(c1);
                        ff2.get(c2);
-                       r = (uint8_t)c1 & 0x0F;
-                       g = (uint8_t)c1 >> 4;
-                       b = (uint8_t)c2;
+                       uint8_t r = (uint8_t)c1 & 0x0F;
+                       uint8_t g = (uint8_t)c1 >> 4;
+                       uint8_t b = (uint8_t)c2;
                        palette[i] = 0xFF000000 | (b << 20) | (b << 16) | (g << 12) | (g << 8) | (r << 4) | r;
                }
 
@@ -348,8 +426,11 @@ bool ReadColorPROMs(void)
        }
 
        // PROM5 has the following in it (tile address decoder):
-       // 00:  00 20 40 60 02 22 42 62  04 24 44 64 06 26 46 66
-       // 10:  88 A8 C8 E8 8A AA CA EA  8C AC CC EC 8E AE CE EE 
+       // 00:  00 20 40 60  02 22 42 62  04 24 44 64  06 26 46 66
+       // 10:  88 A8 C8 E8  8A AA CA EA  8C AC CC EC  8E AE CE EE 
+
+       if (!ff1)
+               printf("Could not open PROM files!\n");
 
        return ff1;
 }
@@ -413,117 +494,7 @@ bool UnpackFonts(void)
        f1.close();
        f2.close();
 
-       return true;                                // Made it!
-}
-
-
-//
-// Get length of sample from WAV format
-//
-uint32_t GetWAVLength(fstream & file)
-{
-       char ch;
-       uint32_t len;
-
-       file.ignore(16);                                                                        // Skip header BS
-
-       for(int i=0; i<2; i++)
-       {
-               file.get(ch);  len = (int)(uint8_t)ch;
-               file.get(ch);  len |= (int)(uint8_t)ch << 8;
-               file.get(ch);  len |= (int)(uint8_t)ch << 16;
-               file.get(ch);  len |= (int)(uint8_t)ch << 24;
-
-               file.ignore(len + 4);                                                   // Skip intermediate data
-       }
-
-       file.get(ch);  len = (int)(uint8_t)ch;                                  // & finally get length of data
-       file.get(ch);  len |= (int)(uint8_t)ch << 8;
-       file.get(ch);  len |= (int)(uint8_t)ch << 16;
-       file.get(ch);  len |= (int)(uint8_t)ch << 24;
-
-       return len;
-}
-
-
-//
-// Load PSG samples from disk
-//
-void LoadPSGs(void)
-{
-       char file[40];
-       char ch;
-       uint32_t len;
-
-       for(int i=0; i<16; i++)
-       {
-               fstream fp;
-
-               psg_adrs[i] = NULL;                                                             // Zero out pointer
-               sprintf(file, "./sounds/psg%i.wav", i);                 // Create filename
-
-               fp.open(file, ios::binary | ios::in);                   // Attempt to open it...
-
-               if (fp)
-               {
-                       len = GetWAVLength(fp);                                         // Get WAV data length...
-                       psg_adrs[i] = new uint8_t[len];                         // Attempt to allocate space...
-
-                       if (psg_adrs[i] != NULL)
-                       {
-                               for(int j=0; j<(signed)len; j++)
-                               {
-                                       fp.get(ch);
-                                       psg_adrs[i][j] = ch;                            // & load it in...
-                               }
-
-                               psg_lens[i] = len;
-                               printf("Found sample file: %s\t[Length: %u]\n", file, len);
-                       }
-
-                       fp.close();
-               }
-       }
-}
-
-
-//
-// Load FM samples from disk
-//
-void LoadFMs(void)
-{
-       char file[200];
-       char ch;
-       uint32_t len;
-
-       for(int i=0; i<14; i++)
-       {
-               fstream fp;
-
-               fm_adrs[i] = NULL;                                              // Zero out pointer
-               sprintf(file, "./sounds/fm%i.wav", i);  // Create filename
-               fp.open(file, ios::binary | ios::in);   // Attempt to open it...
-
-               if (!fp)
-                       continue;
-
-               len = GetWAVLength(fp);                                 // Get WAV length...
-               fm_adrs[i] = new uint8_t[len];                  // Attempt to allocate space...
-
-               if (fm_adrs[i] != NULL)
-               {
-                       for(int j=0; j<(signed)len; j++)
-                       {
-                               fp.get(ch);
-                               fm_adrs[i][j] = ch;                                     // & load it in...
-                       }
-
-                       fm_lens[i] = len;
-                       printf("Found sample file: %s\t[Length: %u]\n", file, len);
-               }
-
-               fp.close();
-       }
+       return true;
 }
 
