//
-// Thunder: A Rolling Thunder Emulator w/6809 debugger v0.40
-// (Last build: 3/6/2004)
+// Thunder: A Rolling Thunder Emulator w/6809 debugger
//
// by James L. Hammons
+// (c) 2004, 2009 Underground Software
//
-// (c) 2004 Underground Software
+// JLH = James L. Hammons <jlhamm@acm.org>
+//
+// WHO WHEN WHAT
+// --- ---------- ------------------------------------------------------------
+// JLH 07/23/2009 Added changelog ;-)
//
-#define THUNDER_VERSION "0.4.0"
-#define THUNDER_BETA_VERSION "6"
+#define THUNDER_VERSION "0.9.9"
#include <iostream>
#include <iomanip>
#include <new>
#include <stdio.h>
#include <stdlib.h>
-#include <conio.h> // For getch()
+//#include <conio.h> // For getch()
+#include <curses.h> // For getch()
#include <time.h>
#include "SDL.h" // Get yer SDL out...!
#include "types.h"
using namespace std; // Yes!
-/*
+#if 0
#define ROM1 "RT3-1B.ROM"
#define ROM2 "RT3-2B.ROM"
#define ROM3 "RT3-3.ROM"
#define PROM3 "RT1-3.BIN"
#define PROM4 "RT1-4.BIN"
#define PROM5 "RT1-5.BIN"
-*/
+#else
#define ROM1 "rt3-1b.9c"
#define ROM2 "rt3-2b.12c"
#define ROM3 "rt3-3.12d"
#define PROM4 "mb7138h.6v"
#define PROM5 "mb7112e.6u"
#define MCUROM "rt1-mcu.bin"
+#endif
// Global defines
SDL_Surface * screen;
-BYTE * gram, * grom; // Allocate RAM & ROM pointers
-BYTE * gram1, * gram2, * grom1, * grom2; // Actual memory
-BYTE * grom3, * grom4, * data_rom, * spr_rom, * voice_rom;
-BYTE * chr_rom; // Character ROM pointer
+uint8 * gram, * grom; // Allocate RAM & ROM pointers
+uint8 gram1[0x10000], gram2[0x10000], grom1[0x10000], grom2[0x10000]; // Actual memory
+uint8 grom3[0x8000], grom4[0x8000], data_rom[0x40000], spr_rom[0x80000], voice_rom[0x20000];
+uint8 chr_rom[0x60000]; // Character ROM pointer
+/*
+ gram1 = new uint8[0x10000];
+ grom1 = new uint8[0x10000];
+ gram2 = new uint8[0x10000];
+ grom2 = new uint8[0x10000];
+ chr_rom = new uint8[0x60000];
+ grom3 = new uint8[0x8000];
+ grom4 = new uint8[0x8000];
+ data_rom = new uint8[0x40000];
+ spr_rom = new uint8[0x80000];
+ voice_rom = new uint8[0x20000];
+*/
V6809REGS cpu1, cpu2;
-bool trace = false; // ditto...
+bool trace1 = false; // ditto...
bool looking_at_rom = true; // true = R1, false = R2
-DWORD banksw1, banksw2; // Bank switch addresses
-WORD game_over_switch; // Game over delay
-WORD dpc; // Debug pc reg...
+uint32 banksw1, banksw2; // Bank switch addresses
+uint16 game_over_switch; // Game over delay
+uint16 dpc; // Debug pc reg...
bool show_scr = true; // Whether or not to show background
bool enable_cpu = true; // Whether or not to enable CPUs
bool irqGoA = true; // IRQ switch for CPU #1
bool irqGoB = true; // IRQ switch for CPU #2
-WORD refresh = 0; // Crappy global screen stuff...
+uint16 refresh_ = 0; // Crappy global screen stuff...
bool refresh2 = true;
-DWORD psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-BYTE * psg_adrs[16];
-DWORD voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+uint32 psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+uint8 * psg_adrs[16];
+uint32 voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-BYTE * voc_adrs[32];
-DWORD fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-BYTE * fm_adrs[14];
+uint8 * voc_adrs[32];
+uint32 fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+uint8 * fm_adrs[14];
fstream tr; // Tracelog hook
-WORD pcx; // Where we at?
+uint16 pcx; // Where we at?
+
+static uint8 * keys; // SDL raw keyboard matrix
static char op_mat1[256] = {
1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1,
"A", "B", "CC", "DP", "??", "??", "??", "??" },
iregs[4][2] = {"X", "Y", "U", "S" };
-//
-// Fetch a byte out of memory
-//
-/*BYTE Fetch()
-{
-// extern WORD sr, ur, xr, yr; // Needed for tracelog
- extern WORD pcr;
- BYTE b;
-
- b = (pcr < 0x8000 ? gram1[pcr] : grom1[pcr]);
- pcr++;
-
- return b;
-}*/
-
-//
-// Fetch a word out of memory (little endian format)
-//
-/*WORD FetchW()
-{
- WORD w = Fetch() << 8; w |= Fetch();
- return w;
-}*/
-
//
// Read a byte from memory (without touching PC. Not a Fetch!)
//
-BYTE RdMem(WORD addr)
+uint8 RdMem(uint16 addr)
{
- BYTE b;
+ uint8 b;
if (addr < 0x8000)
{
//
// Write a byte to memory
//
-void WrMem(WORD addr, BYTE b)
+void WrMem(uint16 addr, uint8 b)
{
extern bool charbase; // Needed for screen. Extern it in it??
