Line(Vector pt1, Vector pt2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
type(OTLine), id(Global::objectID++), layer(0), color(c), thickness(th),
style(l), selected(false), hovered(false), hitObject(false) { p[0] = pt1; p[1] = pt2; hitPoint[0] = hitPoint[1] = false; }
+ Vector Vect(void) { return Vector(p[0], p[1]); }
+ Vector Unit(void) { return Vector(p[0], p[1]).Unit(); }
+ double Length(void) { return Vector(p[0], p[1]).Magnitude(); }
};
struct Circle {
std::string s;
Text(): type(OTText), id(Global::objectID++) {}
- Text(Vector pt1, char * str, float th = 10.0, uint32_t c = 0):
+ Text(Vector pt1, const char * str, float th = 10.0, uint32_t c = 0):
type(OTText), id(Global::objectID++), layer(0), color(c), thickness(th),
style(LSSolid), selected(false), hovered(false), hitObject(false),
measured(false), s(str) { p[0] = pt1; angle[0] = 0; }
};
+//prolly don't need this, as this just a special case of a polyline...
struct Polygon {
OBJECT_COMMON;
int sides;
struct Polyline {
OBJECT_COMMON;
- VPVector objects;
- bool closed;
+ VPVector points;
+//need this? could just repeat the endpoint as well...
+// bool closed;
Object * clicked;
Polyline(): type(OTPolyline), id(Global::objectID++), selected(false), hovered(false), hitObject(false), clicked(NULL) {}
- void Add(void * obj) { objects.push_back(obj); }
- void Add(VPVector objs) { objects.insert(objects.end(), objs.begin(), objs.end()); }
+ void Add(void * obj) { points.push_back(obj); }
+ void Add(VPVector objs) { points.insert(points.end(), objs.begin(), objs.end()); }
};
struct Spline {
bool topLevel;
Object * clicked;
- Container(bool tl = false): type(OTContainer), id(Global::objectID++), selected(false), hovered(false), hitObject(false), topLevel(tl), clicked(NULL) {}
+ int baseUnit; // Type of BasicUnit as seen above
+ int unitStyle; // 0 = decimal, 1 = fractional
+ int decimalPrecision; // 0-5, which, +1, is # of decimal places
+ int fractionalPrecision; // 0-5, which, +1, is 1/(2^n)
+
+ Container(bool tl = false): type(OTContainer), id(Global::objectID++), selected(false), hovered(false), hitObject(false), topLevel(tl), clicked(NULL), baseUnit(0), unitStyle(0), decimalPrecision(3), fractionalPrecision(4) {}
void Add(void * obj) { objects.push_back(obj); }
void Add(VPVector objs) { objects.insert(objects.end(), objs.begin(), objs.end()); }
// void DeleteContents(void) {}