 
@@ -534,114 +505,103 @@ int main(int argc, char * argv[])
 {
        InitLog("thunder.log");
 
-extern bool disasm;    // From 'V6809.CPP'
-       extern bool charbase;                                           // From 'SCREEN.CPP'
+       extern bool disasm;                             // From 'V6809.CPP'
+       extern bool charbase;                   // From 'SCREEN.CPP'
        charbase = false;
 
-       char lbuff[80];
-       fstream ff;                       // Declare fstream without file hooks...
-       bool brk = false, brk2 = false;   // Breakpoint set flag
-       uint16_t brkpnt, brkpnt2;             // Where the breakpoint is...
-       bool running;                     // CPU running state flag...
-       bool self_test = false;           // Self-test switch
-       bool scr_type = false;            // false=chars, true=pixels
-       uint16_t debounce = 0;                // Key de-bounce counter
-       uint16_t fire_debounce = 0;           // Fire button debounce counter
-       uint8_t x;                           // General placeholder...
-       bool active = true;                                             // Program running flag
-
-       SDL_Event event;                                                                // SDL "event"
-       extern uint8_t palette[768];                                    // Screen physical palette
+       bool running;                                   // CPU running state flag...
+       SDL_Event event;                                // SDL "event"
+       extern uint8_t palette[768];    // Screen physical palette
        uint32_t ticks, oldTicks;
 
-       cout << endl << "THUNDER v"THUNDER_VERSION" ";
-       cout << "by James Hammons" << endl;
-       cout << "Serial #20149417 / Prerelease" << endl;
-       cout << "© 2003, 2014 Underground Software" << endl << endl;
-
-       cout << "This emulator is free software. If you paid for it you were RIPPED OFF"
-               << endl << endl;
+       printf("THUNDER v"THUNDER_VERSION" by James Hammons\n");
+       printf("Serial #20149417 / Prerelease\n");
+       printf("© 2003, 2014 Underground Software\n\n");
+       printf("This emulator is free software. If you paid for it you were RIPPED OFF\n\n");
 
 //     SDL_WM_SetCaption("Thunder v"THUNDER_VERSION" ", "Thunder");
 
-       gram = gram1;  grom = grom1;           // Needed only for debugger
+       // Needed only for debugger
+       gram = gram1;  grom = grom1;
 
        memset(gram, 0, 0x10000);
        memset(grom, 0, 0x10000);
        memset(gram2, 0, 0x10000);
        memset(grom2, 0, 0x10000);
 
-       game_over_switch = 0;   // Init game over delay
-
        cout << "Loading ROMs..." << endl;
-       if (!ReadColorPROMs())                   // Load virtual PROMs
-       { cout << "Could not open PROM files!" << endl;  return -1; }
-
-       if (!LoadImg(ROM1, grom1, 0x8000, 0x8000)) // Load $8000-$FFFF 1st ROM
-       { cout << "Could not open file '" << ROM1 << "'!" << endl;  return -1; }
+       if (!ReadColorPROMs())
+               return -1;
 