- //extern WORD sr, ur, xr, yr; // Needed for tracelog
- //extern WORD pcr;
+ //extern uint16 sr, ur, xr, yr; // Needed for tracelog
+ //extern uint16 pcr;
/* if ((addr>0x40FF) && (addr<0x4390))
{
tr << hex << addr << ":" << (int)b;
//for(int i=0; i<32; i++)
//{
// if (gram1[0x4400+i]<0x10) tr << "0";
- // tr << hex << (WORD)gram1[0x4400+i] << " ";
+ // tr << hex << (uint16)gram1[0x4400+i] << " ";
//}
tr << endl;
}//*/
if (addr == 0x6400)
SpawnSound(GAMESOUND, gram1[0x6600], 1); // Do voice chan 2
if (addr == 0x6800)
- banksw1 = (DWORD)b << 13; // Set char data bankswitch base address
+ banksw1 = (uint32)b << 13; // Set char data bankswitch base address
if (addr > 0x4284 && addr < 0x42A5 && b)
SpawnSound(PSGSOUND, addr - 0x4285); // Do PSG sound on chans 2, 3
if (addr == 0x4380)
charbase = true; // Char banksw2
if (addr == 0x8400) // Frame go strobe? VBlank acknowledge?
{
- if (refresh++ == 1) // 30 Hz...
+ if (refresh_++ == 1) // 30 Hz...
{
BlitChar(screen, chr_rom, gram1);
- refresh = (refresh2 ? 1 : 0); // 60/30 Hz...
+ refresh_ = (refresh2 ? 1 : 0); // 60/30 Hz...
}
// irqGoA = true; // Will this work??? no...
cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;//wil wok???
}
}
-//
-// Fetch a byte out of memory (2nd processor)
-//
-/*BYTE FetchB()
-{
-// extern WORD sr, ur, xr, yr; // Needed for tracelog
- extern WORD pcrB;
- BYTE b;
-
- if (pcrB<0x8000)
- {
- if (pcrB<0x2000)
- b = gram1[pcrB+0x4000];
- if ((pcrB>0x1FFF) && (pcrB<0x6000))
- b = gram1[pcrB-0x2000];
- if (pcrB>0x5FFF)
- b = gram1[pcrB];
- }
- else
- b = grom2[pcrB];
- pcrB++;
-
- return b;
-}
-
-//
-// Fetch a word out of memory (little endian format) (2nd processor)
-//
-WORD FetchWB()
-{
- WORD w = FetchB() << 8; w |= FetchB();
- return w;
-}*/
-
//
// Read a byte from memory (without touching PC. Not a Fetch!) (2nd processor)
//
-BYTE RdMemB(WORD addr)
+uint8 RdMemB(uint16 addr)
{
-// extern WORD cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Needed for tracelog
- BYTE b;
+// extern uint16 cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Needed for tracelog
+ uint8 b;
if (addr < 0x8000)
{
//
// Write a byte to memory (2nd processor)
//
-void WrMemB(WORD addr, BYTE b)
+void WrMemB(uint16 addr, uint8 b)
{
extern bool charbase;
- //extern WORD sr, ur, xr, yr; // Needed for tracelog
- //extern WORD pcr;
+ //extern uint16 sr, ur, xr, yr; // Needed for tracelog
+ //extern uint16 pcr;
/* if ((addr>0x00FF) && (addr<0x0390))
{
tr << hex << addr << ":" << (int)b;
//for(int i=0; i<32; i++)
//{
// if (gram1[0x4400+i]<0x10) tr << "0";
- // tr << hex << (WORD)gram1[0x4400+i] << " ";
+ // tr << hex << (uint16)gram1[0x4400+i] << " ";
//}
tr << endl;
}//*/
if (addr > 0x0284 && addr < 0x02A5 && b)
SpawnSound(PSGSOUND, addr - 0x0285); // Do PSG sound on chans 2, 3
if (addr == 0xD803)
- banksw2 = (DWORD)(b & 0x03) << 13; // Set sprite data bank switch
+ banksw2 = (uint32)(b & 0x03) << 13; // Set sprite data bank switch
if (addr == 0x0380)
{
SpawnSound(FMSOUND, b); // Do FM sound on chan 4
//
// Display bytes in mem in hex
//
-void DisplayBytes(WORD src, unsigned long dst)
+void DisplayBytes(uint16 src, unsigned long dst)
{
- BYTE cnt;
+ uint8 cnt;
unsigned long i;
printf("%04X: ", src);
if (src > dst) dst += 0x10000; // That should fix the FFFF bug...
for(i=src; i<dst; i++)
{
- printf("%02X ", (BYTE)(looking_at_rom ? RdMem(i) : RdMemB(i)));
+ printf("%02X ", (uint8)(looking_at_rom ? RdMem(i) : RdMemB(i)));
cnt++; // Bump counter...
}
for(i=cnt; i<5; i++) // Pad the leftover spaces...
}
// temp crap...
-BYTE Fetch(void) { return 0; }
-WORD FetchW(void) { return 0; }
-BYTE FetchB(void) { return 0; }
-WORD FetchWB(void) { return 0; }
+uint8 Fetch(void) { return 0; }
+uint16 FetchW(void) { return 0; }
+uint8 FetchB(void) { return 0; }
+uint16 FetchWB(void) { return 0; }
//
// Decode a 6809 instruction at 'addr'
//
void Decode_6809()
{
- BYTE (* DFetch)(); // Decode Fetch() pointer...
- WORD (* DFetchW)(); // Decode FetchW() pointer...
+ uint8 (* DFetch)(); // Decode Fetch() pointer...
+ uint16 (* DFetchW)(); // Decode FetchW() pointer...
