// Thunder: A Rolling Thunder Emulator
//
// by James Hammons
-// (C) 2004, 2014 Underground Software
+// (C) 2004, 2023 Underground Software
//
// JLH = James Hammons <jlhamm@acm.org>
//
// JLH 08/12/2009 Stabilized emulation so that it works
// JLH 04/04/2014 Converted to SDL 2
// JLH 04/17/2014 Removed a metric fuck-tonne of cruft, added YM2151 & MCU
+// JLH 01/13/2023 Finally fixed the sprite lag problem :-D
//
-#define THUNDER_VERSION "1.1.0"
+#define THUNDER_VERSION "1.2.1"
#include <SDL2/SDL.h>
-#include <iostream>
-#include <iomanip>
-#include <fstream>
#include <string>
-#include <new>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <time.h>
#include "gui.h"
#include "log.h"
+#include "psg.h"
#include "screen.h"
#include "sound.h"
#include "v63701.h"
#include "v6809.h"
#include "video.h"
-
-using namespace std;
-
+#include "ym2151.h"
#define ROM1 "rt3-1b.9c"
#define ROM2 "rt3-2b.12c"
#define PROM5 "mb7112e.6u"
#define MCUROM "rt1-mcu.bin"
-
// Global defines
-SDL_Surface * screen;
-
-uint8_t * gram, * grom; // Allocate RAM & ROM pointers
-uint8_t gram1[0x10000], gram2[0x10000], grom1[0x10000], grom2[0x10000]; // Actual memory
-uint8_t grom3[0x8000], grom4[0x8000], data_rom[0x40000], spr_rom[0x80000], voice_rom[0x20000];
-uint8_t chr_rom[0x60000]; // Character ROM pointer
+uint8_t gram1[0x10000], grom1[0x10000], grom2[0x10000];
+uint8_t grom3[0x8000], data_rom[0x40000], spr_rom[0x80000], voice_rom[0x20000];
+uint8_t charROM[0x60000]; // Character ROM
uint8_t mcuMem[0x10000]; // 64K for MCU
+// CPU execution contexts
V6809REGS cpu1, cpu2;
V63701REGS mcu;
-bool trace1 = false; // ditto...
-bool looking_at_rom = true; // true = R1, false = R2
-uint32_t banksw1, banksw2; // Bank switch addresses
-uint16_t game_over_switch; // Game over delay
-uint16_t dpc; // Debug pc reg...
-bool show_scr = true; // Whether or not to show background
-bool enable_cpu = true; // Whether or not to enable CPUs
-bool irqGoA = true; // IRQ switch for CPU #1
-bool irqGoB = true; // IRQ switch for CPU #2
-
-uint16_t refresh_ = 0; // Crappy global screen stuff...
-bool refresh2 = true;
+// Bank switch addresses
+uint32_t banksw1, banksw2;
-uint32_t psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-uint8_t * psg_adrs[16];
-//uint32_t voc_lens[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-//uint8_t * voc_adrs[32];
-uint32_t fm_lens[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-uint8_t * fm_adrs[14];
+// MCU inputs
+Byte input1, input2, input3, input4, input5;
-fstream tr; // Tracelog hook
-uint16_t pcx; // Where we at?
+// Copy sprites flag
+bool copySprites = false;
+// Function prototypes
+uint8_t MCUReadMemory(uint16_t address);
+void MCUWriteMemory(uint16_t address, uint8_t data);
//
-// Read a byte from memory (without touching PC. Not a Fetch!)
+// Read a byte from memory
//
-uint8_t RdMem(uint16_t addr)
+uint8_t MainReadMemory(uint16_t addr)
{
uint8_t b;
- // $4000-4300 is RAM shared with the microcontroller...
-
if (addr < 0x8000)
{
// Memory shared with MCU (CPU #1 only! CPU #2 does not)
if ((addr >= 0x4000) && (addr <= 0x43FF))
return mcuMem[addr - 0x3000];
- if (addr > 0x5FFF)
- b = data_rom[banksw1 + (addr - 0x6000)]; // Get char data
- else
- b = gram1[addr];
+ if (addr >= 0x6000)
+ return data_rom[banksw1 + (addr - 0x6000)]; // Get char data
+
+ return gram1[addr];
}
- else
- b = grom1[addr];
- return b;
+ return grom1[addr];
}
-
//
// Write a byte to memory
//
-void WrMem(uint16_t addr, uint8_t b)
+void MainWriteMemory(uint16_t address, uint8_t data)
{
- extern bool disasm;
- extern bool charbase; // Needed for screen. Extern it in it??
-#if 0
- if (addr == 0x4182)
- {
- WriteLog("\nWriteMem: CPU #1 writing $%02X to $4182!\n\n", b);
- }
-#endif
-#if 0
-if (((addr >= 0x4180) && (addr <= 0x4191)) || (addr == 0x4380))
- printf("WriteMem: CPU #1 writing $%02X to $%04X...\n", b, addr);
-#endif
-
- if (addr == 0x6000)
- SpawnSound(GAMESOUND, gram1[0x6200], 0); // Do voice chan 1
- if (addr == 0x6400)
- SpawnSound(GAMESOUND, gram1[0x6600], 1); // Do voice chan 2
- if (addr == 0x6800)
- banksw1 = (uint32_t)b << 13; // Set char data bankswitch base address
- if (addr > 0x4284 && addr < 0x42A5 && b)
- SpawnSound(PSGSOUND, addr - 0x4285); // Do PSG sound on chans 2, 3
-#if 0
- if (addr == 0x4380)
- {
- SpawnSound(FMSOUND, b); // Do FM sound on channel 4
- if (b == 12)
- game_over_switch = 240; // Set game over delay...
- }
-#endif
-// if (addr < 0x423D || addr > 0x425C) // Protect writes to DSWs
+ if (address == 0x6000)
+ SpawnSound(GAMESOUND, gram1[0x6200], 0); // Do voice chan 1
+ if (address == 0x6400)
+ SpawnSound(GAMESOUND, gram1[0x6600], 1); // Do voice chan 2
+ if (address == 0x6800)
+ banksw1 = (uint32_t)data << 13; // Set char data bankswitch base address
// Memory shared with MCU (CPU #1 only! CPU #2 does not)
- if ((addr >= 0x4000) && (addr <= 0x43FF))
- mcuMem[addr - 0x3000] = b;
+ if ((address >= 0x4000) && (address <= 0x43FF))
+ mcuMem[address - 0x3000] = data;
else
- gram1[addr] = b;
-
- if (addr == 0x8800)
- charbase = false; // Char banksw1
- if (addr == 0x8C00)
- charbase = true; // Char banksw2
- if (addr == 0x8400) // Frame go strobe? VBlank acknowledge?
- {
- if (refresh_++ == 1) // 30 Hz...
- {
- BlitChar(screen, chr_rom, gram1);
- refresh_ = (refresh2 ? 1 : 0); // 60/30 Hz...
- }
-
- // IRQ Ack (may also be frame go...
- ClearLineOfCurrentV6809(V6809_ASSERT_LINE_IRQ);
-#if 1
- if (disasm)
- WriteLog("WriteMem: CPU #1 Acknowledging IRQ...\n", b);
-#endif
- }
+ gram1[address] = data;
+
+ if (address == 0x5FF2)
+ copySprites = true;
+ if (address == 0x8800)
+ charBankSwitch = false; // Char banksw1
+ if (address == 0x8C00)
+ charBankSwitch = true; // Char banksw2
+ if (address == 0x8400) // Frame go strobe? VBlank acknowledge?