-       if (!LoadImg(ROM2, grom2, 0x8000, 0x8000)) // Load $8000-$FFFF 2nd ROM
-       { cout << "Could not open file '" << ROM2 << "'!" << endl;  return -1; }
+       // Load $8000-$FFFF 1st ROM
+       if (!LoadImg(ROM1, grom1, 0x8000, 0x8000))
+               return -1;
 
-       if (!LoadImg(ROM3, grom3, 0, 0x8000))      // Load 3rd ROM into its own space
-       { cout << "Could not open file '" << ROM3 << "'!" << endl;  return -1; }
+        // Load $8000-$FFFF 2nd ROM
+       if (!LoadImg(ROM2, grom2, 0x8000, 0x8000))
+               return -1;
 
-       if (!LoadImg(ROM4, grom4, 0, 0x8000))      // Load 4rd ROM into its own space
-       { cout << "Could not open file '" << ROM4 << "'!" << endl;  return -1; }
+       // Load 3rd ROM into its own space
+       if (!LoadImg(ROM3, grom3, 0, 0x8000))
+               return -1;
 
-       if (!LoadImg(ROM17, data_rom, 0,       0x10000))  // Load 17th ROM
-       { cout << "Could not open file '" << ROM17 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM17, data_rom, 0,       0x10000))
+               return -1;
 
-       if (!LoadImg(ROM18, data_rom, 0x10000, 0x10000))  // Load 18th ROM
-       { cout << "Could not open file '" << ROM18 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM18, data_rom, 0x10000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM19, data_rom, 0x20000, 0x10000))  // Load 19th ROM
-       { cout << "Could not open file '" << ROM19 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM19, data_rom, 0x20000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM20, data_rom, 0x30000, 0x10000))  // Load 20th ROM
-       { cout << "Could not open file '" << ROM20 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM20, data_rom, 0x30000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM9,  spr_rom, 0,       0x10000))   // Load 9th ROM
-       { cout << "Could not open file '" << ROM9 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM9,  spr_rom, 0,       0x10000))
+               return -1;
 
-       if (!LoadImg(ROM10, spr_rom, 0x10000, 0x10000))   // Load 10th ROM
-       { cout << "Could not open file '" << ROM10 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM10, spr_rom, 0x10000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM11, spr_rom, 0x20000, 0x10000))   // Load 11th ROM
-       { cout << "Could not open file '" << ROM11 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM11, spr_rom, 0x20000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM12, spr_rom, 0x30000, 0x10000))   // Load 12th ROM
-       { cout << "Could not open file '" << ROM12 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM12, spr_rom, 0x30000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM13, spr_rom, 0x40000, 0x10000))   // Load 13th ROM
-       { cout << "Could not open file '" << ROM13 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM13, spr_rom, 0x40000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM14, spr_rom, 0x50000, 0x10000))   // Load 14th ROM
-       { cout << "Could not open file '" << ROM14 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM14, spr_rom, 0x50000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM15, spr_rom, 0x60000, 0x10000))   // Load 15th ROM
-       { cout << "Could not open file '" << ROM15 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM15, spr_rom, 0x60000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM16, spr_rom, 0x70000, 0x10000))   // Load 16th ROM
-       { cout << "Could not open file '" << ROM16 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM16, spr_rom, 0x70000, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM21, voice_rom, 0, 0x10000))  // Load 21st ROM
-       { cout << "Could not open file '" << ROM21 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM21, voice_rom, 0, 0x10000))
+               return -1;
 
-       if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000))  // Load 22nd ROM
-       { cout << "Could not open file '" << ROM22 << "'!" << endl;  return -1; }
+       if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000))
+               return -1;
 
-       if (!UnpackFonts())                         // Load 5, 6, 7, 8th ROMs
+       // Load 5, 6, 7, 8th ROMs
+       if (!UnpackFonts())
        {
                cout << "Could not open font files!" << endl;
                return -1;
        }
 