DFetch = (looking_at_rom ? Fetch : FetchB);
DFetchW = (looking_at_rom ? FetchW : FetchWB);
-/* extern*/ WORD pcr, pcrB; // Pull in 'pcr' from '6809.cpp'
- WORD pc_save = pcr, pcB_save = pcrB;
+/* extern*/ uint16 pcr, pcrB; // Pull in 'pcr' from '6809.cpp'
+ uint16 pc_save = pcr, pcB_save = pcrB;
pcr = dpc; pcrB = dpc;
- BYTE opcode = DFetch(); // Get the opcode ('fetch' cycle)
- BYTE opcode2, operand;
- WORD loperand;
- BYTE admode = op_mat1[opcode]; // addressing mode
+ uint8 opcode = DFetch(); // Get the opcode ('fetch' cycle)
+ uint8 opcode2, operand;
+ uint16 loperand;
+ uint8 admode = op_mat1[opcode]; // addressing mode
char outbuf[80], mnem[6], tmp[30];
strcpy(mnem, mnemonics[opcode]); // Copy page 1 opcode
break; }
case 3: // Relative
{ operand = DFetch(); // Get offset
- WORD tmpc = (looking_at_rom ? pcr : pcrB);
- sprintf(outbuf, "%s $%04X", mnem, tmpc+(SWORD)(SBYTE)operand);
+ uint16 tmpc = (looking_at_rom ? pcr : pcrB);
+ sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16)(int8)operand);
break; }
case 4: // Long Relative
{ loperand = DFetchW(); // Get long offset
- WORD tmpc = (looking_at_rom ? pcr : pcrB);
- sprintf(outbuf, "%s $%04X", mnem, tmpc+(SWORD)loperand);
+ uint16 tmpc = (looking_at_rom ? pcr : pcrB);
+ sprintf(outbuf, "%s $%04X", mnem, tmpc+(int16)loperand);
break; }
case 5: // Inherent
{ sprintf(outbuf, "%s ", mnem);
if (operand&0x10) strcat(tmp, "X ");
if (operand&0x20) strcat(tmp, "Y ");
if (operand&0x40) (((opcode==0x34)||(opcode==0x35))
- ? strcat(tmp, "U ") : strcat(tmp, "S "));
+ ? strcat(tmp, "U ") : strcat(tmp, "S "));
if (operand&0x80) strcat(tmp, "PC");
}
sprintf(outbuf, "%s %s", mnem, tmp);
break; }
case 7: // Indexed (the tough one!)
{ operand = DFetch(); // Get IDX byte
- BYTE reg = ((operand & 0x60) >> 5), idxind = ((operand & 0x10) >> 4),
+ uint8 reg = ((operand & 0x60) >> 5), idxind = ((operand & 0x10) >> 4),
lo_nyb = (operand & 0x0F), boff;
- WORD woff;
+ uint16 woff;
strcpy(tmp, "??");
if (!(operand & 0x80)) // Hi bit set? Then decode 4 bit offset
case 8:
{ boff = DFetch(); sprintf(tmp, "($%02X,%s)", boff,
iregs[reg]); break; }
- case 9:
+ case 9:
{ woff = DFetchW(); sprintf(tmp, "($%04X,%s)", woff,
iregs[reg]); break; }
case 11: sprintf(tmp, "(D,%s)", iregs[reg]); break;
case 12:
{ boff = DFetch(); sprintf(tmp, "($%02X,PC)", boff); break; }
- case 13:
+ case 13:
{ woff = DFetchW(); sprintf(tmp, "($%04X,PC)", woff); break; }
case 15:
{ woff = DFetchW(); sprintf(tmp, "[$%04X]", woff); break; }
- default: strcpy(tmp, "??");
+ default: strcpy(tmp, "??");
}
}
else
case 8:
{ boff = DFetch(); sprintf(tmp, "($%02X),%s", boff,
iregs[reg]); break; }
- case 9:
+ case 9:
{ woff = DFetchW(); sprintf(tmp, "($%04X),%s", woff,
iregs[reg]); break; }
case 11: sprintf(tmp, "(D),%s", iregs[reg]); break;
case 12:
{ boff = DFetch(); sprintf(tmp, "($%02X),PC", boff); break; }
- case 13:
+ case 13:
{ woff = DFetchW(); sprintf(tmp, "($%04X),PC", woff); break; }
- default: strcpy(tmp, "??");
+ default: strcpy(tmp, "??");
}
}
}
//
// Convert hex to dec
//
-WORD htod(char *str)
+uint16 htod(char *str)
{
- WORD value = 0;
+ uint16 value = 0;
int len = strlen(str);
for(int i=0; i<len; i++)
{
if (str[i]>='0' && str[i]<='9')
- {
+ {
value = (value<<4) | (unsigned)(str[i]-'0');
}
if (str[i]>='a' && str[i]<='f')
- {
+ {
value = (value<<4) | (unsigned)(str[i]-'a')+10;
}
if (str[i]>='A' && str[i]<='F')
- {
+ {
value = (value<<4) | (unsigned)(str[i]-'A')+10;
}
}
//
// Load 32K file into ROM image space
//
-bool Load32KImg(char * filename, WORD address)
+bool Load32KImg(char * filename, uint16 address)
{
ifstream ff;
char ch;
ff.open(filename, ios::binary | ios::in); // Open 'da file...
if (ff)
- {
+ {
for(long i=0; i<32768; i++) // Read it in...
{
ff.get(ch);
// Generic Load file into image space
// (No error checking performed! Responsibility of caller!)
//
-bool LoadImg(char * filename, BYTE * mem, DWORD address, DWORD length)
+bool LoadImg(const char * filename, uint8 * mem, uint32 address, uint32 length)
{
ifstream ff;
char path[80];
// ff.open(filename, ios::binary | ios::in); // Open 'da file...
ff.open(path, ios::binary | ios::in); // Open 'da file...
if (ff)
- {
- for(DWORD i=0; i<length; i++) // Read it in...
+ {
+ for(uint32 i=0; i<length; i++) // Read it in...
{
ff.get(ch);
mem[address+i] = ch;
bool ReadColorPROMs(void)
{
fstream ff1, ff2;
-// BYTE ch;
+// uint8 ch;
char ch;
- extern BYTE palette[768]; // Screen physical palette
- extern BYTE ccolor[256][8]; // Character color PROM values
- extern BYTE scolor[128][16]; // Sprite color PROM values
+ extern uint8 palette[768]; // Screen physical palette
+ extern uint8 ccolor[256][8]; // Character color PROM values
+ extern uint8 scolor[128][16]; // Sprite color PROM values
ff1.open("./ROMs/"PROM3, ios::binary|ios::in);
if (ff1)
for(int j=0; j<8; j++)
{
ff1.get(ch);
- ccolor[i][j] = (BYTE)ch;
+ ccolor[i][j] = (uint8)ch;
}
}
ff1.close();
for(int j=0; j<16; j++)
{
ff1.get(ch);
- scolor[i][j] = (BYTE)ch;
+ scolor[i][j] = (uint8)ch;
}
}
ff1.close();
for(int i=0; i<768; i+=3)
{
ff1.get(ch);
- palette[i] = (BYTE)(ch&0x0F);
- palette[i+1] = (BYTE)(ch>>4);
+ palette[i] = (uint8)(ch&0x0F);
+ palette[i+1] = (uint8)(ch>>4);
ff2.get(ch);
- palette[i+2] = (BYTE)ch;
+ palette[i+2] = (uint8)ch;
}
// Do palette stretching here... I.e. add 0 to hinyb 0, 1 to hinyb 1, etc.
