#include "global.h"
#include "vector.h"
-enum ObjectType { OTNone, OTObject, OTLine, OTCircle, OTArc, OTDimension, OTEllipse, OTContainer, OTSpline };
+enum ObjectType { OTNone, OTLine, OTCircle, OTEllipse, OTArc, OTDimension, OTSpline, OTText, OTContainer };
+
+enum DimensionType { DTLinear, DTLinearVert, DTLinearHorz, DTRadial, DTDiametric, DTCircumferential, DTAngular, DTLeader };
+
+enum ToolType { TTNone, TTLine, TTCircle, TTEllipse, TTArc, TTDimension, TTText, TTPolygon, TTSpline, TTRotate, TTMirror, TTTrim, TTTriangulate, TTDelete };
#define OBJECT_COMMON \
int type; \
uint32_t color; \
float thickness; \
int style; \
- bool selected;
+ bool selected; \
+ bool hovered; \
+ bool hitPoint[4]; \
+ bool hitObject;
struct Line {
OBJECT_COMMON;
Point p2;
Line(): type(OTLine), id(Global::objectID++) {}
- Line(Vector pt1, Vector pt2, float th = 1.0, uint32_t c = 0, int l = 0):
- type(OTLine), id(Global::objectID++), layer(l), color(c), thickness(th),
- style(0), selected(false), p1(pt1), p2(pt2) {}
+ Line(Vector pt1, Vector pt2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
+ type(OTLine), id(Global::objectID++), layer(0), color(c), thickness(th),
+ style(l), selected(false), hovered(false), p1(pt1), p2(pt2) {}
};
struct Circle {
Point p1;
double radius;
- Circle(Vector pt1, double r, float th = 1.0, uint32_t c = 0, int l = 0):
- type(OTCircle), id(Global::objectID++), layer(l), color(c), thickness(th),
- style(0), selected(false), p1(pt1), radius(r) {}
+ Circle(Vector pt1, double r, float th = 1.0, uint32_t c = 0, int l = LSSolid):
+ type(OTCircle), id(Global::objectID++), layer(0), color(c), thickness(th),
+ style(l), selected(false), hovered(false), p1(pt1), radius(r) {}
+};
+
+struct Ellipse {
+ OBJECT_COMMON;
+ Point p1;
+ Point p2;
+ double radius1;
+ double radius2;
+
+ Ellipse(Vector pt1, Vector pt2, double r1, double r2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
+ type(OTEllipse), id(Global::objectID++), layer(0), color(c), thickness(th),
+ style(l), selected(false), hovered(false), p1(pt1), p2(pt2), radius1(r1), radius2(r2) {}
};
struct Arc {
double angle1;
double angle2;
- Arc(Vector pt1, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = 0):
- type(OTArc), id(Global::objectID++), layer(l), color(c), thickness(th),
- style(0), selected(false), p1(pt1), radius(r), angle1(a1), angle2(a2) {}
+ Arc(Vector pt1, double r, double a1, double a2, float th = 1.0, uint32_t c = 0, int l = LSSolid):
+ type(OTArc), id(Global::objectID++), layer(0), color(c), thickness(th),
+ style(l), selected(false), hovered(false), p1(pt1), radius(r), angle1(a1), angle2(a2) {}
+};
+
+struct Dimension {
+ OBJECT_COMMON;
+ int subtype;
+ Point p1;
+ Point p2;
+ double offset;
+
+ Dimension(Vector pt1, Vector pt2, DimensionType dt = DTLinear, float th = 1.0, uint32_t c = 0x0000FF, int l = LSSolid):
+ type(OTDimension), id(Global::objectID++), layer(0), color(c), thickness(th),
+ style(l), selected(false), hovered(false), subtype(dt), p1(pt1), p2(pt2) {}
};
struct Text {
OBJECT_COMMON;
Point p1;
std::string s;
+
+ Text(Vector pt, char * str, float th = 10.0, uint32_t c = 0):
+ type(OTText), id(Global::objectID++), layer(0), color(c), thickness(th),
+ style(LSSolid), selected(false), hovered(false), p1(pt), s(str) {}
};
struct Container {
std::vector<void *> objects;
double angle;
double scale;
-};
-struct Dimension {
- OBJECT_COMMON;
- int subtype;
- Point p1;
- Point p2;
- double offset;
+ Container(): type(OTContainer), id(Global::objectID++), selected(false), hovered(false) {}
};
struct Object {