-       // Load samples if they're there...
-       LoadPSGs();
-       LoadFMs();
+       // Load MCU program + data
+       if (!LoadImg(MCUROM, mcuMem, 0xF000, 0x1000))
+               return -1;
 
-       // Set up V6809 execution contexts
+       if (!LoadImg(ROM4, mcuMem, 0x4000, 0x8000))
+               return -1;
+
+       // Set up V6809, V63701 execution contexts
 
        memset(&cpu1, 0, sizeof(V6809REGS));
        cpu1.RdMem = RdMem;
@@ -653,21 +613,17 @@ extern bool disasm;       // From 'V6809.CPP'
        cpu2.WrMem = WrMemB;
        cpu2.cpuFlags |= V6809_ASSERT_LINE_RESET;
 
-       uint32_t my_clock = 0;
+       memset(&mcu, 0, sizeof(V63701REGS));
+       mcu.RdMem = MCUReadMemory;
+       mcu.WrMem = MCUWriteMemory;
+       mcu.cpuFlags |= V63701_ASSERT_LINE_RESET;
+
        running = true;                                                         // Set running status...
-       trace1 = false;
-       SetRefreshRate(refresh2);                                       // Tell GUI our refresh rate
 
-#if 1
-       // This is data that is supposed to come from the MCU... So that's why it hangs
-       gram1[0x4182] = 0xA6;          // Temp kludge
-       gram1[0x4184] = 0xA6;
-       gram1[0x4183] = 0x00;          // More of the same
-       gram1[0x4185] = 0x00;
-#endif
+       // Set all inputs to inactive...
+       input1.byte = input2.byte = input3.byte = input4.byte = input5.byte = 0xFF;
        banksw1 = 0;                   // Will this work?
        banksw2 = 0;
-//        iclock = 0;                // Reset instr clock #1...
        InitGUI();                 // Reset # of coins
 
 WriteLog("About to set up screen...\n");
@@ -676,24 +632,7 @@ WriteLog("About to set up screen...\n");
        oldTicks = SDL_GetTicks();
 
 WriteLog("About to set up audio...\n");
-#if 1
-       // This crap SHOULD be in sound.cpp (not yet created)...
-       SDL_AudioSpec desired, obtained;
-       desired.freq = 22050;
-       desired.format = AUDIO_U8;
-       desired.channels = 1;
-       desired.samples = 600;
-       desired.callback = SoundFunc;
-       desired.userdata = NULL;
-       // Also, should check to see if it got the hardware it needed, correct sample size, etc.
-       if (SDL_OpenAudio(&desired, &obtained) < 0)
-       {
-               cout << "Couldn't open audio: " << SDL_GetError() << endl;
-               return -1;
-       }
-
-       SDL_PauseAudio(0);                                                      // Get that audio going!
-#endif
+       InitSound();
 
 memset(scrBuffer, 0xFF, VIRTUAL_SCREEN_WIDTH*VIRTUAL_SCREEN_HEIGHT*sizeof(uint32_t));
 RenderScreenBuffer();
@@ -703,28 +642,13 @@ WriteLog("About to enter main loop...\n");
        {
                HandleGUIDebounce();                                    // Debounce GUI keys
 
-               if (game_over_switch)
-               {
-                       game_over_switch--;  // Countdown...
-
-                       if (game_over_switch == 0)
-                               gram1[0x4380] = 0; // Kill music!
-               }
+// Dipswitches are presented to the main CPUs as 0 or 1 at locations
+// $423D - $425B by the MCU
 
 //testing... (works)
 //gram1[0x423D] = 1;
                //gram1[0x423D] = self_test;                    // Reset DSW1-1
-               gram1[0x4268] = 0;                                              // Reset Video test
-               gram1[0x427A] = 0;  gram1[0x427C] = 0;
-               //gram1[0x427B] = 0;  gram1[0x427D] = 0;
-               gram1[0x427E] = 0;//  gram1[0x427F] = 0;
-               gram1[0x4280] = 0;//  gram1[0x4281] = 0;
-               //gram1[0x4276] = 0;
-               gram1[0x426A] = 0;
-               //gram1[0x4278] = 0;
-               gram1[0x426C] = 0;
-               gram1[0x4262] = 0;  gram1[0x4260] = 0;
-               //gram1[0x4247] = 0;
+//             gram1[0x4268] = 0;                                              // Reset Video test
 
                // SDL key handling...
 