//
bool UnpackFonts(void)
{
-// BYTE b1, b2, b3;
+// uint8 b1, b2, b3;
char b1, b2, b3;
fstream f1, f2;
//0x4000 $800 chars
//
// Get length of sample from WAV format
//
-DWORD GetWAVLength(fstream &file)
+uint32 GetWAVLength(fstream &file)
{
char ch;
- DWORD len;
+ uint32 len;
file.ignore(16); // Skip header BS
for(int i=0; i<2; i++)
{
- file.get(ch); len = (int)(BYTE)ch;
- file.get(ch); len |= (int)(BYTE)ch << 8;
- file.get(ch); len |= (int)(BYTE)ch << 16;
- file.get(ch); len |= (int)(BYTE)ch << 24;
+ file.get(ch); len = (int)(uint8)ch;
+ file.get(ch); len |= (int)(uint8)ch << 8;
+ file.get(ch); len |= (int)(uint8)ch << 16;
+ file.get(ch); len |= (int)(uint8)ch << 24;
file.ignore(len + 4); // Skip intermediate data
}
- file.get(ch); len = (int)(BYTE)ch; // & finally get length of data
- file.get(ch); len |= (int)(BYTE)ch << 8;
- file.get(ch); len |= (int)(BYTE)ch << 16;
- file.get(ch); len |= (int)(BYTE)ch << 24;
+ file.get(ch); len = (int)(uint8)ch; // & finally get length of data
+ file.get(ch); len |= (int)(uint8)ch << 8;
+ file.get(ch); len |= (int)(uint8)ch << 16;
+ file.get(ch); len |= (int)(uint8)ch << 24;
return len;
}
{
char file[40];
char ch;
- DWORD len;
+ uint32 len;
for(int i=0; i<16; i++)
{
{
len = GetWAVLength(fp); // Get WAV data length...
- psg_adrs[i] = new BYTE[len]; // Attempt to allocate space...
+ psg_adrs[i] = new uint8[len]; // Attempt to allocate space...
if (psg_adrs[i] != NULL)
{
{
char file[200];
char ch;
- DWORD len;
+ uint32 len;
for(int i=0; i<14; i++)
{
{
len = GetWAVLength(fp); // Get WAV length...
- fm_adrs[i] = new BYTE[len]; // Attempt to allocate space...
+ fm_adrs[i] = new uint8[len]; // Attempt to allocate space...
if (fm_adrs[i] != NULL)
{
{
InitLog("thunder.log");
-/* extern WORD cpu1.pc, cpu1.s, cpu1.u, cpu1.x, cpu1.y; // Pull in vars from '6809.cpp'
- extern BYTE cpu1.a, cpu1.b, cpu1.cc, cpu1.dp;
- extern long iclock;
- extern bool illegal;
- extern WORD cpu2.pc, cpu2.s, cpu2.u, cpu2.x, cpu2.y; // Pull in vars from '6809B.cpp'
- extern BYTE cpu2.a, cpu2.b, cpu2.cc, cpu2.dp;
- extern long iclockB;
- extern bool illegalB;
- extern void (* exec_op0[256])(); // Array of page zero opcode functions...
- extern void (* exec_op1[256])(); // Array of page one opcode functions...
- extern void (* exec_op2[256])(); // Array of page two opcode functions...
- extern void (* exec_op0B[256])(); // Array of page zero opcode functions...
- extern void (* exec_op1B[256])(); // Array of page one opcode functions...
- extern void (* exec_op2B[256])(); // Array of page two opcode functions...*/
- extern bool charbase; // From 'SCREEN.CPP'
-// extern unsigned int vesa_memptr;
- charbase = false;
+ extern bool charbase; // From 'SCREEN.CPP'
+ charbase = false;
char lbuff[80];
fstream ff; // Declare fstream without file hooks...
bool brk = false, brk2 = false; // Breakpoint set flag
- WORD brkpnt, brkpnt2; // Where the breakpoint is...
+ uint16 brkpnt, brkpnt2; // Where the breakpoint is...
bool running; // CPU running state flag...
bool self_test = false; // Self-test switch
bool scr_type = false; // false=chars, true=pixels
- WORD debounce = 0; // Key de-bounce counter
- WORD fire_debounce = 0; // Fire button debounce counter
+ uint16 debounce = 0; // Key de-bounce counter
+ uint16 fire_debounce = 0; // Fire button debounce counter
// bool refresh2 = true; // Default to 60 Hz...
- BYTE x; // General placeholder...
- bool active = true; // Program running flag
+ uint8 x; // General placeholder...
+ bool active = true; // Program running flag
-// SDL_Surface * screen = NULL; // SDL screen pointer
- SDL_Event event; // SDL "event"
-// int keyPressed; // SDL key pressed...