+ ClearLineOfCurrentV6809(V6809_LINE_IRQ); // IRQ Ack
}
-
//
-// Read a byte from memory (without touching PC. Not a Fetch!) (2nd processor)
+// Read a byte from memory (2nd processor)
//
-uint8_t RdMemB(uint16_t addr)
+uint8_t SubReadMemory(uint16_t address)
{
- uint8_t b;
-
- if (addr < 0x8000)
+ if (address < 0x8000)
{
- if (addr < 0x2000)
- b = gram1[addr + 0x4000];
- if (addr > 0x1FFF && addr < 0x6000)
- b = gram1[addr - 0x2000];
- if (addr > 0x5FFF)
- b = grom3[banksw2 + (addr - 0x6000)];
+ if (address < 0x2000)
+ return gram1[address + 0x4000];
+ else if ((address >= 0x2000) && (address < 0x6000))
+ return gram1[address - 0x2000];
+ else if (address >= 0x6000)
+ return grom3[banksw2 + (address - 0x6000)];
}
- else
- b = grom2[addr];
- return b;
+ return grom2[address];
}
-
//
// Write a byte to memory (2nd processor)
//
-void WrMemB(uint16_t addr, uint8_t b)
+void SubWriteMemory(uint16_t address, uint8_t data)
{
- extern bool disasm;
- extern bool charbase;
+ // Set sprite data bank switch
+ if (address == 0xD803)
+ banksw2 = (uint32_t)(data & 0x03) << 13;
-#if 0
- if (addr == 0x0182)
- {
- WriteLog("\nWriteMem: CPU #2 writing $%02X to $0182 ($4182)!\n\n", b);
- }
-#endif
-#if 0
-if (((addr >= 0x0180) && (addr <= 0x0191)) || (addr == 0x0380))
- printf("WriteMem: CPU #2 writing $%02X to $%04X...\n", b, addr);
-#endif
+ if (address < 0x2000)
+ gram1[address + 0x4000] = data;
-#if 0
- if (addr == 0x6000)
- SpawnSound(GAMESOUND, gram1[0x6200], 0); // Do voice chan 1
- if (addr == 0x6400)
- SpawnSound(GAMESOUND, gram1[0x6600], 1); // Do voice chan 2
- if (addr > 0x0284 && addr < 0x02A5 && b)
- SpawnSound(PSGSOUND, addr - 0x0285); // Do PSG sound on chans 2, 3
-#endif
- if (addr == 0xD803)
- banksw2 = (uint32_t)(b & 0x03) << 13; // Set sprite data bank switch
-#if 0
- if (addr == 0x0380)
- {
- SpawnSound(FMSOUND, b); // Do FM sound on chan 4
- if (b == 12)
- game_over_switch = 240; // Set game over delay...
- }
-#endif
-// if (addr < 0x023D || addr > 0x025C) // Protect writes against DSWs
- {
- if (addr < 0x2000)
- gram1[addr + 0x4000] = b;
- if (addr > 0x1FFF && addr < 0x6000)
- gram1[addr - 0x2000] = b;
-// if (addr > 0x5FFF)
-// gram1[addr] = b;
- }
- if (addr == 0x8800)
- {
- // IRQ Ack (may also be frame go...)
- ClearLineOfCurrentV6809(V6809_ASSERT_LINE_IRQ);
-#if 1
- if (disasm)
- WriteLog("WriteMem: CPU #2 Acknowledging IRQ...\n", b);
-#endif
- }
-}
+ if ((address >= 0x2000) && (address < 0x6000))
+ gram1[address - 0x2000] = data;
+ if (address == 0x1FF2)
+ copySprites = true;
+
+ if (address == 0x8800)
+ ClearLineOfCurrentV6809(V6809_LINE_IRQ); // IRQ Ack
+}
uint8_t MCUReadMemory(uint16_t address)
{
-#if 1
if (address < 0x20)
- {
-// printf("V63701 read $%02X from $%02X...\n", memory[address], address);
return InternalRegisterRead(address);
- }
-#endif
-
-#if 0
- // Translate local reads @ $1000-$13FF to $4000-$43FF in shared RAM
- if ((address >= 0x1000) && (address <= 0x13FF))
- return gram1[0x3000 + address];
- else
-#endif
- if ((address >= 0x2000) && (address <= 0x2001))
- {
- return 0; //for now
-// return YMReadReg(0);
- }
-// else if (address == 0x2020)
-// return input_port_0_r(0);
-// else if (address == 0x2021)
-// return input_port_1_r(0);
+ else if ((address >= 0x1000) && (address <= 0x113F))
+ return ReadPSG(address - 0x1000);
+ else if ((address >= 0x2000) && (address <= 0x2001))
+ return YMReadReg(0);
+ // Various joystick + buttons; all are active low.
+ else if (address == 0x2020)
+ return input1.byte;
+ else if (address == 0x2021)
+ return input2.byte;
// This is DSW1 & 2. All switch settings are active low.
else if (address == 0x2030)
- return 0xFF;
+ return input4.byte;
else if (address == 0x2031)
- return 0xFF;
+ return input5.byte;
return mcuMem[address];
}
-
void MCUWriteMemory(uint16_t address, uint8_t data)
{
static uint8_t ymRegister;
-#if 1
if (address < 0x20)
{
-// printf("V63701 wrote $%02X to $%02X...\n", data, address);
InternalRegisterWrite(address, data);
return;
}
-#endif
-
-#if 0
- // Translate local reads @ $1000-$13FF to $4000-$43FF in shared RAM
- if ((address >= 0x1000) && (address <= 0x13FF))
+ else if (((address >= 0x4000) && (address <= 0xBFFF))
+ || (address >= 0xF000))
+ return;
+ else if ((address >= 0x1000) && (address <= 0x113F))
{
- gram1[0x3000 + address] = data;
+ WritePSG(address - 0x1000, data);
return;
}
-#endif
-
- if (((address >= 0x4000) && (address <= 0xBFFF))
- || (address >= 0xF000))
- return;
else if (address == 0x2000)
{
ymRegister = data;
}
else if (address == 0x2001)
{
-//printf("Writing $%02X to YM2151 register $%02X...\n", data, ymRegister);
-// YMWriteReg(0, ymRegister, data);
+ YMWriteReg(0, ymRegister, data);
return;
}
mcuMem[address] = data;
}
+uint8_t V63701ReadPort1(void)
+{
+// printf("V63701ReadPort1: Read $%02X...\n", input3.byte);
+ return input3.byte;
+}
+
+uint8_t V63701ReadPort2(void)
+{
+ return 0xFF;
+}
+
+void V63701WritePort1(uint8_t data)
+{
+// printf("V63701WritePort1: Wrote $%02X...\n", data);
+}
+
+void V63701WritePort2(uint8_t data)
+{
+// printf("V63701WritePort2: Wrote $%02X...\n", data);
+}
//
// Generic Load file into image space
FILE * file = fopen(path, "rb");
if (!file)
+ {
+ printf("Could not open file \"%s\"!\n", filename);
return false;
+ }
- fread(&mem[address], 1, length, file);
+ size_t ignored = fread(&mem[address], 1, length, file);
fclose(file);
return true;
}
-
//
// Read color PROMs
//
bool ReadColorPROMs(void)
{
- fstream ff1, ff2;
- // uint8_t ch;
- char ch;
- extern uint32_t palette[256]; // Screen physical palette
- extern uint8_t ccolor[256][8]; // Character color PROM values
- extern uint8_t scolor[128][16]; // Sprite color PROM values
+ FILE * file1 = fopen("./ROMs/" PROM3, "rb");
- ff1.open("./ROMs/"PROM3, ios::binary | ios::in);
-
- if (ff1)
+ if (file1)
{
for(int i=0; i<256; i++) // Load char pallete with PROM values
- {
for(int j=0; j<8; j++)
- {
- ff1.get(ch);
- ccolor[i][j] = (uint8_t)ch;
- }
- }
+ ccolor[i][j] = (uint8_t)fgetc(file1);
- ff1.close();
+ fclose(file1);
}
- ff1.open("./ROMs/"PROM4, ios::binary | ios::in);
+ file1 = fopen("./ROMs/" PROM4, "rb");
- if (ff1)
+ if (file1)
{
for(int i=0; i<128; i++) // Load sprite pallete with PROM values
- {
for(int j=0; j<16; j++)
- {
- ff1.get(ch);
- scolor[i][j] = (uint8_t)ch;
- }
- }
+ scolor[i][j] = (uint8_t)fgetc(file1);
- ff1.close();
+ fclose(file1);
}
- ff1.open("./ROMs/"PROM1, ios::binary | ios::in);
- ff2.open("./ROMs/"PROM2, ios::binary | ios::in);
+ file1 = fopen("./ROMs/" PROM1, "rb");
+ FILE * file2 = fopen("./ROMs/" PROM2, "rb");
// If open was successful...