@@ -737,53 +661,141 @@ WriteLog("About to enter main loop...\n");
                        case SDL_KEYDOWN:
                                if (event.key.keysym.sym == SDLK_ESCAPE)
                                        running = false;
-                               else if (event.key.keysym.sym == SDLK_F10)
-                                       gram1[0x41A5]++;                        // Coin? (F10)
-                               else if (event.key.keysym.sym == SDLK_c)
-                                       gram1[0x418C]++;                        // ? (C) Start
-                               else if (event.key.keysym.sym == SDLK_RIGHT)
+                               // Do PCX snapshot (F4)
+                               else if (event.key.keysym.sym == SDLK_F4)
                                {
-                                       // Disallow opposite directions @ same time
-                                       if (gram1[0x4281] == 0)
-                                               gram1[0x427F] = 1;              // Stick right
+//                                     SpawnSound(USERSOUND, SCAMERA);
+                                       SavePCXSnapshot();
                                }
+#if 1
+                               else if (event.key.keysym.sym == SDLK_5)
+                                       input1.bit.b5 = 0;
+                               else if (event.key.keysym.sym == SDLK_1)
+                                       input1.bit.b6 = 0;
+                               else if (event.key.keysym.sym == SDLK_RIGHT)
+                                       input3.bit.b5 = 0;
                                else if (event.key.keysym.sym == SDLK_LEFT)
-                               {
-                                       // Disallow opposite directions@same time
-                                       if (gram1[0x427F] == 0)
-                                               gram1[0x4281] = 1;              // Stick left
-                               }
+                                       input3.bit.b4 = 0;
                                else if (event.key.keysym.sym == SDLK_UP)
-                               {
-                                       // Disallow opposite directions@same time
-                                       if (gram1[0x427D] == 0)
-                                               gram1[0x427B] = 1;              // Stick up
-                               }
+                                       input2.bit.b2 = 0;
                                else if (event.key.keysym.sym == SDLK_DOWN)
-                               {
-                                       // Disallow opposite directions@same time
-                                       if (gram1[0x427B] == 0)
-                                               gram1[0x427D] = 1;              // Stick down
-                               }
-                               else if (event.key.keysym.sym == SDLK_q)
-                                       gram1[0x4276] = 1;                      // (Q)  Jump
+                                       input1.bit.b2 = 0;
+                               else if (event.key.keysym.sym == SDLK_q)        // (Q)  Jump
+                                       input1.bit.b1 = 0;
                                else if (event.key.keysym.sym == SDLK_e)        // (E) Fire
-                                       gram1[0x4278] = 1;
+                                       input3.bit.b3 = 0;
+#else
+                               else if (event.key.keysym.sym == SDLK_1)
+                                       input1.bit.b0 = 0;
+                               else if (event.key.keysym.sym == SDLK_2)
+                                       input1.bit.b1 = 0;
+                               else if (event.key.keysym.sym == SDLK_3)
+                                       input1.bit.b2 = 0;
+                               else if (event.key.keysym.sym == SDLK_4)
+                                       input1.bit.b3 = 0;
+                               else if (event.key.keysym.sym == SDLK_5)
+                                       input1.bit.b4 = 0;
+                               else if (event.key.keysym.sym == SDLK_6)
+                                       input1.bit.b5 = 0;
+                               else if (event.key.keysym.sym == SDLK_7)
+                                       input1.bit.b6 = 0;
+                               else if (event.key.keysym.sym == SDLK_8)
+                                       input1.bit.b7 = 0;
+
+                               else if (event.key.keysym.sym == SDLK_q)
+                                       input2.bit.b0 = 0;
+                               else if (event.key.keysym.sym == SDLK_w)
+                                       input2.bit.b1 = 0;
+                               else if (event.key.keysym.sym == SDLK_e)
+                                       input2.bit.b2 = 0;
+                               else if (event.key.keysym.sym == SDLK_r)
+                                       input2.bit.b3 = 0;
+                               else if (event.key.keysym.sym == SDLK_t)
+                                       input2.bit.b4 = 0;
+                               else if (event.key.keysym.sym == SDLK_y)
+                                       input2.bit.b5 = 0;
+                               else if (event.key.keysym.sym == SDLK_u)
+                                       input2.bit.b6 = 0;
+                               else if (event.key.keysym.sym == SDLK_i)
+                                       input2.bit.b7 = 0;
+
+                               else if (event.key.keysym.sym == SDLK_a)
+                                       input3.bit.b0 = 0;
+                               else if (event.key.keysym.sym == SDLK_s)
+                                       input3.bit.b1 = 0;
+                               else if (event.key.keysym.sym == SDLK_d)
+                                       input3.bit.b2 = 0;
+                               else if (event.key.keysym.sym == SDLK_f)
+                                       input3.bit.b3 = 0;
+                               else if (event.key.keysym.sym == SDLK_g)
+                                       input3.bit.b4 = 0;
+#endif
 
