struct Settings
{
bool useJoystick;
- int32_t joyport; // Joystick port
- bool hardwareTypeNTSC; // Set to false for PAL
+ int32_t joyport; // Joystick port
+ bool hardwareTypeNTSC; // Set to false for PAL
bool fullscreen;
bool useOpenGL;
uint32_t glFilter;
uint32_t frameSkip;
uint32_t renderType;
- bool autoStateSaving; // Auto-state loading/saving on entry/exit
-
+ bool autoStateSaving; // Auto-state loading/saving on entry/exit
+
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
uint16_t p1KeyBindings[21];
char BIOSPath[MAX_PATH];
char disksPath[MAX_PATH];
- char diskImagePath1[MAX_PATH];
- char diskImagePath2[MAX_PATH];
char autoStatePath[MAX_PATH];
-// char CDBootPath[MAX_PATH];
-// char EEPROMPath[MAX_PATH];
};
// Render types