#define __STRUCTS_H__
#include <stdint.h>
-#include <vector>
#include <string>
+#include <vector>
#include "global.h"
+#include "rect.h"
#include "vector.h"
-enum ObjectType { OTNone, OTLine, OTCircle, OTEllipse, OTArc, OTDimension, OTSpline, OTText, OTContainer };
+enum ObjectType { OTNone = 0, OTLine, OTCircle, OTEllipse, OTArc, OTDimension, OTPolyline, OTSpline, OTText, OTContainer, OTCount };
+
+enum DimensionType { DTLinear = 0, DTLinearVert, DTLinearHorz, DTRadial, DTDiametric, DTCircumferential, DTAngular, DTLeader, DTCount };
-enum DimensionType { DTLinear, DTLinearVert, DTLinearHorz, DTRadial, DTDiametric, DTCircumferential, DTAngular, DTLeader };
+enum ToolType { TTNone, TTLine, TTCircle, TTEllipse, TTArc, TTDimension, TTText, TTPolygon, TTSpline, TTRotate, TTMirror, TTTrim, TTTriangulate, TTDelete, TTParallel };
-enum ToolType { TTNone, TTLine, TTCircle, TTEllipse, TTArc, TTDimension, TTText, TTPolygon, TTSpline, TTRotate, TTMirror, TTTrim, TTTriangulate, TTDelete };
+enum ToolState { TSNone, TSPoint1, TSPoint2, TSPoint3, TSPoint4, TSDone };
-enum ToolState { TSNone, TSPoint1, TSPoint2, TSDone };
+enum BasicUnit { BUInch = 0, BUFoot, BUYard, BUMile, BUMM, BUCM, BUM, BUKM, BUCount };
+
+extern const char objName[OTCount][16];
+extern const char dimName[DTCount][32];
+extern const char buShortName[BUCount][8];
+extern const double buInInches[BUCount];
#define OBJECT_COMMON \
int type; \
int style; \
bool selected; \
bool hovered; \
- bool hitPoint[4]; \
+ bool hitPoint[5]; \
bool hitObject; \
- Point p[4];
+ Point p[5]; \
+ double angle[3]; \
+ double radius[2]; \
+ double length;
+
+struct Object {
+ OBJECT_COMMON;
+};
struct Line {
OBJECT_COMMON;
- Line(): type(OTLine), id(Global::objectID++) {}
- Line(Vector pt1, Vector pt2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTLine), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false) { p[0] = pt1; p[1] = pt2; }
+ Line();
+ Line(Vector pt1, Vector pt2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Vector Vect(void);
+ Vector Unit(void);
+ double Length(void);
};
struct Circle {
OBJECT_COMMON;
- double radius;
- Circle(): type(OTCircle), id(Global::objectID++) {}
- Circle(Vector pt1, double r, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTCircle), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false), radius(r) { p[0] = pt1; }
+ Circle();
+ Circle(Vector pt1, double r, float th = 1.0, uint32_t c = 0, int l = LSSolid);
};
struct Ellipse {
OBJECT_COMMON;
- double radius1;
- double radius2;
- Ellipse(): type(OTEllipse), id(Global::objectID++) {}
- Ellipse(Vector pt1, Vector pt2, double r1, double r2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTEllipse), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false), radius1(r1), radius2(r2) { p[0] = pt1; p[1] = pt2; }
+ Ellipse();
+ Ellipse(Vector pt1, Vector pt2, double r1, double r2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
};
struct Arc {
OBJECT_COMMON;
- double radius;
- double angle1;
- double angle2;
-
- Arc(): type(OTArc), id(Global::objectID++) {}
- Arc(Vector pt1, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
- type(OTArc), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false), radius(r), angle1(a1), angle2(a2) { p[0] = pt1; }
+
+ Arc();
+ Arc(Vector pt1, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Rect Bounds(void);
};
struct Dimension {
OBJECT_COMMON;
int subtype;
double offset;
+ Point lp[2]; // Line point, the actual dimension line
+ Object * obj[2]; // Pointer to attached objects (circle, lines for angle)
- Dimension(): type(OTDimension), id(Global::objectID++) {}
- Dimension(Vector pt1, Vector pt2, DimensionType dt = DTLinear, float th = 1.0, uint32_t c = 0x0000FF, int l = LSSolid):
- type(OTDimension), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(l), selected(false), hovered(false), hitObject(false), subtype(dt) { p[0] = pt1; p[1] = pt2; }
+ Dimension();
+ Dimension(Vector pt1, Vector pt2, DimensionType dt = DTLinear, double offs = 0, float th = 1.0, uint32_t c = 0x0000FF, int l = LSSolid);
};
struct Text {
OBJECT_COMMON;
+ Rect extents;
+ bool measured;
std::string s;
- Text(): type(OTText), id(Global::objectID++) {}
- Text(Vector pt1, char * str, float th = 10.0, uint32_t c = 0):
- type(OTText), id(Global::objectID++), layer(0), color(c), thickness(th),
- style(LSSolid), selected(false), hovered(false), hitObject(false), s(str) { p[0] = pt1; }
+ Text();
+ Text(Vector pt1, const char * str, float th = 10.0, uint32_t c = 0);
};
-struct Container {
+struct Polyline {
OBJECT_COMMON;
- std::vector<void *> objects;
- double angle;
- double scale;
-
- Container(): type(OTContainer), id(Global::objectID++), selected(false), hovered(false), hitObject(false) {}
+ std::vector<Point> points;
+// bool closed; //need this? could just repeat the endpoint as well...
+// Object * clicked;
+ int ptNum;
+
+ Polyline(float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ Polyline(std::vector<Point>, float th = 1.0, uint32_t c = 0, int l = LSSolid);
+ void Add(Point);
+ void Add(std::vector<Point>);
+ Rect Bounds(void);
+ void Translate(Point);
};
-struct Object {
+struct Spline {
OBJECT_COMMON;
+
+ Spline();
};
+struct Container {
+ OBJECT_COMMON;
+ VPVector objects;
+ double scale;
+ bool topLevel;
+ Object * clicked;
+
+ int baseUnit; // Type of BasicUnit as seen above
+ int unitStyle; // 0 = decimal, 1 = fractional
+ int decimalPrecision; // 0-5, which, +1, is # of decimal places
+ int fractionalPrecision; // 0-5, which, +1, is 1/(2^n)
-#endif // __STRUCTS_H__
+ Container(bool tl = false);
+ void Add(void * obj);
+ void Add(VPVector objs);
+};
+#endif // __STRUCTS_H__