                                break;
                        case SDL_KEYUP:
-                               if (event.key.keysym.sym == SDLK_RIGHT)
-                                       gram1[0x427F] = 0;
+#if 1
+                               if (event.key.keysym.sym == SDLK_5)
+                                       input1.bit.b5 = 1;
+                               else if (event.key.keysym.sym == SDLK_1)
+                                       input1.bit.b6 = 1;
+                               else if (event.key.keysym.sym == SDLK_RIGHT)
+                                       input3.bit.b5 = 1;
                                else if (event.key.keysym.sym == SDLK_LEFT)
-                                       gram1[0x4281] = 0;
+                                       input3.bit.b4 = 1;
                                else if (event.key.keysym.sym == SDLK_UP)
-                                       gram1[0x427B] = 0;
+                                       input2.bit.b2 = 1;
                                else if (event.key.keysym.sym == SDLK_DOWN)
-                                       gram1[0x427D] = 0;
-                               else if (event.key.keysym.sym == SDLK_q)
-                                       gram1[0x4276] = 0;                      // (Q)  Jump
+                                       input1.bit.b2 = 1;
+                               else if (event.key.keysym.sym == SDLK_q)        // (Q)  Jump
+                                       input1.bit.b1 = 1;
                                else if (event.key.keysym.sym == SDLK_e)        // (E) Fire
-                                       gram1[0x4278] = 0;
+                                       input3.bit.b3 = 1;
+#else
+                               if (event.key.keysym.sym == SDLK_1)
+                                       input1.bit.b0 = 1;
+                               else if (event.key.keysym.sym == SDLK_2)
+                                       input1.bit.b1 = 1;
+                               else if (event.key.keysym.sym == SDLK_3)
+                                       input1.bit.b2 = 1;
+                               else if (event.key.keysym.sym == SDLK_4)
+                                       input1.bit.b3 = 1;
+                               else if (event.key.keysym.sym == SDLK_5)
+                                       input1.bit.b4 = 1;
+                               else if (event.key.keysym.sym == SDLK_6)
+                                       input1.bit.b5 = 1;
+                               else if (event.key.keysym.sym == SDLK_7)
+                                       input1.bit.b6 = 1;
+                               else if (event.key.keysym.sym == SDLK_8)
+                                       input1.bit.b7 = 1;
+
+                               else if (event.key.keysym.sym == SDLK_q)
+                                       input2.bit.b0 = 1;
+                               else if (event.key.keysym.sym == SDLK_w)
+                                       input2.bit.b1 = 1;
+                               else if (event.key.keysym.sym == SDLK_e)
+                                       input2.bit.b2 = 1;
+                               else if (event.key.keysym.sym == SDLK_r)
+                                       input2.bit.b3 = 1;
+                               else if (event.key.keysym.sym == SDLK_t)
+                                       input2.bit.b4 = 1;
+                               else if (event.key.keysym.sym == SDLK_y)
+                                       input2.bit.b5 = 1;
+                               else if (event.key.keysym.sym == SDLK_u)
+                                       input2.bit.b6 = 1;
+                               else if (event.key.keysym.sym == SDLK_i)
+                                       input2.bit.b7 = 1;
+
+                               else if (event.key.keysym.sym == SDLK_a)
+                                       input3.bit.b0 = 1;
+                               else if (event.key.keysym.sym == SDLK_s)
+                                       input3.bit.b1 = 1;
+                               else if (event.key.keysym.sym == SDLK_d)
+                                       input3.bit.b2 = 1;
+                               else if (event.key.keysym.sym == SDLK_f)
+                                       input3.bit.b3 = 1;
+                               else if (event.key.keysym.sym == SDLK_g)
+                                       input3.bit.b4 = 1;
+#endif
 