- if (ff1 && ff2)
+ if (file1 && file2)
{
// Palette is 12-bit RGB, we stretch it to 24-bit
for(int i=0; i<256; i++)
{
- char c1, c2;
- ff1.get(c1);
- ff2.get(c2);
+ uint8_t c1 = fgetc(file1);
+ uint8_t c2 = fgetc(file2);
uint8_t r = (uint8_t)c1 & 0x0F;
uint8_t g = (uint8_t)c1 >> 4;
uint8_t b = (uint8_t)c2;
palette[i] = 0xFF000000 | (b << 20) | (b << 16) | (g << 12) | (g << 8) | (r << 4) | r;
}
- ff1.close();
- ff2.close();
+ fclose(file1);
+ fclose(file2);
}
// PROM5 has the following in it (tile address decoder):
// 00: 00 20 40 60 02 22 42 62 04 24 44 64 06 26 46 66
- // 10: 88 A8 C8 E8 8A AA CA EA 8C AC CC EC 8E AE CE EE
+ // 10: 88 A8 C8 E8 8A AA CA EA 8C AC CC EC 8E AE CE EE
- return ff1;
-}
+ if (!file1)
+ {
+ printf("Could not open PROM files!\n");
+ return false;
+ }
+ return true;
+}
//
// Unpack font data
//
bool UnpackFonts(void)
{
-// uint8_t b1, b2, b3;
- char b1, b2, b3;
- fstream f1, f2;
- //0x4000 $800 chars
- f1.open("./ROMs/"ROM7, ios::binary | ios::in);
- f2.open("./ROMs/"ROM8, ios::binary | ios::in);
+ // 0x4000 $800 chars
+ FILE * file1 = fopen("./ROMs/" ROM7, "rb");
+ FILE * file2 = fopen("./ROMs/" ROM8, "rb");
- if ((!f1) || (!f2))
- return false; // Return if not found...
-
- for(long i=0; i<0x40000; i+=64)
+ if (!file1 || !file2)
{
- for(int j=0; j<64; j+=8)
- {
- f1.get(b1); f1.get(b2); f2.get(b3);
- b3 ^= 0xFF; // Invert top data...
- chr_rom[i+j] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
- chr_rom[i+j+1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
- chr_rom[i+j+2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
- chr_rom[i+j+3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
- chr_rom[i+j+4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
- chr_rom[i+j+5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
- chr_rom[i+j+6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
- chr_rom[i+j+7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
- }
+ printf("Could not open either " ROM7 " or " ROM8 "!\n");
+ return false;
}
- f1.close();
- f2.close();
-
- f1.open("./ROMs/"ROM5, ios::binary | ios::in);
- f2.open("./ROMs/"ROM6, ios::binary | ios::in);
-
- for(long i=0x40000; i<0x60000; i+=64)
+ for(long i=0; i<0x40000; i+=64)
{
for(int j=0; j<64; j+=8)
{
- f1.get(b1); f1.get(b2); f2.get(b3);
- b3 ^= 0xFF; // Invert top data
- chr_rom[i+j] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
- chr_rom[i+j+1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
- chr_rom[i+j+2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
- chr_rom[i+j+3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
- chr_rom[i+j+4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
- chr_rom[i+j+5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
- chr_rom[i+j+6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
- chr_rom[i+j+7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
+ uint8_t b1 = (uint8_t)fgetc(file1);
+ uint8_t b2 = (uint8_t)fgetc(file1);
+ uint8_t b3 = (uint8_t)fgetc(file2) ^ 0xFF;
+ charROM[i + j + 0] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
+ charROM[i + j + 1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
+ charROM[i + j + 2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
+ charROM[i + j + 3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
+ charROM[i + j + 4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
+ charROM[i + j + 5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
+ charROM[i + j + 6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
+ charROM[i + j + 7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
}
}
- f1.close();
- f2.close();
-
- return true; // Made it!
-}
+ fclose(file1);
+ fclose(file2);
+ file1 = fopen("./ROMs/" ROM5, "rb");
+ file2 = fopen("./ROMs/" ROM6, "rb");
-//
-// Get length of sample from WAV format
-//
-uint32_t GetWAVLength(fstream & file)
-{
- char ch;
- uint32_t len;
-
- file.ignore(16); // Skip header BS
-
- for(int i=0; i<2; i++)
+ if (!file1 || !file2)
{
- file.get(ch); len = (int)(uint8_t)ch;
- file.get(ch); len |= (int)(uint8_t)ch << 8;
- file.get(ch); len |= (int)(uint8_t)ch << 16;
- file.get(ch); len |= (int)(uint8_t)ch << 24;
-
- // Skip intermediate data
- file.ignore(len + 4);
+ printf("Could not open either " ROM5 " or " ROM6 "!\n");
+ return false;
}
- // & finally get length of data
- file.get(ch); len = (int)(uint8_t)ch;
- file.get(ch); len |= (int)(uint8_t)ch << 8;
- file.get(ch); len |= (int)(uint8_t)ch << 16;
- file.get(ch); len |= (int)(uint8_t)ch << 24;
-
- return len;
-}
-
-
-//
-// Load PSG samples from disk
-//
-void LoadPSGs(void)
-{
- char file[40];
- char ch;
- uint32_t len;
-
- for(int i=0; i<16; i++)
+ for(long i=0x40000; i<0x60000; i+=64)
{
- fstream fp;
-
- psg_adrs[i] = NULL; // Zero out pointer
- sprintf(file, "./sounds/psg%i.wav", i); // Create filename
-
- fp.open(file, ios::binary | ios::in); // Attempt to open it...
-
- if (fp)
+ for(int j=0; j<64; j+=8)
{
- len = GetWAVLength(fp); // Get WAV data length...
- psg_adrs[i] = new uint8_t[len]; // Attempt to allocate space...
-
- if (psg_adrs[i] != NULL)
- {
- for(int j=0; j<(signed)len; j++)
- {
- fp.get(ch);
- psg_adrs[i][j] = ch; // & load it in...