- BYTE keys[256]; // Keyboard "switch-like" buffer
- extern BYTE palette[768]; // Screen physical palette
- DWORD ticks, oldTicks;
+ SDL_Event event; // SDL "event"
+ extern uint8 palette[768]; // Screen physical palette
+ uint32 ticks, oldTicks;
-// tr.open("exe.log", ios::binary | ios::out); // Tracelog
+ cout << endl << "THUNDER v"THUNDER_VERSION" ";
+ cout << "by James Hammons" << endl;
+ cout << "Serial #20090723 / Prerelease" << endl;
+ cout << "(C) 2003, 2009 Underground Software" << endl << endl;
- cout << endl << "THUNDER beta "THUNDER_BETA_VERSION" ";
- cout << "by Jimmy Hamm <jlhamm@acm.org>" << endl;
- cout << "Serial #20030313 / Prerelease" << endl;
- cout << "(C) 2003 Underground Software" << endl << endl;
+ cout << "This emulator is free software. If you paid for it you were RIPPED OFF"
+ << endl << endl;
- cout << "This emulator is freeware. If you paid for it you were RIPPED OFF"
- << endl << endl;
+ cout << "Initializing SDL..." << endl;
- cout << "Initializing SDL..." << endl;
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0)
+ {
+ cout << "Couldn't initialize SDL: " << SDL_GetError() << endl;
+ return -1;
+ }
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0)
- {
- cout << "Couldn't initialize SDL: " << SDL_GetError() << endl;
- return -1;
- }
+ SDL_WM_SetCaption("Thunder v"THUNDER_VERSION" ", "Thunder");
- SDL_WM_SetCaption("Thunder Beta 6", "Thunder");
+ keys = SDL_GetKeyState(NULL); // Get the SDL keyboard matrix
+#if 0
cout << "Allocating memory..." << endl;
//Does this anyway... set_new_handler(0); // Make 'new' return NULL on failure...
- gram1 = new BYTE[0x10000];
+ gram1 = new uint8[0x10000];
if (gram1 == NULL) { cout << "Could not allocate RAM space #1!" << endl
<< "Aborting!" << endl; return -1; }
- grom1 = new BYTE[0x10000];
+ grom1 = new uint8[0x10000];
if (grom1 == NULL) { cout << "Could not allocate ROM space #1!" << endl
<< "Aborting!" << endl; return -1; }
- gram2 = new BYTE[0x10000];
+ gram2 = new uint8[0x10000];
if (gram2 == NULL) { cout << "Could not allocate RAM space #2!" << endl
<< "Aborting!" << endl; return -1; }
- grom2 = new BYTE[0x10000];
+ grom2 = new uint8[0x10000];
if (grom2 == NULL) { cout << "Could not allocate ROM space #2!" << endl
<< "Aborting!" << endl; return -1; }
- chr_rom = new BYTE[0x60000];
+ chr_rom = new uint8[0x60000];
if (chr_rom == NULL) { cout << "Could not allocate character RAM!" << endl
<< "Aborting!" << endl; return -1; }
- grom3 = new BYTE[0x8000];
+ grom3 = new uint8[0x8000];
if (grom3 == NULL) { cout << "Could not allocate ROM space #4!" << endl
<< "Aborting!" << endl; return -1; }
- grom4 = new BYTE[0x8000];
+ grom4 = new uint8[0x8000];
if (grom4 == NULL) { cout << "Could not allocate ROM space #5!" << endl
<< "Aborting!" << endl; return -1; }
- data_rom = new BYTE[0x40000];
+ data_rom = new uint8[0x40000];
if (data_rom == NULL) { cout << "Could not allocate ROM level data!" << endl
<< "Aborting!" << endl; return -1; }
- spr_rom = new BYTE[0x80000];
+ spr_rom = new uint8[0x80000];
if (spr_rom == NULL) { cout << "Could not allocate ROM sprite data!" << endl
<< "Aborting!" << endl; return -1; }
- voice_rom = new BYTE[0x20000];
+ voice_rom = new uint8[0x20000];
if (voice_rom == NULL) { cout << "Could not allocate ROM voice data!" << endl
<< "Aborting!" << endl; return -1; }
+#endif
gram = gram1; grom = grom1; // Needed only for debugger
if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000)) // Load 22nd ROM
{ cout << "Could not open file '" << ROM22 << "'!" << endl; return -1; }
-
+
if (!UnpackFonts()) // Load 5, 6, 7, 8th ROMs
{
cout << "Could not open font files!" << endl;
return -1;
}
- LoadPSGs(); // Load samples if they're there...
+ // Load samples if they're there...
+ LoadPSGs();
LoadFMs();
// Quick 'n' Dirty voice dump (sound 0x0E)
-/* DWORD adc = (voice_rom[26]<<8) | voice_rom[27];
+/* uint32 adc = (voice_rom[26]<<8) | voice_rom[27];
bool doneWitIt = false;
int crh = 0;
while (!doneWitIt)
// Set up V6809 execution contexts
- memset(&cpu1, sizeof(V6809REGS), 0);
+ memset(&cpu1, 0, sizeof(V6809REGS));
cpu1.RdMem = RdMem;
cpu1.WrMem = WrMem;
cpu1.cpuFlags |= V6809_ASSERT_LINE_RESET;
- memset(&cpu2, sizeof(V6809REGS), 0);
+ memset(&cpu2, 0, sizeof(V6809REGS));
cpu2.RdMem = RdMemB;
cpu2.WrMem = WrMemB;
cpu2.cpuFlags |= V6809_ASSERT_LINE_RESET;
lbuff[0] = 32;
dpc = htod(lbuff);
}
- printf("%04X: ", dpc);
- WORD pc_save = cpu1.pc, pcB_save = cpu2.pc;
+ printf("%04X: ", dpc);
+ uint16 pc_save = cpu1.pc, pcB_save = cpu2.pc;
cpu1.pc = dpc; cpu2.pc = dpc;
for(int i=0; i<16; i++)
printf("%02X ", (looking_at_rom ? Fetch() : FetchB()));
cpu1.pc = dpc; cpu2.pc = dpc;
for(int i=0; i<16; i++)
{
- BYTE a = (looking_at_rom ? Fetch() : FetchB());
+ uint8 a = (looking_at_rom ? Fetch() : FetchB());
if (a<10) cout << (char)(a+48);
if ((a>9) && (a<37)) cout << (char)(a+55);
if (a>36) cout << ".";
dpc = htod(lbuff);
}
printf("%04X: ", dpc);
- for(int i=0; i<16; i++) printf("%02X ", (BYTE)gram[dpc++]);
+ for(int i=0; i<16; i++) printf("%02X ", (uint8)gram[dpc++]);
cout << endl;
}
else if (lbuff[0] == 'l')
else if ((lbuff[0] == 'r') || (lbuff[0] == 'c')) // Run/continue...
