#define __STRUCTS_H__
#include <stdint.h>
-#include <vector>
#include <string>
+#include <vector>
#include "global.h"
#include "rect.h"
#include "vector.h"
-enum ObjectType { OTNone = 0, OTLine, OTCircle, OTEllipse, OTArc, OTPolygon, OTDimension, OTSpline, OTText, OTContainer, OTPolyline, OTCount };
+enum ObjectType { OTNone = 0, OTLine, OTCircle, OTEllipse, OTArc, OTDimension, OTPolyline, OTSpline, OTText, OTContainer, OTCount };
enum DimensionType { DTLinear = 0, DTLinearVert, DTLinearHorz, DTRadial, DTDiametric, DTCircumferential, DTAngular, DTLeader, DTCount };
enum BasicUnit { BUInch = 0, BUFoot, BUYard, BUMile, BUMM, BUCM, BUM, BUKM, BUCount };
-const char objName[OTCount][16] = {
- "None", "Line", "Circle", "Ellipse", "Arc", "Polygon", "Dimension",
- "Spline", "Text", "Container"
-};
-const char dimName[DTCount][32] = {
- "Linear", "Vertical", "Horizontal", "Radial", "Diametric",
- "Circumferential", "Angular", "Leader"
-};
-
-const char buShortName[BUCount][8] = {
- "in", "ft", "yd", "mi", "mm", "cm", "m", "km"
-};
-
-const double buInInches[BUCount] = { 1.0, 12.0, 36.0, 1.0/25.4, 1.0/2.54, 1.0/0.0254, 1.0/0.0000254 };
+extern const char objName[OTCount][16];
+extern const char dimName[DTCount][32];
+extern const char buShortName[BUCount][8];
+extern const double buInInches[BUCount];
#define OBJECT_COMMON \
int type; \
struct Line {
OBJECT_COMMON;
- Line(): type(OTLine), id(Global::objectID++), selected(false), hovered(false), hitObject(false) { hitPoint[0] = hitPoint[1] = false; }
- Line(Vector pt1, Vector pt2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTLine), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false) { p[0] = pt1; p[1] = pt2; hitPoint[0] = hitPoint[1] = false; }
- Vector Vect(void) { return Vector(p[0], p[1]); }
- Vector Unit(void) { return Vector(p[0], p[1]).Unit(); }
- double Length(void) { return Vector(p[0], p[1]).Magnitude(); }
+ Line();
+ Line(Vector pt1, Vector pt2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Vector Vect(void);
+ Vector Unit(void);
+ double Length(void);
};
struct Circle {
OBJECT_COMMON;
- Circle(): type(OTCircle), id(Global::objectID++) {}
- Circle(Vector pt1, double r, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTCircle), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false)
- { p[0] = pt1; radius[0] = r; hitPoint[0] = hitPoint[1] = false; }
+ Circle();
+ Circle(Vector pt1, double r, float th = 1.0, uint32_t c = 0, int l = LSSolid);
};
struct Ellipse {
OBJECT_COMMON;
- Ellipse(): type(OTEllipse), id(Global::objectID++) {}
- Ellipse(Vector pt1, Vector pt2, double r1, double r2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTEllipse), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false)
- { p[0] = pt1; p[1] = pt2; radius[0] = r1; radius[1] = r2; hitPoint[0] = hitPoint[1] = false; }
+ Ellipse();
+ Ellipse(Vector pt1, Vector pt2, double r1, double r2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
};
struct Arc {
OBJECT_COMMON;
- Arc(): type(OTArc), id(Global::objectID++) {}
- Arc(Vector pt1, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTArc), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false)
- { p[0] = pt1; radius[0] = r; angle[0] = a1, angle[1] = a2; hitPoint[0] = hitPoint[1] = hitPoint[2] = false; }
+ Arc();
+ Arc(Vector ctr, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Arc(Vector ctr, double r, Point p1, Point p2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Rect Bounds(void);