- }
-
- psg_lens[i] = len;
- printf("Found sample file: %s\t[Length: %u]\n", file, len);
- }
-
- fp.close();
+ uint8_t b1 = (uint8_t)fgetc(file1);
+ uint8_t b2 = (uint8_t)fgetc(file1);
+ uint8_t b3 = (uint8_t)fgetc(file2) ^ 0xFF;
+ charROM[i + j + 0] = ((b3 & 0x80) >> 5) | ((b1 & 0x80) >> 6) | ((b1 & 0x08) >> 3);
+ charROM[i + j + 1] = ((b3 & 0x40) >> 4) | ((b1 & 0x40) >> 5) | ((b1 & 0x04) >> 2);
+ charROM[i + j + 2] = ((b3 & 0x20) >> 3) | ((b1 & 0x20) >> 4) | ((b1 & 0x02) >> 1);
+ charROM[i + j + 3] = ((b3 & 0x10) >> 2) | ((b1 & 0x10) >> 3) | (b1 & 0x01);
+ charROM[i + j + 4] = ((b3 & 0x08) >> 1) | ((b2 & 0x80) >> 6) | ((b2 & 0x08) >> 3);
+ charROM[i + j + 5] = (b3 & 0x04) | ((b2 & 0x40) >> 5) | ((b2 & 0x04) >> 2);
+ charROM[i + j + 6] = ((b3 & 0x02) << 1) | ((b2 & 0x20) >> 4) | ((b2 & 0x02) >> 1);
+ charROM[i + j + 7] = ((b3 & 0x01) << 2) | ((b2 & 0x10) >> 3) | (b2 & 0x01);
}
}
-}
-
-//
-// Load FM samples from disk
-//
-void LoadFMs(void)
-{
- char file[200];
- char ch;
- uint32_t len;
+ fclose(file1);
+ fclose(file2);
- for(int i=0; i<14; i++)
- {
- fstream fp;
-
- fm_adrs[i] = NULL; // Zero out pointer
- sprintf(file, "./sounds/fm%i.wav", i); // Create filename
- fp.open(file, ios::binary | ios::in); // Attempt to open it...
-
- if (!fp)
- continue;
-
- len = GetWAVLength(fp); // Get WAV length...
- fm_adrs[i] = new uint8_t[len]; // Attempt to allocate space...
-
- if (fm_adrs[i] != NULL)
- {
- for(int j=0; j<(signed)len; j++)
- {
- fp.get(ch);
- fm_adrs[i][j] = ch; // & load it in...
- }
-
- fm_lens[i] = len;
- printf("Found sample file: %s\t[Length: %u]\n", file, len);
- }
-
- fp.close();
- }
+ return true;
}
-
//
// Main loop
//
{
InitLog("thunder.log");
-extern bool disasm; // From 'V6809.CPP'
- extern bool charbase; // From 'SCREEN.CPP'
- charbase = false;
-
- char lbuff[80];
- fstream ff; // Declare fstream without file hooks...
- bool brk = false, brk2 = false; // Breakpoint set flag
- uint16_t brkpnt, brkpnt2; // Where the breakpoint is...
- bool running; // CPU running state flag...
- bool self_test = false; // Self-test switch
- bool scr_type = false; // false=chars, true=pixels
- uint16_t debounce = 0; // Key de-bounce counter
- uint16_t fire_debounce = 0; // Fire button debounce counter
- uint8_t x; // General placeholder...
- bool active = true; // Program running flag
-
- SDL_Event event; // SDL "event"
- extern uint8_t palette[768]; // Screen physical palette
+ bool running; // CPU running state flag...
+ SDL_Event event; // SDL "event"
uint32_t ticks, oldTicks;
+ uint8_t frameTickCount = 0;
- cout << endl << "THUNDER v"THUNDER_VERSION" ";
- cout << "by James Hammons" << endl;
- cout << "Serial #20149417 / Prerelease" << endl;
- cout << "© 2003, 2014 Underground Software" << endl << endl;
-
- cout << "This emulator is free software. If you paid for it you were RIPPED OFF"
- << endl << endl;
+ printf("THUNDER v" THUNDER_VERSION " by James Hammons\n");
+ printf("Serial #20230113 / Prerelease\n");
+ printf("© 2003, 2023 Underground Software\n\n");
+ printf("This emulator is free software. If you paid for it you were RIPPED OFF\n\n");
// SDL_WM_SetCaption("Thunder v"THUNDER_VERSION" ", "Thunder");
- gram = gram1; grom = grom1; // Needed only for debugger
-
- memset(gram, 0, 0x10000);
- memset(grom, 0, 0x10000);
- memset(gram2, 0, 0x10000);
- memset(grom2, 0, 0x10000);
-
- game_over_switch = 0; // Init game over delay
+ printf("Loading ROMs...\n");
- cout << "Loading ROMs..." << endl;
- if (!ReadColorPROMs()) // Load virtual PROMs
- { cout << "Could not open PROM files!" << endl; return -1; }
-
- if (!LoadImg(ROM1, grom1, 0x8000, 0x8000)) // Load $8000-$FFFF 1st ROM
- { cout << "Could not open file '" << ROM1 << "'!" << endl; return -1; }
+ if (!ReadColorPROMs())
+ return -1;
- if (!LoadImg(ROM2, grom2, 0x8000, 0x8000)) // Load $8000-$FFFF 2nd ROM
- { cout << "Could not open file '" << ROM2 << "'!" << endl; return -1; }
+ // Load $8000-$FFFF 1st ROM
+ if (!LoadImg(ROM1, grom1, 0x8000, 0x8000))
+ return -1;
- if (!LoadImg(ROM3, grom3, 0, 0x8000)) // Load 3rd ROM into its own space
- { cout << "Could not open file '" << ROM3 << "'!" << endl; return -1; }
+ // Load $8000-$FFFF 2nd ROM
+ if (!LoadImg(ROM2, grom2, 0x8000, 0x8000))
+ return -1;
-// if (!LoadImg(ROM4, grom4, 0, 0x8000)) // Load 4rd ROM into its own space
-// { cout << "Could not open file '" << ROM4 << "'!" << endl; return -1; }
+ // Load 3rd ROM into its own space
+ if (!LoadImg(ROM3, grom3, 0, 0x8000))
+ return -1;
- if (!LoadImg(ROM17, data_rom, 0, 0x10000)) // Load 17th ROM
- { cout << "Could not open file '" << ROM17 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM17, data_rom, 0, 0x10000))
+ return -1;
- if (!LoadImg(ROM18, data_rom, 0x10000, 0x10000)) // Load 18th ROM
- { cout << "Could not open file '" << ROM18 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM18, data_rom, 0x10000, 0x10000))
+ return -1;
- if (!LoadImg(ROM19, data_rom, 0x20000, 0x10000)) // Load 19th ROM
- { cout << "Could not open file '" << ROM19 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM19, data_rom, 0x20000, 0x10000))
+ return -1;
- if (!LoadImg(ROM20, data_rom, 0x30000, 0x10000)) // Load 20th ROM
- { cout << "Could not open file '" << ROM20 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM20, data_rom, 0x30000, 0x10000))
+ return -1;
- if (!LoadImg(ROM9, spr_rom, 0, 0x10000)) // Load 9th ROM
- { cout << "Could not open file '" << ROM9 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM9, spr_rom, 0, 0x10000))
+ return -1;
- if (!LoadImg(ROM10, spr_rom, 0x10000, 0x10000)) // Load 10th ROM
- { cout << "Could not open file '" << ROM10 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM10, spr_rom, 0x10000, 0x10000))