{
WriteLog("Executing 'run' command...\n");
- DWORD my_clock = 0;
+ uint32 my_clock = 0;
running = true; // Set running status...
- trace = false;
+ trace1 = false;
SetRefreshRate(refresh2); // Tell GUI our refresh rate
- //for(WORD i=0; i<0x8000; i++) gram2[i] = grom3[i]; //Temp
+ //for(uint16 i=0; i<0x8000; i++) gram2[i] = grom3[i]; //Temp
if (lbuff[0] == 'r') // If run, then reset CPUs
{
else cpu1.cc = 0xFF; // Set CC register
cpu2.pc = ((grom2[0xFFFE]<<8) | grom2[0xFFFF]); // Reset 6809 #2
- cpu2.cc = 0xFF; // Set CC register
+ cpu2.cc = 0xFF; // Set CC register
while(iclock < 8000) // was 17000, 20000, 5000
{
Execute6809(&cpu1, 1); Execute6809(&cpu2, 1);
colors[i].g = palette[i*3+1];
colors[i].b = palette[i*3+2];
}
- SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
+ SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, colors, 0, 256);
+
+#if 1
+ // This confirms that we're getting video to the screen...
+ SDL_LockSurface(screen);
+
+ uint8 pixel = 0;
+ uint8 * pixels = (uint8 *)(screen->pixels);
+
+ for(uint32 y=0; y<480; y++)
+ for(uint32 x=0; x<640; x++)
+ pixels[(y * 640) + x] = pixel++;
+
+ SDL_UnlockSurface(screen);
+ SDL_UpdateRect(screen, 0, 0, 0, 0);
+#endif
for(int i=0; i<256; i++)
keys[i] = 0; // Clear keyboard buffer...
oldTicks = SDL_GetTicks();
+WriteLog("About to set up audio...\n");
// This crap SHOULD be in sound.cpp (not yet created)...
SDL_AudioSpec desired, obtained;
desired.freq = 22050;
}
SDL_PauseAudio(0); // Get that audio going!
+WriteLog("About to enter main loop...\n");
while (running)
{
HandleGUIDebounce(); // Debounce GUI keys
// SDL key handling...
-// keyPressed = 0; // Reset keypress
- while (SDL_PollEvent(&event) != 0) // Bleed out all pending key events...
- {
- if (event.type == SDL_KEYDOWN)
- keys[event.key.keysym.scancode] = 1;
- if (event.type == SDL_KEYUP)
- keys[event.key.keysym.scancode] = 0;
- }
+ SDL_PumpEvents(); // Force key events into the buffer.
-// {
- if (keys[0x01])
+ if (keys[SDLK_ESCAPE])
running = false; // ESC to exit...
if (debounce)
debounce--; // Debounce toggle keys...
else
{
- if (keys[0x3B])
+ if (keys[SDLK_F1])
{
self_test = !self_test; // Self-test (F1-toggle)
debounce = 10; // Key debounce value...
}
- if (keys[0x3C])
+ if (keys[SDLK_F2])
{
gram1[0x4268] = 1; // Video test (F2)
debounce = 10; // Key debounce value...
}
- if (keys[0x58])
+ if (keys[SDLK_F12])
{
scr_type = !scr_type; // Toggle screen (F12)
debounce = 10; // Key debounce value...
}
- if (keys[0x3D])
+ if (keys[SDLK_F3])
{
show_scr = !show_scr; // Toggle bkgrnd (F3)
debounce = 10;
}
- if (keys[0x40])
+ if (keys[SDLK_F6])
{
enable_cpu = !enable_cpu; // Toggle CPUs (F6)
debounce = 10;
}
- if (keys[0x3F])
+ if (keys[SDLK_F5])
{
refresh2 = !refresh2; // Toggle 30/60Hz (F5)
SetRefreshRate(refresh2); // Inform GUI of refresh
SpawnMsg(M30FPS);
debounce = 10; // Key debounce value...
}
- if (keys[0x3E]) // Do PCX snapshot (F4)
+ if (keys[SDLK_F4]) // Do PCX snapshot (F4)
{
- SpawnSound(USERSOUND, SCAMERA);
+ SpawnSound(USERSOUND, SCAMERA);
SnapPCX(screen);
debounce = 10;
}
- if (keys[0x0F]) // Tab active/deactivate GUI
+ if (keys[SDLK_TAB]) // Tab active/deactivate GUI
{
if (ShowGUI())
DeactivateGUI();
}
}
//if (keys[0x3E]) gram1[0x4247] = 1; // Screen hold DS (F4)
- if (keys[77+128]) // Right arrow
+ if (keys[SDLK_RIGHT]) // Right arrow
{
if (ShowGUI())
SelectRight(); // If GUI active...
else
{
- if (!keys[75+128]) // Disallow opposite directions @ same time
+ if (!keys[SDLK_LEFT]) // Disallow opposite directions @ same time
gram1[0x427F] = 1; // Stick right
}
}
- if (keys[75+128])
+ if (keys[SDLK_LEFT])
{
if (ShowGUI())
SelectLeft(); // If GUI active...
else
{
- if (!keys[77+128]) // Disallow opposite directions@same time
+ if (!keys[SDLK_RIGHT]) // Disallow opposite directions@same time
gram1[0x4281] = 1; // Left arrow
}
}
- if (keys[72+128])
+ if (keys[SDLK_UP])
{
if (ShowGUI())
SelectUp(); // If GUI active...
else
{
- if (!keys[80+128]) // Disallow opposite directions@same time
+ if (!keys[SDLK_DOWN]) // Disallow opposite directions@same time
gram1[0x427B] = 1; // Up arrow
}
}
- if (keys[80+128])
+ if (keys[SDLK_DOWN])
{
if (ShowGUI())
SelectDown(); // If GUI active...