};
struct Dimension {
Point lp[2]; // Line point, the actual dimension line
Object * obj[2]; // Pointer to attached objects (circle, lines for angle)
- Dimension(): type(OTDimension), id(Global::objectID++), selected(false),
- hovered(false), hitObject(false)
- { hitPoint[0] = hitPoint[1] = hitPoint[2] = hitPoint[3] = hitPoint[4] = false; }
- Dimension(Vector pt1, Vector pt2, DimensionType dt = DTLinear, double offs = 0, float th = 1.0, uint32_t c = 0x0000FF, int l = LSSolid):
- type(OTDimension), id(Global::objectID++), layer(0), color(c),
- thickness(th), style(l), selected(false), hovered(false),
- hitObject(false), subtype(dt), offset(offs)
- { p[0] = pt1; p[1] = pt2; hitPoint[0] = hitPoint[1] = hitPoint[2] = hitPoint[3] = hitPoint[4] = false; }
+ Dimension();
+ Dimension(Vector pt1, Vector pt2, DimensionType dt = DTLinear, double offs = 0, float th = 1.0, uint32_t c = 0x0000FF, int l = LSSolid);
};
struct Text {
bool measured;
std::string s;
- Text(): type(OTText), id(Global::objectID++) {}
- Text(Vector pt1, const char * str, float th = 10.0, uint32_t c = 0):
- type(OTText), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(LSSolid), selected(false), hovered(false), hitObject(false),
- measured(false), s(str) { p[0] = pt1; angle[0] = 0; }
-};
-
-//prolly don't need this, as this just a special case of a polyline...
-struct Polygon {
- OBJECT_COMMON;
- int sides;
-
- Polygon(): type(OTPolygon), id(Global::objectID++) {}
+ Text();
+ Text(Vector pt1, const char * str, float th = 10.0, uint32_t c = 0);
};
struct Polyline {
OBJECT_COMMON;
- VPVector points;
-//need this? could just repeat the endpoint as well...
-// bool closed;
- Object * clicked;
-
- Polyline(): type(OTPolyline), id(Global::objectID++), selected(false), hovered(false), hitObject(false), clicked(NULL) {}
- void Add(void * obj) { points.push_back(obj); }
- void Add(VPVector objs) { points.insert(points.end(), objs.begin(), objs.end()); }
+ std::vector<Point> points;
+// bool closed; //need this? could just repeat the endpoint as well...
+// Object * clicked;
+ int ptNum;
+
+ Polyline(float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Polyline(std::vector<Point>, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ void Add(Point);
+ void Add(std::vector<Point>);
+ Rect Bounds(void);
+ void Translate(Point);
};
struct Spline {
OBJECT_COMMON;
- Spline(): type(OTSpline), id(Global::objectID++) {}
+ Spline();
};
struct Container {
int decimalPrecision; // 0-5, which, +1, is # of decimal places
int fractionalPrecision; // 0-5, which, +1, is 1/(2^n)
- Container(bool tl = false): type(OTContainer), id(Global::objectID++), selected(false), hovered(false), hitObject(false), topLevel(tl), clicked(NULL), baseUnit(0), unitStyle(0), decimalPrecision(3), fractionalPrecision(4) {}
- void Add(void * obj) { objects.push_back(obj); }
- void Add(VPVector objs) { objects.insert(objects.end(), objs.begin(), objs.end()); }
-// void DeleteContents(void) {}
-/* void DeleteContents(Container * c)
- {
- std::vector<void *>::iterator i;
-
- for(i=c->objects.begin(); i!=c->objects.end(); i++)
- {
- Object * obj = (Object *)(*i);
-
- if (obj->type == OTContainer)
- DeleteContainer((Container *)obj);
-
- delete *i;
- }
- }*/
+ Container(bool tl = false);
+ void Add(void * obj);
+ void Add(VPVector objs);
};
#endif // __STRUCTS_H__