+ return -1;
- if (!LoadImg(ROM11, spr_rom, 0x20000, 0x10000)) // Load 11th ROM
- { cout << "Could not open file '" << ROM11 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM11, spr_rom, 0x20000, 0x10000))
+ return -1;
- if (!LoadImg(ROM12, spr_rom, 0x30000, 0x10000)) // Load 12th ROM
- { cout << "Could not open file '" << ROM12 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM12, spr_rom, 0x30000, 0x10000))
+ return -1;
- if (!LoadImg(ROM13, spr_rom, 0x40000, 0x10000)) // Load 13th ROM
- { cout << "Could not open file '" << ROM13 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM13, spr_rom, 0x40000, 0x10000))
+ return -1;
- if (!LoadImg(ROM14, spr_rom, 0x50000, 0x10000)) // Load 14th ROM
- { cout << "Could not open file '" << ROM14 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM14, spr_rom, 0x50000, 0x10000))
+ return -1;
- if (!LoadImg(ROM15, spr_rom, 0x60000, 0x10000)) // Load 15th ROM
- { cout << "Could not open file '" << ROM15 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM15, spr_rom, 0x60000, 0x10000))
+ return -1;
- if (!LoadImg(ROM16, spr_rom, 0x70000, 0x10000)) // Load 16th ROM
- { cout << "Could not open file '" << ROM16 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM16, spr_rom, 0x70000, 0x10000))
+ return -1;
- if (!LoadImg(ROM21, voice_rom, 0, 0x10000)) // Load 21st ROM
- { cout << "Could not open file '" << ROM21 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM21, voice_rom, 0, 0x10000))
+ return -1;
- if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000)) // Load 22nd ROM
- { cout << "Could not open file '" << ROM22 << "'!" << endl; return -1; }
+ if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000))
+ return -1;
- if (!UnpackFonts()) // Load 5, 6, 7, 8th ROMs
- {
- cout << "Could not open font files!" << endl;
+ // Load 5, 6, 7, 8th ROMs
+ if (!UnpackFonts())
return -1;
- }
// Load MCU program + data
- if (!LoadImg(MCUROM, mcuMem, 0xF000, 0x1000)) // Load MCU ROM
- { cout << "Could not open file '" << MCUROM << "'!" << endl; return -1; }
-
- if (!LoadImg(ROM4, mcuMem, 0x4000, 0x8000)) // Load 4th ROM
- { cout << "Could not open file '" << ROM4 << "'!" << endl; return -1; }
-
- // Load samples if they're there...
- LoadPSGs();
- LoadFMs();
+ if (!LoadImg(MCUROM, mcuMem, 0xF000, 0x1000))
+ return -1;
- // Set up V6809 execution contexts
+ if (!LoadImg(ROM4, mcuMem, 0x4000, 0x8000))
+ return -1;
+ // Set up V6809, V63701 execution contexts
memset(&cpu1, 0, sizeof(V6809REGS));
- cpu1.RdMem = RdMem;
- cpu1.WrMem = WrMem;
- cpu1.cpuFlags |= V6809_ASSERT_LINE_RESET;
+ cpu1.RdMem = MainReadMemory;
+ cpu1.WrMem = MainWriteMemory;
+ cpu1.cpuFlags |= V6809_LINE_RESET;
memset(&cpu2, 0, sizeof(V6809REGS));
- cpu2.RdMem = RdMemB;
- cpu2.WrMem = WrMemB;
- cpu2.cpuFlags |= V6809_ASSERT_LINE_RESET;
+ cpu2.RdMem = SubReadMemory;
+ cpu2.WrMem = SubWriteMemory;
+ cpu2.cpuFlags |= V6809_LINE_RESET;
memset(&mcu, 0, sizeof(V63701REGS));
mcu.RdMem = MCUReadMemory;
mcu.WrMem = MCUWriteMemory;
- mcu.cpuFlags |= V63701_ASSERT_LINE_RESET;
+ mcu.cpuFlags |= V63701_LINE_RESET;
- uint32_t my_clock = 0;
- running = true; // Set running status...
- trace1 = false;
- SetRefreshRate(refresh2); // Tell GUI our refresh rate
+ running = true;
-#if 0
- // This is data that is supposed to come from the MCU... So that's why it hangs
- gram1[0x4182] = 0xA6; // Temp kludge
- gram1[0x4184] = 0xA6;
- gram1[0x4183] = 0x00; // More of the same
- gram1[0x4185] = 0x00;
-#endif
- banksw1 = 0; // Will this work?
+ // Set all inputs to inactive...
+ input1.byte = input2.byte = input3.byte = 0xFF;
+ banksw1 = 0;
banksw2 = 0;
-// iclock = 0; // Reset instr clock #1...
InitGUI(); // Reset # of coins
+ // Set up DIP switches...
+ input4.bit.b0 = 1; // DSW B-0: Continues (1 = 6, 0 = 3)
+ input4.bit.b1 = 1; // DSW B-2: ???
+ input4.bit.b2 = 1; // DSW B-4: Difficulty (1 = normal, 0 = easy)
+ input4.bit.b3 = 1; // DSW B-6: Bonus lives (70K/200K = 1, 100K/300K = 0)
+ input4.bit.b4 = 1; // DSW A-0: Coin #2 credit
+ input4.bit.b5 = 1; // DSW A-2: Freeze mode (0 = freeze)
+ input4.bit.b6 = 1; // DSW A-4: Attract mode sound (1 = on)
+ input4.bit.b7 = 1; // DSW A-6: Coin #1 credit
+
+ input5.bit.b0 = 1; // DSW B-1: Cabinet type (1 = A, 0 = B)
+ input5.bit.b1 = 0; // DSW B-3: Level select (0 = on)
+ input5.bit.b2 = 0; // DSW B-5: Time (1 = 120, 0 = 150)
+ input5.bit.b3 = 0; // DSW B-7: Lives (1 = 3, 0 = 5)
+ input5.bit.b4 = 1; // DSW A-1: Coin #2 credit
+ input5.bit.b5 = 1; // DSW A-3: Invulnerability (0 = on)
+ input5.bit.b6 = 1; // DSW A-5: Coin #1 credit
+ input5.bit.b7 = 1; // DSW A-7: Service mode
+
WriteLog("About to set up screen...\n");
InitVideo();
oldTicks = SDL_GetTicks();
WriteLog("About to set up audio...\n");
-#if 0
- // This crap SHOULD be in sound.cpp (not yet created)...
- SDL_AudioSpec desired, obtained;
- desired.freq = 22050;
- desired.format = AUDIO_U8;
- desired.channels = 1;
- desired.samples = 600;
- desired.callback = SoundFunc;
- desired.userdata = NULL;
- // Also, should check to see if it got the hardware it needed, correct sample size, etc.
- if (SDL_OpenAudio(&desired, &obtained) < 0)
- {
- cout << "Couldn't open audio: " << SDL_GetError() << endl;
- return -1;
- }
-
- SDL_PauseAudio(0); // Get that audio going!
-#else
InitSound();
-#endif
-
-memset(scrBuffer, 0xFF, VIRTUAL_SCREEN_WIDTH*VIRTUAL_SCREEN_HEIGHT*sizeof(uint32_t));
-RenderScreenBuffer();
WriteLog("About to enter main loop...\n");
while (running)
{
- HandleGUIDebounce(); // Debounce GUI keys
-
-#if 0
- if (game_over_switch)
- {
- game_over_switch--; // Countdown...
-
- if (game_over_switch == 0)
- gram1[0x4380] = 0; // Kill music!
