]> Shamusworld >> Repos - thunder/blobdiff - src/sound.cpp
Added save states; updated application icon.
[thunder] / src / sound.cpp
index 930de351e081505acd3f19a3513c2e70590c8bd3..3dcf993bbd395bb7ed3ea4064ff15c2e7f34d790 100644 (file)
 
 #include "sound.h"
 #include <SDL2/SDL.h>
+#include "psg.h"
 #include "resource.h"
+#include "ym2151.h"
+
+#define SAMPLE_RATE  48000
+#define BUFFER_SIZE  512
 
 // Function prototypes
 void SoundFunc(void *, Uint8 *, int);
@@ -22,43 +27,43 @@ void SoundFunc(void *, Uint8 *, int);
 extern uint8_t voice_rom[];                    // PCM data pointer
 
 static bool soundInitialized = false;
-const float sampleBase = 22050.0/6000.0;  // Btwn 5512.5 and 6000
-bool snd_go = false;
-bool chan1_go = false, chan2_go = false, chan3_go = false;
-bool chan4_go = false, chan5_go = false, chan6_go = false;
-uint8_t * sndp1, * sndp2, * sndp3, * sndp4, * sndp5, * sndp6;
-uint32_t rom_pos, end_pos;
+const float sampleBase = (float)SAMPLE_RATE / 6000.0;  // Voice is between 5512.5 and 6000 Hz
+bool chan1_go = false, chan2_go = false;
+bool chan6_go = false;
+uint8_t * sndp1, * sndp2, * sndp6;
 uint32_t spos1, end_pos1;
 uint32_t spos2, end_pos2;
-uint32_t spos3, end_pos3;
-uint32_t spos4, end_pos4;
-uint32_t spos5, end_pos5;
 uint32_t spos6, end_pos6;
-float sample1;
-uint8_t prevSamp1;
-int8_t delta_x1;
-float sample2;
-uint8_t prevSamp2;
-int8_t delta_x2;
+float sample1, sample2;
+int16_t prevSamp1, prevSamp2;
 uint16_t snd_num;
-uint8_t * snd_array[3] = { sunknown, scya, scamera }; // From RESOURCE.H
+// From RESOURCE.H
+uint8_t * snd_array[3] = { sunknown, scya, scamera };
 uint32_t snd_lens[3]   = { sunknownlen, scyalen, scameralen };
 
-
 void InitSound(void)
 {
+       if (YMInit(3579580, SAMPLE_RATE))
+       {
+               printf("SOUND: Could not init YM2151 emulator!\n");
+               return;
+       }
+
+       InitPSG(SAMPLE_RATE);
+
        SDL_AudioSpec desired, obtained;
-       desired.freq = 22050;
-       desired.format = AUDIO_U8;
+       desired.freq = SAMPLE_RATE;
+       desired.format = AUDIO_S16;
        desired.channels = 1;
-       desired.samples = 1024;
+       desired.samples = BUFFER_SIZE * 2;      // Size is in BYTES, so x2
        desired.callback = SoundFunc;
        desired.userdata = NULL;
-       // Also, should check to see if it got the hardware it needed, correct sample size, etc.
+
+       // Also, should check to see if it got the hardware it needed, correct sample size, etc. (actually, SDL guarantees we get what we asked for--I think)
        if (SDL_OpenAudio(&desired, &obtained) < 0)
        {
                soundInitialized = false;
-               printf("Couldn't open audio: %s\n", SDL_GetError());
+               printf("SOUND: Couldn't open audio: %s\n", SDL_GetError());
                return;
        }
 
@@ -67,22 +72,14 @@ void InitSound(void)
        soundInitialized = true;
 }
 
-
 void SpawnSound(int type, int snd, int channel/* = 0*/)
 {
-       extern uint32_t psg_lens[16];
-       extern uint8_t * psg_adrs[16];
-       extern uint32_t voc_lens[32];
-       extern uint8_t * voc_adrs[32];
-       extern uint32_t fm_lens[14];
-       extern uint8_t * fm_adrs[14];
-
        if (!soundInitialized)
                return;
 
        snd_num = snd;
-//     SpawnMsg(MSHOWNUMS);
 