                                break;
                        }
@@ -963,51 +975,12 @@ WriteLog("About to enter main loop...\n");
 
                                if (keys[SDLK_F7])
                                        SpawnSound(USERSOUND, 0);       // Do user sound (F7)
-
-//                             if (keys[SDLK_F8])
-//                             {
-//                                     gram1[0x4380] = 0;                      // (F8) kill music (this worx)
-//                                     charbase = false;                       // Switch chars out...
-//                             }
-//                             if (keys[SDLK_F9])  gram1[0x4285] = 1;          // (F9) strobe unknown loc
-
-                               if (keys[SDLK_F11])                             // (F11)
-                               {
-                                       Execute6809(&cpu1, 10);
-                                       Execute6809(&cpu2, 10);
-                               }
-//                     }
-//F12 is used above, but the values are ignored. So we'll do it here too.
-                               if (keys[SDLK_F12])
-                               {
-                                       cpu1.cpuFlags |= V6809_ASSERT_LINE_RESET;
-                                       cpu2.cpuFlags |= V6809_ASSERT_LINE_RESET;
-                               }
-
-                               if (keys[SDLK_d])                               // (D) start disassembly
-                                       disasm = true;
-#if 0
-       if (keys[SDLK_k])
-               gram1[0x5606] = 0x00;
-       if (keys[SDLK_l])
-       {
-               gram1[0x5607] = 0x01; // Hangs here... (CPU #1 waiting...)
-               WriteLog("\nMAIN: Stuffed $01 in $5607!!!\n\n");
-       }
-       if (keys[SDLK_o])
-       {
-               gram1[0x5FF3] = 0x02;
-               WriteLog("\nMAIN: Stuffed $02 in $5FF3!!!\n\n");
-       }
-#endif
 #endif
 
