struct Container {
OBJECT_COMMON;
- std::vector<void *> objects;
+ VPVector objects;
double scale;
bool topLevel;
Object * clicked;
Container(bool tl = false): type(OTContainer), id(Global::objectID++), selected(false), hovered(false), hitObject(false), topLevel(tl), clicked(NULL) {}
void Add(void * obj) { objects.push_back(obj); }
+ void Add(VPVector objs) { objects.insert(objects.end(), objs.begin(), objs.end()); }
// void DeleteContents(void) {}
/* void DeleteContents(Container * c)
{