else
{
- if (!keys[72+128]) // Disallow opposite directions@same time
+ if (!keys[SDLK_UP]) // Disallow opposite directions@same time
gram1[0x427D] = 1; // Down arrow
}
}
- if (keys[28]) // Return
+ if (keys[SDLK_RETURN]) // Return
{
- BYTE retval = UserSelectedSomething();
+ uint8 retval = UserSelectedSomething();
if (retval == EXIT)
running = false;
if (retval == REFRESH)
SetRefreshRate(refresh2);
}
}
- if (keys[0x02])
- gram1[0x427A] = 1; // (1)
- if (keys[0x03])
- gram1[0x427C] = 1; // (2)
- if (keys[0x04])
- gram1[0x427E] = 1; // (3)
- if (keys[0x06])
- gram1[0x4280] = 1; // (5)
- if (keys[0x10]|keys[29])
- gram1[0x4276] = 1; // (Q) Jump
- if (keys[0x11])
- gram1[0x426A] = 1; // (W)
+ if (keys[SDLK_1])
+ gram1[0x427A] = 1; // (1)
+ if (keys[SDLK_2])
+ gram1[0x427C] = 1; // (2)
+ if (keys[SDLK_3])
+ gram1[0x427E] = 1; // (3)
+ if (keys[SDLK_5])
+ gram1[0x4280] = 1; // (5)
+ if (keys[SDLK_q] | keys[29])
+ gram1[0x4276] = 1; // (Q) Jump
+ if (keys[SDLK_w])
+ gram1[0x426A] = 1; // (W)
if (fire_debounce)
fire_debounce--;
- if (keys[0x12]|keys[56]) // (E) Fire
+ if (keys[SDLK_e] | keys[56]) // (E) Fire
{
if (!fire_debounce)
{
gram1[0x4278] = 1;
+
if (gram1[0x3F08] == 0xFF) // Ugly kludge for debouncing gun
- {
fire_debounce = 8;
- }
else
- {
fire_debounce = 2;
- }
}
}
- if (keys[0x13])
- gram1[0x426C] = 1; // (R)
- if (keys[0x14])
- gram1[0x4262] = 1; // (T)
- if (keys[0x15])
- gram1[0x4260] = 1; // (Y)
- if (keys[0x44])
- gram1[0x41A5]++; // Coin? (F10)
- if (keys[0x2C])
- gram1[0x4189]++; // ? (Z) credits l dig
- if (keys[0x2D])
- gram1[0x418A]++; // ? (X) credits r dig
- if (keys[0x2E])
- gram1[0x418C]++; // ? (C) Start
- if (keys[0x2F])
- gram1[0x418D]++; // ? (V)
- if (keys[0x41])
- SpawnSound(USERSOUND, 0); // Do user sound (F7)
-// if (keys[0x42])
+ if (keys[SDLK_r])
+ gram1[0x426C] = 1; // (R)
+ if (keys[SDLK_t])
+ gram1[0x4262] = 1; // (T)
+ if (keys[SDLK_y])
+ gram1[0x4260] = 1; // (Y)
+ if (keys[SDLK_F10])
+ gram1[0x41A5]++; // Coin? (F10)
+ if (keys[SDLK_z])
+ gram1[0x4189]++; // ? (Z) credits l dig
+ if (keys[SDLK_x])
+ gram1[0x418A]++; // ? (X) credits r dig
+ if (keys[SDLK_c])
+ gram1[0x418C]++; // ? (C) Start
+ if (keys[SDLK_v])
+ gram1[0x418D]++; // ? (V)
+ if (keys[SDLK_F7])
+ SpawnSound(USERSOUND, 0); // Do user sound (F7)
+// if (keys[SDLK_F8])
// {
-// gram1[0x4380] = 0; // (F8) kill music (this worx)
-// charbase = false; // Switch chars out...
+// gram1[0x4380] = 0; // (F8) kill music (this worx)
+// charbase = false; // Switch chars out...
// }
-// if (keys[0x43]) gram1[0x4285] = 1; // (F9) strobe unknown loc
- if (keys[0x45]) // (F11)
+// if (keys[SDLK_F9]) gram1[0x4285] = 1; // (F9) strobe unknown loc
+ if (keys[SDLK_F11]) // (F11)
{
Execute6809(&cpu1, 10);
Execute6809(&cpu2, 10);
}
// }
- if (enable_cpu)
+
+// if (enable_cpu)
+ if (true)
{
-/*// if (irqGoA)
+#if 0
+// if (irqGoA)
cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
Execute6809(&cpu1, 25000);
Execute6809(&cpu2, 25000);
cpu2.clock -= 25000; // Remove 25K ticks from clock (in case it overflowed)//*/
-
+#else
cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
- while (cpu1.clock < 25000)
+// while (cpu1.clock < 25000)
+ for(uint32 i=0; i<250; i++)
{
// Gay, but what are ya gonna do?
- Execute6809(&cpu1, 5);
- Execute6809(&cpu2, 5);
+ // There's better ways, such as keeping track of when slave writes to master, etc...
+ Execute6809(&cpu1, 100);
+ Execute6809(&cpu2, 100);
}
+
cpu1.clock -= 25000; // Remove 25K ticks from clock (in case it overflowed)
cpu2.clock -= 25000; // Remove 25K ticks from clock (in case it overflowed)//*/
-
-/* while (my_clock < 25000) // Cycles in 60th of a sec at 1.5 Mhz
- {
- // pcx = cpu1.pc; // Tracelog stuff
- if (brk && (cpu1.pc == brkpnt))
- {
- running = false;
- break;
- }
- if (brk2 && (cpu2.pc == brkpnt2))
- {
- running = false;
- break;
- }
- DWORD prev = iclock;
-
- BYTE opcode = Fetch(); // Get the opcode
- if (opcode == 0x10)
- {
- exec_op1[Fetch()]();
- goto TEXE_NEXT;
- }
- if (opcode == 0x11)
- {
- exec_op2[Fetch()]();
- goto TEXE_NEXT;
- }
- exec_op0[opcode]();
-TEXE_NEXT:
-
- if (iclock > 25000)
- {
- iclock = 0;
-// if (irqGoA)
-// {
- if ((!(cpu1.cc&0x10)) && irqGoA)
- {
- irqGoA = false;
-// if (!(cpu1.cc&0x10)) // Process an interrupt?