+       // Voice type sounds...
        if (type == GAMESOUND)
        {
                // Will that do it???  Yes!!!
@@ -122,39 +119,6 @@ void SpawnSound(int type, int snd, int channel/* = 0*/)
                        chan2_go = true;
                }
        }
-       else if (type == PSGSOUND)
-       {
-               if (snd_num & 0x10)                                                             // Second channel?
-               {
-                       spos3 = 0;
-                       end_pos3 = psg_lens[snd_num & 0x0F];
-                       sndp3 = psg_adrs[snd_num & 0x0F];
-                       chan3_go = true;
-
-                       if (spos3 == end_pos3)
-                               chan3_go = false;                                               // No sound loaded, so don't do it!
-               }
-               else                                                                                    // First channel
-               {
-                       spos4 = 0;
-                       end_pos4 = psg_lens[snd_num & 0x0F];
-                       sndp4 = psg_adrs[snd_num & 0x0F];
-                       chan4_go = true;
-
-                       if (spos4 == end_pos4)
-                               chan4_go = false;                                               // No sound loaded, so don't do it!
-               }
-       }
-       else if (type == FMSOUND)
-       {
-               spos5 = 0;
-               end_pos5 = fm_lens[snd_num];
-               sndp5 = fm_adrs[snd_num];
-               chan5_go = true;
-
-               if (spos5 == end_pos5)
-                       chan5_go = false;                                                       // No sound loaded, so don't do it!
-       }
        else if (type == USERSOUND)
        {
                spos6 = 0;
@@ -164,133 +128,103 @@ void SpawnSound(int type, int snd, int channel/* = 0*/)
        }
 }
 
-
-void SoundFunc(void * userdata, Uint8 * buff, int num)
+void SoundFunc(void * userdata, Uint8 * buffer, int num)
 {
+       // We do num / 2 because num is in BYTES, and the buffer uses signed WORDs.
+       YM2151UpdateOne(buffer, num / 2);
+       UpdatePSG(buffer, num / 2);
+
        // 0-22 different sounds...
-       uint16_t cnt = 0, sample;
+       uint16_t cnt = 0;
        uint8_t start_samp1, end_samp1, start_samp2, end_samp2;
-       uint8_t samp1 = 128, samp2 = 128, samp3 = 128,
-               samp4 = 128, samp5 = 128, samp6 = 128;                  // Zero samples...
+       int16_t samp1 = 0, samp2 = 0, samp6 = 0;                        // Zero samples...
 
-       // Kill sound...
-       memset(buff, 128, num);
+       if (!(chan1_go || chan2_go || chan6_go))
+               return;
 
-       if (chan1_go || chan2_go || chan3_go || chan4_go || chan5_go || chan6_go)
+       while (cnt != (num / 2))
        {
-               while (cnt != num)
+               if (chan1_go)
                {
-                       if (chan1_go)
+                       if (sample1 < 1)
                        {
-                               if (sample1 < 1)
+                               uint8_t voiceSample = voice_rom[spos1++];
+                               samp1 = ((int16_t)voiceSample - 128) * 160;
+
+                               // Kill channel 1 if done...
+                               if (voiceSample == 0xFF)
                                {
-                                       samp1 = voice_rom[spos1++];
-
-                                       // Kill channel 1 if done...
-                                       if (samp1 == 0xFF)
-                                       {
-                                               chan1_go = false;
-                                               samp1 = 128;
-                                       }
-                                       // RLE compression...
-                                       else if (samp1 == 0x00)
-                                       {
-                                               // # of repeats
-                                               sample1 += (float)voice_rom[spos1++] * sampleBase;
-                                               // Get last good sample
-                                               samp1   = prevSamp1;
-                                       }
-                                       else
-                                               // Keep fractional part intact
-                                               sample1 += sampleBase;
+                                       chan1_go = false;
+                                       samp1 = 0;
                                }
-
-                               prevSamp1 = samp1;              // Save last sample value
-                               sample1 -= 1.0;                 // Decrement repeat counter
+                               // RLE compression...
+                               else if (voiceSample == 0x00)
+                               {
+                                       // # of repeats
+                                       sample1 += (float)voice_rom[spos1++] * sampleBase;
+                                       // Get last good sample
+                                       samp1   = prevSamp1;
+                               }
+                               else
+                                       // Keep fractional part intact
+                                       sample1 += sampleBase;
                        }
 
