// Let's try using a mutex for shared resource consumption...
//Actually, I think Lock/UnlockAudio() does this already...
-WriteLog("SDLSoundCallback: soundBufferPos = %i\n", soundBufferPos);
+//WriteLog("SDLSoundCallback: soundBufferPos = %i\n", soundBufferPos);
SDL_mutexP(mutex2);
// Recast this as a 16-bit type...