-// {
- cpu1.cc |= 0x80; // Set E
- WrMem(--cpu1.s, cpu1.pc&0xFF); WrMem(--cpu1.s, cpu1.pc>>8); // Save all regs...
- WrMem(--cpu1.s, cpu1.u&0xFF); WrMem(--cpu1.s, cpu1.u>>8);
- WrMem(--cpu1.s, cpu1.y&0xFF); WrMem(--cpu1.s, cpu1.y>>8);
- WrMem(--cpu1.s, cpu1.x&0xFF); WrMem(--cpu1.s, cpu1.x>>8);
- WrMem(--cpu1.s, cpu1.dp); WrMem(--cpu1.s, cpu1.b);
- WrMem(--cpu1.s, cpu1.a); WrMem(--cpu1.s, cpu1.cc);
- cpu1.cc |= 0x50; // Set F,I
- cpu1.pc = (grom1[0xFFF8]<<8) | grom1[0xFFF9]; // And do it!
- // Need to find out why RdMem is returning wrong values here...
- }
- }
-// }//irgGoA
- if (iclock > prev)
- my_clock += (iclock - prev); // Increment my_clock
-
- // pcx = cpu2.pc; // Tracelog stuff
- opcode = FetchB(); // Get the opcode
- if (opcode == 0x10)
- {
- exec_op1B[FetchB()]();
- goto TEXE_NEXT2;
- }
- if (opcode == 0x11)
- {
- exec_op2B[FetchB()]();
- goto TEXE_NEXT2;
- }
- exec_op0B[opcode]();
-TEXE_NEXT2:
-
- if (iclockB > 25000)//24550) // Slightly faster IRQs for SUB processor
- {
- iclockB = 0;
-// if (irqGoB)
-// {
- if ((!(cpu2.cc&0x10)) && irqGoB)
- {
- irqGoB = false;
-// if (!(cpu2.cc&0x10)) // Process an interrupt?
-// {
- cpu2.cc |= 0x80; // Set E
- WrMemB(--cpu2.s, cpu2.pc&0xFF); WrMemB(--cpu2.s, cpu2.pc>>8); // Save all regs...
- WrMemB(--cpu2.s, cpu2.u&0xFF); WrMemB(--cpu2.s, cpu2.u>>8);
- WrMemB(--cpu2.s, cpu2.y&0xFF); WrMemB(--cpu2.s, cpu2.y>>8);
- WrMemB(--cpu2.s, cpu2.x&0xFF); WrMemB(--cpu2.s, cpu2.x>>8);
- WrMemB(--cpu2.s, cpu2.dp); WrMemB(--cpu2.s, cpu2.b);
- WrMemB(--cpu2.s, cpu2.a); WrMemB(--cpu2.s, cpu2.cc);
- cpu2.cc |= 0x50; // Set F,I
- cpu2.pc = (grom2[0xFFF8]<<8) | grom2[0xFFF9]; // And do it!
- }
- }
-// } // irqGoB
- // if (brk && (cpu1.pc == brkpnt)) running = false; // Stop running!
- }
- my_clock -= 25000; // Remove frame count from iclock*/
+#endif
} // END: enable_cpu
-// if (refresh++ == 1) // 30 Hz...
+
+// if (refresh_++ == 1) // 30 Hz...
// {
// if (scr_type)
// BlitWilliamsScreen(gram1); // Display the screen...
// else
// BlitChar(screen, chr_rom, gram1);
-// refresh = (refresh2 ? 1 : 0); // 60/30 Hz...
+// refresh_ = (refresh2 ? 1 : 0); // 60/30 Hz...
// }
+//temp, for testing...
+BlitChar(screen, chr_rom, gram1);
+
// Speed throttling happens here...
- while (SDL_GetTicks() - oldTicks < 16); // Actually, it's 16.66... Need to account for that somehow
+ while (SDL_GetTicks() - oldTicks < 16) // Actually, it's 16.66... Need to account for that somehow
+ SDL_Delay(1); // Release our timeslice...
+
oldTicks = SDL_GetTicks();
+//cout << "Finished frame..." << endl;
}
// Stop_audio_output();
printf("%04X: ", dpc); // Show data found...
for(int i=0; i<16; i++)
- printf("%02X ", gram1[(WORD)(dpc+i)]);
+ printf("%02X ", gram1[(uint16)(dpc+i)]);
cout << " ";
for(int i=0; i<16; i++)
{
- BYTE a = gram1[dpc++];
+ uint8 a = gram1[dpc++];
if (a<10)
cout << (char)(a+48);
if ((a>9) && (a<37))
active = false; //break; // Quit
}
- SDL_Quit(); // Shut down SDL
+ SDL_Quit(); // Shut down SDL
+#if 0
delete[] gram1; // Deallocate RAM & ROM spaces
delete[] grom1;
delete[] gram2;
delete[] data_rom;
delete[] spr_rom;
delete[] voice_rom;
+#endif
for(int i=0; i<16; i++)
- if (psg_adrs[i] != NULL)
- delete[] psg_adrs[i]; // Deallocate if loaded
+ if (psg_adrs[i])
+ delete[] psg_adrs[i]; // Deallocate if loaded
for(int i=0; i<14; i++)
- if (fm_adrs[i] != NULL)
- delete[] fm_adrs[i]; // Deallocate if loaded
+ if (fm_adrs[i])
+ delete[] fm_adrs[i]; // Deallocate if loaded
-// tr.close(); // Close tracelog
LogDone();
return 1;