-               if (enable_cpu)
-//                             if (true)
-               {
-                       // We can do this here because we're not executing the cores yet.
-                       cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
-                       cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
+               // We can do this here because we're not executing the cores yet.
+               cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
+               cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
+               mcu.cpuFlags |= V63701_ASSERT_LINE_IRQ;
 //                                     while (cpu1.clock < 25000)
 // 1.538 MHz = 25633.333... cycles per frame (1/60 s)
 // 25600 cycles/frame
@@ -1017,42 +990,34 @@ WriteLog("About to enter main loop...\n");
 // 640 * 40
 // 800 * 32
 // Interesting, putting IRQs at 30 Hz makes it run at the correct speed. Still hangs in the demo, though.
-                       for(uint32_t i=0; i<640; i++)
-//                                     for(uint32_t i=0; i<1280; i++)
-                       {
-                               // Gay, but what are ya gonna do?
-                               // There's better ways, such as keeping track of when slave writes to master, etc...
-                               Execute6809(&cpu1, 40);
-                               Execute6809(&cpu2, 40);
-                       }
-               } // END: enable_cpu
+               for(int i=0; i<640; i++)
+               {
+                       // Gay, but what are ya gonna do?
+                       // There's better ways, such as keeping track of when slave writes to master, etc...
+                       Execute6809(&cpu1, 40);
+                       Execute6809(&cpu2, 40);
+
+                       // MCU runs at 1,536,000 Hz
+                       // 1536000 / 60 / 640 == 40
+                       Execute63701(&mcu, 40);
+               }
 
                // Speed throttling happens here...
-               while (SDL_GetTicks() - oldTicks < 16)  // Actually, it's 16.66... Need to account for that somehow
-//                             while (SDL_GetTicks() - oldTicks < 32)  // Actually, it's 16.66... Need to account for that somehow
+               // Actually, it's 16.66... Need to account for that somehow
+               while (SDL_GetTicks() - oldTicks < 16)
                        SDL_Delay(1);                           // Release our timeslice...
 
                oldTicks = SDL_GetTicks();
-//cout << "Finished frame..." << endl;
        }
 
        SDL_Quit();
-
-       // Deallocate sounds if they were loaded
-       for(int i=0; i<16; i++)
-               if (psg_adrs[i])
-                       delete[] psg_adrs[i];
-
-       for(int i=0; i<14; i++)
-               if (fm_adrs[i])
-                       delete[] fm_adrs[i];
-
        LogDone();
 
        return 1;
 }
 
 #if 0
+/*
 Hitachi uC runs at 6.144 MHz
 YM2151 runs at 3.579580 MHz
 
@@ -1142,24 +1107,16 @@ Address             Dir Data     Name      Description
 
 Notes:
 -----
-- we are using an unusually high CPU interleave factor (800) to avoid hangs
-  in rthunder. The two 6809 in this game synchronize using a semaphore at
-  5606/5607 (CPU1) 1606/1607 (CPU2). CPU1 clears 5606, does some quick things,
-  and then increments 5606. While it does its quick things (which require
-  about 40 clock cycles) it expects CPU2 to clear 5607.
-  Raising the interleave factor to 1000 makes wndrmomo crash during attract
-  mode. I haven't investigated on the cause.
-
 - There are two watchdogs, one per CPU (or maybe three). Handling them
   separately is necessary to allow entering service mode without manually
   resetting in rthunder and genpeitd: only one of the CPUs stops writing to
   the watchdog.
 
 - The sprite hardware buffers spriteram: the program writes the sprite list to
-  offsets 4-9 of every 16-byte block, then at the end writes to offset 0x1ff2 of
-  sprite RAM to signal the chip that the list is complete. The chip will copy
-  the list from 4-9 to 10-15 and use it from there. This has not been verified
-  on the real hardware, but it is the most logical way of doing it.
+  offsets 4-9 of every 16-byte block, then at the end writes to offset 0x1ff2
+  of sprite RAM to signal the chip that the list is complete. The chip will
+  copy the list from 4-9 to 10-15 and use it from there. This has not been
+  verified on the real hardware, but it is the most logical way of doing it.
   Emulating this behaviour and not using an external buffer is important in
   rthunder: when you insert a coin, the whole sprite RAM is cleared, but 0x1ff2
   is not written to. If we buffered spriteram to an external buffer, this would
@@ -1178,6 +1135,6 @@ TODO:
   but they don't seem to work as expected. During the first few frames they are
   written out of order and hooking them up in the usual way causes the MCU to
   stop receiving interrupts.
-
+*/
 #endif