+                       prevSamp1 = samp1;              // Save last sample value
+                       sample1 -= 1.0;                 // Decrement repeat counter
+               }
+
 // Stretching 5KHz samples to 22KHz:
 //   numRepeats = 4;
 //            6KHz -> 22KHz:  22/6 repeats...
-                       if (chan2_go)
-                       {
-                               if (sample2 < 1)
-                               {
-                                       samp2 = voice_rom[spos2++];
-
-                                       if (samp2 == 0xFF)
-                                       {
-                                               chan2_go = false;
-                                               samp2 = 128;                                    // Kill channel 2 if done...
-                                       }
-                                       else if (samp2 == 0x00)                         // RLE compression...
-                                       {
-                                               sample2 += (float)voice_rom[spos2++] * sampleBase;      // # of repeats
-                                               samp2   = prevSamp2;
-                                       }
-                                       else
-                                               sample2 += sampleBase;
-                               }
-
-// Delta-X values were making the samples sound like crap...
-//                             start_samp2 += delta_x2;
-                               prevSamp2 = samp2;
-                               sample2 -= 1.0;
-                       }
-
-                       if (chan3_go)
+               if (chan2_go)
+               {
+                       if (sample2 < 1)
                        {
-                               samp3 = sndp3[spos3++];
+                               uint8_t voiceSample = voice_rom[spos2++];
+                               samp2 = ((int16_t)voiceSample - 128) * 160;
 
-                               if (spos3 == end_pos3)
+                               if (voiceSample == 0xFF)
                                {
-                                       chan3_go = false;
-                                       samp3 = 128; // Kill channel 3 if done...
+                                       chan2_go = false;
+                                       samp2 = 128;                                    // Kill channel 2 if done...
                                }
-                       }
-
-                       if (chan4_go)
-                       {
-                               samp4 = sndp4[spos4++];
-
-                               if (spos4 == end_pos4)
+                               else if (voiceSample == 0x00)                           // RLE compression...
                                {
-                                       chan4_go = false;
-                                       samp4 = 128; // Kill channel 4 if done...
+                                       sample2 += (float)voice_rom[spos2++] * sampleBase;      // # of repeats
+                                       samp2   = prevSamp2;
                                }
+                               else
+                                       sample2 += sampleBase;
                        }
 
-                       if (chan5_go)
-                       {
-                               samp5 = sndp5[spos5++];
+// Delta-X values were making the samples sound like crap...
+//                             start_samp2 += delta_x2;
+                       prevSamp2 = samp2;
+                       sample2 -= 1.0;
+               }
 
-                               if (spos5 == end_pos5)
-                               {
-                                       chan5_go = false;
-                                       samp5 = 128; // Kill channel 5 if done...
-                               }
-                       }
+               if (chan6_go)
+               {
+                       samp6 = sndp6[spos6++];
 
-                       if (chan6_go)
+                       if (spos6 == end_pos6)
                        {
-                               samp6 = sndp6[spos6++];
-
-                               if (spos6 == end_pos6)
-                               {
-                                       chan6_go = false;
-                                       samp6 = 128;            // Kill channel 6...
-                               }
+                               chan6_go = false;
+                               samp6 = 0;              // Kill channel 6...
                        }
+               }
 
-                       // Mix 'em...
-                       sample = samp1 + samp2 + samp3 + samp4 + samp5 + samp6 - 640;
+               // Mix 'em...
+               int32_t sample = samp1 + samp2 + samp6;
+               sample += ((int16_t *)buffer)[cnt];
 
-                       // If it overflowed, clip it
-                       if (sample & 0xFF00)
-                               sample = (sample & 0x8000 ? 0x00 : 0xFF);
+               // If it overflowed, clip it
+               if (sample > 32767)
+                       sample = 32767;
+               else if (sample < -32767)
+                       sample = -32767;
 
-                       buff[cnt++] = sample;
-               }
+               ((int16_t *)buffer)[cnt++] = (int16_t)sample;
        }
 }
-