bool hardwareTypeAlpine;
uint32 frameSkip;
uint32 renderType;
-
+
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
uint16 p1KeyBindings[21];
extern VJSettings vjs;
+// Temporary vars...
+extern bool smoothGLOutput;
+
#endif // __SETTINGS_H__