- }
-#endif
+// HandleGUIDebounce(); // Debounce GUI keys
// Dipswitches are presented to the main CPUs as 0 or 1 at locations
// $423D - $425B by the MCU
-//testing... (works)
-//gram1[0x423D] = 1;
- //gram1[0x423D] = self_test; // Reset DSW1-1
-// gram1[0x4268] = 0; // Reset Video test
-// gram1[0x427A] = 0; gram1[0x427C] = 0;
- //gram1[0x427B] = 0; gram1[0x427D] = 0;
-// gram1[0x427E] = 0;// gram1[0x427F] = 0;
-// gram1[0x4280] = 0;// gram1[0x4281] = 0;
- //gram1[0x4276] = 0;
-// gram1[0x426A] = 0;
- //gram1[0x4278] = 0;
-// gram1[0x426C] = 0;
-// gram1[0x4262] = 0; gram1[0x4260] = 0;
- //gram1[0x4247] = 0;
-
// SDL key handling...
SDL_Event event;
{
// SpawnSound(USERSOUND, SCAMERA);
SavePCXSnapshot();
-// debounce = 10;
- }
- else if (event.key.keysym.sym == SDLK_F10)
- gram1[0x41A5]++; // Coin? (F10)
- else if (event.key.keysym.sym == SDLK_c)
- gram1[0x418C]++; // ? (C) Start
- else if (event.key.keysym.sym == SDLK_RIGHT)
- {
- // Disallow opposite directions @ same time
- if (gram1[0x4281] == 0)
- gram1[0x427F] = 1; // Stick right
- }
- else if (event.key.keysym.sym == SDLK_LEFT)
- {
- // Disallow opposite directions@same time
- if (gram1[0x427F] == 0)
- gram1[0x4281] = 1; // Stick left
- }
- else if (event.key.keysym.sym == SDLK_UP)
- {
- // Disallow opposite directions@same time
- if (gram1[0x427D] == 0)
- gram1[0x427B] = 1; // Stick up
- }
- else if (event.key.keysym.sym == SDLK_DOWN)
- {
- // Disallow opposite directions@same time
- if (gram1[0x427B] == 0)
- gram1[0x427D] = 1; // Stick down
}
+#if 1
+ else if (event.key.keysym.sym == SDLK_5)
+ input1.bit.b5 = 0;
+ else if (event.key.keysym.sym == SDLK_1)
+ input1.bit.b6 = 0;
+ else if (event.key.keysym.sym == SDLK_2)
+ input2.bit.b6 = 0;
+ else if (event.key.keysym.sym == SDLK_c) // Left
+ input3.bit.b5 = 0;
+ else if (event.key.keysym.sym == SDLK_z) // Right
+ input3.bit.b4 = 0;
+ else if (event.key.keysym.sym == SDLK_s) // Up
+ input2.bit.b2 = 0;
+ else if (event.key.keysym.sym == SDLK_x) // Down
+ input1.bit.b2 = 0;
+ else if (event.key.keysym.sym == SDLK_k) // Jump
+ input1.bit.b1 = 0;
+ else if (event.key.keysym.sym == SDLK_l) // Fire
+ input3.bit.b3 = 0;
+
+ else if (event.key.keysym.sym == SDLK_F1) // Service mode
+ input5.bit.b7 = !input5.bit.b7;
+
else if (event.key.keysym.sym == SDLK_q)
- gram1[0x4276] = 1; // (Q) Jump
- else if (event.key.keysym.sym == SDLK_e) // (E) Fire
- gram1[0x4278] = 1;
+ input4.bit.b7 = !input4.bit.b7;
+ else if (event.key.keysym.sym == SDLK_w)
+ input5.bit.b6 = !input5.bit.b6;
+ else if (event.key.keysym.sym == SDLK_e)
+ input5.bit.b5 = !input5.bit.b5;
+ else if (event.key.keysym.sym == SDLK_r)
+ input5.bit.b4 = !input5.bit.b4;
+ else if (event.key.keysym.sym == SDLK_t)
+ input5.bit.b3 = !input5.bit.b3;
+ else if (event.key.keysym.sym == SDLK_y)
+ input5.bit.b2 = !input5.bit.b2;
+ else if (event.key.keysym.sym == SDLK_u)
+ input5.bit.b1 = !input5.bit.b1;
+ else if (event.key.keysym.sym == SDLK_i)
+ input5.bit.b0 = !input5.bit.b0;
+
+#else
+ else if (event.key.keysym.sym == SDLK_1)
+ input1.bit.b0 = 0;
+ else if (event.key.keysym.sym == SDLK_2)
+ input1.bit.b1 = 0;
+ else if (event.key.keysym.sym == SDLK_3)
+ input1.bit.b2 = 0;
+ else if (event.key.keysym.sym == SDLK_4)
+ input1.bit.b3 = 0;
+ else if (event.key.keysym.sym == SDLK_5)
+ input1.bit.b4 = 0;
+ else if (event.key.keysym.sym == SDLK_6)
+ input1.bit.b5 = 0;
+ else if (event.key.keysym.sym == SDLK_7)
+ input1.bit.b6 = 0;
+ else if (event.key.keysym.sym == SDLK_8)
+ input1.bit.b7 = 0;
+
+ else if (event.key.keysym.sym == SDLK_q)
+ input2.bit.b0 = 0;
+ else if (event.key.keysym.sym == SDLK_w)
+ input2.bit.b1 = 0;
+ else if (event.key.keysym.sym == SDLK_e)
+ input2.bit.b2 = 0;
+ else if (event.key.keysym.sym == SDLK_r)
+ input2.bit.b3 = 0;
+ else if (event.key.keysym.sym == SDLK_t)
+ input2.bit.b4 = 0;
+ else if (event.key.keysym.sym == SDLK_y)
+ input2.bit.b5 = 0;
+ else if (event.key.keysym.sym == SDLK_u)
+ input2.bit.b6 = 0;
+ else if (event.key.keysym.sym == SDLK_i)
+ input2.bit.b7 = 0;
+
+ else if (event.key.keysym.sym == SDLK_a)
+ input3.bit.b0 = 0;
+ else if (event.key.keysym.sym == SDLK_s)
+ input3.bit.b1 = 0;
+ else if (event.key.keysym.sym == SDLK_d)
+ input3.bit.b2 = 0;
+ else if (event.key.keysym.sym == SDLK_f)
+ input3.bit.b3 = 0;
+ else if (event.key.keysym.sym == SDLK_g)
+ input3.bit.b4 = 0;
+#endif
break;
case SDL_KEYUP:
- if (event.key.keysym.sym == SDLK_RIGHT)
- gram1[0x427F] = 0;
- else if (event.key.keysym.sym == SDLK_LEFT)
- gram1[0x4281] = 0;
- else if (event.key.keysym.sym == SDLK_UP)
- gram1[0x427B] = 0;
- else if (event.key.keysym.sym == SDLK_DOWN)
- gram1[0x427D] = 0;
+#if 1
+ if (event.key.keysym.sym == SDLK_5)
+ input1.bit.b5 = 1;
+ else if (event.key.keysym.sym == SDLK_1)
+ input1.bit.b6 = 1;
+ else if (event.key.keysym.sym == SDLK_2)
+ input2.bit.b6 = 1;
+ else if (event.key.keysym.sym == SDLK_c)
+ input3.bit.b5 = 1;
+ else if (event.key.keysym.sym == SDLK_z)
+ input3.bit.b4 = 1;
+ else if (event.key.keysym.sym == SDLK_s)
+ input2.bit.b2 = 1;
+ else if (event.key.keysym.sym == SDLK_x)
+ input1.bit.b2 = 1;
+ else if (event.key.keysym.sym == SDLK_k) // (Q) Jump
+ input1.bit.b1 = 1;
+ else if (event.key.keysym.sym == SDLK_l) // (E) Fire
+ input3.bit.b3 = 1;
+#else
+ if (event.key.keysym.sym == SDLK_1)
+ input1.bit.b0 = 1;
+ else if (event.key.keysym.sym == SDLK_2)
+ input1.bit.b1 = 1;
+ else if (event.key.keysym.sym == SDLK_3)
+ input1.bit.b2 = 1;
+ else if (event.key.keysym.sym == SDLK_4)
+ input1.bit.b3 = 1;
+ else if (event.key.keysym.sym == SDLK_5)
+ input1.bit.b4 = 1;
+ else if (event.key.keysym.sym == SDLK_6)
+ input1.bit.b5 = 1;
+ else if (event.key.keysym.sym == SDLK_7)
+ input1.bit.b6 = 1;
+ else if (event.key.keysym.sym == SDLK_8)
+ input1.bit.b7 = 1;
+
else if (event.key.keysym.sym == SDLK_q)
- gram1[0x4276] = 0; // (Q) Jump
- else if (event.key.keysym.sym == SDLK_e) // (E) Fire
- gram1[0x4278] = 0;
+ input2.bit.b0 = 1;
+ else if (event.key.keysym.sym == SDLK_w)
+ input2.bit.b1 = 1;
+ else if (event.key.keysym.sym == SDLK_e)
+ input2.bit.b2 = 1;
+ else if (event.key.keysym.sym == SDLK_r)
+ input2.bit.b3 = 1;
+ else if (event.key.keysym.sym == SDLK_t)
+ input2.bit.b4 = 1;
+ else if (event.key.keysym.sym == SDLK_y)
+ input2.bit.b5 = 1;
+ else if (event.key.keysym.sym == SDLK_u)
+ input2.bit.b6 = 1;
+ else if (event.key.keysym.sym == SDLK_i)
+ input2.bit.b7 = 1;
+
+ else if (event.key.keysym.sym == SDLK_a)
+ input3.bit.b0 = 1;
+ else if (event.key.keysym.sym == SDLK_s)
+ input3.bit.b1 = 1;
+ else if (event.key.keysym.sym == SDLK_d)
+ input3.bit.b2 = 1;
+ else if (event.key.keysym.sym == SDLK_f)
+ input3.bit.b3 = 1;
+ else if (event.key.keysym.sym == SDLK_g)
+ input3.bit.b4 = 1;
+#endif
break;
}
if (keys[SDLK_F7])
SpawnSound(USERSOUND, 0); // Do user sound (F7)
-
-// if (keys[SDLK_F8])
-// {
-// gram1[0x4380] = 0; // (F8) kill music (this worx)
-// charbase = false; // Switch chars out...
-// }
-// if (keys[SDLK_F9]) gram1[0x4285] = 1; // (F9) strobe unknown loc
-
- if (keys[SDLK_F11]) // (F11)
- {
- Execute6809(&cpu1, 10);
- Execute6809(&cpu2, 10);
- }
-// }
-//F12 is used above, but the values are ignored. So we'll do it here too.
- if (keys[SDLK_F12])
- {
- cpu1.cpuFlags |= V6809_ASSERT_LINE_RESET;
- cpu2.cpuFlags |= V6809_ASSERT_LINE_RESET;
- }
-
- if (keys[SDLK_d]) // (D) start disassembly
- disasm = true;
-#if 0
- if (keys[SDLK_k])
- gram1[0x5606] = 0x00;
- if (keys[SDLK_l])
- {
- gram1[0x5607] = 0x01; // Hangs here... (CPU #1 waiting...)
- WriteLog("\nMAIN: Stuffed $01 in $5607!!!\n\n");
- }
- if (keys[SDLK_o])
- {
- gram1[0x5FF3] = 0x02;
- WriteLog("\nMAIN: Stuffed $02 in $5FF3!!!\n\n");
- }
-#endif
#endif
- if (enable_cpu)
-// if (true)
- {
- // We can do this here because we're not executing the cores yet.
- cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
- cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
+ // We can do this here because we're not executing the cores yet.
+ cpu1.cpuFlags |= V6809_LINE_IRQ;
+ cpu2.cpuFlags |= V6809_LINE_IRQ;
+ mcu.cpuFlags |= V63701_LINE_IRQ;
// while (cpu1.clock < 25000)
// 1.538 MHz = 25633.333... cycles per frame (1/60 s)
// 25600 cycles/frame
// 40 works, until it doesn't... :-P
// 640 * 40
// 800 * 32
+// 20 seems to work... :-)
// Interesting, putting IRQs at 30 Hz makes it run at the correct speed. Still hangs in the demo, though.
- for(uint32_t i=0; i<640; i++)
-// for(uint32_t i=0; i<1280; i++)
- {
- // Gay, but what are ya gonna do?
- // There's better ways, such as keeping track of when slave writes to master, etc...
- Execute6809(&cpu1, 40);
- Execute6809(&cpu2, 40);
-
- // MCU runs at 1,536,000 Hz
- // 1536000 / 60 / 640 == 40
- Execute63701(&mcu, 40);
- }
- } // END: enable_cpu
+// for(int i=0; i<640; i++)
+ for(int i=0; i<1280; i++)
+ {
+ // Gay, but what are ya gonna do?
+ // There's better ways, such as keeping track of when slave writes to master, etc...
+// Execute6809(&cpu1, 40);
+// Execute6809(&cpu2, 40);
+ Execute6809(&cpu1, 20);
+ Execute6809(&cpu2, 20);
+
+ // MCU runs at 1,536,000 Hz
+ // 1536000 / 60 / 640 == 40
+// Execute63701(&mcu, 40);
+ Execute63701(&mcu, 20);
+ }
+
+ BlitChar(charROM, gram1);
+
+ // Make sure that the sprite RAM lags by one frame... :-)
+ if (copySprites)
+ {
+ CopySprites();
+ copySprites = false;
+ }
+
+ frameTickCount++;
+
+ if (frameTickCount == 3)
+ frameTickCount = 0;
// Speed throttling happens here...
- while (SDL_GetTicks() - oldTicks < 16) // Actually, it's 16.66... Need to account for that somehow
-// while (SDL_GetTicks() - oldTicks < 32) // Actually, it's 16.66... Need to account for that somehow
+ // Actually, it's 16.66... Need to account for that somehow [DONE]
+ while (SDL_GetTicks() - oldTicks < (16 + (frameTickCount == 2 ? 1 : 0)))
SDL_Delay(1); // Release our timeslice...
oldTicks = SDL_GetTicks();
-//cout << "Finished frame..." << endl;
}
SDL_Quit();
-
- // Deallocate sounds if they were loaded
- for(int i=0; i<16; i++)
- if (psg_adrs[i])
- delete[] psg_adrs[i];
-
- for(int i=0; i<14; i++)
- if (fm_adrs[i])
- delete[] fm_adrs[i];
-
LogDone();
return 1;
}
-
-#if 0
-Hitachi uC runs at 6.144 MHz
-YM2151 runs at 3.579580 MHz
-
-
-Rolling Thunder Memory map
---------------------------
-Most of the decoding is done by custom chips (CUS47 and CUS41), so the memory
-map is inferred by program behaviour. The customs also handle internally irq
-and watchdog.
-
-The main CPU memory map is the same in all games because CUS47 is used by all
-games. The sub CPU and sound CPU, on the other hand, change because CUS41 is
-replaced by other chips.
-
-All RAM is shared between main and sub CPU, except for sound RAM which is
-shared between main and sound CPU; the portion of object RAM that is overlapped
-by sound RAM is used exclusively by the sub CPU.
-
-MAIN CPU:
-
-Address Dir Data Name Description
-------------------- --- -------- --------- -----------------------
-000x xxxx xxxx xxxx R/W xxxxxxxx SCROLL0 tilemap 0/1 RAM (shared with sub CPU)
-001x xxxx xxxx xxxx R/W xxxxxxxx SCROLL1 tilemap 2/3 RAM (shared with sub CPU)
-0100 00xx xxxx xxxx R/W xxxxxxxx SOUND sound RAM (through CUS30, shared with MCU)
-0100 0000 xxxx xxxx R/W xxxxxxxx portion holding the sound wave data
-0100 0001 00xx xxxx R/W xxxxxxxx portion holding the sound registers
-010x xxxx xxxx xxxx R/W xxxxxxxx OBJECT work RAM (shared with sub CPU) [1]
-0101 1xxx xxxx xxxx R/W xxxxxxxx portion holding sprite registers
-011x xxxx xxxx xxxx R xxxxxxxx ROM 9D program ROM (banked) [2]
-1xxx xxxx xxxx xxxx R xxxxxxxx ROM 9C program ROM
-1000 00-- ---- ---- W -------- watchdog reset (RES generated by CUS47)
-1000 01-- ---- ---- W -------- main CPU irq acknowledge (IRQ generated by CUS47)
-1000 1x-- ---- ---- W -------- BANK tile gfx bank select (data is in A10) (latch in CUS47)
-1001 00-- ---- -x0x W xxxxxxxx LATCH0 tilemap 0/1 X scroll + priority
-1001 00-- ---- -x10 W xxxxxxxx LATCH0 tilemap 0/1 Y scroll
-1001 00-- ---- --11 W ------xx BAMNKM ROM 9D bank select
-1001 01-- ---- -x0x W xxxxxxxx LATCH1 tilemap 2/3 X scroll + priority
-1001 01-- ---- -x10 W xxxxxxxx LATCH1 tilemap 2/3 Y scroll
-1001 01-- ---- --11 W ------xx BAMNKS ROM 12D bank select
-1100 00-- ---- ---- W xxxxxxxx BACKCOLOR background color
-
-[1] Note that this is partially overlapped by sound RAM
-[2] In Rolling Thunder and others, replaced by the ROM/voice expansion board
-
-
-SUB CPU:
-
-Address Dir Data Name Description
-------------------- --- -------- --------- -----------------------
-000x xxxx xxxx xxxx R/W xxxxxxxx SUBOBJ work RAM (shared with main CPU)
-0001 1xxx xxxx xxxx R/W xxxxxxxx portion holding sprite registers
-001x xxxx xxxx xxxx R/W xxxxxxxx SUBSCR0 tilemap 0/1 RAM (shared with main CPU)
-010x xxxx xxxx xxxx R/W xxxxxxxx SUBSCR1 tilemap 2/3 RAM (shared with main CPU)
-011x xxxx xxxx xxxx R xxxxxxxx ROM 12D program ROM (banked) [1]
-1xxx xxxx xxxx xxxx R xxxxxxxx ROM 12C program ROM
-1000 0--- ---- ---- W -------- watchdog reset (MRESET generated by CUS41)
-1000 1--- ---- ---- W -------- main CPU irq acknowledge (generated by CUS41)
-1101 0--- ---- -x0x W xxxxxxxx LATCH0 tilemap 0/1 X scroll + priority
-1101 0--- ---- -x10 W xxxxxxxx LATCH0 tilemap 0/1 Y scroll
-1101 0--- ---- --11 W ------xx BAMNKM ROM 9D bank select
-1101 1--- ---- -x0x W xxxxxxxx LATCH1 tilemap 2/3 X scroll + priority
-1101 1--- ---- -x10 W xxxxxxxx LATCH1 tilemap 2/3 Y scroll
-1101 1--- ---- --11 W ------xx BAMNKS ROM 12D bank select
-
-[1] Only used by Rolling Thunder
-
-
-MCU:
-
-Address Dir Data Name Description
-------------------- --- -------- --------- -----------------------
-0000 0000 xxxx xxxx MCU internal registers, timers, ports and RAM
-0001 xxxx xxxx xxxx R/W xxxxxxxx RAM 3F sound RAM (through CUS30, partially shared with main CPU)
-0001 0000 xxxx xxxx R/W xxxxxxxx portion holding the sound wave data
-0001 0001 00xx xxxx R/W xxxxxxxx portion holding the sound registers
-0010 0--- --00 ---x R/W xxxxxxxx YMCS YM2151
-0010 0--- --01 ---- n.c.
-0010 0--- --10 ---- R xxxxxxxx PORTA switch inputs
-0010 0--- --11 ---- R xxxxxxxx PORTB dip switches
-01xx xxxx xxxx xxxx R xxxxxxxx ROM 6B program ROM (lower half)
-10xx xxxx xxxx xxxx R xxxxxxxx ROM 6B program ROM (upper half)
-1011 0--- ---- ---- W unknown (CUS41)
-1011 1--- ---- ---- W unknown (CUS41)
-1111 xxxx xxxx xxxx R xxxxxxxx MCU internal ROM
-
-
-Notes:
------
-- we are using an unusually high CPU interleave factor (800) to avoid hangs
- in rthunder. The two 6809 in this game synchronize using a semaphore at
- 5606/5607 (CPU1) 1606/1607 (CPU2). CPU1 clears 5606, does some quick things,
- and then increments 5606. While it does its quick things (which require
- about 40 clock cycles) it expects CPU2 to clear 5607.
- Raising the interleave factor to 1000 makes wndrmomo crash during attract
- mode. I haven't investigated on the cause.
-
-- There are two watchdogs, one per CPU (or maybe three). Handling them
- separately is necessary to allow entering service mode without manually
- resetting in rthunder and genpeitd: only one of the CPUs stops writing to
- the watchdog.
-
-- The sprite hardware buffers spriteram: the program writes the sprite list to
- offsets 4-9 of every 16-byte block, then at the end writes to offset 0x1ff2 of
- sprite RAM to signal the chip that the list is complete. The chip will copy
- the list from 4-9 to 10-15 and use it from there. This has not been verified
- on the real hardware, but it is the most logical way of doing it.
- Emulating this behaviour and not using an external buffer is important in
- rthunder: when you insert a coin, the whole sprite RAM is cleared, but 0x1ff2
- is not written to. If we buffered spriteram to an external buffer, this would
- cause dangling sprites because the buffer would not be updated.
-
-- spriteram buffering fixes sprite lag, but causes a glitch in rthunder when
- entering a door. The *closed* door is made of tiles, but the *moving* door is
- made of sprites. Since sprites are delayed by 1 frame, when you enter a door
- there is one frame where neither the tile-based closed door nor the
- sprite-based moving door is shown, so it flickers. This behavior has been
- confirmed on a real PCB.
-
-TODO:
-----
-- The two unknown writes for the MCU are probably watchdog reset and irq acknowledge,
- but they don't seem to work as expected. During the first few frames they are
- written out of order and hooking them up in the usual way causes the MCU to
- stop receiving interrupts.
-
-#endif
-